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Battlefly Swarm
Battlefly Swarm Black (1)
Creature — Phyrexian Insect (1/1)

Flying

Black: Battlefly Swarm gains deathtouch until end of turn.

Dominaria United (Common)
Bayou Dragonfly
Bayou Dragonfly 1Green (2)
Creature — Insect (1/1)

Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Tempest (Common)
Blistering Dieflyn
Blistering Dieflyn 3Red (4)
Creature — Imp (0/1)

Flying

Black or Red: Blistering Dieflyn gets +1/+0 until end of turn.

Shadowmoor (Common)
Bloatfly Swarm
Bloatfly Swarm 3Black (4)
Creature — Insect Mutant (0/0)

Flying

Bloatfly Swarm enters with five +1/+1 counters on it.

If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.

Magic The Gathering—Fallout (Uncommon)
Blowfly Infestation
Blowfly Infestation 2Black (3)
Enchantment

Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

Shadowmoor (Uncommon)
Dragonfly Pilot
Dragonfly Pilot White (1)
Creature — — Fox Pilot (1/1)

Whenever Dragonfly Pilot enters the battlefield, conjure a card named Dragonfly Suit into your hand.

Dragonfly Pilot crews Vehicles as though its power were 2 greater.

Kamigawa: Neon Dynasty Alchemy (Uncommon)
Dragonfly Suit
Dragonfly Suit 2White (3)
Artifact — Vehicle (3/2)

Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Kamigawa: Neon Dynasty (Common)
Ebony Fly
Ebony Fly 2 (2)
Artifact

Ebony Fly enters tapped.

Tap: Add Colorless.

4: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result.

Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn.

Adventures in the Forgotten Realms Commander (Uncommon)
Emerald Dragonfly
Emerald Dragonfly 1Green (2)
Creature — Insect (1/1)

Flying

GreenGreen: Emerald Dragonfly gains first strike until end of turn.

Chronicles (Common)
Other Versions
Legends (Common)
Firefly
Firefly 3Red (4)
Creature — Insect (1/1)

Flying

Red: Firefly gets +1/+0 until end of turn.

Tempest (Uncommon)
Fly
Fly Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Flycatcher Giraffid
Flycatcher Giraffid 4Green (5)
Creature — Antelope Lizard (3/5)

Flycatcher Giraffid enters with your choice of a vigilance counter or a reach counter on it.

Ikoria: Lair of Behemoths (Common)
Flying Carpet
Flying Carpet 4 (4)
Artifact

2, Tap: Target creature gains flying until end of turn.

Masters Edition IV (Common)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Arabian Nights (Uncommon)
Flying Crane Technique
Flying Crane Technique 3BlueRedWhite (6)
Instant

Untap all creatures you control. They gain flying and double strike until end of turn.

Khans of Tarkir (Rare)
Flying Men
Flying Men Blue (1)
Creature — Human (1/1)

Flying

Time Spiral "Timeshifted" (Special)
Other Versions
Arabian Nights (Common)
Flywheel Racer
Flywheel Racer 2 (2)
Artifact — Vehicle (3/2)

Vigilance

Tap: Add one mana of any color. Activate only if Flywheel Racer is a creature.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

March of the Machine (Common)
Night of the Flying Merfolk (playtest)
Night of the Flying Merfolk (playtest) 2Blue (3)
Enchantment — — Saga

Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)

I — Create two 1/1 blue Merfolk creature tokens.

II — Put a flying counter on each tapped creature you control.

III — Draw a card for each creature you control that dealt combat damage to a player this turn.

Mystery Booster 2: Convention Edition (Rare)
Omnivorous Flytrap
Omnivorous Flytrap 2Green (3)
Creature — Plant (2/4)

Delirium — Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.

Duskmourn: House of Horror (Rare)
Piranha Fly
Piranha Fly 1Blue (2)
Creature — Fish Insect (2/1)

Flying

Piranha Fly enters tapped.

Duskmourn: House of Horror (Common)
Robber Fly
Robber Fly 2Red (3)
Creature — Insect (1/1)

Flying

Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards.

Mercadian Masques (Uncommon)
Venomous Dragonfly
Venomous Dragonfly 3Green (4)
Creature — Insect (1/1)

Flying

Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.

Mercadian Masques (Common)
Vivid Flying Fish
Vivid Flying Fish 1Blue (2)
Creature — Fish Lizard (1/1)

Vivid Flying Fish has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.)

Global Series: Jiang Yanggu and Mu Yanling (Common)
Wirefly Hive
Wirefly Hive 3 (3)
Artifact

3, Tap: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.

Darksteel (Uncommon)
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