+Fracture (12)

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Aura Fracture
Aura Fracture 2White (3)

Sacrifice a land: Destroy target enchantment.

Prophecy (Common)
Compound Fracture
Compound Fracture Black (1)

Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.

Arena Base Set (Common)
Dream Fracture
Dream Fracture 1BlueBlue (3)

Counter target spell. Its controller draws a card.

Draw a card.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Eventide (Uncommon)
Magic: The Gathering—Conspiracy (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Essence Fracture
Essence Fracture 3BlueBlue (5)

Return two target creatures to their owners' hands.

Cycling 2Blue (2Blue, Discard this card: Draw a card.)

Onslaught (Uncommon)
Filigree Fracture
Filigree Fracture 2Green (3)

Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.

Conflux (Uncommon)
Fracture WhiteBlack (2)

Destroy target artifact, enchantment, or planeswalker.

Strixhaven: School of Mages (Uncommon)
Fractured Identity
Fractured Identity 3WhiteBlue (5)

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

Commander 2017 (Rare)
Fractured Loyalty
Fractured Loyalty 1Red (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)

Mirrodin (Uncommon)
Fractured Powerstone
Fractured Powerstone 2 (2)

Tap: Add Colorless.

Tap: Roll the planar die. Activate only as a sorcery.

Planechase Anthology (Common)
Other Versions
Planechase 2012 Edition (Common)
Fractured Sanity
Fractured Sanity BlueBlueBlue (3)

Each opponent mills fourteen cards.

Cycling 1Blue (1Blue, Discard this card: Draw a card.)

When you cycle Fractured Sanity, each opponent mills four cards.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Modern Horizons 2 (Rare)
Kaima, the Fractured Calm
Kaima, the Fractured Calm 2RedGreen (4)
Legendary Creature — Spirit (3/3)

At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)

Kamigawa: Neon Dynasty Commander (Mythic Rare)
Skull Fracture
Skull Fracture Black (1)

Target player discards a card.

Flashback 3Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Uncommon)

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