+Fracture (13)
Sacrifice a land: Destroy target enchantment.
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
Counter target spell. Its controller draws a card.
Draw a card.
Return two target creatures to their owners' hands.
Cycling <i>(, Discard this card: Draw a card.)</i>
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
Destroy target artifact, enchantment, or planeswalker.
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. <i>(This effect lasts indefinitely.)</i>
: Add .
: Roll the planar die. Activate only as a sorcery.
Each opponent mills fourteen cards.
When you cycle Fractured Sanity, each opponent mills four cards.
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. <i>(Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)</i>
As an additional cost to cast this spell, sacrifice an artifact or creature.
Destroy target creature or planeswalker.
Target player discards a card.
Flashback <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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