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Akroma, Angel of Fury
Akroma, Angel of Fury 5RedRedRed (8)
Legendary Creature — Angel (6/6)

This spell can't be countered.

Flying, trample, protection from white and from blue

Red: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph 3RedRedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Planar Chaos (Rare)
Magic: The Gathering-Commander (Rare)
From the Vault: Angels (Mythic Rare)
Commander Anthology (Rare)
Masters 25 (Mythic Rare)
Time Spiral Remastered (Mythic Rare)
Angel of Fury
Angel of Fury 4WhiteWhite (6)
Creature — Angel (3/5)

Flying

When Angel of Fury dies, you may shuffle it into its owner's library.

Masters Edition II (Rare)
Other Versions
Portal Second Age (Rare)
Angrath's Fury
Angrath's Fury 3BlackRed (5)
Sorcery

Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.

Rivals of Ixalan (Rare)
Arlinn, the Moon's Fury
Arlinn, the Moon's Fury (0)
Legendary Planeswalker — Arlinn (4)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

+2: Add RedGreen.

0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

Innistrad: Midnight Hunt (Mythic Rare)
Aurelia's Fury
Aurelia's Fury Variable ColorlessRedWhite (2)
Instant

Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

Gatecrash (Mythic Rare)
Avatar of Fury
Avatar of Fury 6RedRed (8)
Creature — Avatar (6/6)

If an opponent controls seven or more lands, this spell costs 6 less to cast.

Flying

Red: Avatar of Fury gets +1/+0 until end of turn.

Archenemy: Nicol Bolas (Rare)
Other Versions
Prophecy (Rare)
Magic: The Gathering-Commander (Rare)
Bestial Fury
Bestial Fury 2Red (3)
Enchantment — Aura

Enchant creature

When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

Masters Edition (Common)
Other Versions
Alliances (Common)
Blind Fury
Blind Fury 2RedRed (4)
Instant

All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.

Mirage (Uncommon)
Boros Fury-Shield
Boros Fury-Shield 2White (3)
Instant

Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If Red was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.

Ravnica: City of Guilds (Common)
Breath of Fury
Breath of Fury 2RedRed (4)
Enchantment — Aura

Enchant creature you control

When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

Commander 2016 (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Burning Cinder Fury of Crimson Chaos Fire
Burning Cinder Fury of Crimson Chaos Fire 3Red (4)
Enchantment

Whenever any player taps a permanent, that player choose one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step.

At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.

Unglued (Rare)
Burning Sun's Fury
Burning Sun's Fury 1Red (2)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Up to two target creatures each get +2/+0 and gain haste until end of turn.

March of the Machine (Common)
Chandra, Flame's Fury
Chandra, Flame's Fury 4RedRed (6)
Legendary Planeswalker — Chandra (4)

+1: Chandra, Flame's Fury deals 2 damage to any target.

−2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller.

−8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls.

Jumpstart 2022 (Mythic Rare)
Other Versions
Core Set 2020 (Mythic Rare)
Chandra's Fury
Chandra's Fury 4Red (5)
Instant

Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.

Magic Origins (Common)
Other Versions
Magic 2013 (Common)
Crown of Fury
Crown of Fury 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.

Onslaught (Common)
Cyclops of Eternal Fury
Cyclops of Eternal Fury 4RedRed (6)
Enchantment Creature — Cyclops (5/3)

Creatures you control have haste.

Journey into Nyx (Uncommon)
Descendants' Fury
Descendants' Fury 3Red (4)
Enchantment

Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Commander Masters (Rare)
Elvish Fury
Elvish Fury Green (1)
Instant

Buyback 4 (You may pay an additional 4 as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature gets +2/+2 until end of turn.

Modern Horizons (Common)
Other Versions
Tempest (Common)
Tempest Remastered (Common)
Embodiment of Fury
Embodiment of Fury 3Red (4)
Creature — Elemental (4/3)

Trample

Land creatures you control have trample.

Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Oath of the Gatewatch (Uncommon)
Ent's Fury
Ent's Fury 1Green (2)
Sorcery

Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.

The Lord of the Rings: Tales of Middle Earth (Common)
Fire Giant's Fury
Fire Giant's Fury 1Red (2)
Sorcery

Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.

Kaldheim (Uncommon)
Freyalise, Llanowar's Fury
Freyalise, Llanowar's Fury 3GreenGreen (5)
Legendary Planeswalker — Freyalise (3)

+2: Create a 1/1 green Elf Druid creature token with "Tap: Add Green."

−2: Destroy target artifact or enchantment.

−6: Draw a card for each green creature you control.

Freyalise, Llanowar's Fury can be your commander.

Commander Masters (Rare)
Other Versions
Commander 2014 (Mythic Rare)
Commander Anthology (Mythic Rare)
Commander Collection: Green (Mythic Rare)
Fury
Fury 3RedRed (5)
Creature — Elemental Incarnation (3/3)

Double strike

When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.

Evoke—Exile a red card from your hand.

Modern Horizons 2 (Mythic Rare)
Fury Charm
Fury Charm 1Red (2)
Instant

Choose one —

• Destroy target artifact.

• Target creature gets +1/+1 and gains trample until end of turn.

• Remove two time counters from target permanent or suspended card.

Iconic Masters (Common)
Other Versions
Planar Chaos (Common)
Modern Masters (Common)
Fury of the Horde
Fury of the Horde 5RedRed (7)
Sorcery

You may exile two red cards from your hand rather than pay this spell's mana cost.

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Duel Decks: Speed vs. Cunning (Rare)
Other Versions
Coldsnap (Rare)
Fury Sliver
Fury Sliver 5Red (6)
Creature — Sliver (3/3)

All Sliver creatures have double strike.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Premium Deck Series: Slivers (Uncommon)
Fury Storm
Fury Storm 2RedRed (4)
Instant

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.

Copy target instant or sorcery spell. You may choose new targets for the copy.

Commander 2018 (Rare)
Furyblade Vampire
Furyblade Vampire 1Red (2)
Creature — Vampire Berserker (1/2)

Trample

At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Jumpstart: Historic Horizons (Uncommon)
Furyborn Hellkite
Furyborn Hellkite 4RedRedRed (7)
Creature — Dragon (6/6)

Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)

Flying

Magic 2012 (Mythic Rare)
Furycalm Snarl
Furycalm Snarl (0)
Land

As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.

Tap: Add Red or White.

Murders at Karlov Manor Commander (Rare)
Other Versions
Strixhaven: School of Mages (Rare)
Phyrexia: All Will Be One Commander (Rare)
March of the Machine Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Commander Masters (Rare)
Doctor Who Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Furystoke Giant
Furystoke Giant 3RedRed (5)
Creature — Giant Warrior (3/3)

When Furystoke Giant enters the battlefield, other creatures you control gain "Tap: This creature deals 2 damage to any target" until end of turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Rare)
Gimli's Fury
Gimli's Fury 1Red (2)
Instant

Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.

The Lord of the Rings: Tales of Middle Earth (Common)
Goldfury Strider
Goldfury Strider 4Red (5)
Artifact Creature — Golem (3/5)

Trample

Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.

The Lost Caverns of Ixalan (Uncommon)
Hazoret's Undying Fury
Hazoret's Undying Fury 4RedRed (6)
Sorcery

Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.

Hour of Devastation (Rare)
Howling Fury
Howling Fury 2Black (3)
Sorcery

Target creature gets +4/+0 until end of turn.

Portal (Common)
Other Versions
Starter 1999 (Uncommon)
Karlach, Fury of Avernus
Karlach, Fury of Avernus 4Red (5)
Legendary Creature — Tiefling Barbarian (5/4)

Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Kazuul's Fury
Kazuul's Fury 2Red (3)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.

Zendikar Rising (Uncommon)
Khorvath's Fury
Khorvath's Fury 4Red (5)
Sorcery

For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.

Battlebond (Rare)
Kindled Fury
Kindled Fury Red (1)
Instant

Target creature gets +1/+0 and gains first strike until end of turn.

Kamigawa: Neon Dynasty (Common)
Other Versions
Morningtide (Common)
Magic 2010 (Common)
Magic 2013 (Common)
Dragons of Tarkir (Common)
Hour of Devastation (Common)
Kiora, the Tide's Fury
Kiora, the Tide's Fury 3Blue (4)
Legendary Planeswalker — — Kiora

+1: Conjure a card named Kraken Hatchling into your hand.

+1: Untap target creature or land. Prevent all damage that would be dealt to and dealt by that permanent until your next turn.

−3: You may sacrifice a Kraken. If you do, create an 8/8 blue Kraken creature token.

Jumpstart: Historic Horizons (Mythic Rare)
Kolaghan, the Storm's Fury
Kolaghan, the Storm's Fury 3BlackRed (5)
Legendary Creature — Dragon (4/5)

Flying

Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.

Dash 3BlackRed (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Commander 2017 (Rare)
Other Versions
Fate Reforged (Rare)
Kykar, Wind's Fury
Kykar, Wind's Fury 1BlueRedWhite (4)
Legendary Creature — Bird Wizard (3/3)

Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.

Sacrifice a Spirit: Add Red.

Commander Masters (Rare)
Other Versions
Core Set 2020 (Mythic Rare)
March of the Machine Commander (Mythic Rare)
Mark of Fury
Mark of Fury Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has haste.

At the beginning of the end step, return Mark of Fury to its owner's hand.

Urza's Destiny (Common)
Moraug, Fury of Akoum
Moraug, Fury of Akoum 4RedRed (6)
Legendary Creature — Minotaur Warrior (6/6)

Each creature you control gets +1/+0 for each time it has attacked this turn.

Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

Zendikar Rising (Mythic Rare)
Nahiri, Forged in Fury
Nahiri, Forged in Fury 4RedWhite (6)
Legendary Creature — Kor Artificer (5/4)

Affinity for Equipment (This spell costs 1 less to cast for each Equipment you control.)

Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.

March of the Machine: The Aftermath (Mythic Rare)
Outlaws' Fury
Outlaws' Fury 2Red (3)
Instant

Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Outlaws of Thunder Junction (Common)
Planeswalker's Fury
Planeswalker's Fury 2Red (3)
Enchantment

3Red: Target opponent reveals a card at random from their hand. Planeswalker's Fury deals damage equal to that card's mana value to that player. Activate only as a sorcery.

Planeshift (Rare)
Psychotic Fury
Psychotic Fury 1Red (2)
Instant

Target multicolored creature gains double strike until end of turn.

Draw a card.

Dissension (Common)
Racecourse Fury
Racecourse Fury Red (1)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target creature gains haste until end of turn."

Return to Ravnica (Uncommon)
Righteous Fury
Righteous Fury 4WhiteWhite (6)
Sorcery

Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.

Masters Edition II (Rare)
Other Versions
Starter 1999 (Rare)
Portal Second Age (Rare)
Screaming Fury
Screaming Fury 2Red (3)
Sorcery

Target creature gets +5/+0 and gains haste until end of turn.

Fifth Dawn (Common)
Shinen of Fury's Fire
Shinen of Fury's Fire 2Red (3)
Creature — Spirit (2/1)

Haste

Channel — Red, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.

Saviors of Kamigawa (Common)
Stonefury
Stonefury 3RedRed (5)
Instant

Stonefury deals damage to target creature equal to the number of lands you control.

Commander Legends (Common)
Other Versions
Battle for Zendikar (Common)
Toralf, God of Fury
Toralf, God of Fury 2RedRed (4)
Legendary Creature — God (5/4)

Trample

Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.

Kaldheim (Mythic Rare)
Tori D'Avenant, Fury Rider
Tori D'Avenant, Fury Rider 1RedRedWhite (4)
Legendary Creature — Human Knight (3/3)

Vigilance, trample

Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.

Dominaria United (Uncommon)
Uncaged Fury
Uncaged Fury 2Red (3)
Instant

Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Common)
Masters 25 (Common)
Core Set 2020 (Uncommon)
Unleash Fury
Unleash Fury 1Red (2)
Instant

Double the power of target creature until end of turn.

Core Set 2021 (Uncommon)
Unquenchable Fury
Unquenchable Fury 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."

When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand.

Kamigawa: Neon Dynasty Commander (Rare)
Uthgardt Fury
Uthgardt Fury 1RedRed (3)
Enchantment

When Uthgardt Fury enters the battlefield, it deals 4 damage to any target.

Damage isn't removed from creatures your opponents control during cleanup steps.

Alchemy Horizons: Baldur's Gate (Rare)
Vampire Champion Fury
Vampire Champion Fury (0)
Stickers

2 — Hellbent — This creature gets +3/+3 as long as you have no cards in hand.

4 — 2, Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power.

2 — 1/5

3 — 6/3

Unfinity (Common)
Vampiric Fury
Vampiric Fury 1Red (2)
Instant

Vampire creatures you control get +2/+0 and gain first strike until end of turn.

Shadows of the Past (Common)
Other Versions
Innistrad (Common)
Warlord's Fury
Warlord's Fury Red (1)
Sorcery

Creatures you control gain first strike until end of turn.

Draw a card.

Dominaria (Common)
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