|
Dwarven Grunt
( 1)
Creature — Dwarf
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
|
|
|
Dwarven Lightsmith
( 6)
Creature — Dwarf Cleric
(3/4)
Assist (Another player can pay up to of this spell's cost.) When Dwarven Lightsmith enters, creatures your team controls get +1/+1 until end of turn.
|
|
|
Dwarven Song
( 1)
Instant
One or more target creatures become red until end of turn.
|
|
|
Dwarven Thaumaturgist
( 3)
Creature — Dwarf Shaman
(1/2)
: Switch target creature's power and toughness until end of turn.
|
|
|
Dwarven Vigilantes
( 3)
Creature — Dwarf
(2/2)
Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.
|
|
|
Dwynen, Gilt-Leaf Daen
( 4)
Legendary Creature — Elf Warrior
(3/4)
Reach (This creature can block creatures with flying.) Other Elf creatures you control get +1/+1. Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
|
|
|
Dying to Serve
( 3)
Enchantment
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
|
|
|
Dying Wail
( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, target player discards two cards.
|
|
|
Dying Wish
( 2)
Enchantment — Aura
Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
|
|
|
Dynacharge
( 1)
Instant
Target creature you control gets +2/+0 until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
|
|
Eager Beaver
( 3)
Host Creature — Beaver
(3/2)
When this creature enters, you may untap target permanent.
|
|
|
Eager Construct
( 2)
Artifact Creature — Construct
(2/2)
When Eager Construct enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
|
|
|
Eager First-Year
( 2)
Creature — Human Wizard
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn.
|
|
|
Eager Trufflesnout
( 3)
Creature — Boar
(4/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
|
|
|
Eagle of Deliverance
( 6)
Creature — Bird Soldier
(5/5)
Flying When Eagle of Deliverance enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.
|
|
|
Eagle Vision
( 5)
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards.
|
|
|
Eagles of the North
( 6)
Creature — Bird Soldier
(3/3)
Flying When Eagles of the North enters, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
|
|
|
Earsplitting Rats
( 4)
Creature — Rat
(2/1)
When Earsplitting Rats enters, each player discards a card. Discard a card: Regenerate Earsplitting Rats.
|
|
|
Earth Surge
( 4)
Enchantment
Each land gets +2/+2 as long as it's a creature.
|
|
|
Earthen Goo
( 3)
Creature — Ooze
(2/2)
Trample Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it.
|
|
|
Earth-Origin Yak
( 4)
Creature — Ox
(2/4)
When Earth-Origin Yak enters, creatures you control get +1/+1 until end of turn.
|
|
|
Earthquake Dragon
( 15)
Creature — Elemental Dragon
(10/10)
This spell costs less to cast, where X is the total mana value of Dragons you control. Flying, trample , Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
|
|
|
Earthshaker Giant
( 6)
Creature — Giant Druid
(6/6)
Trample When Earthshaker Giant enters, other creatures you control get +3/+3 and gain trample until end of turn.
|
|
|
Earthshaking Si
( 6)
Creature — Beast
(5/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Earwig Squad
( 5)
Creature — Goblin Rogue
(5/3)
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.
|
|
|
Easterling Vanguard
( 2)
Creature — Human Warrior
(2/1)
When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
|
|
|
Eastfarthing Farmer
( 3)
Creature — Halfling Peasant
(2/3)
When Eastfarthing Farmer enters, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")
|
|
|
Ebon Dragon
( 7)
Creature — Dragon
(5/4)
Flying When Ebon Dragon enters, you may have target opponent discard a card.
|
|
|
Echoing Assault
( 5)
Enchantment
Creature tokens you control have menace. Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
|
|
|
Echoing Calm
( 2)
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
|
|
|
Echoing Courage
( 2)
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
|
|
|
Echoing Decay
( 2)
Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
|
|
|
Echoing Deeps
( 0)
Land — Cave
You may have Echoing Deeps enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. : Add .
|
|
|
Echoing Equation
( 5)
Sorcery
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
|
|
|
Echoing Return
( 1)
Sorcery
Return target creature card and all other cards with the same name as that card from your graveyard to your hand.
|
|
|
Echoing Ruin
( 2)
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
|
|
|
Echoing Truth
( 2)
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
|
|
|
Ecological Appreciation
( 3)
Sorcery
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
|
|
|
Ecologist's Terrarium
( 2)
Artifact
When Ecologist's Terrarium enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. , , Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on target creature. Activate only as a sorcery.
|
|
|
Edgar Markov
( 6)
Legendary Creature — Vampire Knight
(4/4)
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
|
|
|
Edgar Markov's Coffin
( 0)
Legendary Artifact
At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
|
|
|
Edgar, Charmed Groom
( 4)
Legendary Creature — Vampire Noble
(4/4)
Other Vampires you control get +1/+1. When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.
|
|
|
Edgar's Awakening
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. When you discard Edgar's Awakening, you may pay . When you do, return target creature card from your graveyard to your hand.
|
|
|
Edge of Autumn
( 2)
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
|
|
|
Edge of the Divinity
( 1)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.
|
|
|
Edgewall Inn
( 0)
Land
Edgewall Inn enters tapped. As Edgewall Inn enters, choose a color. : Add one mana of the chosen color. , , Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.
|
|
|
Edgewall Innkeeper
( 1)
Creature — Human Peasant
(1/1)
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
|
|
|
Edgewall Pack
( 4)
Creature — Dog
(3/3)
Menace (This creature can't be blocked except by two or more creatures.) When Edgewall Pack enters, create a 1/1 black Rat creature token with "This creature can't block."
|
|
|
Ego Drain
( 1)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
|
|
|
Ego Erasure
( 3)
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Creatures target player controls get -2/-0 and lose all creature types until end of turn.
|
|
|
Egon, God of Death
( 3)
Legendary Creature — God
(6/6)
Deathtouch At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.
|
|
|
Eidolon of the Great Revel
( 2)
Enchantment Creature — Spirit
(2/2)
Whenever a player casts a spell with mana value 3 or less, Eidolon of the Great Revel deals 2 damage to that player.
|
|
|
Eiganjo Exemplar
( 2)
Enchantment Creature — Human Samurai
(2/1)
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
|
|
|
Eiganjo Free-Riders
( 4)
Creature — Human Soldier
(3/4)
Flying At the beginning of your upkeep, return a white creature you control to its owner's hand.
|
|
|
Eiganjo Uprising
( 2)
Sorcery
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
|
|
|
Eight-and-a-Half-Tails
( 2)
Legendary Creature — Fox Cleric
(2/2)
: Target permanent you control gains protection from white until end of turn. : Target spell or permanent becomes white until end of turn.
|
|
|
Eightfold Maze
( 3)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.
|
|
|
Elanor Gardner
( 4)
Legendary Creature — Halfling Scout
(2/4)
When Elanor Gardner enters, create a Food token. At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
|
|
Elas il-Kor, Sadistic Pilgrim
( 2)
Legendary Creature — Phyrexian Kor Cleric
(2/2)
Deathtouch Whenever another creature you control enters, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.
|
|
|
Elbrus, the Binding Blade
( 7)
Legendary Artifact — Equipment
Equipped creature gets +1/+0. When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it. Equip
|
|
|
Elder Gargaroth
( 5)
Creature — Beast
(6/6)
Vigilance, reach, trample Whenever Elder Gargaroth attacks or blocks, choose one — • Create a 3/3 green Beast creature token. • You gain 3 life. • Draw a card.
|
|
|
Elderfang Disciple
( 2)
Creature — Elf Cleric
(1/1)
When Elderfang Disciple enters, each opponent discards a card.
|
|
|
Elderfang Ritualist
( 3)
Creature — Elf Cleric
(3/1)
When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand.
|
|
|
Elderfang Venom
( 4)
Enchantment
Attacking Elves you control have deathtouch. Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.
|
|
|
Eldrazi Aggressor
( 3)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) Eldrazi Aggressor has haste as long as you control another colorless creature.
|
|
|
Eldrazi Guacamole Tightrope
( 0)
Stickers
2 — Haste 5 — You may cast this card from your graveyard by paying 2 life in addition to paying its other costs. 2 — 1/4 3 — 5/3
|
|
|
Eldrazi Obligator
( 3)
Creature — Eldrazi
(3/1)
Devoid (This card has no color.) When you cast this spell, you may pay . If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ( represents colorless mana.) Haste
|
|
|
Eldrazi Ravager
( 6)
Creature — Eldrazi
(6/6)
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.) Sacrifice two Eldrazi: Return Eldrazi Ravager from your graveyard to your hand. Cycling (, Discard this card: Draw a card.)
|
|
|
Elegant Edgecrafters
( 6)
Creature — Elf Artificer
(3/4)
Elegant Edgecrafters can't be blocked by creatures with power 2 or less. Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
|
|
|
Elegant Entourage
( 4)
Creature — Elf Druid
(4/4)
Alliance — Whenever another creature you control enters, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.
|
|
|
Elegant Parlor
( 0)
Land — Mountain Plains
(: Add or .) Elegant Parlor enters tapped. When Elegant Parlor enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
|
|
Grand Entryway // Elegant Rotunda (Elegant Rotunda)
( 3)
Enchantment — Room
When you unlock this door, put a +1/+1 counter on each of up to two target creatures. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
|
|
|
Elemental Augury
( 3)
Enchantment
: Look at the top three cards of target player's library, then put them back in any order.
|
|
|
Elemental Time Flamingo
( 0)
Stickers
2 — Exile this permanent: You may cast target nonland card from your graveyard this turn. 4 — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. 2 — 1/5 3 — 5/4
|
|
|
Elemental Uprising
( 2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
|
|
|
Elephant Grass
( 1)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
|
|
|
Elephant Guide
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.
|
|
|
Elephant Resurgence
( 2)
Sorcery
Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
|
|
|
Elesh Norn, Grand Cenobite
( 7)
Legendary Creature — Phyrexian Praetor
(4/7)
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.
|
|
|
Elfsworn Giant
( 5)
Creature — Giant
(5/3)
Reach (This creature can block creatures with flying.) Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.
|
|
|
Elgaud Inquisitor
( 4)
Creature — Human Cleric
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.
|
|
|
Elgaud Shieldmate
( 4)
Creature — Human Soldier
(2/3)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
|
|
|
Eligeth, Crossroads Augur
( 6)
Legendary Creature — Sphinx
(5/6)
Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.)
|
|
|
Elite Guardmage
( 4)
Creature — Human Wizard
(2/3)
Flying When Elite Guardmage enters, you gain 3 life and draw a card.
|
|
|
Elite Scaleguard
( 5)
Creature — Human Soldier
(2/3)
When Elite Scaleguard enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
|
|
|
Elrond, Master of Healing
( 4)
Legendary Creature — Elf Noble
(4/4)
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
|
|
|
Elspeth, Knight-Errant
( 4)
Legendary Planeswalker — Elspeth
(4)
+1: Create a 1/1 white Soldier creature token. +1: Target creature gets +3/+3 and gains flying until end of turn. −8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
|
|
|