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Enlightened Maniac
( 4)
Creature — Human
(0/2)
When Enlightened Maniac enters, create a 3/2 colorless Eldrazi Horror creature token.
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Enlightened Tutor
( 1)
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
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Enormous Energy Blade
( 3)
Artifact — Equipment
Equipped creature gets +4/+0. Whenever Enormous Energy Blade becomes attached to a creature, tap that creature. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Enrage
( 1)
Instant
Target creature gets +X/+0 until end of turn.
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Enraged Ceratok
( 4)
Creature — Rhino
(4/4)
Enraged Ceratok can't be blocked by creatures with power 2 or less.
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Enraged Giant
( 6)
Creature — Giant
(4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Trample, haste
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Enraged Huorn
( 5)
Creature — Treefolk
(4/5)
Trample When Enraged Huorn enters, the Ring tempts you.
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Enraged Revolutionary
( 3)
Creature — Human Warrior
(2/1)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
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Enraging Licid
( 2)
Creature — Licid
(1/1)
, : Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature has haste.
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Enshrouding Mist
( 1)
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
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Ensnaring Bridge
( 3)
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
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Entangler
( 4)
Enchantment — Aura
Enchant creature Enchanted creature can block any number of creatures.
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Entangling Trap
( 2)
Enchantment
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
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Entangling Vines
( 4)
Enchantment — Aura
Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
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Ent-Draught Basin
( 2)
Artifact
, : Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
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Enter the Dungeon
( 2)
Sorcery
Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.
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Enter the Enigma
( 1)
Sorcery
Target creature can't be blocked this turn. Draw a card.
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Enter the God-Eternals
( 5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Breaking // Entering (Entering)
( 6)
Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Enterprising Scallywag
( 2)
Creature — Goblin Pirate
(2/2)
At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)
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Enthralling Hold
( 5)
Enchantment — Aura
Enchant creature You can't choose an untapped creature as this spell's target as you cast it. You control enchanted creature.
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Enthralling Victor
( 4)
Creature — Human Warrior
(3/2)
When Enthralling Victor enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
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Entourage of Trest
( 5)
Creature — Elf Soldier
(4/4)
When Entourage of Trest enters, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch.
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Entrancing Lyre
( 3)
Artifact
You may choose not to untap Entrancing Lyre during your untap step. , : Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped.
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Topaz Dragon (Entropic Cloud)
( 2)
Instant — Adventure
Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Gray Slaad (Entropic Decay)
( 2)
Sorcery — Adventure
Mill four cards. (Then exile this card. You may cast the creature later from exile.)
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Beluna's Gatekeeper (Entry Denied)
( 2)
Sorcery — Adventure
Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Éomer, King of Rohan
( 5)
Legendary Creature — Human Noble
(2/2)
Double strike Éomer, King of Rohan enters with a +1/+1 counter on it for each other Human you control. When Éomer enters, target player becomes the monarch. Éomer deals damage equal to its power to any target.
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Éowyn, Fearless Knight
( 4)
Legendary Creature — Human Knight
(3/4)
Haste When Éowyn, Fearless Knight enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
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Ephara, Ever-Sheltering
( 0)
Legendary Enchantment Creature — God
(4/4)
Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment you control enters, draw a card.
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Ephara, God of the Polis
( 4)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
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Ephara's Enlightenment
( 3)
Enchantment — Aura
Enchant creature When Ephara's Enlightenment enters, put a +1/+1 counter on enchanted creature. Enchanted creature has flying. Whenever a creature you control enters, you may return Ephara's Enlightenment to its owner's hand.
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Epic Struggle
( 4)
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
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Epitaph Golem
( 5)
Artifact Creature — Golem
(3/5)
: Put target card from your graveyard on the bottom of your library.
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Era of Enlightenment
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Scry 2. II — You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Erase (Not the Urza's Legacy One)
( 3)
Instant
If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost. Exile target enchantment.
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Erebos, God of the Dead
( 4)
Legendary Enchantment Creature — God
(5/7)
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. , Pay 2 life: Draw a card.
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Erg Raiders
( 2)
Creature — Human Warrior
(2/3)
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
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Eriette, the Beguiler
( 4)
Legendary Creature — Human Warlock
(4/4)
Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
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Eriette's Tempting Apple
( 4)
Legendary Artifact — Food
When Eriette's Tempting Apple enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. , , Sacrifice Eriette's Tempting Apple: You gain 3 life. , , Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
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Erinis, Gloom Stalker
( 3)
Legendary Creature — Halfling Ranger
(3/3)
Deathtouch Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.)
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Errand-Rider of Gondor
( 3)
Creature — Human Soldier
(3/2)
When Errand-Rider of Gondor enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
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Errant and Giada
( 3)
Legendary Creature — Human Angel
(2/3)
Flash Flying You may look at the top card of your library any time. You may cast spells with flash or flying from the top of your library.
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Ersatz Gnomes
( 3)
Artifact Creature — Gnome
(1/1)
: Target spell becomes colorless. : Target permanent becomes colorless until end of turn.
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Ertai's Meddling
( 1)
Instant
X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
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Erupting Dreadwolf
( 0)
Creature — Eldrazi Werewolf
(6/4)
Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.
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Esika, God of the Tree
( 3)
Legendary Creature — God
(1/4)
Vigilance : Add one mana of any color. Other legendary creatures you control have vigilance and ": Add one mana of any color."
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Esior, Wardwing Familiar
( 2)
Legendary Creature — Bird
(1/3)
Flying Spells your opponents cast that target one or more commanders you control cost more to cast. Partner (You can have two commanders if both have partner.)
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Etched Host Doombringer
( 5)
Creature — Phyrexian Demon
(3/5)
When Etched Host Doombringer enters, choose one — • Target opponent loses 2 life and you gain 2 life. • Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.
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Etching of Kumano
( 0)
Enchantment Creature — Human Shaman
(2/2)
Haste If a creature dealt damage this turn by a source you controlled would die, exile it instead.
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Etchings of the Chosen
( 3)
Enchantment
As Etchings of the Chosen enters, choose a creature type. Creatures you control of the chosen type get +1/+1. , Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Eternal Scourge
( 3)
Creature — Eldrazi Horror
(3/3)
You may cast Eternal Scourge from exile. When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.
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Ethercaste Knight
( 2)
Artifact Creature — Human Knight
(1/3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Ethereal Forager
( 6)
Creature — Elemental Whale
(3/3)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying Whenever Ethereal Forager attacks, you may return an instant or sorcery card exiled with Ethereal Forager to its owner's hand.
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Ethereal Grasp
( 3)
Instant
Tap target creature. That creature perpetually gains "This creature doesn't untap during your untap step" and ": Untap this creature."
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Ethereal Investigator
( 4)
Creature — Spirit
(2/3)
Flying When Ethereal Investigator enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
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Ethereal Whiskergill
( 4)
Creature — Elemental
(4/3)
Flying Ethereal Whiskergill can't attack unless defending player controls an Island.
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Ethersworn Shieldmage
( 3)
Artifact Creature — Vedalken Wizard
(2/2)
Flash When Ethersworn Shieldmage enters, prevent all damage that would be dealt to artifact creatures this turn.
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Etherwrought Page
( 4)
Artifact
At the beginning of your upkeep, choose one — • You gain 2 life. • Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) • Each opponent loses 1 life.
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Etrata, Deadly Fugitive
( 3)
Legendary Creature — Vampire Assassin
(1/4)
Deathtouch Face-down creatures you control have ": Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
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Eunuchs' Intrigues
( 3)
Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
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Evangel of Heliod
( 6)
Creature — Human Cleric
(1/3)
When Evangel of Heliod enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
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Evangel of Synthesis
( 2)
Creature — Phyrexian Human Cleric
(2/3)
When Evangel of Synthesis enters, draw a card, then discard a card. As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace.
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Everflowing Chalice
( 0)
Artifact
Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice.
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Everglades
( 0)
Land
Everglades enters tapped. When Everglades enters, sacrifice it unless you return an untapped Swamp you control to its owner's hand. : Add .
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Everglove Courier
( 3)
Creature — Elf
(2/1)
You may choose not to untap Everglove Courier during your untap step. , : Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.
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Everlasting Lich (playtest)
( 5)
Creature — — Zombie
(4/0)
CARDNAME can't block. CARDNAME can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)
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Everlasting Torment
( 3)
Enchantment
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
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Evernight Shade
( 4)
Creature — Shade
(1/1)
: Evernight Shade gets +1/+1 until end of turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Ever-Watching Threshold
( 3)
Enchantment
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
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Everything Comes to Dust
( 10)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
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Everythingamajig (Everythingamajig (e))
( 5)
Artifact
Sacrifice a land: You gain 2 life. Sacrifice a creature: Add . , Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.
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Everythingamajig (Everythingamajig (f))
( 8)
Artifact
, : Scry 2. , , Pay 1 life: Create a 0/1 white Goat creature token. , , Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
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Evil Eye of Orms-by-Gore
( 5)
Creature — Eye
(3/6)
Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls.
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Evil Eye of Urborg
( 5)
Creature — Eye
(6/3)
Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
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Eviscerator's Insight
( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards. Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Evolution Sage
( 3)
Creature — Elf Druid
(3/2)
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Evolving Adaptive
( 1)
Creature — Phyrexian Warrior
(0/0)
Evolving Adaptive enters with an oil counter on it. Evolving Adaptive gets +1/+1 for each oil counter on it. Whenever another creature you control enters, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive.
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Evolving Door
( 3)
Artifact
, , Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
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Evolving Wilds
( 0)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Exalted Angel
( 6)
Creature — Angel
(4/5)
Flying Whenever Exalted Angel deals damage, you gain that much life. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Exalted Dragon
( 6)
Creature — Dragon
(5/5)
Flying Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
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Excavating Anurid
( 5)
Creature — Frog Beast
(4/4)
When Excavating Anurid enters, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
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Indulge // Excess (Excess)
( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
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Exchange of Words
( 3)
Enchantment
When Exchange of Words enters, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.
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Exclusion Mage
( 3)
Creature — Human Wizard
(2/2)
When this creature enters, return target creature an opponent controls to its owner's hand.
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Executioner's Swing
( 2)
Instant
Target creature that dealt damage this turn gets -5/-5 until end of turn.
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Exemplar of Light
( 4)
Creature — Angel
(3/3)
Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
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