|
Fledgling Djinn
( 2)
Creature — Djinn
(2/2)
Flying At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
|
|
|
Fledgling Dragon
( 4)
Creature — Dragon
(2/2)
Flying Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has ": Fledgling Dragon gets +1/+0 until end of turn."
|
|
|
Fledgling Griffin
( 2)
Creature — Griffin
(2/2)
Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
|
|
|
Fledgling Imp
( 3)
Creature — Imp
(2/2)
, Discard a card: Fledgling Imp gains flying until end of turn.
|
|
|
Fledgling Mawcor
( 4)
Creature — Beast
(2/2)
Flying : Fledgling Mawcor deals 1 damage to any target. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Fledgling Osprey
( 1)
Creature — Bird
(1/1)
Fledgling Osprey has flying as long as it's enchanted.
|
|
|
Fleeting Aven
( 3)
Creature — Bird Wizard
(2/2)
Flying Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
|
|
|
Fleeting Image
( 3)
Creature — Illusion
(2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Return Fleeting Image to its owner's hand.
|
|
|
Fleeting Memories
( 3)
Enchantment
When Fleeting Memories enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target player mills three cards.
|
|
|
Fleeting Reflection
( 2)
Instant
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
|
|
|
Fleeting Spirit
( 2)
Creature — Spirit
(3/1)
, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.
|
|
|
Flensing Raptor
( 3)
Creature — Phyrexian Bird
(2/2)
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Flensing Raptor enters the battlefield, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.
|
|
|
Flesh Allergy
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.
|
|
|
Fleshbag Marauder
( 3)
Creature — Zombie Warrior
(3/1)
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
|
|
|
Fleshgrafter
( 3)
Creature — Human Warrior
(2/2)
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
|
|
|
Fleshless Gladiator
( 2)
Creature — Phyrexian Skeleton
(2/2)
Corrupted — : Return Fleshless Gladiator from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.
|
|
|
Fleshpulper Giant
( 7)
Creature — Giant
(4/4)
When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less.
|
|
|
Flickering Spirit
( 4)
Creature — Spirit
(2/2)
Flying : Exile Flickering Spirit, then return it to the battlefield under its owner's control.
|
|
|
Flickering Ward
( 1)
Enchantment — Aura
Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. : Return Flickering Ward to its owner's hand.
|
|
|
Flight
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying.
|
|
|
Flight of Equenauts
( 8)
Creature — Human Knight
(4/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying
|
|
|
Flight of Fancy
( 4)
Enchantment — Aura
Enchant creature When Flight of Fancy enters the battlefield, draw two cards. Enchanted creature has flying.
|
|
|
Flight Spellbomb
( 1)
Artifact
, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. When Flight Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
|
|
|
Fling
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
|
|
|
Flint Golem
( 4)
Artifact Creature — Golem
(2/3)
Whenever Flint Golem becomes blocked, defending player mills three cards.
|
|
|
Flitting Guerrilla
( 3)
Creature — Faerie Rogue
(2/2)
Flying When Flitting Guerrilla dies, each player mills two cards. Then you may exile Flitting Guerrilla. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
|
|
|
Floating Shield
( 3)
Enchantment — Aura
Enchant creature As Floating Shield enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
|
|
|
Floating-Dream Zubera
( 2)
Creature — Zubera Spirit
(1/2)
When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
|
|
|
Floodbringer
( 2)
Creature — Moonfolk Wizard
(1/2)
Flying , Return a land you control to its owner's hand: Tap target land.
|
|
|
Floodgate
( 4)
Creature — Wall
(0/5)
Defender When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
|
|
|
Flourishing Bloom-Kin
( 2)
Creature — Plant Elemental
(0/0)
Flourishing Bloom-Kin gets +1/+1 for each Forest you control. Disguise When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
|
|
|
Flourishing Defenses
( 5)
Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
|
|
|
Flourishing Fox
( 1)
Creature — Fox
(1/1)
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling (, Discard this card: Draw a card.)
|
|
|
Flourishing Hunter
( 6)
Creature — Wolf Spirit
(6/6)
When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.
|
|
|
Flourishing Strike
( 2)
Instant
Choose one — • Flourishing Strike deals 5 damage to target creature with flying. • Target creature gets +3/+3 until end of turn. Entwine (Choose both if you pay the entwine cost.)
|
|
|
Flow of Knowledge
( 5)
Instant
Draw a card for each Island you control, then discard two cards.
|
|
|
Flow of Maggots
( 3)
Creature — Insect
(2/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Flow of Maggots can't be blocked by non-Wall creatures.
|
|
|
Flowering Field
( 2)
Enchantment — Aura
Enchant land Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."
|
|
|
Flowering Lumberknot
( 4)
Creature — Treefolk
(5/5)
Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
|
|
|
Flowering of the White Tree
( 2)
Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward . Nonlegendary creatures you control get +1/+1.
|
|
|
Flowstone Charger
( 4)
Creature — Beast
(2/5)
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
|
|
|
Flowstone Giant
( 4)
Creature — Giant
(3/3)
: Flowstone Giant gets +2/-2 until end of turn.
|
|
|
Flurry of Wings
( 3)
Instant
Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
|
|
|
Fluxcharger
( 4)
Creature — Weird
(1/5)
Flying Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
|
|
|
Flycatcher Giraffid
( 5)
Creature — Antelope Lizard
(3/5)
Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.
|
|
|
Flying Carpet
( 4)
Artifact
, : Target creature gains flying until end of turn.
|
|
|
Flying Crane Technique
( 6)
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
|
|
|
Foe-Razer Regent
( 7)
Creature — Dragon
(4/5)
Flying When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
|
|
|
Fog
( 1)
Instant
Prevent all combat damage that would be dealt this turn.
|
|
|
Fog Bank
( 2)
Creature — Wall
(0/2)
Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.
|
|
|
Fog Elemental
( 3)
Creature — Elemental
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat.
|
|
|
Fog of Gnats
( 2)
Creature — Insect
(1/1)
Flying : Regenerate Fog of Gnats.
|
|
|
Fog of War
( 3)
Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less.
|
|
|
Fog on the Barrow-Downs
( 3)
Enchantment — Aura
Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
|
|
|
Fog Patch
( 2)
Instant
Cast this spell only during the declare blockers step. Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
|
|
|
Fogwalker
( 2)
Creature — Spirit
(1/3)
Skulk (This creature can't be blocked by creatures with greater power.) When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
|
|
|
Font of Agonies
( 1)
Enchantment
Whenever you pay life, put that many blood counters on Font of Agonies. , Remove four blood counters from Font of Agonies: Destroy target creature.
|
|
|
Font of Magic
( 4)
Enchantment
Instant and sorcery spells you cast cost less to cast for each time you've cast a commander from the command zone this game.
|
|
|
Font of Progress
( 1)
Artifact
Font of Progress enters the battlefield with two oil counters on it. , : Target player mills X cards, where X is the number of oil counters on Font of Progress.
|
|
|
Font of Vigor
( 2)
Enchantment
, Sacrifice Font of Vigor: You gain 7 life.
|
|
|
Food Fight
( 2)
Enchantment
Artifacts you control have ", Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
|
|
|
Foothill Guide
( 1)
Creature — Human Cleric
(1/1)
Protection from Goblins Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Footlight Fiend
( 1)
Creature — Devil
(1/1)
When Footlight Fiend dies, it deals 1 damage to any target.
|
|
|
Footsteps of the Goryo
( 3)
Sorcery — Arcane
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
|
|
|
Foratog
( 3)
Creature — Atog
(1/2)
, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
|
|
|
Forbidding Spirit
( 3)
Creature — Spirit Cleric
(3/3)
When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
|
|
|
Forbidding Watchtower
( 0)
Land
Forbidding Watchtower enters the battlefield tapped. : Add . : Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
|
|
|
Force of Negation
( 3)
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|
|
|
Force of Rage
( 3)
Instant
If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost. Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
|
|
|
Force of Vigor
( 4)
Instant
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.
|
|
|
Forced Landing
( 2)
Instant
Put target creature with flying on the bottom of its owner's library.
|
|
|
Forcemage Advocate
( 2)
Creature — Centaur Shaman
(2/1)
: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
|
|
|
Foreboding Fruit
( 3)
Sorcery
Target player draws two cards and loses 2 life. Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
|
|
|
Foreboding Ruins
( 0)
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. : Add or .
|
|
|
Foreboding Statue
( 3)
Artifact Creature — Construct
(1/2)
: Add one mana of any color. Put an omen counter on Foreboding Statue. At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it.
|
|
|
Foreboding Steamboat
( 5)
Artifact — Vehicle
(5/7)
When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2
|
|
|
Forensic Gadgeteer
( 3)
Creature — Vedalken Artificer Detective
(2/3)
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
|
|
|
Forerunner of Slaughter
( 2)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) : Target colorless creature gains haste until end of turn.
|
|
|
Forerunner of the Legion
( 3)
Creature — Vampire Knight
(2/2)
When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
|
|
|
Foresight
( 2)
Sorcery
Search your library for three cards, exile them, then shuffle. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Forethought Amulet
( 5)
Artifact
At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay . If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
|
|
|
Forever Young
( 2)
Sorcery
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
|
|
|
Forge Anew
( 3)
Enchantment
When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. As long as it's your turn, you may activate equip abilities any time you could cast an instant. You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
|
|
|
Forge Armor
( 5)
Instant
As an additional cost to cast this spell, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's mana value.
|
|
|
Forge Boss
( 4)
Creature — Human Warrior
(3/4)
Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.
|
|
|
Forge Devil
( 1)
Creature — Devil
(1/1)
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
|
|
|
Forge of Heroes
( 0)
Land
: Add . : Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
|
|
|
Forgeborn Oreads
( 4)
Enchantment Creature — Nymph
(4/2)
Constellation — Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to any target.
|
|
|
Forgeborn Phoenix
( 3)
Artifact Creature — — Equipment Phoenix
(2/2)
Flying Equipped creature has flying. Whenever Forgeborn Phoenix or equipped creature dies, it perpetually gains "Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to battlefield tapped." Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
|
|
|
Forgehammer Centurion
( 3)
Creature — Phyrexian Warrior
(3/2)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Forgehammer Centurion. Whenever Forgehammer Centurion attacks, you may remove two oil counters from it. When you do, target creature can't block this turn.
|
|
|
Forgestoker Dragon
( 6)
Creature — Dragon
(5/4)
Flying : Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate only if Forgestoker Dragon is attacking.
|
|
|
Forget
( 2)
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
|
|
|
Forging the Anchor
( 3)
Sorcery
Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
|
|
|