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Knight of Meadowgrain
( 2)
Creature — Kithkin Knight
(2/2)
First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Knight of New Alara
( 4)
Creature — Human Knight
(2/2)
Each other multicolored creature you control gets +1/+1 for each of its colors.
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Knight of Obligation
( 4)
Creature — Human Knight
(2/4)
Vigilance Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Knight of Old Benalia
( 5)
Creature — Human Knight
(3/3)
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) When Knight of Old Benalia enters, other creatures you control get +1/+1 until end of turn.
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Knight of Sorrows
( 5)
Creature — Human Knight
(3/3)
Knight of Sorrows can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Knight of Stromgald
( 2)
Creature — Human Knight
(2/1)
Protection from white : Knight of Stromgald gains first strike until end of turn. : Knight of Stromgald gets +1/+0 until end of turn.
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Knight of Sursi
( 4)
Creature — Human Knight
(2/2)
Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Knight of the Ebon Legion
( 1)
Creature — Vampire Knight
(1/2)
: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn. At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)
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Knight of the Hokey Pokey
( 2)
Creature — Knight
(2/2)
First strike , Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey Turn yourself around.)
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Knight of the Holy Nimbus
( 2)
Creature — Human Rebel Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) : Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
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Knight of the Last Breath
( 7)
Creature — Giant Knight
(4/4)
, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)
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Knight of the Mists
( 3)
Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> When Knight of the Mists enters, you may pay . If you don't, destroy target Knight and it can't be regenerated.
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Knight of the New Coalition
( 4)
Creature — Human Knight
(2/2)
Vigilance When Knight of the New Coalition enters, create a 2/2 white and blue Knight creature token with vigilance.
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Knight of the Pilgrim's Road
( 3)
Creature — Human Knight
(3/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Knight of the Reliquary
( 3)
Creature — Human Knight
(2/2)
Knight of the Reliquary gets +1/+1 for each land card in your graveyard. , Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
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Knight of the Skyward Eye
( 2)
Creature — Human Knight
(2/2)
: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.
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Knight of the Tusk
( 6)
Creature — Human Knight
(3/7)
Vigilance (Attacking doesn't cause this creature to tap.)
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Knight of the White Orchid
( 2)
Creature — Human Knight
(2/2)
First strike When Knight of the White Orchid enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
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Knight of the Widget
( 3)
Artifact Creature — Cyborg Knight
(*/*)
Vigilance Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
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Knight of Valor
( 3)
Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> : Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.
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Knight Paladin
( 5)
Artifact — Vehicle
(6/6)
Trample Rapid-fire Battle Cannon — When Knight Paladin enters, it deals 4 damage to each opponent. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Knight Rampager
( 5)
Artifact Creature — Knight
(6/5)
Trample Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. Knight Rampager attacks that player this combat if able. When Knight Rampager dies, it deals 4 damage to target opponent chosen at random.
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Knight Watch
( 5)
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
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Knight-Captain of Eos
( 5)
Creature — Human Knight
(2/2)
When Knight-Captain of Eos enters, create two 1/1 white Soldier creature tokens. , Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
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Knighted Myr
( 3)
Artifact Creature — Myr Knight
(2/2)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.
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Knight-Errant of Eos
( 5)
Creature — Human Knight
(4/4)
Convoke When Knight-Errant of Eos enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked Knight-Errant of Eos. Put the revealed cards into your hand, then shuffle.
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Knightfisher
( 5)
Creature — Bird Knight
(4/5)
Flying Whenever another nontoken Bird you control enters, create a 1/1 blue Fish creature token.
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Knighthood
( 3)
Enchantment
Creatures you control have first strike.
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Knightly Valor
( 5)
Enchantment — Aura
Enchant creature When Knightly Valor enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
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Knights' Charge
( 3)
Enchantment
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. , Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.
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Knights of Dol Amroth
( 4)
Creature — Human Knight
(3/3)
Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.
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Knights of the Black Rose
( 5)
Creature — Human Knight
(4/4)
When Knights of the Black Rose enters, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
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Knights of Thorn
( 4)
Creature — Human Knight
(2/2)
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Knight's Pledge
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.
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Knollspine Dragon
( 7)
Creature — Dragon
(7/5)
Flying When Knollspine Dragon enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
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Knowledge and Power
( 5)
Enchantment
Whenever you scry, you may pay . If you do, Knowledge and Power deals 2 damage to any target.
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Knowledge Exploitation
( 7)
Kindred Sorcery — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
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Knowledge Is Power
( 5)
Enchantment
Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
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Knowledge Pool
( 6)
Artifact
Imprint — When Knowledge Pool enters, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with Knowledge Pool without paying its mana cost.
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Knowledge Vault
( 4)
Artifact
, : Exile the top card of your library face down. : Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand. When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.
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Kobold Drill Sergeant
( 2)
Creature — Kobold Soldier
(1/2)
Other Kobold creatures you control get +0/+1 and have trample.
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Kodama's Might
( 1)
Instant — Arcane
Target creature gets +2/+2 until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Kogla and Yidaro
( 6)
Legendary Creature — Ape Dinosaur Turtle
(7/7)
When Kogla and Yidaro enters, choose one — • It gains trample and haste until end of turn. • It fights target creature you don't control. , Discard Kogla and Yidaro: Destroy up to one target artifact or enchantment. Shuffle Kogla and Yidaro into your library from your graveyard, then draw a card.
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Kogla, the Titan Ape
( 6)
Legendary Creature — Ape
(7/6)
When Kogla, the Titan Ape enters, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. : Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
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Kokusho, the Evening Star
( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.
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Kolaghan Aspirant
( 2)
Creature — Human Warrior
(2/1)
Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature.
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Kolaghan Forerunners
( 3)
Creature — Human Berserker
(*/3)
Trample Kolaghan Forerunners's power is equal to the number of creatures you control. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Kolaghan Skirmisher
( 2)
Creature — Human Warrior
(2/2)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Kolaghan Stormsinger
( 1)
Creature — Human Shaman
(1/1)
Haste Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Kolaghan Stormsinger is turned face up, target creature gains haste until end of turn.
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Kolaghan Warmonger
( 3)
Creature — Ogre Warrior
(3/2)
Haste Whenever Kolaghan Warmonger attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Kolaghan, the Storm's Fury
( 5)
Legendary Creature — Dragon
(4/5)
Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Kolaghan's Command
( 3)
Instant
Choose two — • Return target creature card from your graveyard to your hand. • Target player discards a card. • Destroy target artifact. • Kolaghan's Command deals 2 damage to any target.
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Koll, the Forgemaster
( 2)
Legendary Creature — Dwarf Warrior
(2/2)
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.
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Kolvori, God of Kinship
( 4)
Legendary Creature — God
(2/4)
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance. , : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Konda, Lord of Eiganjo
( 7)
Legendary Creature — Human Samurai
(3/3)
Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
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Kongming's Contraptions
( 4)
Creature — Human Soldier
(2/4)
: Kongming's Contraptions deals 2 damage to target attacking creature. Activate only during the declare attackers step and only if you've been attacked this step.
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Kor Cartographer
( 4)
Creature — Kor Scout
(2/2)
When Kor Cartographer enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Kor Castigator
( 2)
Creature — Kor Wizard Ally
(3/1)
Kor Castigator can't be blocked by Eldrazi Scions.
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Kor Dirge
( 3)
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
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Kor Entanglers
( 5)
Creature — Kor Soldier Ally
(3/4)
Rally — Whenever Kor Entanglers or another Ally you control enters, tap target creature an opponent controls.
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Kor Line-Slinger
( 2)
Creature — Kor Scout
(0/1)
: Tap target creature with power 3 or less.
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Korlessa, Scale Singer
( 2)
Legendary Creature — Dragon Bard
(1/4)
You may look at the top card of your library any time. You may cast Dragon spells from the top of your library.
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Korozda Gorgon
( 5)
Creature — Gorgon
(2/5)
Deathtouch , Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
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Korvold, Fae-Cursed King
( 5)
Legendary Creature — Dragon Noble
(4/4)
Flying Whenever Korvold, Fae-Cursed King enters or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
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Korvold, Gleeful Glutton
( 8)
Legendary Creature — Dragon Noble
(4/4)
This spell costs less to cast for each card type among permanents you've sacrificed this turn. Flying, trample, haste Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
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Kotori, Pilot Prodigy
( 3)
Legendary Creature — Moonfolk Pilot
(2/4)
Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
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Kozilek, the Great Distortion
( 10)
Legendary Creature — Eldrazi
(12/12)
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.
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Kozilek's Unsealing
( 3)
Enchantment
Devoid (This card has no color.) Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add ." Whenever you cast a creature spell with mana value 7 or greater, draw three cards.
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Kragma Butcher
( 3)
Creature — Minotaur Warrior
(2/3)
Inspired — Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn.
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Kragma Warcaller
( 5)
Creature — Minotaur Warrior
(2/3)
Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
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Krark-Clan Engineers
( 4)
Creature — Goblin Artificer
(2/2)
, Sacrifice two artifacts: Destroy target artifact.
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Krark-Clan Grunt
( 3)
Creature — Goblin Warrior
(2/2)
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
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Krark-Clan Ogre
( 5)
Creature — Ogre
(3/3)
, Sacrifice an artifact: Target creature can't block this turn.
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Kraul Foragers
( 5)
Creature — Insect Scout
(4/4)
Undergrowth — When Kraul Foragers enters, you gain 1 life for each creature card in your graveyard.
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Krenko, Tin Street Kingpin
( 3)
Legendary Creature — Goblin
(1/2)
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
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Kris Mage
( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Kris Mage deals 1 damage to any target.
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Kronch Wrangler
( 2)
Creature — Human Warrior
(2/1)
Trample Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on Kronch Wrangler.
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Krosan Avenger
( 3)
Creature — Human Druid
(3/1)
Trample Threshold — : Regenerate Krosan Avenger. Activate only if seven or more cards are in your graveyard.
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Krosan Grip
( 3)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
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Krosan Verge
( 0)
Land
Krosan Verge enters tapped. : Add . , , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
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Krovikan Plague
( 3)
Enchantment — Aura
Enchant non-Wall creature you control When Krovikan Plague enters, draw a card at the beginning of the next turn's upkeep. Tap enchanted creature: Krovikan Plague deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped.
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Kroxa, Titan of Death's Hunger
( 2)
Legendary Creature — Elder Giant
(6/6)
When Kroxa enters, sacrifice it unless it escaped. Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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K'rrik, Son of Yawgmoth
( 7)
Legendary Creature — Phyrexian Horror Minion
(2/2)
( can be paid with either or 2 life.) Lifelink For each in a cost, you may pay 2 life rather than pay that mana. Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.
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Kruphix, God of Horizons
( 5)
Legendary Enchantment Creature — God
(4/7)
Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.
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Kruphix's Insight
( 3)
Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
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