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Lightning Spear
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has trample. , Sacrifice Lightning Spear: It deals 3 damage to any target. Equip
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Lightning Storm
( 3)
Instant
Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
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Lightning Stormkin
( 2)
Creature — Elemental Wizard
(2/2)
Flying Haste (This creature can attack and as soon as it comes under your control.)
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Lightning Surge
( 5)
Sorcery
Lightning Surge deals 4 damage to any target. Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be prevented. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Lightning Talons
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Lightning Visionary
( 2)
Creature — Minotaur Shaman
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Lightning Volley
( 4)
Instant
Until end of turn, creatures you control gain ": This creature deals 1 damage to any target."
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Lightning Wolf
( 4)
Creature — Wolf
(4/3)
: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.
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Lightning-Core Excavator
( 1)
Artifact Creature — Golem
(0/3)
, , Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.
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Lightning-Rig Crew
( 3)
Creature — Goblin Pirate
(0/5)
: Lightning-Rig Crew deals 1 damage to each opponent. Whenever you cast a Pirate spell, untap Lightning-Rig Crew.
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Light-Paws, Emperor's Voice
( 2)
Legendary Creature — Fox Advisor
(2/2)
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.
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Lightshell Duo
( 4)
Creature — Rat Otter
(3/4)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Lightshield Array
( 0)
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.
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Lightwalker
( 2)
Creature — Human Warrior
(2/1)
Lightwalker has flying as long as it has a +1/+1 counter on it.
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Lightwielder Paladin
( 5)
Creature — Human Knight
(4/4)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
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Lignify
( 2)
Kindred Enchantment — Treefolk Aura
Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
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Liliana, Death Mage
( 6)
Legendary Planeswalker — Liliana
(4)
+1: Return up to one target creature card from your graveyard to your hand. −3: Destroy target creature. Its controller loses 2 life. −7: Target opponent loses 2 life for each creature card in their graveyard.
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Liliana, Dreadhorde General
( 6)
Legendary Planeswalker — Liliana
(6)
Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. −4: Each player sacrifices two creatures of their choice. −9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
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Liliana's Indignation
( 1)
Sorcery
Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
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Liliana's Scrounger
( 3)
Creature — Human Wizard
(3/2)
At the beginning of each end step, if a creature died this turn, you may put a loyalty counter on a Liliana planeswalker you control.
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Lilting Refrain
( 2)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its controller pays , where X is the number of verse counters on Lilting Refrain.
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Lily Bowen, Raging Grandma
( 4)
Legendary Creature — Mutant Warrior
(0/0)
Vigilance Lily Bowen, Raging Grandma enters with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.
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Limestone Golem
( 6)
Artifact Creature — Golem
(3/4)
, Sacrifice Limestone Golem: Target player draws a card.
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Lingering Death
( 2)
Enchantment — Aura
Enchant creature At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
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Lingering Mirage
( 2)
Enchantment — Aura
Enchant land Enchanted land is an Island. Cycling (, Discard this card: Draw a card.)
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Lingering Phantom
( 6)
Creature — Spirit
(5/4)
Whenever you cast a historic spell, you may pay . If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
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Lingering Souls
( 3)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Lingering Tormentor
( 4)
Creature — Spirit
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Linvala, Shield of Sea Gate
( 3)
Legendary Creature — Angel Wizard
(3/3)
Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
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Lionheart Glimmer
( 5)
Enchantment Creature — Cat Glimmer
(2/5)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Whenever you attack, creatures you control get +1/+1 until end of turn.
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Liquimetal Coating
( 2)
Artifact
: Target permanent becomes an artifact in addition to its other types until end of turn.
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Lita, Mechanical Engineer
( 3)
Legendary Artifact Creature — Artificer
(3/3)
Vigilance At the beginning of your end step, untap each other artifact creature you control. , : Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.")
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Lithatog
( 3)
Creature — Atog
(1/2)
Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. Sacrifice a land: Lithatog gets +1/+1 until end of turn.
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Lithoform Blight
( 2)
Enchantment — Aura
Enchant land When Lithoform Blight enters, draw a card. Enchanted land loses all land types and abilities and has ": Add " and ", Pay 1 life: Add one mana of any color."
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Lithomantic Barrage
( 1)
Sorcery
This spell can't be countered. Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.
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Lithophage
( 5)
Creature — Insect
(7/7)
At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
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Littjara Glade-Warden
( 4)
Creature — Shapeshifter
(3/3)
Changeling (This card is every creature type.) , , Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
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Lively Dirge
( 2)
Sorcery
Spree (Choose one or more additional costs.) + — Search your library for a card, put it into your graveyard, then shuffle. + — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
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Living Airship
( 4)
Creature — Metathran
(2/3)
Flying : Regenerate Living Airship.
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Living Armor
( 4)
Artifact
, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's mana value.
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Living Artifact
( 1)
Enchantment — Aura
Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
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Living Breakthrough
( 0)
Enchantment Creature — Moonfolk
(3/3)
Flying Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.
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Living Conundrum
( 5)
Creature — Elemental
(2/5)
Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance.
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Living Death
( 5)
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Living Destiny
( 4)
Instant
As an additional cost to cast this spell, reveal a creature card from your hand. You gain life equal to the revealed card's mana value.
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Living End
( 0)
Sorcery
Suspend 3— Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Living Hive
( 8)
Creature — Elemental Insect
(6/6)
Trample Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.
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Living Inferno
( 8)
Creature — Elemental
(8/5)
: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.
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Living Lands
( 4)
Enchantment
All Forests are 1/1 creatures that are still lands.
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Living Lectern
( 2)
Artifact Creature — Construct
(0/4)
, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Living Lightning
( 4)
Creature — Elemental Shaman
(3/2)
When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.
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Living Lore
( 4)
Creature — Avatar
(*/*)
As Living Lore enters, exile an instant or sorcery card from your graveyard. Living Lore's power and toughness are each equal to the exiled card's mana value. Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
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Living Phone
( 3)
Artifact Creature — Toy
(2/1)
When Living Phone dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Living Plane
( 4)
World Enchantment
All lands are 1/1 creatures that are still lands.
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Living Terrain
( 4)
Enchantment — Aura
Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
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Living Totem
( 4)
Creature — Plant Elemental
(2/3)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Living Totem enters, you may put a +1/+1 counter on another target creature.
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Living Tsunami
( 4)
Creature — Elemental
(4/4)
Flying At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
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Living Twister
( 3)
Creature — Elemental
(2/5)
, Discard a land card: Living Twister deals 2 damage to any target. : Return a tapped land you control to its owner's hand.
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Living Wall
( 4)
Artifact Creature — Wall
(0/6)
Defender (This creature can't attack.) : Regenerate Living Wall.
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Living Wish
( 2)
Sorcery
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
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Llanowar Augur
( 1)
Creature — Elf Shaman
(0/3)
Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate only during your upkeep.
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Llanowar Greenwidow
( 3)
Creature — Spider
(4/3)
Reach, trample Domain — : Return Llanowar Greenwidow from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs less to activate for each basic land type among lands you control.
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Llanowar Vanguard
( 3)
Creature — Dryad
(1/1)
: Llanowar Vanguard gets +0/+4 until end of turn.
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Loafing Giant
( 5)
Creature — Giant
(4/6)
Whenever Loafing Giant attacks or blocks, mill a card. If a land card was milled this way, prevent all combat damage Loafing Giant would deal this turn.
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Loaming Shaman
( 3)
Creature — Centaur Shaman
(3/2)
When Loaming Shaman enters, target player shuffles any number of target cards from their graveyard into their library.
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Lobelia Sackville-Baggins
( 3)
Legendary Creature — Halfling Citizen
(2/3)
Flash Menace When Lobelia Sackville-Baggins enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
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Lobelia, Defender of Bag End
( 3)
Legendary Creature — Halfling Citizen
(2/2)
When Lobelia enters, look at the top card of each opponent's library and exile those cards face down. , Sacrifice an artifact: Choose one — • Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. • Each opponent loses 2 life and you gain 2 life.
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Loch Dragon
( 4)
Creature — Dragon
(3/2)
Flying Whenever Loch Dragon enters or attacks, you may discard a card. If you do, draw a card.
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Loch Korrigan
( 4)
Creature — Spirit
(1/1)
: Loch Korrigan gets +1/+1 until end of turn.
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Locthwain Gargoyle
( 1)
Artifact Creature — Gargoyle
(0/3)
: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.
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Locus of Enlightenment
( 0)
Legendary Artifact
Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
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Lodestone Golem
( 4)
Artifact Creature — Golem
(5/3)
Nonartifact spells cost more to cast.
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Log Flume (Log Flume (a))
( 0)
Artifact — Attraction
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) Lights — 3, 6
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Log Flume (Log Flume (b))
( 0)
Artifact — Attraction
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) Lights — 5, 6
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Logic Knot
( 2)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Counter target spell unless its controller pays .
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Long Goodbye
( 2)
Instant
This spell can't be countered. (This includes by the ward ability.) Destroy target creature or planeswalker with mana value 3 or less.
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Long List of the Ents
( 1)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you next cast a creature spell of that type this turn, that creature enters with an additional +1/+1 counter on it.
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Long Rest
( 3)
Sorcery
Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
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Long River Lurker
( 3)
Creature — Frog Scout
(2/3)
Ward Other Frogs you control have ward . When Long River Lurker enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
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Long River's Pull
( 2)
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Counter target creature spell. If the gift was promised, instead counter target spell.
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Long Road Home
( 2)
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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Longbow Archer
( 2)
Creature — Human Soldier Archer
(2/2)
First strike; reach (This creature can block creatures with flying.)
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Long-Finned Skywhale
( 4)
Creature — Whale
(4/3)
Flying Long-Finned Skywhale can block only creatures with flying.
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Long-Forgotten Gohei
( 3)
Artifact
Arcane spells you cast cost less to cast. Spirit creatures you control get +1/+1.
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Longhorn Firebeast
( 3)
Creature — Elemental Ox Beast
(3/2)
When Longhorn Firebeast enters, any opponent may have it deal 5 damage to them. If a player does, sacrifice Longhorn Firebeast.
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Longhorn Sharpshooter
( 3)
Creature — Minotaur Rogue
(3/3)
Reach When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Longstalk Brawl
( 1)
Sorcery
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
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Long-Term Plans
( 3)
Instant
Search your library for a card, then shuffle and put that card third from the top.
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