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Nesting Grounds
Nesting Grounds (0)
Land

Tap: Add Colorless.

1, Tap: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

Modern Horizons 3 (Uncommon)
Other Versions
Ikoria Commander (Rare)
Streets of New Capenna Commander (Rare)
Magic The Gathering—Fallout (Rare)
Nesting Wurm
Nesting Wurm 4GreenGreen (6)
Creature — Wurm (4/3)

Trample

When Nesting Wurm enters, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.

Nemesis (Uncommon)
Nethergoyf
Nethergoyf Black (1)
Creature — Lhurgoyf (*/1+*)

Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.

Escape—2Black, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)

Modern Horizons 3 (Mythic Rare)
Nettle Guard
Nettle Guard 1White (2)
Creature — Mouse Soldier (3/1)

Valiant — Whenever Nettle Guard becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn.

1, Sacrifice Nettle Guard: Destroy target artifact or enchantment.

Bloomburrow (Common)
Nettlevine Blight
Nettlevine Blight 4BlackBlack (6)
Enchantment — Aura

Enchant creature or land

Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."

Lorwyn (Rare)
Nettling Curse
Nettling Curse 2Black (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

1Red: Enchanted creature attacks this turn if able.

Dissension (Common)
Nettling Imp
Nettling Imp 2Black (3)
Creature — Imp (1/1)

Tap: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.

Revised Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Nettling Nuisance
Nettling Nuisance 2Black (3)
Creature — Faerie Rogue (3/1)

Flying

Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)

Wilds of Eldraine Commander (Rare)
Neurok Prodigy
Neurok Prodigy 2Blue (3)
Creature — Human Wizard (2/1)

Flying

Discard an artifact card: Return Neurok Prodigy to its owner's hand.

Darksteel (Common)
Neutralize the Guards
Neutralize the Guards 2Black (3)
Instant

Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Outlaws of Thunder Junction (Uncommon)
Neutralizing Blast
Neutralizing Blast 1Blue (2)
Instant

Counter target multicolored spell.

Fate Reforged (Uncommon)
Neva, Stalked by Nightmares
Neva, Stalked by Nightmares 2WhiteBlack (4)
Legendary Creature — Human Noble (2/2)

Menace

When Neva, Stalked by Nightmares enters, return target creature or enchantment card from your graveyard to your hand.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.

Wilds of Eldraine (Uncommon)
Neverending Torment
Neverending Torment 4BlackBlack (6)
Sorcery

Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Saviors of Kamigawa (Rare)
Nevinyrral, Urborg Tyrant
Nevinyrral, Urborg Tyrant 3WhiteBlueBlack (6)
Legendary Creature — Zombie Wizard (3/6)

Hexproof from artifacts, creatures, and enchantments

When Nevinyrral, Urborg Tyrant enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn.

When Nevinyrral dies, you may pay 1. When you do, destroy all artifacts, creatures, and enchantments.

Commander Legends (Rare)
New Prahv Guildmage
New Prahv Guildmage WhiteBlue (2)
Creature — Human Wizard (2/2)

WhiteBlue: Target creature gains flying until end of turn.

3WhiteBlue: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Uncommon)
Nexus of Becoming
Nexus of Becoming 6 (6)
Artifact

At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Neyali, Suns' Vanguard
Neyali, Suns' Vanguard 2RedWhite (4)
Legendary Creature — Human Rebel (3/3)

Attacking tokens you control have double strike.

Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card.

Phyrexia: All Will Be One Commander (Mythic Rare)
Nezumi Graverobber
Nezumi Graverobber 1Black (2)
Creature — Rat Rogue (2/1)

1Black: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.

Commander Anthology 2018 (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Nezumi Shortfang
Nezumi Shortfang 1Black (2)
Creature — Rat Rogue (1/1)

1Black, Tap: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.

Champions of Kamigawa (Rare)
Nicol Bolas, Dragon-God
Nicol Bolas, Dragon-God BlueBlackBlackBlackRed (5)
Legendary Planeswalker — Bolas (4)

Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.

+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.

−3: Destroy target creature or planeswalker.

−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.

Ravnica Remastered (Mythic Rare)
Other Versions
War of the Spark (Mythic Rare)
War of the Spark Mythic Edition (Mythic Rare)
Nicol Bolas, God-Pharaoh
Nicol Bolas, God-Pharaoh 4BlueBlackRed (7)
Legendary Planeswalker — Bolas (7)

+2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.

+1: Each opponent exiles two cards from their hand.

−4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.

−12: Exile each nonland permanent your opponents control.

Double Masters 2022 (Mythic Rare)
Other Versions
Hour of Devastation (Mythic Rare)
Amonkhet Remastered (Mythic Rare)
Nicol Bolas, the Ravager
Nicol Bolas, the Ravager 1BlueBlackRed (4)
Legendary Creature — Elder Dragon (4/4)

Flying

When Nicol Bolas, the Ravager enters, each opponent discards a card.

4BlueBlackRed: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery.

Core Set 2019 (Mythic Rare)
Night // Day (Night)
Night // Day (Night) Black (1)
Instant

Target creature gets -1/-1 until end of turn.

Dominaria Remastered (Uncommon)
Other Versions
Apocalypse (Uncommon)
Night Brushwagg Ringmaster
Night Brushwagg Ringmaster (0)
Stickers

2 — Menace

3 — Persist (When this permanent dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2 — 2/3

6 — 10/10

Unfinity (Common)
Night Clubber
Night Clubber 1BlackBlack (3)
Creature — Human Warrior (2/2)

When Night Clubber enters, creatures your opponents control get -1/-1 until end of turn.

Blitz 2Black (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Streets of New Capenna (Uncommon)
Night Dealings
Night Dealings 2BlackBlack (4)
Enchantment

Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.

2BlackBlack, Remove X theft counters from Night Dealings: Search your library for a nonland card with mana value X, reveal it, put it into your hand, then shuffle.

Champions of Kamigawa (Rare)
Night Incarnate
Night Incarnate 4Black (5)
Creature — Elemental (3/4)

Deathtouch

When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn.

Evoke 3Black (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Commander 2018 (Rare)
Night Market Aeronaut
Night Market Aeronaut 3Black (4)
Creature — Aetherborn Warrior (2/2)

Flying

Revolt — Night Market Aeronaut enters with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Night Market Guard
Night Market Guard 3 (3)
Artifact Creature — Construct (3/1)

Night Market Guard can block an additional creature each combat.

Battlebond (Common)
Other Versions
Aether Revolt (Common)
Night Market Lookout
Night Market Lookout Black (1)
Creature — Human Rogue (1/1)

Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Night of Souls' Betrayal
Night of Souls' Betrayal 2BlackBlack (4)
Legendary Enchantment

All creatures get -1/-1.

Iconic Masters (Rare)
Other Versions
Champions of Kamigawa (Rare)
Night of the Flying Merfolk (playtest)
Night of the Flying Merfolk (playtest) 2Blue (3)
Enchantment — — Saga

Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)

I — Create two 1/1 blue Merfolk creature tokens.

II — Put a flying counter on each tapped creature you control.

III — Draw a card for each creature you control that dealt combat damage to a player this turn.

Mystery Booster 2: Convention Edition (Rare)
Night of the Sweets' Revenge
Night of the Sweets' Revenge 3Green (4)
Enchantment

When Night of the Sweets' Revenge enters, create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Foods you control have "Tap: Add Green."

5GreenGreen, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.

Wilds of Eldraine (Uncommon)
Night Revelers
Night Revelers 4Red (5)
Creature — Vampire (4/4)

Night Revelers has haste as long as an opponent controls a Human.

Innistrad (Common)
Night Scythe
Night Scythe 3 (3)
Artifact — Vehicle (3/1)

Flying

Invasion Beams — When Night Scythe enters, create a 2/2 black Necron Warrior artifact creature token.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Warhammer 40,000 Commander (Uncommon)
Night Shift of the Living Dead
Night Shift of the Living Dead 3Black (4)
Enchantment

After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.

Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.

Unfinity (Uncommon)
Night Soil
Night Soil GreenGreen (2)
Enchantment

1, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

Commander 2013 Edition (Common)
Other Versions
Fallen Empires (Common)
Masters Edition II (Uncommon)
Night Terrors
Night Terrors 2Black (3)
Sorcery

Target player reveals their hand. You choose a nonland card from it. Exile that card.

Modern Masters 2017 Edition (Common)
Other Versions
Innistrad (Common)
Nightbird's Clutches
Nightbird's Clutches 1Red (2)
Sorcery

Up to two target creatures can't block this turn.

Flashback 3Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ultimate Masters (Common)
Other Versions
Innistrad (Common)
Nightclub Bouncer
Nightclub Bouncer 2BlueBlue (4)
Creature — — Human Rogue (2/3)

Flash

When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs 1 more to cast."

Streets of New Capenna Alchemy (Uncommon)
Nightcreep
Nightcreep BlackBlack (2)
Instant

Until end of turn, all creatures become black and all lands become Swamps.

Dissension (Uncommon)
Nightdrinker Moroii
Nightdrinker Moroii 3Black (4)
Creature — Vampire (4/2)

Flying

When Nightdrinker Moroii enters, you lose 3 life.

Disguise BlackBlack (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Murders at Karlov Manor (Uncommon)
Nezumi Graverobber (Nighteyes the Desecrator)
Nezumi Graverobber (Nighteyes the Desecrator) 1Black (2)
Legendary Creature — Rat Wizard (4/2)

4Black: Put target creature card from a graveyard onto the battlefield under your control.

Commander Anthology 2018 (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Nightfall Predator
Nightfall Predator (0)
Creature — Werewolf (4/4)

Red, Tap: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.

Innistrad (Rare)
Nightfire Giant
Nightfire Giant 4Black (5)
Creature — Zombie Giant (4/3)

Nightfire Giant gets +1/+1 as long as you control a Mountain.

4Red: Nightfire Giant deals 2 damage to any target.

Magic 2015 Core Set (Uncommon)
Nightguard Patrol
Nightguard Patrol 2White (3)
Creature — Human Soldier (2/1)

First strike, vigilance

Jumpstart 2022 (Common)
Other Versions
Ravnica: City of Guilds (Common)
Nighthawk Scavenger
Nighthawk Scavenger 1BlackBlack (3)
Creature — Vampire Rogue (1+*/3)

Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Zendikar Rising (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Nighthaze
Nighthaze Black (1)
Sorcery

Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Draw a card.

Rise of the Eldrazi (Common)
Nighthowler
Nighthowler 1BlackBlack (3)
Enchantment Creature — Horror (0/0)

Bestow 2BlackBlack (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Theros (Rare)
Commander 2015 (Rare)
Zendikar Rising Commander (Rare)
Nightkin Ambusher
Nightkin Ambusher 2BlueBlack (4)
Creature — Mutant Warrior (4/4)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

When Nightkin Ambusher enters, target player gets four rad counters.

Nightkin Ambusher can't be blocked as long as defending player has a rad counter.

Magic The Gathering—Fallout (Uncommon)
Nightmare
Nightmare 5Black (6)
Creature — Nightmare Horse (*/*)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

Arena Base Set (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Tenth Edition (Rare)
Magic 2010 (Rare)
Magic 2014 Core Set (Rare)
Magic 2015 Core Set (Rare)
Magic Origins (Rare)
Welcome Deck 2016 (Rare)
Welcome Deck 2017 (Rare)
Nightmare Incursion
Nightmare Incursion 5Black (6)
Sorcery

Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.

Eventide (Rare)
Nightmare Lash
Nightmare Lash 4 (4)
Artifact — Equipment

Equipped creature gets +1/+1 for each Swamp you control.

Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Mirrodin (Rare)
Nightmare Shepherd
Nightmare Shepherd 2BlackBlack (4)
Enchantment Creature — Demon (4/4)

Flying

Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Theros Beyond Death (Rare)
Nightmare Unmaking
Nightmare Unmaking 3BlackBlack (5)
Sorcery

Choose one —

• Exile each creature with power greater than the number of cards in your hand.

• Exile each creature with power less than the number of cards in your hand.

Wilds of Eldraine Commander (Rare)
Other Versions
Commander 2019 (Rare)
Streets of New Capenna Commander (Rare)
Nightmare Void
Nightmare Void 3Black (4)
Sorcery

Target player reveals their hand. You choose a card from it. That player discards that card.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Duel Decks: Izzet vs. Golgari (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Nightmare's Thirst
Nightmare's Thirst Black (1)
Instant

You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.

Core Set 2019 (Uncommon)
Nightmarish End
Nightmarish End 2Black (3)
Instant

Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.

Journey into Nyx (Uncommon)
Nightpack Ambusher
Nightpack Ambusher 2GreenGreen (4)
Creature — Wolf (4/4)

Flash

Other Wolves and Werewolves you control get +1/+1.

At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

Jumpstart 2022 (Rare)
Other Versions
Core Set 2020 (Rare)
Night's Whisper
Night's Whisper 1Black (2)
Sorcery

You draw two cards and you lose 2 life.

Duskmourn: House of Horror Commander (Common)
Other Versions
Fifth Dawn (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Eternal Masters (Common)
Innistrad: Crimson Vow Commander (Common)
Dominaria United Commander (Common)
Phyrexia: All Will Be One Commander (Common)
March of the Machine Commander (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Nightscape Apprentice
Nightscape Apprentice Black (1)
Creature — Zombie Wizard (1/1)

Blue, Tap: Put target creature you control on top of its owner's library.

Red, Tap: Target creature gains first strike until end of turn.

Invasion (Common)
Nightscape Battlemage
Nightscape Battlemage 2Black (3)
Creature — Zombie Wizard (2/2)

Kicker 2Blue and/or 2Red (You may pay an additional 2Blue and/or 2Red as you cast this spell.)

When Nightscape Battlemage enters, if it was kicked with its 2Blue kicker, return up to two target nonblack creatures to their owners' hands.

When Nightscape Battlemage enters, if it was kicked with its 2Red kicker, destroy target land.

Planeshift (Uncommon)
Nightscape Familiar
Nightscape Familiar 1Black (2)
Creature — Zombie (1/1)

Blue spells and red spells you cast cost 1 less to cast.

1Black: Regenerate Nightscape Familiar.

Dominaria Remastered (Common)
Other Versions
Planeshift (Common)
Duel Decks: Ajani vs. Nicol Bolas (Common)
Commander 2013 Edition (Common)
Vintage Masters (Common)
Archenemy: Nicol Bolas (Common)
Nightscape Master
Nightscape Master 2BlackBlack (4)
Creature — Zombie Wizard (2/2)

BlueBlue, Tap: Return target creature to its owner's hand.

RedRed, Tap: Nightscape Master deals 2 damage to target creature.

Invasion (Rare)
Nightshade Assassin
Nightshade Assassin 2BlackBlack (4)
Creature — Human Assassin (2/1)

First strike

When Nightshade Assassin enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.

Madness 1Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Commander 2019 (Uncommon)
Nightshade Dryad
Nightshade Dryad 1Green (2)
Creature — Dryad (1/2)

Deathtouch

Tap: Add Colorless.

Tap: Add one mana of any color.

Modern Horizons 3 (Common)
Nightshade Harvester
Nightshade Harvester 3Black (4)
Creature — Elf Shaman (2/2)

Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Commander Legends (Rare)
Nightshade Peddler
Nightshade Peddler 1Green (2)
Creature — Human Druid (1/1)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.

Avacyn Restored (Common)
Nightshade Schemers
Nightshade Schemers 4Black (5)
Creature — Faerie Wizard (3/2)

Flying

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.

Morningtide (Uncommon)
Nightshade Seer
Nightshade Seer 3Black (4)
Creature — Human Wizard (1/1)

2Black, Tap: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.

Urza's Destiny (Uncommon)
Nightshade Stinger
Nightshade Stinger Black (1)
Creature — Faerie Rogue (1/1)

Flying

Nightshade Stinger can't block.

Jumpstart (Common)
Other Versions
Lorwyn (Common)
Nightsky Mimic
Nightsky Mimic 1White or Black (2)
Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.

Eventide (Common)
Nightsnare
Nightsnare 3Black (4)
Sorcery

Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.

Magic Origins (Common)
Nightsoil Kami
Nightsoil Kami 4GreenGreen (6)
Creature — Spirit (6/4)

Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)

Saviors of Kamigawa (Common)
Nightsquad Commando
Nightsquad Commando 2Black (3)
Creature — Human Soldier (2/3)

When Nightsquad Commando enters, if you attacked this turn, create a 1/1 white Human Soldier creature token.

Ikoria: Lair of Behemoths (Common)
Nightstalker Engine
Nightstalker Engine 4Black (5)
Creature — Nightstalker (*/3)

Nightstalker Engine's power is equal to the number of creature cards in your graveyard.

Portal Second Age (Rare)
Nightveil Predator
Nightveil Predator BlueBlueBlackBlack (4)
Creature — Vampire (3/3)

Flying, deathtouch

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Ravnica Remastered (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Nightveil Specter
Nightveil Specter Blue or BlackBlue or BlackBlue or Black (3)
Creature — Specter (2/3)

Flying

Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.

You may play lands and cast spells from among cards exiled with Nightveil Specter.

Guild Kit: Dimir (Rare)
Other Versions
Gatecrash (Rare)
Nightveil Sprite
Nightveil Sprite 1Blue (2)
Creature — Faerie Rogue (1/2)

Flying

Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Zendikar Rising Commander (Uncommon)
Wilds of Eldraine Commander (Uncommon)
Ravnica Remastered (Uncommon)
Nightwhorl Hermit
Nightwhorl Hermit 2Blue (3)
Creature — Rat Rogue (1/4)

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Nightwhorl Hermit gets +1/+0 and can't be blocked.

Bloomburrow (Common)
Nightwind Glider
Nightwind Glider 2White (3)
Creature — Human Rebel (2/1)

Flying, protection from black

Mercadian Masques (Common)
Nightwing Shade
Nightwing Shade 4Black (5)
Creature — Shade (2/2)

Flying

1Black: Nightwing Shade gets +1/+1 until end of turn.

Magic 2014 Core Set (Common)
Other Versions
Magic 2011 (Common)
Nihilistic Glee
Nihilistic Glee 2BlackBlack (4)
Enchantment

2Black, Discard a card: Target opponent loses 1 life and you gain 1 life.

Hellbent — 1, Pay 2 life: Draw a card. Activate only if you have no cards in hand.

Dissension (Rare)
Nikara, Lair Scavenger
Nikara, Lair Scavenger 2Black (3)
Legendary Creature — Human Cleric (2/2)

Partner with Yannik, Scavenging Sentinel (When this creature enters, target player may put Yannik into their hand from their library, then shuffle.)

Menace

Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.

Ikoria Commander (Mythic Rare)
Niko, Light of Hope
Niko, Light of Hope 2WhiteBlue (4)
Legendary Creature — Human Wizard (3/4)

When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.")

2, Tap: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.

Duskmourn: House of Horror (Mythic Rare)
Nim Grotesque
Nim Grotesque 6Black (7)
Creature — Zombie (3/6)

Nim Grotesque gets +1/+0 for each artifact you control.

Fifth Dawn (Uncommon)
Nimble Brigand
Nimble Brigand 2Blue (3)
Creature — Human Rogue (1/3)

Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Whenever Nimble Brigand deals combat damage to a player, draw a card.

Outlaws of Thunder Junction (Uncommon)
Nimble Mongoose
Nimble Mongoose Green (1)
Creature — Mongoose (1/1)

Shroud (This creature can't be the target of spells or abilities.)

Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.

Modern Horizons (Common)
Other Versions
Odyssey (Uncommon)
Eternal Masters (Common)
Nimblewright Schematic
Nimblewright Schematic 2 (2)
Artifact

When Nimblewright Schematic enters or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.

Commander Legends: Battle for Baldur's Gate (Common)
Nimbus Wings
Nimbus Wings 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has flying.

Zendikar (Common)
Nine-Fingers Keene
Nine-Fingers Keene 1BlackGreenBlue (4)
Legendary Creature — Human Rogue (4/4)

Menace

Ward—Pay 9 life.

Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.

Commander Legends: Battle for Baldur's Gate (Rare)
Nine-Ringed Bo
Nine-Ringed Bo 3 (3)
Artifact

Tap: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.

Champions of Kamigawa (Uncommon)
Ninth Bridge Patrol
Ninth Bridge Patrol 1White (2)
Creature — Dwarf Soldier (1/1)

Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
Commander Legends (Common)
Nip Gwyllion
Nip Gwyllion White or Black (1)
Creature — Hag (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Eventide (Common)
Nissa of Shadowed Boughs
Nissa of Shadowed Boughs 2BlackGreen (4)
Legendary Planeswalker — Nissa (4)

Landfall — Whenever a land you control enters, put a loyalty counter on Nissa of Shadowed Boughs.

+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.

−5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.

Zendikar Rising (Mythic Rare)
Nissa, Genesis Mage
Nissa, Genesis Mage 5GreenGreen (7)
Legendary Planeswalker — Nissa (5)

+2: Untap up to two target creatures and up to two target lands.

−3: Target creature gets +5/+5 until end of turn.

−10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Hour of Devastation (Mythic Rare)
Nissa, Resurgent Animist
Nissa, Resurgent Animist 2Green (3)
Legendary Creature — Elf Scout (3/3)

Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

March of the Machine: The Aftermath (Mythic Rare)
Nissa, Sage Animist
Nissa, Sage Animist (0)
Legendary Planeswalker — Nissa (3)

+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

−2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.

−7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

From the Vault: Transform (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Nissa's Encouragement
Nissa's Encouragement 4Green (5)
Sorcery

Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.

Hour of Devastation (Rare)
Nissa's Judgment
Nissa's Judgment 4Green (5)
Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

Ravnica Clue Edition (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
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