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Scragnoth
Scragnoth 4Green (5)
Creature — Beast (3/4)

This spell can't be countered.

Protection from blue

Time Spiral "Timeshifted" (Special)
Other Versions
Tempest (Uncommon)
Scrapheap Scrounger
Scrapheap Scrounger 2 (2)
Artifact Creature — Construct (3/2)

Scrapheap Scrounger can't block.

1Black, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Scrapwork Rager
Scrapwork Rager 4 (4)
Artifact Creature — Phyrexian Horror (2/2)

When Scrapwork Rager enters, you draw a card and you lose 1 life.

Unearth 3Black (3Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Common)
Scrapyard Mongrel
Scrapyard Mongrel 3Red (4)
Creature — Dog (3/3)

As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Magic 2015 Core Set (Common)
Scrawling Crawler
Scrawling Crawler 3 (3)
Artifact Creature — Phyrexian Construct (3/2)

At the beginning of your upkeep, each player draws a card.

Whenever an opponent draws a card, that player loses 1 life.

Magic: The Gathering Foundations (Rare)
Screaming Fury
Screaming Fury 2Red (3)
Sorcery

Target creature gets +5/+0 and gains haste until end of turn.

Fifth Dawn (Common)
Screaming Nemesis
Screaming Nemesis 2Red (3)
Creature — Spirit (3/3)

Haste

Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.

Duskmourn: House of Horror (Mythic Rare)
Screaming Phantom
Screaming Phantom 2Black (3)
Creature — Spirit (2/2)

Flying

Whenever Screaming Phantom attacks, mill a card. (Put the top card of your library into your graveyard.)

The Lost Caverns of Ixalan (Common)
Screaming Seahawk
Screaming Seahawk 4Blue (5)
Creature — Bird (2/2)

Flying

When Screaming Seahawk enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Onslaught (Common)
Screaming Shield
Screaming Shield 1 (1)
Artifact — Equipment

Equipped creature gets +0/+3 and has "2, Tap: Target player mills three cards."

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Ravnica Allegiance (Uncommon)
Screaming Swarm
Screaming Swarm 5Blue (6)
Creature — Bird Horror (4/4)

Flying

Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)

2Blue: Put Screaming Swarm from your graveyard into your library second from the top.

Innistrad: Crimson Vow (Uncommon)
Screeching Bat
Screeching Bat 2Black (3)
Creature — Bat (2/2)

Flying

At the beginning of your upkeep, you may pay 2BlackBlack. If you do, transform Screeching Bat.

Innistrad (Uncommon)
Screeching Buzzard
Screeching Buzzard 3Black (4)
Creature — Bird (2/2)

Flying

When Screeching Buzzard dies, each opponent discards a card.

Battlebond (Common)
Other Versions
Onslaught (Common)
Screeching Drake
Screeching Drake 3Blue (4)
Creature — Drake (2/2)

Flying

When Screeching Drake enters, draw a card, then discard a card.

Masters Edition II (Common)
Other Versions
Portal Second Age (Common)
Screeching Griffin
Screeching Griffin 3White (4)
Creature — Griffin (2/2)

Flying

Red: Target creature can't block Screeching Griffin this turn.

Ravnica: City of Guilds (Common)
Screeching Harpy
Screeching Harpy 2BlackBlack (4)
Creature — Harpy Beast (2/2)

Flying

1Black: Regenerate Screeching Harpy.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Screeching Phoenix
Screeching Phoenix 4RedRed (6)
Creature — Phoenix (4/4)

Flying

2Red: Creatures you control get +1/+0 until end of turn.

Global Series: Jiang Yanggu and Mu Yanling (Rare)
Screeching Scorchbeast
Screeching Scorchbeast 4BlackBlack (6)
Creature — Bat Mutant (5/5)

Flying, menace

Whenever Screeching Scorchbeast attacks, each player gets two rad counters.

Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.

Magic The Gathering—Fallout (Rare)
Screeching Silcaw
Screeching Silcaw 1Blue (2)
Creature — Bird (1/2)

Flying

Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.

Scars of Mirrodin (Common)
Screeching Skaab
Screeching Skaab 1Blue (2)
Creature — Zombie (2/1)

When Screeching Skaab enters, mill two cards.

Eternal Masters (Common)
Other Versions
Dark Ascension (Common)
Magic Origins (Common)
Duel Decks: Blessed vs. Cursed (Common)
Screeching Sliver
Screeching Sliver Blue (1)
Creature — Sliver (1/1)

All Slivers have "Tap: Target player mills a card."

Time Spiral (Common)
Scroll of Griselbrand
Scroll of Griselbrand 1 (1)
Artifact

1, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.

Avacyn Restored (Common)
Scroll of Origins
Scroll of Origins 2 (2)
Artifact

2, Tap: Draw a card if you have seven or more cards in hand.

Saviors of Kamigawa (Rare)
Scrounge
Scrounge 2Black (3)
Sorcery

Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.

Darksteel (Uncommon)
Scrounged Scythe
Scrounged Scythe (0)
Artifact — Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)

Equip 2

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Scrounger of Souls
Scrounger of Souls 4Black (5)
Creature — Horror (3/4)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Hour of Devastation (Common)
Scrounging Bandar
Scrounging Bandar 1Green (2)
Creature — Cat Monkey (0/0)

Scrounging Bandar enters with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.

Jumpstart 2022 (Common)
Other Versions
Aether Revolt (Common)
Jumpstart (Common)
Commander Legends (Common)
Scryb Ranger
Scryb Ranger 1Green (2)
Creature — Faerie Ranger (1/1)

Flash

Flying, protection from blue

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Scrying Glass
Scrying Glass 2 (2)
Artifact

3, Tap: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.

Urza's Destiny (Rare)
Scrying Sheets
Scrying Sheets (0)
Snow Land

Tap: Add Colorless.

1Snow, Tap: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. (Snow can be paid with one mana from a snow source.)

Coldsnap (Rare)
Sculpting Steel
Sculpting Steel 3 (3)
Artifact

You may have Sculpting Steel enter as a copy of any artifact on the battlefield.

March of the Machine Commander (Rare)
Other Versions
Mirrodin (Rare)
Tenth Edition (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Double Masters (Rare)
Commander 2021 (Rare)
Kaladesh Remastered (Mythic Rare)
Warhammer 40,000 Commander (Rare)
The Brothers' War Retro Artifacts (Rare)
Scurry of Gremlins
Scurry of Gremlins 2RedWhite (4)
Enchantment

When Scurry of Gremlins enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of Energy (energy counters) equal to the number of creatures you control.

Pay EnergyEnergyEnergyEnergy: Creatures you control get +1/+0 and gain haste until end of turn.

Modern Horizons 3 (Uncommon)
Scuttlegator
Scuttlegator 4Green or BlueGreen or Blue (6)
Creature — Crab Turtle Crocodile (6/6)

Defender

6Green or BlueGreen or Blue: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

Ravnica Clue Edition (Common)
Other Versions
Ravnica Allegiance (Common)
Scuttling Butler
Scuttling Butler 3 (3)
Artifact Creature — Construct (4/1)

At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn.

Streets of New Capenna (Uncommon)
Scuttling Death
Scuttling Death 4Black (5)
Creature — Spirit (4/2)

Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

Modern Masters 2015 Edition (Common)
Other Versions
Champions of Kamigawa (Common)
Scuttling Doom Engine
Scuttling Doom Engine 6 (6)
Artifact Creature — Construct (6/6)

Scuttling Doom Engine can't be blocked by creatures with power 2 or less.

When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.

Commander 2018 (Rare)
Other Versions
Magic 2015 Core Set (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Scuttling Sentinel
Scuttling Sentinel 1Green or BlueGreen or Blue (3)
Creature — Crab Elf (3/2)

Flash

Vigilance

When Scuttling Sentinel enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)

Ravnica Clue Edition (Uncommon)
Scuttling Sliver
Scuttling Sliver 2Blue (3)
Creature — Sliver Trilobite (2/2)

Sliver creatures you control have "2: Untap this creature."

Modern Horizons (Uncommon)
Scythe Tiger
Scythe Tiger Green (1)
Creature — Cat (3/2)

Shroud (This creature can't be the target of spells or abilities.)

When Scythe Tiger enters, sacrifice it unless you sacrifice a land.

Zendikar (Common)
Sea Eagle
Sea Eagle 1Blue (2)
Creature — Bird (1/1)

Flying

Starter 2000 (Common)
Other Versions
Eighth Edition (Common)
Starter 1999 (Common)
Sea Gate
Sea Gate (0)
Land — Gate

Sea Gate enters tapped.

As Sea Gate enters, choose a color other than blue.

Tap: Add Blue or one mana of the chosen color.

Commander Legends: Battle for Baldur's Gate (Common)
Sea Gate Banneret
Sea Gate Banneret White (1)
Creature — Kor Warrior (1/2)

4White: Creatures you control get +1/+1 until end of turn.

Zendikar Rising (Common)
Sea Gate Colossus
Sea Gate Colossus 7 (7)
Artifact Creature — Golem Warrior (7/5)

This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Sea Gate Loremaster
Sea Gate Loremaster 4Blue (5)
Creature — Merfolk Wizard Ally (1/3)

Tap: Draw a card for each Ally you control.

Zendikar (Rare)
Sea Gate Oracle
Sea Gate Oracle 2Blue (3)
Creature — Human Wizard (1/3)

When Sea Gate Oracle enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Game Night: Free-For-All (Common)
Other Versions
Rise of the Eldrazi (Common)
Duel Decks: Jace vs. Vraska (Common)
Commander 2014 (Common)
Modern Masters 2017 Edition (Common)
Commander 2017 (Common)
Jumpstart (Common)
Kaldheim Commander (Common)
Sea Gate Restoration
Sea Gate Restoration 4BlueBlueBlue (7)
Sorcery

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

Zendikar Rising (Mythic Rare)
Sea Gate Stormcaller
Sea Gate Stormcaller 1Blue (2)
Creature — Human Wizard (2/1)

Kicker 4Blue

When Sea Gate Stormcaller enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.

Zendikar Rising (Mythic Rare)
Sea Gate Wreckage
Sea Gate Wreckage (0)
Land

Tap: Add Colorless. (Colorless represents colorless mana.)

2Colorless, Tap: Draw a card. Activate only if you have no cards in hand.

Commander Masters (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Sea Gate, Reborn
Sea Gate, Reborn (0)
Land

As Sea Gate, Reborn enters, you may pay 3 life. If you don't, it enters tapped.

Tap: Add Blue.

Zendikar Rising (Mythic Rare)
Sea God's Revenge
Sea God's Revenge 5Blue (6)
Sorcery

Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Theros (Uncommon)
Sea God's Scorn
Sea God's Scorn 4BlueBlue (6)
Sorcery

Return up to three target creatures and/or enchantments to their owners' hands.

Theros Beyond Death (Uncommon)
Sea Hag
Sea Hag 4Blue (5)
Creature — Hag (3/5)

When Sea Hag enters, creatures your opponents control get -4/-0 until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Sea Kings' Blessing
Sea Kings' Blessing Blue (1)
Instant

One or more target creatures become blue until end of turn.

Legends (Uncommon)
Sea Legs
Sea Legs Blue (1)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

Rivals of Ixalan (Common)
Seafaring Werewolf
Seafaring Werewolf (0)
Creature — Werewolf (2/1)

Seafaring Werewolf can't be blocked.

Whenever Seafaring Werewolf deals combat damage to a player, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)
Seagraf Skaab
Seagraf Skaab 1Blue (2)
Creature — Zombie (1/3)

Shadows over Innistrad (Common)
Seal of Cleansing
Seal of Cleansing 1White (2)
Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

Murders at Karlov Manor Commander (Common)
Other Versions
Nemesis (Common)
Vintage Masters (Common)
Commander 2015 (Common)
Eternal Masters (Common)
Modern Horizons 2 (Uncommon)
Seal of Strength
Seal of Strength Green (1)
Enchantment

Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

Eternal Masters (Common)
Other Versions
Nemesis (Common)
Seal of the Guildpact
Seal of the Guildpact 5 (5)
Artifact

As Seal of the Guildpact enters, choose two colors.

Each spell you cast costs 1 less to cast for each of the chosen colors it is.

Ravnica Remastered (Rare)
Other Versions
Commander 2015 (Rare)
Search for Glory
Search for Glory 2White (3)
Snow Sorcery

Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each Snow spent to cast this spell. (Snow is mana from a snow source.)

Kaldheim (Rare)
Searchlight Companion
Searchlight Companion 3 (3)
Artifact Creature — Drone (1/1)

Flying

When Searchlight Companion enters, create a 1/1 colorless Spirit creature token.

Kamigawa: Neon Dynasty (Common)
Searchlight Geist
Searchlight Geist 2Black (3)
Creature — Spirit (2/1)

Flying

3Black: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Avacyn Restored (Common)
Searing Barb
Searing Barb 2Red (3)
Sorcery

Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. (Create an Incubator token with a +1/+1 counter on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine (Common)
Searing Barrage
Searing Barrage 4Red (5)
Instant

Searing Barrage deals 5 damage to target creature.

Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

Throne of Eldraine (Common)
Searing Blaze
Searing Blaze RedRed (2)
Instant

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.

Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Worldwake (Common)
Searing Blood
Searing Blood RedRed (2)
Instant

Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.

Born of the Gods (Uncommon)
Searing Flesh
Searing Flesh 6Red (7)
Sorcery

Searing Flesh deals 7 damage to target opponent or planeswalker.

Onslaught (Uncommon)
Searing Light
Searing Light White (1)
Instant

Destroy target attacking or blocking creature with power 2 or less.

Oath of the Gatewatch (Common)
Searing Meditation
Searing Meditation 1RedWhite (3)
Enchantment

Whenever you gain life, you may pay 2. If you do, Searing Meditation deals 2 damage to any target.

Duel Decks: Ajani vs. Nicol Bolas (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Searing Rays
Searing Rays 2Red (3)
Sorcery

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

Invasion (Uncommon)
Searing Spear
Searing Spear 1Red (2)
Instant

Searing Spear deals 3 damage to any target.

Jumpstart 2022 (Common)
Other Versions
Magic 2013 (Common)
Archenemy: Nicol Bolas (Common)
Searing Spear Askari
Searing Spear Askari 2Red (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1Red: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Mirage (Common)
Searing Touch
Searing Touch Red (1)
Instant

Buyback 4 (You may pay an additional 4 as you cast this spell. If you do, put this card into your hand as it resolves.)

Searing Touch deals 1 damage to any target.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Searing Wind
Searing Wind 8Red (9)
Instant

Searing Wind deals 10 damage to any target.

Prophecy (Rare)
Other Versions
Eighth Edition (Rare)
Searslicer Goblin
Searslicer Goblin 1Red (2)
Creature — Goblin Warrior (2/1)

Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.

Magic: The Gathering Foundations (Rare)
Seasinger
Seasinger 1BlueBlue (3)
Creature — Merfolk (0/1)

When you control no Islands, sacrifice Seasinger.

You may choose not to untap Seasinger during your untap step.

Tap: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Fallen Empires (Uncommon)
Season of Gathering
Season of Gathering 4GreenGreen (6)
Sorcery

Choose up to five Paw Print worth of modes. You may choose the same mode more than once.

Paw Print — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.

Paw PrintPaw Print — Choose artifact or enchantment. Destroy all permanents of the chosen type.

Paw PrintPaw PrintPaw Print — Draw cards equal to the greatest power among creatures you control.

Bloomburrow (Mythic Rare)
Season of Growth
Season of Growth 1Green (2)
Enchantment

Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Whenever you cast a spell that targets a creature you control, draw a card.

Wilds of Eldraine Enchanting Tales (Uncommon)
Other Versions
Core Set 2020 (Uncommon)
Season of Weaving
Season of Weaving 4BlueBlue (6)
Sorcery

Choose up to five Paw Print worth of modes. You may choose the same mode more than once.

Paw Print — Draw a card.

Paw PrintPaw Print — Choose an artifact or creature you control. Create a token that's a copy of it.

Paw PrintPaw PrintPaw Print — Return each nonland, nontoken permanent to its owner's hand.

Bloomburrow (Mythic Rare)
Seasoned Dungeoneer
Seasoned Dungeoneer 3White (4)
Creature — Human Warrior (3/4)

When Seasoned Dungeoneer enters, you take the initiative.

Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Commander Legends: Battle for Baldur's Gate (Rare)
Seasoned Warrenguard
Seasoned Warrenguard White (1)
Creature — Rabbit Warrior (1/2)

Whenever Seasoned Warrenguard attacks while you control a token, Seasoned Warrenguard gets +2/+0 until end of turn.

Bloomburrow (Uncommon)
Secluded Glen
Secluded Glen (0)
Land

As Secluded Glen enters, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters tapped.

Tap: Add Blue or Black.

Wilds of Eldraine Commander (Rare)
Other Versions
Lorwyn (Rare)
Second Guess
Second Guess 1Blue (2)
Instant

Counter target spell that's the second spell cast this turn.

Avacyn Restored (Uncommon)
Second Sight
Second Sight 2Blue (3)
Instant

Choose one —

• Look at the top five cards of target opponent's library, then put them back in any order.

• Look at the top five cards of your library, then put them back in any order.

Entwine Blue (Choose both if you pay the entwine cost.)

Darksteel (Uncommon)
Second Thoughts
Second Thoughts 4White (5)
Instant

Exile target attacking creature.

Draw a card.

Eternal Masters (Common)
Other Versions
Odyssey (Common)
Secret Passage
Secret Passage (0)
Land

Secret Passage enters tapped.

Tap: Add Blue or Black.

4, Tap: Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Ravnica Clue Edition (Uncommon)
Secret Salvage
Secret Salvage 3BlackBlack (5)
Sorcery

Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.

Aether Revolt (Rare)
Secrets of the Golden City
Secrets of the Golden City 1BlueBlue (3)
Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.

Rivals of Ixalan (Common)
Sedge Scorpion
Sedge Scorpion Green (1)
Creature — Scorpion (1/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Core Set 2020 (Common)
Other Versions
Theros (Common)
Sedge Sliver
Sedge Sliver 2Red (3)
Creature — Sliver (2/2)

All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."

All Slivers have "Black: Regenerate this permanent." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Sedge Troll
Sedge Troll 2Red (3)
Creature — Troll (2/2)

Sedge Troll gets +1/+1 as long as you control a Swamp.

Black: Regenerate Sedge Troll.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Sedgemoor Witch
Sedgemoor Witch 2Black (3)
Creature — Human Warlock (3/2)

Menace

Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Strixhaven: School of Mages (Rare)
Sedris, the Traitor King
Sedris, the Traitor King 3BlueBlackRed (6)
Legendary Creature — Zombie Warrior (5/5)

Each creature card in your graveyard has unearth 2Black. (2Black: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Double Masters 2022 (Mythic Rare)
Other Versions
Shards of Alara (Mythic Rare)
Seed Guardian
Seed Guardian 2GreenGreen (4)
Creature — Elemental (3/4)

Reach

When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.

Oath of the Gatewatch (Uncommon)
Seedglaive Mentor
Seedglaive Mentor 1RedWhite (3)
Creature — Mouse Soldier (3/2)

Vigilance, haste

Valiant — Whenever Seedglaive Mentor becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.

Bloomburrow (Uncommon)
Seedguide Ash
Seedguide Ash 4Green (5)
Creature — Treefolk Druid (4/4)

When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.

Lorwyn (Uncommon)
Seedling Charm
Seedling Charm Green (1)
Instant

Choose one —

• Return target Aura attached to a creature to its owner's hand.

• Regenerate target green creature.

• Target creature gains trample until end of turn.

Mirage (Common)
Seeds of Strength
Seeds of Strength GreenWhite (2)
Instant

Target creature gets +1/+1 until end of turn.

Target creature gets +1/+1 until end of turn.

Target creature gets +1/+1 until end of turn.

Ravnica: City of Guilds (Common)
Seek New Knowledge
Seek New Knowledge 1Blue (2)
Instant

Seek two nonland cards, then put a card from your hand on the bottom of your library.

Alchemy Horizons: Baldur's Gate (Uncommon)
Questing Druid (Seek the Beast)
Questing Druid (Seek the Beast) 1Red (2)
Instant — Adventure

Exile the top two cards of your library. Until your next end step, you may play those cards.

Wilds of Eldraine (Rare)
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