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Tattermunge Duo
( 3)
Creature — Goblin Warrior Shaman
(2/3)
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
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Tattermunge Maniac
( 1)
Creature — Goblin Warrior
(2/1)
Tattermunge Maniac attacks each combat if able.
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Tattermunge Witch
( 2)
Creature — Goblin Shaman
(2/1)
: Each blocked creature gets +1/+0 and gains trample until end of turn.
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Taunting Arbormage
( 3)
Creature — Elf Wizard
(2/3)
Kicker (You may pay an additional as you cast this spell.) When Taunting Arbormage enters, if it was kicked, all creatures able to block target creature this turn do so.
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Taunting Challenge
( 3)
Sorcery
All creatures able to block target creature this turn do so.
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Taunting Elf
( 1)
Creature — Elf
(0/1)
All creatures able to block Taunting Elf do so.
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Taunting Kobold
( 1)
Creature — Kobold
(0/1)
Haste Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Taunting Sliver
( 4)
Creature — Sliver
(3/3)
Sliver creatures you control have "When this creature enters, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Tawnos's Tinkering
( 4)
Instant
Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types.
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Tayam, Luminous Enigma
( 4)
Legendary Creature — Nightmare Beast
(3/3)
Each other creature you control enters with an additional vigilance counter on it. , Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield.
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Tazeem Roilmage
( 2)
Creature — Merfolk Wizard
(2/1)
Kicker (You may pay an additional as you cast this spell.) When Tazeem Roilmage enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
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Teachings of the Archaics
( 3)
Sorcery — Lesson
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
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Teachings of the Kirin
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Teapot Slinger
( 4)
Creature — Raccoon Warrior
(3/4)
Menace Whenever you expend 4, Teapot Slinger deals 2 damage to each opponent. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Tears of Rage
( 4)
Instant
Cast this spell only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
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Tectonic Giant
( 4)
Creature — Elemental Giant
(3/4)
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one — • Tectonic Giant deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
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Tecutlan, the Searing Rift
( 0)
Legendary Land — Cave
(Transforms from Brass's Tunnel-Grinder.) : Add . Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
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Teeka's Dragon
( 9)
Artifact Creature — Dragon
(5/5)
Flying; trample; rampage 4 <I>(Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)</I>
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Teetering Peaks
( 0)
Land
Teetering Peaks enters tapped. When Teetering Peaks enters, target creature gets +2/+0 until end of turn. : Add .
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Teething Wurmlet
( 1)
Creature — Wurm
(1/1)
Teething Wurmlet has deathtouch as long as you control three or more artifacts. Whenever an artifact you control enters, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.
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Teferi, Druid of Argoth (playtest)
( 5)
Legendary Creature — — Human Druid
(3/4)
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
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Teferi, Mage of Zhalfir
( 5)
Legendary Creature — Human Wizard
(3/4)
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
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Teferi, Temporal Archmage
( 6)
Legendary Planeswalker — Teferi
(5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. −1: Untap up to four target permanents. −10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.
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Teferi, Temporal Pilgrim
( 5)
Legendary Planeswalker — Teferi
(4)
Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim. 0: Draw a card. −2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature." −12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
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Teferi, Timeless Voyager
( 6)
Legendary Planeswalker — Teferi
(4)
+1: Draw a card. −3: Put target creature on top of its owner's library. −8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)
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Teferi's Ageless Insight
( 4)
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
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Teferi's Honor Guard
( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Teferi's Tutelage
( 3)
Enchantment
When Teferi's Tutelage enters, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
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Tegan Jovanka
( 3)
Legendary Creature — Human
(2/2)
Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) Doctor's companion (You can have two commanders if the other is the Doctor.)
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Tegwyll, Duke of Splendor
( 3)
Legendary Creature — Faerie Noble
(2/3)
Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life.
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Tegwyll's Scouring
( 6)
Sorcery
You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.
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Telling Time
( 2)
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
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Temperamental Oozewagg
( 4)
Creature — Ooze Brushwagg
(4/4)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
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Tempest Angler
( 3)
Creature — Otter Wizard
(2/2)
Whenever you cast a noncreature spell, put a +1/+1 counter on Tempest Angler.
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Templar Knight
( 2)
Creature — Human Knight
(3/1)
Vigilance , Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Templar Knight.
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Temple Garden
( 0)
Land — Forest Plains
(: Add or .) As Temple Garden enters, you may pay 2 life. If you don't, it enters tapped.
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Temple of Enlightenment
( 0)
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Add or .
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Temple of the Dragon Queen
( 0)
Land
As Temple of the Dragon Queen enters, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters tapped unless you revealed a Dragon card this way or you control a Dragon. As Temple of the Dragon Queen enters, choose a color. : Add one mana of the chosen color.
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Temporal Cleansing
( 4)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) The owner of target nonland permanent puts it into their library second from the top or on the bottom.
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Temporal Spring
( 3)
Sorcery
Put target permanent on top of its owner's library.
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Tempt with Glory
( 6)
Sorcery
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
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Tempt with Vengeance
( 1)
Sorcery
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
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Tempting Contract
( 4)
Artifact
At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.
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Tempting Licid
( 3)
Creature — Licid
(2/2)
, : Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. All creatures able to block enchanted creature do so.
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Tempting Wurm
( 2)
Creature — Wurm
(5/5)
When Tempting Wurm enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
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Temur Battle Rage
( 2)
Instant
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
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Temur Charger
( 2)
Creature — Horse
(3/1)
Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Temur Charger is turned face up, target creature gains trample until end of turn.
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Tenacious Underdog
( 2)
Creature — Human Warrior
(3/2)
Blitz—, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast Tenacious Underdog from your graveyard using its blitz ability.
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Tender Wildguide
( 2)
Creature — Possum Druid
(2/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) : Add one mana of any color. : Put a +1/+1 counter on this creature.
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Tendo Ice Bridge
( 0)
Land
Tendo Ice Bridge enters with a charge counter on it. : Add . , Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.
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Tendrils of Agony
( 4)
Sorcery
Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Tenth District Guard
( 2)
Creature — Human Soldier
(2/2)
When Tenth District Guard enters, target creature gets +0/+1 until end of turn.
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Tenth District Legionnaire
( 2)
Creature — Human Soldier
(2/2)
Haste Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
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Tenza, Godo's Maul
( 3)
Legendary Artifact — Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Terashi's Grasp
( 3)
Sorcery — Arcane
Destroy target artifact or enchantment. You gain life equal to its mana value.
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Teremko Griffin
( 4)
Creature — Griffin
(2/2)
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Tergrid, God of Fright
( 5)
Legendary Creature — God
(4/5)
Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
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Tergrid's Lantern
( 4)
Legendary Artifact
: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card. : Untap Tergrid's Lantern.
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Termagant Swarm
( 1)
Creature — Tyranid
(0/0)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Death Frenzy — When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power.
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Terminal Agony
( 4)
Sorcery
Destroy target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Teroh's Vanguard
( 4)
Creature — Human Nomad
(2/3)
Flash Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters, creatures you control gain protection from black until end of turn."
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Terra Ravager
( 4)
Creature — Elemental Beast
(0/4)
Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.
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Terrifying Presence
( 2)
Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
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Territorial Gorger
( 4)
Creature — Gremlin
(2/2)
Trample Whenever you get one or more (energy counters), Territorial Gorger gets +2/+2 until end of turn.
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Territory Forge
( 5)
Artifact
When Territory Forge enters, if you cast it, exile target artifact or land. Territory Forge has all activated abilities of the exiled card.
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Tervigon
( 2)
Creature — Tyranid
(0/0)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Spawn Termagants — Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.
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Tethered Griffin
( 1)
Creature — Griffin
(2/3)
Flying When you control no enchantments, sacrifice Tethered Griffin.
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Tethered Skirge
( 3)
Creature — Phyrexian Imp
(2/2)
Flying Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
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Tethmos High Priest
( 3)
Creature — Cat Cleric
(2/3)
Heroic — Whenever you cast a spell that targets Tethmos High Priest, return target creature card with mana value 2 or less from your graveyard to the battlefield.
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Tetsuko Umezawa, Fugitive
( 2)
Legendary Creature — Human Rogue
(1/3)
Creatures you control with power or toughness 1 or less can't be blocked.
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Tetzin, Gnome Champion
( 3)
Legendary Artifact Creature — Gnome
(2/2)
Whenever Tetzin or another double-faced artifact you control enters, mill three cards. You may put an artifact card from among them into your hand. Craft with six artifacts (, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Teyo, Aegis Adept
( 4)
Legendary Planeswalker — — Teyo
+1: Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender." −2: Conjure a card named Lumbering Lightshield onto the battlefield. −6: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness."
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Teyo, Geometric Tactician
( 3)
Legendary Planeswalker — Teyo
(3)
When Teyo, Geometric Tactician enters, create a 0/4 white Wall creature token with defender and flying. +1: You and target opponent each draw a card. −2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
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Teyo, the Shieldmage
( 3)
Legendary Planeswalker — Teyo
(5)
You have hexproof. (You can't be the target of spells or abilities your opponents control.) −2: Create a 0/3 white Wall creature token with defender.
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Teyo's Lightshield
( 3)
Creature — Illusion
(0/3)
When Teyo's Lightshield enters, put a +1/+1 counter on target creature you control.
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Teysa, Envoy of Ghosts
( 7)
Legendary Creature — Human Advisor
(4/4)
Vigilance, protection from creatures Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
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Teysa, Opulent Oligarch
( 3)
Legendary Creature — Human Advisor
(2/3)
Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
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Tezzeret, Agent of Bolas
( 4)
Legendary Planeswalker — Tezzeret
(3)
+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. −1: Target artifact becomes an artifact creature with base power and toughness 5/5. −4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
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Tezzeret, Master of the Bridge
( 6)
Legendary Planeswalker — Tezzeret
(5)
Creature and planeswalker spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.) +2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life. −3: Return target artifact card from your graveyard to your hand. −8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
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Tezzeret's Gambit
( 4)
Sorcery
( can be paid with either or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Tezzeret's Gatebreaker
( 4)
Artifact
When Tezzeret's Gatebreaker enters, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. , , Sacrifice Tezzeret's Gatebreaker: Creatures you control can't be blocked this turn.
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Thalia and The Gitrog Monster
( 4)
Legendary Creature — Human Frog Horror
(4/4)
First strike, deathtouch You may play an additional land on each of your turns. Creatures and nonbasic lands your opponents control enter tapped. Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.
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Thalia's Geistcaller
( 3)
Creature — Human Cleric
(3/1)
Lifelink Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Thalia's Geistcaller gains indestructible until end of turn.
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Thallid Germinator
( 3)
Creature — Fungus
(2/2)
At the beginning of your upkeep, put a spore counter on Thallid Germinator. Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
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Thassa, Deep-Dwelling
( 4)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. : Tap another target creature.
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Thassa, God of the Sea
( 3)
Legendary Enchantment Creature — God
(5/5)
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. : Target creature you control can't be blocked this turn.
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Grabby Giant (That's Mine)
( 2)
Instant — Adventure
Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
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Thaumatog
( 3)
Creature — Atog
(1/2)
Sacrifice a land: Thaumatog gets +1/+1 until end of turn. Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
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Thawing Glaciers
( 0)
Land
Thawing Glaciers enters tapped. , : Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
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