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Shockmaw Dragon
( 6)
Creature — Dragon
(4/4)
Flying Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.
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Shrewd Negotiation
( 5)
Sorcery
Exchange control of target artifact you control and target artifact or creature you don't control.
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Siege Dragon
( 7)
Creature — Dragon
(5/5)
Flying When Siege Dragon enters, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
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Sigil of the Nayan Gods
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling (, Discard this card: Draw a card.)
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Sigrid, God-Favored
( 3)
Legendary Creature — Human Warrior
(2/2)
Flash First strike, protection from God creatures When Sigrid, God-Favored enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
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Sivitri, Dragon Master
( 4)
Legendary Planeswalker — Sivitri
(4)
+1: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures. −3: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. −7: Destroy all non-Dragon creatures. Sivitri, Dragon Master can be your commander.
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Skaab Goliath
( 6)
Creature — Zombie Giant
(6/9)
As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample
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Skanos Dragonheart
( 5)
Legendary Creature — Dragon Ranger
(4/4)
Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.)
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Skarrg Goliath
( 8)
Creature — Beast
(9/9)
Trample Bloodrush — , Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
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Skinbrand Goblin
( 2)
Creature — Goblin Warrior
(2/1)
Bloodrush — , Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
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Skithiryx, the Blight Dragon
( 5)
Legendary Creature — Phyrexian Dragon Skeleton
(4/4)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Skithiryx, the Blight Dragon gains haste until end of turn. : Regenerate Skithiryx.
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Slicer, High-Speed Antagonist
( 0)
Legendary Artifact — Vehicle
(3/2)
Living metal (During your turn, this Vehicle is also a creature.) First strike, haste Whenever Slicer deals combat damage to a player, convert it at end of combat.
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Slingshot Goblin
( 3)
Creature — Goblin
(2/2)
, : Slingshot Goblin deals 2 damage to target blue creature.
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Slobad, Goblin Tinkerer
( 2)
Legendary Creature — Goblin Artificer
(1/2)
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
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Slobad, Iron Goblin
( 3)
Legendary Creature — Phyrexian Goblin Artificer
(3/3)
, Sacrifice an artifact: Add an amount of equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts.
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Slumbering Dragon
( 1)
Creature — Dragon
(3/3)
Flying Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
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Sméagol, Helpful Guide
( 3)
Legendary Creature — Halfling Horror
(4/2)
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
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Snake of the Golden Grove
( 5)
Creature — Snake
(4/4)
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When Snake of the Golden Grove enters, if tribute wasn't paid, you gain 4 life.
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Snarling Gorehound
( 1)
Creature — Dog
(1/1)
Menace Whenever another creature you control with power 2 or less enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Soldevi Golem
( 4)
Artifact Creature — Golem
(5/3)
Soldevi Golem doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
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Soothing of Sméagol
( 2)
Instant
Return target nontoken creature to its owner's hand. The Ring tempts you.
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Soulgorger Orgg
( 5)
Creature — Nightmare Orgg
(6/6)
Trample When Soulgorger Orgg enters, you lose all but 1 life. When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered.
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Soultether Golem
( 2)
Artifact Creature — Golem
(3/3)
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature you control enters, put a time counter on Soultether Golem.
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Sparktongue Dragon
( 5)
Creature — Dragon
(3/3)
Flying When Sparktongue Dragon enters, you may pay . When you do, it deals 3 damage to any target.
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Sparring Golem
( 3)
Artifact Creature — Golem
(2/2)
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Species Gorger
( 5)
Creature — Frog Beast
(6/6)
At the beginning of your upkeep, return a creature you control to its owner's hand.
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Spellbound Dragon
( 5)
Creature — Dragon
(3/5)
Flying Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value.
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Spellgorger Barbarian
( 4)
Creature — Human Nightmare Barbarian
(3/1)
When Spellgorger Barbarian enters, discard a card at random. When Spellgorger Barbarian leaves the battlefield, draw a card.
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Spellgorger Weird
( 3)
Creature — Weird
(2/2)
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
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Sphinx of Forgotten Lore
( 4)
Creature — Sphinx
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Sphinx of Magosi
( 6)
Creature — Sphinx
(6/6)
Flying : Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
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Spikeshot Goblin
( 3)
Creature — Goblin Shaman
(1/2)
, : Spikeshot Goblin deals damage equal to its power to any target.
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Spire Golem
( 6)
Artifact Creature — Golem
(2/4)
Affinity for Islands (This spell costs less to cast for each Island you control.) Flying
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Spitting Gourna
( 5)
Creature — Beast
(3/4)
Reach (This creature can block creatures with flying.) Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Splatter Goblin
( 2)
Creature — Phyrexian Goblin
(2/1)
When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
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Splendid Agony
( 3)
Instant
Distribute two -1/-1 counters among one or two target creatures.
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Sprite Dragon
( 2)
Creature — Faerie Dragon
(1/1)
Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
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Sprouting Goblin
( 2)
Creature — Goblin Druid
(2/2)
Kicker (You may pay an additional as you cast this spell.) When Sprouting Goblin enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. , , Sacrifice a land: Draw a card.
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Squee, Goblin Nabob
( 3)
Legendary Creature — Goblin
(1/1)
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
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Staff of Zegon
( 4)
Artifact
, : Target creature gets -2/-0 until end of turn.
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Steel Golem
( 3)
Artifact Creature — Golem
(3/4)
You can't cast creature spells.
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Steel of the Godhead
( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
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Stolen Goods
( 4)
Sorcery
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
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Storm Fleet Negotiator
( 3)
Creature — Siren Pirate
(2/2)
Flying Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
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Storm God's Oracle
( 3)
Enchantment Creature — Human Shaman
(1/3)
: Storm God's Oracle gets +1/-1 until end of turn. When Storm God's Oracle dies, it deals 3 damage to any target.
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Stormbreath Dragon
( 5)
Creature — Dragon
(4/4)
Flying, haste, protection from white : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
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Stormwing Dragon
( 6)
Creature — Dragon
(3/3)
Flying, first strike Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Straw Golem
( 1)
Artifact Creature — Golem
(2/3)
When an opponent casts a creature spell, sacrifice Straw Golem.
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Streetwise Negotiator
( 2)
Creature — Cat Citizen
(0/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) This creature assigns combat damage equal to its toughness rather than its power.
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Subgoyf (playtest)
( 2)
Artifact Creature — — Lhurgoyf
(*/1+*)
Subgoyf's power and toughness are each equal to the number of different subtypes other than creature types among cards in all graveyards and its toughness is equal to that number plus 1. (Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.)
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Sungold Barrage
( 3)
Instant
Destroy target creature with toughness 4 or greater.
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Sungold Sentinel
( 2)
Creature — Human Soldier
(3/2)
Whenever Sungold Sentinel enters or attacks, exile up to one target card from a graveyard. Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
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Surrak and Goreclaw
( 6)
Legendary Creature — Human Bear
(6/5)
Trample Other creatures you control have trample. Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
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Surrak Dragonclaw
( 5)
Legendary Creature — Human Warrior
(6/6)
Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.
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Swans of Bryn Argoll
( 4)
Creature — Bird Spirit
(4/3)
Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
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Swarming Goblins
( 5)
Creature — Goblin
(4/3)
When Swarming Goblins enters, roll a d20. 1–9 | Create a 1/1 red Goblin creature token. 10–19 | Create two of those tokens. 20 | Create three of those tokens.
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Sword of Dungeons & Dragons
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip
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Tajuru Paragon
( 2)
Creature — Elf
(3/2)
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker When Tajuru Paragon enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
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Takklemaggot
( 4)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."
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Tangle Golem
( 7)
Artifact Creature — Golem
(5/4)
Affinity for Forests (This spell costs less to cast for each Forest you control.)
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Tarmogoyf
( 2)
Creature — Lhurgoyf
(*/1+*)
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
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Tatsumasa, the Dragon's Fang
( 6)
Legendary Artifact — Equipment
Equipped creature gets +5/+5. , Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies. Equip
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Teeka's Dragon
( 9)
Artifact Creature — Dragon
(5/5)
Flying; trample; rampage 4 <I>(Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)</I>
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Teferi, Druid of Argoth (playtest)
( 5)
Legendary Creature — — Human Druid
(3/4)
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
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Temple of the Dragon Queen
( 0)
Land
As Temple of the Dragon Queen enters, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters tapped unless you revealed a Dragon card this way or you control a Dragon. As Temple of the Dragon Queen enters, choose a color. : Add one mana of the chosen color.
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Tendrils of Agony
( 4)
Sorcery
Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Tenza, Godo's Maul
( 3)
Legendary Artifact — Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Tergrid, God of Fright
( 5)
Legendary Creature — God
(4/5)
Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
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Terminal Agony
( 4)
Sorcery
Destroy target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Territorial Gorger
( 4)
Creature — Gremlin
(2/2)
Trample Whenever you get one or more (energy counters), Territorial Gorger gets +2/+2 until end of turn.
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Tervigon
( 2)
Creature — Tyranid
(0/0)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Spawn Termagants — Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.
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Thassa, God of the Sea
( 3)
Legendary Enchantment Creature — God
(5/5)
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. : Target creature you control can't be blocked this turn.
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The Crowd Goes Wild
( 1)
Sorcery
Assist (Another player can pay up to of this spell's cost. You choose the value of X.) Support X. (Put a +1/+1 counter on each of up to X target creatures.) Each creature with a +1/+1 counter on it gains trample until end of turn.
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The Dragon-Kami Reborn
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order. III — Exile this Saga, then return it to the battlefield transformed under your control.
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The Elder Dragon War
( 4)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — The Elder Dragon War deals 2 damage to each creature and each opponent. II — Discard any number of cards, then draw that many cards. III — Create a 4/4 red Dragon creature token with flying.
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The Golden Throne
( 4)
Legendary Artifact
Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1. A Thousand Souls Die Every Day — , Sacrifice a creature: Add three mana in any combination of colors.
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The Golden-Gear Colossus
( 0)
Legendary Artifact Creature — Gnome
(6/6)
Vigilance, trample Whenever The Golden-Gear Colossus enters or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
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The Goose Mother
( 2)
Legendary Creature — Bird Hydra
(2/2)
Flying The Goose Mother enters with X +1/+1 counters on it. When The Goose Mother enters, create half X Food tokens, rounded up. Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
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The Locust God
( 6)
Legendary Creature — God
(4/4)
Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. : Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
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The Ring Goes South
( 4)
Sorcery
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
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The Scarab God
( 5)
Legendary Creature — God
(5/5)
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. : Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
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The Scorpion God
( 5)
Legendary Creature — God
(6/5)
Whenever a creature with a -1/-1 counter on it dies, draw a card. : Put a -1/-1 counter on another target creature. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
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The Space Family Goblinson
( 4)
Legendary Creature — Goblin Guest
(1/1)
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
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The Torment of Gollum
( 4)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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The Trickster-God's Heist
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may exchange control of two target creatures. II — You may exchange control of two target nonbasic, noncreature permanents that share a card type. III — Target player loses 3 life and you gain 3 life.
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The Ur-Dragon
( 9)
Legendary Creature — Dragon Avatar
(10/10)
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
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Thick-Skinned Goblin
( 2)
Creature — Goblin Shaman
(2/1)
You may pay rather than pay the echo cost for permanents you control. : Thick-Skinned Goblin gains protection from red until end of turn.
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Thought Gorger
( 4)
Creature — Horror
(2/2)
Trample When Thought Gorger enters, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
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Thraben Gargoyle
( 1)
Artifact Creature — Gargoyle
(2/2)
Defender : Transform Thraben Gargoyle.
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Thran Golem
( 5)
Artifact Creature — Golem
(3/3)
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
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Three-Headed Goblin
( 5)
Creature — Goblin Mutant
(3/3)
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
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Throne of the God-Pharaoh
( 2)
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
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