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Ajani Goldmane
   ( 4)
Legendary Planeswalker — Ajani
(4)
+1: You gain 2 life. −1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. −6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
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Gisela, Blade of Goldnight
    ( 7)
Legendary Creature — Angel
(5/5)
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
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Gold Mine
( 0)
Land
: Add .
Legacy — , Mark one of CARDNAME's unmarked nodes: Add one mana of any color. BOX, BOX, BOX, BOX, BOX
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Gold Myr
 ( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Golden Demise
   ( 3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
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Golden Egg
 ( 2)
Artifact — Food
When Golden Egg enters the battlefield, draw a card. , , Sacrifice Golden Egg: Add one mana of any color.
, , Sacrifice Golden Egg: You gain 3 life.
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Golden Guardian
 ( 4)
Artifact Creature — Golem
(4/4)
Defender : Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.
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Golden Urn
 ( 1)
Artifact
At the beginning of your upkeep, you may put a charge counter on Golden Urn. , Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.
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Golden Wish
   ( 5)
Sorcery
You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
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Goldenglow Moth
 ( 1)
Creature — Insect
(0/1)
Flying Whenever Goldenglow Moth blocks, you may gain 4 life.
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Goldenhide Ox
  ( 6)
Enchantment Creature — Ox
(5/4)
Constellation — Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able.
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Gold-Forge Garrison
( 0)
Land
(Transforms from Golden Guardian.) : Add two mana of any one color.
, : Create a 4/4 colorless Golem artifact creature token.
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Goldmane Griffin
   ( 5)
Creature — Griffin
(3/2)
Flying, vigilance When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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Goldmeadow Dodger
 ( 1)
Creature — Kithkin Rogue
(1/1)
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
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Goldmeadow Stalwart
 ( 1)
Creature — Kithkin Soldier
(2/2)
As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay .
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Goldnight Castigator
   ( 4)
Creature — Angel
(4/9)
Flying, haste If a source would deal damage to you, it deals double that damage to you instead. If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.
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Goldnight Commander
  ( 4)
Creature — Human Cleric Soldier
(2/2)
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
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Goldnight Redeemer
   ( 6)
Creature — Angel
(4/4)
Flying When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
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Jazal Goldmane
   ( 4)
Legendary Creature — Cat Warrior
(4/4)
First strike   : Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
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King Macar, the Gold-Cursed
   ( 4)
Legendary Creature — Human Noble
(2/3)
Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
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Order of the Golden Cricket
  ( 2)
Creature — Kithkin Knight
(2/2)
Whenever Order of the Golden Cricket attacks, you may pay . If you do, it gains flying until end of turn.
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Raksha Golden Cub
   ( 7)
Legendary Creature — Cat Soldier
(3/4)
Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
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Secrets of the Golden City
   ( 3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.
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Sensei Golden-Tail
  ( 2)
Legendary Creature — Fox Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)  , : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.
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Snake of the Golden Grove
  ( 5)
Creature — Snake
(4/4)
Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life.
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Venarian Gold
   ( 2)
Enchantment — Aura
Enchant creature When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it. Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
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