|
"Lifetime" Pass Holder
 ( 1)
Creature — Zombie Guest
(2/1)
This creature enters tapped. When this creature dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return this card from your graveyard to the battlefield.
|
|
|
"Rumors of My Death . . ."
  ( 3)
Enchantment
 , Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
|
|
|
______ ______ Rocketship
 ( 4)
Artifact — Vehicle
(2/3)
Flying When this Vehicle enters, you may put up to two name stickers on it. Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter. Crew 2
|
|
|
________ Bird Gets the Worm
   ( 5)
Creature — Bird Guest
(2/4)
Flying When this creature enters, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
|
|
|
A Girl and Her Dogs (playtest)
  ( 5)
Creature — — Human
(3/3)
When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it. Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control.
|
|
|
A Good Thing (playtest)
   ( 6)
Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice CARDNAME. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
|
|
|
A Little Chat
  ( 2)
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
|
|
|
A Real Handful
  ( 4)
Creature — Alien Child Guest
(1/1)
As long as one or more hands are touching this creature, it gets +2/+2. As long as two or more hands are touching this creature, it has menace. As long as three or more hands are touching this creature, it has lifelink.
|
|
|
Aatchik, Emerald Radian
    ( 6)
Legendary Creature — Insect Druid
(3/3)
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
|
|
|
Abaddon the Despoiler
    ( 5)
Legendary Creature — Astartes Warrior
(5/5)
Trample Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
|
|
|
Abandon Hope
   ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.
|
|
|
Abandon the Post
  ( 2)
Sorcery
Up to two target creatures can't block this turn. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Abandoned Sarcophagus
 ( 3)
Artifact
You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
|
|
|
Abattoir Ghoul
  ( 4)
Creature — Zombie
(3/2)
First strike Whenever a creature dealt damage by this creature this turn dies, you gain life equal to that creature's toughness.
|
|
|
Abbot of the Sacred Meeple (playtest)
  ( 2)
Creature — — Human Monk
(2/2)
Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.) Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.
|
|
|
Aberrant Researcher
  ( 4)
Creature — Human Insect
(3/2)
Flying At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform this creature. (To mill a card, put the top card of your library into your graveyard.)
|
|
|
Abhorrent Oculus
  ( 3)
Creature — Eye
(5/5)
As an additional cost to cast this spell, exile six cards from your graveyard. Flying At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
|
|
|
Abhorrent Overlord
   ( 7)
Creature — Demon
(6/6)
Flying When this creature enters, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) At the beginning of your upkeep, sacrifice a creature.
|
|
|
Aboleth Spawn
  ( 3)
Creature — Fish Horror
(2/3)
Flash Ward  Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
|
|
|
Abolish
   ( 3)
Instant
You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.
|
|
|
Abolisher of Bloodlines
( 0)
Creature — Eldrazi Vampire
(6/5)
Flying When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures of their choice.
|
|
|
Aboroth
   ( 6)
Creature — Elemental
(9/9)
Cumulative upkeep—Put a -1/-1 counter on this creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
|
|
|
Aboshan, Cephalid Emperor
   ( 6)
Legendary Creature — Octopus Noble
(3/3)
Tap an untapped Octopus you control: Tap target permanent.   : Tap all creatures without flying.
|
|
|
Aboshan's Desire
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
|
|
|
Absolver Thrull
  ( 4)
Creature — Thrull Cleric
(2/3)
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, destroy target enchantment.
|
|
|
Abstruse Archaic
 ( 4)
Creature — Avatar
(3/4)
Vigilance , : Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
|
|
|
Abuna's Chant
  ( 4)
Instant
Choose one — • You gain 5 life. • Prevent the next 5 damage that would be dealt to target creature this turn. Entwine (Choose both if you pay the entwine cost.)
|
|
|
Abundant Growth
 ( 1)
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land has " : Add one mana of any color."
|
|
|
Abundant Harvest
 ( 1)
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
|
|
|
Abyssal Harvester
   ( 3)
Creature — Demon Warlock
(3/2)
: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
|
|
|
Abyssal Horror
   ( 6)
Creature — Horror
(2/2)
Flying When this creature enters, target player discards two cards.
|
|
|
Abyssal Hunter
  ( 4)
Creature — Human Assassin
(1/1)
, : Tap target creature. This creature deals damage equal to its power to that creature.
|
|
|
Abyssal Nightstalker
  ( 4)
Creature — Nightstalker
(2/2)
Whenever this creature attacks and isn't blocked, defending player discards a card.
|
|
|
Abzan Charm
   ( 3)
Instant
Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.
|
|
|
Academy Researchers
   ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, you may put an Aura card from your hand onto the battlefield attached to this creature.
|
|
|
Accomplished Alchemist
  ( 4)
Creature — Elf Druid
(2/5)
: Add one mana of any color.
: Add X mana of any one color, where X is the amount of life you gained this turn.
|
|
|
Accomplished Automaton
 ( 7)
Artifact Creature — Construct
(5/7)
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
|
|
|
Accorder's Shield
 ( 0)
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Accursed Horde
  ( 4)
Creature — Zombie
(3/3)
 : Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
|
|
|
Accursed Witch
  ( 4)
Creature — Human Shaman
(4/2)
Spells your opponents cast that target this creature cost less to cast. When this creature dies, return it to the battlefield transformed under your control attached to target opponent.
|
|
|
Acererak the Archlich
  ( 3)
Legendary Creature — Zombie Wizard
(5/5)
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
|
|
|
Achilles Davenport
   ( 4)
Legendary Creature — Human Assassin
(3/3)
Freerunning  (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1.
|
|
|
Acolyte Hybrid
  ( 3)
Creature — Tyranid Human
(2/2)
Heavy Rock Cutter — Whenever this creature attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
|
|
|
Acolyte of Bahamut
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have "The first Dragon spell you cast each turn costs less to cast."
|
|
|
Acolyte of the Inferno
  ( 3)
Creature — Human Monk
(3/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever this creature becomes blocked by a creature, it deals 2 damage to that creature.
|
|
|
Acorn Harvest
  ( 4)
Sorcery
Create two 1/1 green Squirrel creature tokens. Flashback— , Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Acornelia, Fashionable Filcher
  ( 4)
Legendary Creature — Squirrel
(3/3)
Whenever you cast a spell with a squirrel in its art, you get (an acorn counter). Whenever a Squirrel you control enters or dies, you get .  , Pay X : Target creature gets -X/-X until end of turn.
, Pay X : Target creature gets +X/+X until end of turn.
|
|
|
Acrobatic Cheerleader
  ( 2)
Creature — Human Survivor
(2/2)
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
|
|
|
Act of Authority
   ( 3)
Enchantment
When this enchantment enters, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of this enchantment.
|
|
|
Act of Heroism
  ( 2)
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
|
|
|
Adaptive Shimmerer
 ( 5)
Creature — Insect
(0/0)
Flash This creature enters with three +1/+1 counters on it.
|
|
|
Adeline, Resplendent Cathar
   ( 3)
Legendary Creature — Human Knight
(*/4)
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
|
|
|
Adeliz, the Cinder Wind
   ( 3)
Legendary Creature — Human Wizard
(2/2)
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
|
|
|
Adéwalé, Breaker of Chains
   ( 3)
Legendary Creature — Human Assassin Pirate
(4/1)
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order. Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
|
|
|
Adherent of Hope
  ( 2)
Creature — Human Soldier
(2/1)
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on this creature.
|
|
|
Adriana, Captain of the Guard
   ( 5)
Legendary Creature — Human Knight
(4/4)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
|
|
|
Advanced Hoverguard
  ( 4)
Creature — Drone
(2/2)
Flying : This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
|
|
|
Advanced Stitchwing
   ( 5)
Creature — Zombie Horror
(3/4)
Flying  , Discard two cards: Return this card from your graveyard to the battlefield tapped.
|
|
|
Adventurers' Guildhouse
( 0)
Land
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Advice from the Fae
   ( 6)
Sorcery
( can be paid with any two mana or with . This card's mana value is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
|
|
|
Advocate of the Beast
  ( 3)
Creature — Elf Shaman
(2/3)
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
|
|
|
Aegar, the Freezing Flame
   ( 3)
Legendary Creature — Giant Wizard
(3/3)
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
|
|
|
Aegis of Honor
 ( 1)
Enchantment
: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
|
|
|
Aegis of the Gods
  ( 2)
Enchantment Creature — Human Soldier
(2/1)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
|
|
|
Aegis of the Legion
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip 
|
|
|
Aeon Chronicler
   ( 5)
Creature — Avatar
(*/*)
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X—  . X can't be 0. Whenever a time counter is removed from this card while it's exiled, draw a card.
|
|
|
rathi Berserker (Aerathi Berserker)
    ( 5)
Creature — Human Berserker
(2/4)
Rampage 3 <I>(Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)</I>
|
|
|
Aerialephant
  ( 4)
Creature — Elephant Performer
(3/2)
Flying When this creature enters, you get , then you may put a sticker on a nonland permanent you own.
|
|
|
Aerie Ouphes
  ( 5)
Creature — Ouphe
(3/3)
Sacrifice this creature: It deals damage equal to its power to target creature with flying. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|
Aerie Worshippers
  ( 4)
Creature — Human Cleric
(2/4)
Inspired — Whenever this creature becomes untapped, you may pay  . If you do, create a 2/2 blue Bird enchantment creature token with flying.
|
|
|
Aesthetic Consultation
 ( 1)
Instant
Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.
|
|
|
Aesthir Glider
 ( 3)
Artifact Creature — Bird Construct
(2/1)
Flying This creature can't block.
|
|
|
Æther Adept (Aether Adept)
   ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, return target creature to its owner's hand.
|
|
|
Æther Barrier (Aether Barrier)
  ( 3)
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent of their choice unless they pay .
|
|
|
Æther Burst (Aether Burst)
  ( 2)
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
|
|
|
Aether Channeler
  ( 3)
Creature — Human Wizard
(2/1)
When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.
|
|
|
Æther Charge (Aether Charge)
  ( 5)
Enchantment
Whenever a Beast you control enters, you may have it deal 4 damage to target opponent or planeswalker.
|
|
|
Aether Chaser
  ( 2)
Creature — Human Artificer
(2/1)
First strike When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
|
|
|
Æther Figment (Aether Figment)
  ( 2)
Creature — Illusion
(1/1)
Kicker (You may pay an additional as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. This creature can't be blocked.
|
|
|
Aether Gale
   ( 5)
Sorcery
Return six target nonland permanents to their owners' hands.
|
|
|
Aether Gust
  ( 2)
Instant
Choose target spell or permanent that's red or green. Its owner puts it on their choice of the top or bottom of their library.
|
|
|
Aether Helix
   ( 5)
Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
|
|
|
Aether Inspector
  ( 4)
Creature — Dwarf Artificer
(2/3)
Vigilance When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
|
|
|
Aether Meltdown
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle When this Aura enters, you get  (two energy counters). Enchanted creature gets -4/-0.
|
|
|
Æther Membrane (Aether Membrane)
   ( 3)
Creature — Wall
(0/5)
Defender; reach (This creature can block creatures with flying.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
|
|
|
Æther Mutation (Aether Mutation)
   ( 5)
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
|
|
|
Aether Poisoner
  ( 2)
Creature — Human Artificer
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
|
|
|