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Adherent of Hope
( 2)
Creature — Human Soldier
(2/1)
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
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Aethersphere Harvester
( 3)
Artifact — Vehicle
(3/5)
Flying When Aethersphere Harvester enters the battlefield, you get (two energy counters). Pay : Aethersphere Harvester gains lifelink until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Armillary Sphere
( 2)
Artifact
, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
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Atmosphere Surgeon
( 2)
Creature — Phyrexian Wizard
(2/1)
Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon. Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery.
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Capture Sphere
( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature When Capture Sphere enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Chaosphere
( 3)
World Enchantment
Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)
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Chimeric Sphere
( 3)
Artifact
: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. : Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.
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Chromatic Sphere
( 1)
Artifact
, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
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Commander's Sphere
( 3)
Artifact
: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
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Damping Sphere
( 2)
Artifact
If a land is tapped for two or more mana, it produces instead of any other type and amount. Each spell a player casts costs more to cast for each other spell that player has cast this turn.
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Dark Sphere
( 0)
Artifact
, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
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Detention Sphere
( 3)
Enchantment
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
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Elsewhere Flask
( 2)
Artifact
When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
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Ethereal Absolution
( 6)
Enchantment
Creatures you control get +1/+1. Creatures your opponents control get -1/-1. : Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
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Ethereal Ambush
( 5)
Instant
Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Ethereal Armor
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
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Ethereal Champion
( 5)
Creature — Avatar
(3/4)
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
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Ethereal Elk
( 5)
Creature — Elk Spirit
(3/3)
Trample When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Ethereal Escort
( 3)
Creature — — Spirit
(3/3)
Lifelink Whenever Ethereal Escort enters the battlefield or attacks, choose a card in your hand. It perpetually gains lifelink.
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Ethereal Forager
( 6)
Creature — Elemental Whale
(3/3)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying Whenever Ethereal Forager attacks, you may return an instant or sorcery card exiled with Ethereal Forager to its owner's hand.
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Ethereal Grasp
( 3)
Instant
Tap target creature. That creature perpetually gains "This creature doesn't untap during your untap step" and ": Untap this creature."
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Ethereal Haze
( 1)
Instant — Arcane
Prevent all damage that would be dealt by creatures this turn.
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Ethereal Investigator
( 4)
Creature — Spirit
(2/3)
Flying When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
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Ethereal Valkyrie
( 6)
Creature — Spirit Angel
(4/4)
Flying Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by . (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)
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Ethereal Whiskergill
( 4)
Creature — Elemental
(4/3)
Flying Ethereal Whiskergill can't attack unless defending player controls an Island.
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Expand the Sphere
( 4)
Sorcery
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Eye of Nowhere
( 2)
Sorcery — Arcane
Return target permanent to its owner's hand.
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Eyes Everywhere
( 3)
Enchantment
At the beginning of your upkeep, scry 1. : Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.
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Ezuri, Stalker of Spheres
( 4)
Legendary Creature — Phyrexian Elf Warrior
(3/3)
When Ezuri, Stalker of Spheres enters the battlefield, you may pay . If you do, proliferate twice. Whenever you proliferate, draw a card.
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Gatherer of Graces
( 2)
Creature — Human Druid
(1/2)
Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces.
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Glistening Sphere
( 3)
Artifact
Glistening Sphere enters the battlefield tapped. When Glistening Sphere enters the battlefield, proliferate. : Add one mana of any color. Corrupted — : Add three mana of any one color. Activate only if an opponent has three or more poison counters.
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Heretic's Punishment
( 5)
Enchantment
: Choose any target, then mill three cards. Heretic's Punishment deals damage to that permanent or player equal to the highest mana value among the milled cards.
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Journey to Nowhere
( 2)
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Liliana, Heretical Healer
( 3)
Legendary Creature — Human Cleric
(2/3)
Lifelink Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.
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Mnemonic Sphere
( 2)
Artifact
, Sacrifice Mnemonic Sphere: Draw two cards. Channel — , Discard Mnemonic Sphere: Draw a card.
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Myr Battlesphere
( 7)
Artifact Creature — Myr Construct
(4/7)
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
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Netherese Puzzle-Ward
( 4)
Enchantment
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result. Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
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Phantasmal Sphere
( 2)
Creature — Illusion
(0/1)
Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.
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Pheres-Band Brawler
( 6)
Creature — Centaur Warrior
(4/4)
When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Pheres-Band Raiders
( 6)
Creature — Centaur Warrior
(5/5)
Inspired — Whenever Pheres-Band Raiders becomes untapped, you may pay . If you do, create a 3/3 green Centaur enchantment creature token.
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Pheres-Band Thunderhoof
( 5)
Creature — Centaur Warrior
(3/4)
Heroic — Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof.
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Pheres-Band Tromper
( 4)
Creature — Centaur Warrior
(3/3)
Inspired — Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.
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Pheres-Band Warchief
( 4)
Creature — Centaur Warrior
(3/3)
Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample.
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Protective Sphere
( 3)
Enchantment
, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. <I>(Colorless mana prevents no damage.)</I>
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Rumor Gatherer
( 3)
Creature — Elf Wizard
(2/1)
Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
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Shield Sphere
( 0)
Artifact Creature — Wall
(0/6)
Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it.
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Smash to Smithereens
( 2)
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
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Soldevi Heretic
( 3)
Creature — Human Cleric
(2/2)
, : Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
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Sphere of Annihilation
( 1)
Artifact
Sphere of Annihilation enters the battlefield with X void counters on it. At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
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Sphere of Duty
( 4)
Enchantment
If a green source would deal damage to you, prevent 2 of that damage.
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Sphere of Grace
( 4)
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
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Sphere of Law
( 4)
Enchantment
If a red source would deal damage to you, prevent 2 of that damage.
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Sphere of Purity
( 4)
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
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Sphere of Reason
( 4)
Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
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Sphere of Safety
( 5)
Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.
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Sphere of the Suns
( 2)
Artifact
Sphere of the Suns enters the battlefield tapped and with three charge counters on it. , Remove a charge counter from Sphere of the Suns: Add one mana of any color.
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Sphere of Truth
( 4)
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
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Tethered Griffin
( 1)
Creature — Griffin
(2/3)
Flying When you control no enchantments, sacrifice Tethered Griffin.
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Tethered Skirge
( 3)
Creature — Phyrexian Imp
(2/2)
Flying Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
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Thalia, Heretic Cathar
( 3)
Legendary Creature — Human Soldier
(3/2)
First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped.
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The Horus Heresy
( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
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There and Back Again
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."
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Thraben Heretic
( 2)
Creature — Human Wizard
(2/2)
: Exile target creature card from a graveyard.
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Untethered Express
( 4)
Artifact — Vehicle
(4/4)
Trample Whenever Untethered Express attacks, put a +1/+1 counter on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Urabrask, Heretic Praetor
( 5)
Legendary Creature — Phyrexian Praetor
(4/4)
Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
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Vedalken Heretic
( 2)
Creature — Vedalken Rogue
(1/1)
Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
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Vibrating Sphere
( 4)
Artifact
As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2.
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Watcher of the Spheres
( 2)
Creature — Bird Wizard
(2/2)
Flying Creature spells with flying you cast cost less to cast. Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.
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Weathered Bodyguards
( 6)
Creature — Human Soldier
(2/5)
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Weathered Runestone
( 2)
Artifact
Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
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Weathered Sentinels
( 3)
Artifact Creature — Wall
(2/5)
Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.
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Weathered Wayfarer
( 1)
Creature — Human Nomad Cleric
(1/1)
, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
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Where Ancients Tread
( 5)
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.
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Withered Wretch
( 2)
Creature — Zombie Cleric
(2/2)
: Exile target card from a graveyard.
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Wooden Sphere
( 1)
Artifact
Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.
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