+Hunt, +the, +Hunter (7)
Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
Create X 1/1 white Spirit creature tokens with flying.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
The Hunter Maze enters tapped.
: Add .
, , Sacrifice The Hunter Maze: Draw a card.
Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)
Menace (This creature can't be blocked except by two or more creatures.)
Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay . If you do, put six +1/+1 counters on Vorosh.
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
Cycling (, Discard this card: Draw a card.)
Gatherer works better in the Companion app!