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Hunt the Hunter
Hunt the Hunter Green (1)
Sorcery

Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.

Theros (Uncommon)
Path of the Ghosthunter
Path of the Ghosthunter Variable Colorless1White (2)
Sorcery

Create X 1/1 white Spirit creature tokens with flying.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

March of the Machine Commander (Rare)
The Hunter Maze
The Hunter Maze (0)
Land — Sphere

The Hunter Maze enters tapped.

Tap: Add Green.

1Green, Tap, Sacrifice The Hunter Maze: Draw a card.

Phyrexia: All Will Be One (Common)
Two-Headed Hunter (Twice the Rage)
Two-Headed Hunter (Twice the Rage) 1Red (2)
Instant — Adventure

Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Uncommon)
Two-Headed Hunter
Two-Headed Hunter 4Red (5)
Creature — Giant (5/4)

Menace (This creature can't be blocked except by two or more creatures.)

Wilds of Eldraine (Uncommon)
Vorosh, the Hunter
Vorosh, the Hunter 3BlackGreenBlue (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Vorosh, the Hunter deals combat damage to a player, you may pay 2Green. If you do, put six +1/+1 counters on Vorosh.

Commander Anthology 2018 (Rare)
Other Versions
Planar Chaos (Rare)
Magic: The Gathering-Commander (Rare)
Will of the All-Hunter
Will of the All-Hunter 1White (2)
Instant

Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)
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