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Ancient Hydra
Ancient Hydra 4Red (5)
Creature — Hydra (5/1)

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

1, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.

Nemesis (Uncommon)
Apocalypse Hydra
Apocalypse Hydra Variable ColorlessRedGreen (2)
Creature — Hydra (0/0)

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.

1Red, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.

Battlebond (Rare)
Other Versions
Conflux (Mythic Rare)
Modern Masters 2015 Edition (Rare)
Aspect of Hydra
Aspect of Hydra Green (1)
Instant

Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)

Born of the Gods (Common)
Balduvian Hydra
Balduvian Hydra Variable ColorlessRedRed (2)
Creature — Hydra (0/1)

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.

Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.

RedRedRed: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Bioessence Hydra
Bioessence Hydra 3GreenBlue (5)
Creature — Hydra Mutant (4/4)

Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.

Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.

War of the Spark (Rare)
Bristling Hydra
Bristling Hydra 2GreenGreen (4)
Creature — Hydra (4/3)

When Bristling Hydra enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

Kaladesh (Rare)
Clockwork Hydra
Clockwork Hydra 5 (5)
Artifact Creature — Hydra (0/0)

Clockwork Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.

Tap: Put a +1/+1 counter on Clockwork Hydra.

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Time Spiral (Uncommon)
Dehydration
Dehydration 3Blue (4)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

Tenth Edition (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Mercadian Masques (Common)
Domesticated Hydra
Domesticated Hydra 2GreenGreen (4)
Creature — Hydra (3/3)

Variable ColorlessGreenGreenGreen: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

As long as Domesticated Hydra is monstrous, it has trample.

Conspiracy: Take the Crown (Uncommon)
Feral Hydra
Feral Hydra Variable ColorlessGreen (1)
Creature — Hydra Beast (0/0)

Feral Hydra enters the battlefield with X +1/+1 counters on it.

3: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.

Jumpstart (Uncommon)
Other Versions
Shards of Alara (Rare)
Archenemy (Rare)
Battlebond (Uncommon)
Genesis Hydra
Genesis Hydra Variable ColorlessGreenGreen (2)
Creature — Plant Hydra (0/0)

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.

Ikoria Commander (Rare)
Other Versions
Magic 2015 Core Set (Rare)
Iconic Masters (Rare)
Honored Hydra
Honored Hydra 5Green (6)
Creature — Snake Hydra (6/6)

Trample

Embalm 3Green (3Green, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)

Amonkhet (Rare)
Hooded Hydra
Hooded Hydra Variable ColorlessGreenGreen (2)
Creature — Snake Hydra (0/0)

Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.

Morph 3GreenGreen

As Hooded Hydra is turned face up, put five +1/+1 counters on it.

Commander 2019 (Mythic Rare)
Other Versions
Khans of Tarkir (Mythic Rare)
Hungering Hydra
Hungering Hydra Variable ColorlessGreen (1)
Creature — Hydra (0/0)

Hungering Hydra enters the battlefield with X +1/+1 counters on it.

Hungering Hydra can't be blocked by more than one creature.

Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)

Ikoria Commander (Rare)
Other Versions
Core Set 2019 (Rare)
Hydra Broodmaster
Hydra Broodmaster 4GreenGreen (6)
Creature — Hydra (7/7)

Variable ColorlessVariable ColorlessGreen: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.

Journey into Nyx (Rare)
Hydra Omnivore
Hydra Omnivore 4GreenGreen (6)
Creature — Hydra (8/8)

Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.

Commander 2018 (Mythic Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Magic: The Gathering—Conspiracy (Mythic Rare)
Hydradoodle
Hydradoodle Variable ColorlessVariable ColorlessGreenGreen (2)
Creature — Hydra Dog (0/0)

As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results.

Reach, trample

Unstable (Rare)
Hydra's Growth
Hydra's Growth 2Green (3)
Enchantment — Aura

Enchant creature

When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.

At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

Theros Beyond Death (Uncommon)
Ironscale Hydra
Ironscale Hydra 3GreenGreen (5)
Creature — Hydra (5/5)

If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.

Theros Beyond Death (Rare)
Kalonian Hydra
Kalonian Hydra 3GreenGreen (5)
Creature — Hydra (0/0)

Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.

Commander Anthology 2018 (Mythic Rare)
Other Versions
Magic 2014 Core Set (Mythic Rare)
Commander 2016 (Mythic Rare)
Khalni Hydra
Khalni Hydra GreenGreenGreenGreenGreenGreenGreenGreen (8)
Creature — Hydra (8/8)

This spell costs Green less to cast for each green creature you control.

Trample

Rise of the Eldrazi (Mythic Rare)
Lifeblood Hydra
Lifeblood Hydra Variable ColorlessGreenGreenGreen (3)
Creature — Hydra (0/0)

Trample

Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.

When Lifeblood Hydra dies, you gain life and draw cards equal to its power.

Commander Anthology (Rare)
Other Versions
Commander 2014 (Rare)
Managorger Hydra
Managorger Hydra 2Green (3)
Creature — Hydra (1/1)

Trample

Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

Commander 2016 (Rare)
Other Versions
Magic Origins (Rare)
Mistcutter Hydra
Mistcutter Hydra Variable ColorlessGreen (1)
Creature — Hydra (0/0)

This spell can't be countered.

Haste, protection from blue

Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.

Theros (Rare)
Molten Hydra
Molten Hydra 1Red (2)
Creature — Hydra (1/1)

1RedRed: Put a +1/+1 counter on Molten Hydra.

Tap, Remove all +1/+1 counters from Molten Hydra: It deals damage to any target equal to the number of +1/+1 counters removed this way.

Urza's Legacy (Rare)
Oran-Rief Hydra
Oran-Rief Hydra 4GreenGreen (6)
Creature — Hydra (5/5)

Trample

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

Archenemy: Nicol Bolas (Rare)
Other Versions
Battle for Zendikar (Rare)
Duel Decks: Nissa vs. Ob Nixilis (Rare)
Phyrexian Hydra
Phyrexian Hydra 3GreenGreen (5)
Creature — Hydra (7/7)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way.

Mirrodin Besieged (Rare)
Phytohydra
Phytohydra 2GreenWhiteWhite (5)
Creature — Plant Hydra (1/1)

If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.

Ravnica: City of Guilds (Rare)
Primordial Hydra
Primordial Hydra Variable ColorlessGreenGreen (2)
Creature — Hydra (0/0)

Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.

Magic 2013 (Mythic Rare)
Other Versions
Magic 2012 (Mythic Rare)
Protean Hydra
Protean Hydra Variable ColorlessGreen (1)
Creature — Hydra (0/0)

Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.

Magic 2011 (Rare)
Other Versions
Magic 2010 (Mythic Rare)
Ramunap Hydra
Ramunap Hydra 3Green (4)
Creature — Snake Hydra (3/3)

Vigilance, reach, trample

Ramunap Hydra gets +1/+1 as long as you control a Desert.

Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard.

Hour of Devastation (Rare)
Rock Hydra
Rock Hydra Variable ColorlessRedRed (2)
Creature — Hydra (0/0)

Rock Hydra enters the battlefield with X +1/+1 counters on it.

For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.

Red: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.

RedRedRed: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Savageborn Hydra
Savageborn Hydra Variable ColorlessRedGreen (2)
Creature — Hydra (0/0)

Double strike

Savageborn Hydra enters the battlefield with X +1/+1 counters on it.

1Red or Green: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.

Double Masters (Rare)
Other Versions
Dragon's Maze (Mythic Rare)
Iconic Masters (Rare)
Guild Kit: Gruul (Mythic Rare)
Spitting Hydra
Spitting Hydra 3RedRed (5)
Creature — Hydra (0/0)

Spitting Hydra enters the battlefield with four +1/+1 counters on it.

1Red, Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature.

Tempest Remastered (Rare)
Other Versions
Stronghold (Rare)
Sprouting Phytohydra
Sprouting Phytohydra 4Green (5)
Creature — Plant Hydra (0/2)

Defender (This creature can't attack.)

Whenever Sprouting Phytohydra is dealt damage, you may create a token that's a copy of Sprouting Phytohydra.

Dissension (Rare)
Steelbane Hydra
Steelbane Hydra Variable ColorlessGreenGreen (2)
Creature — Turtle Hydra (0/0)

Steelbane Hydra enters the battlefield with X +1/+1 counters on it.

2Green, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.

Throne of Eldraine (Rare)
Stumpsquall Hydra
Stumpsquall Hydra Variable ColorlessGreenGreenGreen (3)
Creature — Hydra (1/1)

When Stumpsquall Hydra enters the battlefield, distribute X +1/+1 counters among it and any number of commanders.

Commander Legends (Rare)
Ulvenwald Hydra
Ulvenwald Hydra 4GreenGreen (6)
Creature — Hydra (*/*)

Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

Jumpstart (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
Vastwood Hydra
Vastwood Hydra Variable ColorlessGreenGreen (2)
Creature — Hydra (0/0)

Vastwood Hydra enters the battlefield with X +1/+1 counters on it.

When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.

Ikoria Commander (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Voracious Hydra
Voracious Hydra Variable ColorlessGreenGreen (2)
Creature — Hydra (0/1)

Trample

Voracious Hydra enters the battlefield with X +1/+1 counters on it.

When Voracious Hydra enters the battlefield, choose one —

• Double the number of +1/+1 counters on Voracious Hydra.

• Voracious Hydra fights target creature you don't control.

Core Set 2020 (Rare)
Whiptongue Hydra
Whiptongue Hydra 5Green (6)
Creature — Lizard Hydra (4/4)

Reach

When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.

Commander 2018 (Rare)