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Morphic Pool
( 0)
Land
Morphic Pool enters tapped unless you have two or more opponents. : Add or .
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Morphling
( 5)
Creature — Shapeshifter
(3/3)
: Untap Morphling. : Morphling gains flying until end of turn. : Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) : Morphling gets +1/-1 until end of turn. : Morphling gets -1/+1 until end of turn.
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Mortal Obstinacy
( 1)
Enchantment — Aura
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
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Mortality Spear
( 4)
Instant
This spell costs less to cast if you gained life this turn. Destroy target nonland permanent.
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Mortarion, Daemon Primarch
( 6)
Legendary Creature — Demon Primarch
(5/6)
Flying Primarch of the Death Guard — At the beginning of your end step, you may pay . If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn.
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Mortician Beetle
( 1)
Creature — Insect
(1/1)
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
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Mortify
( 3)
Instant
Destroy target creature or enchantment.
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Mortipede
( 4)
Creature — Insect
(4/1)
: All creatures able to block Mortipede this turn do so.
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Mortis Dogs
( 4)
Creature — Phyrexian Dog
(2/2)
Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn. When Mortis Dogs dies, target player loses life equal to its power.
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Mortivore
( 4)
Creature — Lhurgoyf
(*/*)
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. : Regenerate Mortivore. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Mortuary Mire
( 0)
Land
Mortuary Mire enters tapped. When Mortuary Mire enters, you may put target creature card from your graveyard on top of your library. : Add .
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Mortus Strider
( 3)
Creature — Skeleton
(1/1)
When Mortus Strider dies, return it to its owner's hand.
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Moss Diamond
( 2)
Artifact
Moss Diamond enters tapped. : Add .
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Mossbeard Ancient
( 7)
Creature — Treefolk
(7/7)
Trample When Mossbeard Ancient enters, you gain 5 life.
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Mossbridge Troll
( 7)
Creature — Troll
(5/5)
If Mossbridge Troll would be destroyed, regenerate it. Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
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Moss-Pit Skeleton
( 2)
Creature — Plant Skeleton
(2/2)
Kicker (You may pay an additional as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.
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Mosswood Dreadknight
( 2)
Creature — Human Knight
(3/2)
Trample When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
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Mosswort Bridge
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters tapped. : Add . , : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
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Mothdust Changeling
( 1)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
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Mothers Yamazaki (playtest)
( 4)
Legendary Creature — — Human Samurai
(2/2)
Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.) As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.
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Mothrider Cavalry
( 4)
Creature — — Human Samurai
(2/2)
This spell costs less to cast if you have no creature cards in hand not named Mothrider Cavalry. Flying Other creatures you control get +1/+1.
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Mothrider Patrol
( 1)
Creature — Fox Warrior
(1/1)
Flying , : Tap target creature.
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Mothrider Samurai
( 4)
Creature — Human Samurai
(2/2)
Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Motion Sickness
( 4)
Enchantment — Aura
Enchant creature When Motion Sickness enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.
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Motivated Pony
( 5)
Creature — Horse
(3/3)
Trample, haste Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.
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Mount Velus Manticore
( 4)
Enchantment Creature — Manticore
(3/4)
At the beginning of combat on your turn, you may discard a card. When you do, Mount Velus Manticore deals X damage to any target, where X is the number of card types the discarded card has.
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Mountain Goat
( 1)
Creature — Goat
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Mountain Stronghold
( 0)
Land
Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Mountain Valley
( 0)
Land
Mountain Valley enters tapped. , Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Mountain Yeti
( 4)
Creature — Yeti
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white
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Mounted Dreadknight
( 5)
Creature — Vampire Knight
(5/4)
Trample Mounted Dreadknight enters with a +1/+1 counter on it if an opponent lost life this turn.
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Mourner's Shield
( 4)
Artifact
Imprint — When Mourner's Shield enters, you may exile target card from a graveyard. , : Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
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Mourner's Surprise
( 2)
Sorcery
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Mournful Zombie
( 3)
Creature — Zombie
(2/1)
, : Target player gains 1 life.
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Mourning
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. : Return Mourning to its owner's hand.
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Mourning Patrol
( 3)
Creature — Human Soldier
(2/3)
Vigilance Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Mourning Thrull
( 2)
Creature — Thrull
(1/1)
( can be paid with either or .) Flying Whenever Mourning Thrull deals damage, you gain that much life.
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Mournwillow
( 3)
Creature — Plant Skeleton
(3/2)
Haste Delirium — When Mournwillow enters, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
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Mowu, Loyal Companion
( 4)
Legendary Creature — Dog
(3/3)
Vigilance, trample If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.
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Mox Diamond
( 0)
Artifact
If Mox Diamond would enter, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. : Add one mana of any color.
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Mox Tantalite
( 0)
Artifact
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) : Add one mana of any color.
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Mr. House, President and CEO
( 3)
Legendary Artifact Creature — Human
(0/4)
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. , : Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
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Mtenda Griffin
( 4)
Creature — Griffin
(2/2)
Flying , : Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
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Mtenda Lion
( 1)
Creature — Cat
(2/1)
Whenever Mtenda Lion attacks, defending player may pay . If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
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Mu Yanling
( 6)
Legendary Planeswalker — Yanling
(5)
+2: Target creature can't be blocked this turn. −3: Draw two cards. −10: Tap all creatures your opponents control. You take an extra turn after this one.
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Mu Yanling, Celestial Wind
( 6)
Legendary Planeswalker — Yanling
(5)
+1: Until your next turn, up to one target creature gets -5/-0. −3: Return up to two target creatures to their owners' hands. −7: Creatures you control with flying get +5/+5 until end of turn.
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Mu Yanling, Sky Dancer
( 3)
Legendary Planeswalker — Yanling
(2)
+2: Until your next turn, up to one target creature gets -2/-0 and loses flying. −3: Create a 4/4 blue Elemental Bird creature token with flying. −8: You get an emblem with "Islands you control have ‘: Draw a card.'"
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Mudbrawler Raiders
( 4)
Creature — Goblin Warrior
(3/3)
Mudbrawler Raiders can't be blocked by blue creatures.
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Mudslide
( 3)
Enchantment
Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay for each creature chosen this way. If the player does, untap those creatures.
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Muerra, Trash Tactician
( 3)
Legendary Creature — Raccoon Warrior
(2/4)
At the beginning of your first main phase, add or for each Raccoon you control. Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
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Mugging
( 1)
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
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Mukotai Soulripper
( 2)
Artifact — Vehicle
(4/3)
Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Muldrotha, the Gravetide
( 6)
Legendary Creature — Elemental Avatar
(6/6)
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
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Mulldrifter
( 5)
Creature — Elemental
(2/2)
Flying When Mulldrifter enters, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Multani, Maro-Sorcerer
( 6)
Legendary Creature — Elemental
(*/*)
Shroud (This creature can't be the target of spells or abilities.) Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.
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Multani, Yavimaya's Avatar
( 6)
Legendary Creature — Elemental Avatar
(0/0)
Reach, trample Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. , Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
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Multani's Acolyte
( 2)
Creature — Elf
(2/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Multani's Acolyte enters, draw a card.
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Multani's Decree
( 4)
Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
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Multani's Harmony
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has ": Add one mana of any color."
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Multani's Presence
( 1)
Enchantment
Whenever a spell you've cast is countered, draw a card.
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Multiclass Baldric
( 1)
Artifact — Equipment
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip
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Multiple Choice
( 1)
Sorcery
If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.
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Munitions Expert
( 2)
Creature — Goblin
(1/1)
Flash When Munitions Expert enters, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
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Muraganda Eldrazi (playtest)
( 5)
Creature — — Eldrazi Dinosaur
(6/5)
Devoid (This card has no color.) Deworded (This creature counts as having no abilities.) When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.)
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Murder Investigation
( 2)
Enchantment — Aura
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
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Murderous Compulsion
( 2)
Sorcery
Destroy target tapped creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Murderous Rider
( 3)
Creature — Zombie Knight
(2/3)
Lifelink When Murderous Rider dies, put it on the bottom of its owner's library.
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Murderous Spoils
( 6)
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
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Murk Strider
( 4)
Creature — Eldrazi Processor
(3/2)
Devoid (This card has no color.) When Murk Strider enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
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Murkfiend Liege
( 5)
Creature — Horror
(4/4)
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
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Murktide Regent
( 7)
Creature — Dragon
(3/3)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying Murktide Regent enters with a +1/+1 counter on it for each instant and sorcery card exiled with it. Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.
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Murmuration
( 5)
Enchantment
Birds you control get +1/+1 and have vigilance. At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.
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Murmuring Mystic
( 4)
Creature — Human Wizard
(1/5)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
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Muscle Sliver
( 2)
Creature — Sliver
(1/1)
All Sliver creatures get +1/+1.
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Musician
( 3)
Creature — Human Wizard
(1/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay for each music counter on it," it gains that ability.
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Mutagen Connoisseur
( 3)
Creature — Vedalken Mutant
(0/5)
Flying, vigilance Mutagen Connoisseur gets +1/+0 for each transformed permanent you control.
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Mutagenic Growth
( 1)
Instant
( can be paid with either or 2 life.) Target creature gets +2/+2 until end of turn.
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Mutalith Vortex Beast
( 6)
Creature — Mutant Beast
(6/6)
Trample Warp Vortex — When Mutalith Vortex Beast enters, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player.
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Mutated Cultist
( 3)
Creature — Eldrazi Horror
(1/3)
Devoid (This card has no color.) When you cast this spell, remove all counters from up to one target permanent or opponent. The next spell you cast this turn costs less to cast for each counter removed this way. Deathtouch
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