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Scuttling Death
Scuttling Death 4Black (5)
Creature — Spirit (4/2)

Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

Modern Masters 2015 Edition (Common)
Other Versions
Champions of Kamigawa (Common)
Scuttling Doom Engine
Scuttling Doom Engine 6 (6)
Artifact Creature — Construct (6/6)

Scuttling Doom Engine can't be blocked by creatures with power 2 or less.

When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.

Commander 2018 (Rare)
Other Versions
Magic 2015 Core Set (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Scuttling Sentinel
Scuttling Sentinel 1Green or BlueGreen or Blue (3)
Creature — Crab Elf (3/2)

Flash

Vigilance

When Scuttling Sentinel enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)

Ravnica Clue Edition (Uncommon)
Scuttling Sliver
Scuttling Sliver 2Blue (3)
Creature — Sliver Trilobite (2/2)

Sliver creatures you control have "2: Untap this creature."

Modern Horizons (Uncommon)
Scythe Tiger
Scythe Tiger Green (1)
Creature — Cat (3/2)

Shroud (This creature can't be the target of spells or abilities.)

When Scythe Tiger enters, sacrifice it unless you sacrifice a land.

Zendikar (Common)
Sea Gate Restoration
Sea Gate Restoration 4BlueBlueBlue (7)
Sorcery

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

Zendikar Rising (Mythic Rare)
Sea Hag
Sea Hag 4Blue (5)
Creature — Hag (3/5)

When Sea Hag enters, creatures your opponents control get -4/-0 until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Sea Kings' Blessing
Sea Kings' Blessing Blue (1)
Instant

One or more target creatures become blue until end of turn.

Legends (Uncommon)
Sea Snidd
Sea Snidd 4Blue (5)
Creature — Beast (3/3)

Tap: Target land becomes the basic land type of your choice until end of turn.

Planeshift (Common)
Sea Spirit
Sea Spirit 4Blue (5)
Creature — Elemental Spirit (2/3)

Blue: Sea Spirit gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Sea Sprite
Sea Sprite 1Blue (2)
Creature — Faerie (1/1)

Flying, protection from red

Masters Edition (Common)
Other Versions
Fifth Edition (Uncommon)
Homelands (Uncommon)
Seafaring Werewolf
Seafaring Werewolf (0)
Creature — Werewolf (2/1)

Seafaring Werewolf can't be blocked.

Whenever Seafaring Werewolf deals combat damage to a player, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)
Seafloor Debris
Seafloor Debris (0)
Land

Seafloor Debris enters tapped.

Tap: Add Blue.

Tap, Sacrifice Seafloor Debris: Add one mana of any color.

Odyssey (Common)
Seal from Existence
Seal from Existence 1WhiteWhite (3)
Enchantment

Ward 3 (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

When Seal from Existence enters, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.

March of the Machine (Uncommon)
Seal of Cleansing
Seal of Cleansing 1White (2)
Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

Murders at Karlov Manor Commander (Common)
Other Versions
Nemesis (Common)
Vintage Masters (Common)
Commander 2015 (Common)
Eternal Masters (Common)
Modern Horizons 2 (Uncommon)
Seal of Fire
Seal of Fire Red (1)
Enchantment

Sacrifice Seal of Fire: It deals 2 damage to any target.

Duel Decks Anthology, Jace vs. Chandra (Common)
Other Versions
Nemesis (Common)
Dissension (Common)
Duel Decks: Jace vs. Chandra (Common)
Seal of Primordium
Seal of Primordium 1Green (2)
Enchantment

Sacrifice Seal of Primordium: Destroy target artifact or enchantment.

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Modern Masters 2017 Edition (Common)
Seal of the Guildpact
Seal of the Guildpact 5 (5)
Artifact

As Seal of the Guildpact enters, choose two colors.

Each spell you cast costs 1 less to cast for each of the chosen colors it is.

Ravnica Remastered (Rare)
Other Versions
Commander 2015 (Rare)
Search for Survivors
Search for Survivors 2Red (3)
Sorcery

Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.

Prophecy (Rare)
Search Party Captain
Search Party Captain 3White (4)
Creature — Human Soldier (2/2)

This spell costs 1 less to cast for each creature you attacked with this turn.

When Search Party Captain enters, draw a card.

Innistrad: Midnight Hunt (Common)
Search the City
Search the City 4Blue (5)
Enchantment

When Search the City enters, exile the top five cards of your library.

Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

Return to Ravnica (Rare)
Search the Premises
Search the Premises 3White (4)
Enchantment

Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor Commander (Rare)
Other Versions
Modern Horizons 2 (Rare)
Searchlight Companion
Searchlight Companion 3 (3)
Artifact Creature — Drone (1/1)

Flying

When Searchlight Companion enters, create a 1/1 colorless Spirit creature token.

Kamigawa: Neon Dynasty (Common)
Searchlight Geist
Searchlight Geist 2Black (3)
Creature — Spirit (2/1)

Flying

3Black: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Avacyn Restored (Common)
Searing Barb
Searing Barb 2Red (3)
Sorcery

Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. (Create an Incubator token with a +1/+1 counter on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine (Common)
Searing Barrage
Searing Barrage 4Red (5)
Instant

Searing Barrage deals 5 damage to target creature.

Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

Throne of Eldraine (Common)
Searing Blaze
Searing Blaze RedRed (2)
Instant

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.

Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Worldwake (Common)
Searing Blood
Searing Blood RedRed (2)
Instant

Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.

Born of the Gods (Uncommon)
Searing Flesh
Searing Flesh 6Red (7)
Sorcery

Searing Flesh deals 7 damage to target opponent or planeswalker.

Onslaught (Uncommon)
Searing Light
Searing Light White (1)
Instant

Destroy target attacking or blocking creature with power 2 or less.

Oath of the Gatewatch (Common)
Searing Meditation
Searing Meditation 1RedWhite (3)
Enchantment

Whenever you gain life, you may pay 2. If you do, Searing Meditation deals 2 damage to any target.

Duel Decks: Ajani vs. Nicol Bolas (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Searing Rays
Searing Rays 2Red (3)
Sorcery

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

Invasion (Uncommon)
Searing Spear
Searing Spear 1Red (2)
Instant

Searing Spear deals 3 damage to any target.

Jumpstart 2022 (Common)
Other Versions
Magic 2013 (Common)
Archenemy: Nicol Bolas (Common)
Searing Spear Askari
Searing Spear Askari 2Red (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1Red: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Mirage (Common)
Searing Touch
Searing Touch Red (1)
Instant

Buyback 4 (You may pay an additional 4 as you cast this spell. If you do, put this card into your hand as it resolves.)

Searing Touch deals 1 damage to any target.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Searing Wind
Searing Wind 8Red (9)
Instant

Searing Wind deals 10 damage to any target.

Prophecy (Rare)
Other Versions
Eighth Edition (Rare)
Searslicer Goblin
Searslicer Goblin 1Red (2)
Creature — Goblin Warrior (2/1)

Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.

Magic: The Gathering Foundations (Rare)
Sea's Claim
Sea's Claim Blue (1)
Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters attached to that land.)

Enchanted land is an Island.

Onslaught (Common)
Other Versions
Ninth Edition (Common)
Seascape Aerialist
Seascape Aerialist 4Blue (5)
Creature — Merfolk Wizard Ally (2/3)

Whenever Seascape Aerialist or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.

Zendikar (Uncommon)
Seaside Citadel
Seaside Citadel (0)
Land

Seaside Citadel enters tapped.

Tap: Add Green, White, or Blue.

Bloomburrow Commander (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2016 (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Commander Anthology (Uncommon)
Commander 2017 (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander 2018 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Streets of New Capenna Commander (Uncommon)
Dominaria United Commander (Uncommon)
Commander Masters (Uncommon)
Doctor Who Commander (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Seaside Haven
Seaside Haven (0)
Land

Tap: Add Colorless.

WhiteBlue, Tap, Sacrifice a Bird: Draw a card.

Onslaught (Uncommon)
Seasinger
Seasinger 1BlueBlue (3)
Creature — Merfolk (0/1)

When you control no Islands, sacrifice Seasinger.

You may choose not to untap Seasinger during your untap step.

Tap: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Fallen Empires (Uncommon)
Season of Gathering
Season of Gathering 4GreenGreen (6)
Sorcery

Choose up to five Paw Print worth of modes. You may choose the same mode more than once.

Paw Print — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.

Paw PrintPaw Print — Choose artifact or enchantment. Destroy all permanents of the chosen type.

Paw PrintPaw PrintPaw Print — Draw cards equal to the greatest power among creatures you control.

Bloomburrow (Mythic Rare)
Season of the Witch
Season of the Witch BlackBlackBlack (3)
Enchantment

At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.

At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.

The Dark (Rare)
Season of Weaving
Season of Weaving 4BlueBlue (6)
Sorcery

Choose up to five Paw Print worth of modes. You may choose the same mode more than once.

Paw Print — Draw a card.

Paw PrintPaw Print — Choose an artifact or creature you control. Create a token that's a copy of it.

Paw PrintPaw PrintPaw Print — Return each nonland, nontoken permanent to its owner's hand.

Bloomburrow (Mythic Rare)
Rosethorn Acolyte (Seasonal Ritual)
Rosethorn Acolyte (Seasonal Ritual) Green (1)
Sorcery — Adventure

Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Seasoned Tactician
Seasoned Tactician 2White (3)
Creature — Human Advisor (1/3)

3, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Alliances (Uncommon)
Seasoned Weaponsmith (playtest)
Seasoned Weaponsmith (playtest) 2Red (3)
Creature — — Bird Warrior (5/2)

Tasty (This creature can be attacked directly. If it is attacked, it can't block creatures that didn't attack it.)

Mystery Booster (Common)
Seatower Imprisonment
Seatower Imprisonment 2WhiteWhite (4)
Enchantment — — Aura

Enchant creature or planeswalker you don't control

When Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield.

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Alchemy Horizons: Baldur's Gate (Uncommon)
Second Sight
Second Sight 2Blue (3)
Instant

Choose one —

• Look at the top five cards of target opponent's library, then put them back in any order.

• Look at the top five cards of your library, then put them back in any order.

Entwine Blue (Choose both if you pay the entwine cost.)

Darksteel (Uncommon)
Second Sunrise
Second Sunrise 1WhiteWhite (3)
Instant

Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.

Mirrodin (Rare)
Second Wind
Second Wind 2Blue (3)
Enchantment — Aura

Enchant creature

Tap: Tap enchanted creature.

Tap: Untap enchanted creature.

Future Sight (Uncommon)
Secrets of the Golden City
Secrets of the Golden City 1BlueBlue (3)
Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.

Rivals of Ixalan (Common)
Securitron Squadron
Securitron Squadron 1White (2)
Artifact Creature — Robot (2/2)

Squad 3 (As an additional cost to cast this spell, you may pay 3 any number of times. When this creature enters, create that many tokens that are copies of it.)

Vigilance

Whenever a creature token you control enters, put a +1/+1 counter on it.

Magic The Gathering—Fallout (Rare)
Security Blockade
Security Blockade 2White (3)
Enchantment — Aura

Enchant land

When Security Blockade enters, create a 2/2 white Knight creature token with vigilance.

Enchanted land has "Tap: Prevent the next 1 damage that would be dealt to you this turn."

Return to Ravnica (Uncommon)
Security Bypass
Security Bypass 1Blue (2)
Enchantment — Aura

Enchant creature

As long as enchanted creature is attacking alone, it can't be blocked.

Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)

Streets of New Capenna (Common)
Security Detail
Security Detail 3White (4)
Enchantment

WhiteWhite: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.

Mercadian Masques (Rare)
Security Rhox
Security Rhox 2RedGreen (4)
Creature — Rhino Warrior (5/4)

You may pay RedGreen rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.

Streets of New Capenna (Uncommon)
Sedge Scorpion
Sedge Scorpion Green (1)
Creature — Scorpion (1/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Core Set 2020 (Common)
Other Versions
Theros (Common)
Sedge Sliver
Sedge Sliver 2Red (3)
Creature — Sliver (2/2)

All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."

All Slivers have "Black: Regenerate this permanent." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Sedgemoor Witch
Sedgemoor Witch 2Black (3)
Creature — Human Warlock (3/2)

Menace

Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Strixhaven: School of Mages (Rare)
Sedraxis Alchemist
Sedraxis Alchemist 2Black (3)
Creature — Zombie Wizard (2/2)

When Sedraxis Alchemist enters, if you control a blue permanent, return target nonland permanent to its owner's hand.

Conflux (Common)
Sedraxis Specter
Sedraxis Specter BlueBlackRed (3)
Creature — Specter (3/2)

Flying

Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.

Unearth 1Black (1Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Double Masters 2022 (Uncommon)
Other Versions
Shards of Alara (Rare)
Modern Masters 2017 Edition (Uncommon)
Sedris, the Traitor King
Sedris, the Traitor King 3BlueBlackRed (6)
Legendary Creature — Zombie Warrior (5/5)

Each creature card in your graveyard has unearth 2Black. (2Black: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Double Masters 2022 (Mythic Rare)
Other Versions
Shards of Alara (Mythic Rare)
See the Unwritten
See the Unwritten 4GreenGreen (6)
Sorcery

Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.

Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

Khans of Tarkir (Mythic Rare)
Seed Guardian
Seed Guardian 2GreenGreen (4)
Creature — Elemental (3/4)

Reach

When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.

Oath of the Gatewatch (Uncommon)
Seedcradle Witch
Seedcradle Witch Green or White (1)
Creature — Elf Shaman (1/1)

2GreenWhite: Target creature gets +3/+3 until end of turn. Untap that creature.

Shadowmoor (Uncommon)
Seedglaive Mentor
Seedglaive Mentor 1RedWhite (3)
Creature — Mouse Soldier (3/2)

Vigilance, haste

Valiant — Whenever Seedglaive Mentor becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.

Bloomburrow (Uncommon)
Seedguide Ash
Seedguide Ash 4Green (5)
Creature — Treefolk Druid (4/4)

When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.

Lorwyn (Uncommon)
Seedling Charm
Seedling Charm Green (1)
Instant

Choose one —

• Return target Aura attached to a creature to its owner's hand.

• Regenerate target green creature.

• Target creature gains trample until end of turn.

Mirage (Common)
Seedpod Squire
Seedpod Squire 3White or Blue (4)
Creature — Bird Scout (3/3)

Flying

Whenever Seedpod Squire attacks, target creature you control without flying gets +1/+1 until end of turn.

Bloomburrow (Common)
Seeds of Innocence
Seeds of Innocence 1GreenGreen (3)
Sorcery

Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value.

Mirage (Rare)
Seedtime
Seedtime 1Green (2)
Instant

Cast this spell only during your turn.

Take an extra turn after this one if an opponent cast a blue spell this turn.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Judgment (Rare)
Hide // Seek (Seek)
Hide // Seek (Seek) WhiteBlack (2)
Instant

Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.

Dissension (Rare)
Questing Druid (Seek the Beast)
Questing Druid (Seek the Beast) 1Red (2)
Instant — Adventure

Exile the top two cards of your library. Until your next end step, you may play those cards.

Wilds of Eldraine (Rare)
Seek the Horizon
Seek the Horizon 3Green (4)
Sorcery

Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Duel Decks: Nissa vs. Ob Nixilis (Uncommon)
Other Versions
Saviors of Kamigawa (Uncommon)
Return to Ravnica (Uncommon)
Khans of Tarkir (Uncommon)
Seek the Wilds
Seek the Wilds 1Green (2)
Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Game Night (Common)
Other Versions
Battle for Zendikar (Common)
Beluna Grandsquall (Seek Thrills)
Beluna Grandsquall (Seek Thrills) 2GreenBlueRed (5)
Instant — Adventure

Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.

Wilds of Eldraine (Mythic Rare)
Seeker of Insight
Seeker of Insight 1Blue (2)
Creature — Human Wizard (1/3)

Tap: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Seeker of Sunlight
Seeker of Sunlight Green (1)
Creature — Merfolk Scout (1/1)

2Green: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Common)
Seekers' Squire
Seekers' Squire 1Black (2)
Creature — Human Scout (1/2)

When Seekers' Squire enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Double Masters 2022 (Common)
Other Versions
Ixalan (Uncommon)
Seer of Stolen Sight
Seer of Stolen Sight 2Black (3)
Creature — Phyrexian Warlock (2/3)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

March of the Machine (Uncommon)
Seer's Sundial
Seer's Sundial 4 (4)
Artifact

Landfall — Whenever a land you control enters, you may pay 2. If you do, draw a card.

Modern Horizons 3 Commander (Rare)
Other Versions
Worldwake (Rare)
Commander 2013 Edition (Rare)
Commander 2014 (Rare)
Duel Decks: Zendikar vs. Eldrazi (Rare)
Commander 2015 (Rare)
Commander Anthology (Rare)
Commander Anthology 2018 (Rare)
Commander 2018 (Rare)
Zendikar Rising Commander (Rare)
Commander Legends (Rare)
Seer's Vision
Seer's Vision 2BlueBlack (4)
Enchantment

Your opponents play with their hands revealed.

Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.

Invasion (Uncommon)
Seething Anger
Seething Anger Red (1)
Sorcery

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature gets +3/+0 until end of turn.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Seething Landscape
Seething Landscape (0)
Land

Tap: Add Colorless.

Tap, Sacrifice Seething Landscape: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Cycling BlueBlackRed (BlueBlackRed, Discard this card: Draw a card.)

Modern Horizons 3 (Common)
Seething Pathblazer
Seething Pathblazer 2Red (3)
Creature — Elemental Warrior (2/2)

Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.

Morningtide (Common)
Seething Song
Seething Song 2Red (3)
Instant

Add RedRedRedRedRed.

Commander 2021 (Common)
Other Versions
Ninth Edition (Common)
Mirrodin (Common)
Archenemy (Common)
Duel Decks: Knights vs. Dragons (Common)
Sefris of the Hidden Ways
Sefris of the Hidden Ways WhiteBlueBlack (3)
Legendary Creature — Human Wizard (2/3)

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

Adventures in the Forgotten Realms Commander (Mythic Rare)
Segmented Krotiq
Segmented Krotiq 5Green (6)
Creature — Insect (6/5)

Megamorph 6Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Dragons of Tarkir (Common)
Segovian Angel
Segovian Angel White (1)
Creature — Angel (1/1)

Flying, vigilance

Modern Horizons (Common)
Segovian Leviathan
Segovian Leviathan 4Blue (5)
Creature — Leviathan (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Legends (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seht's Tiger
Seht's Tiger 2WhiteWhite (4)
Creature — Cat (3/3)

Flash (You may cast this spell any time you could cast an instant.)

When Seht's Tiger enters, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)

Commander 2017 (Rare)
Other Versions
Future Sight (Rare)
Seismic Assault
Seismic Assault RedRedRed (3)
Enchantment

Discard a land card: Seismic Assault deals 2 damage to any target.

Ultimate Masters (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Exodus (Rare)
Tenth Edition (Rare)
Seismic Elemental
Seismic Elemental 3RedRed (5)
Creature — Elemental (4/4)

When Seismic Elemental enters, creatures without flying can't block this turn.

Jumpstart (Uncommon)
Other Versions
Magic Origins (Uncommon)
Game Night (Uncommon)
Seismic Mage
Seismic Mage 3Red (4)
Creature — Human Spellshaper (1/1)

2Red, Tap, Discard a card: Destroy target land.

Mercadian Masques (Rare)
Seismic Monstrosaur
Seismic Monstrosaur 4RedRed (6)
Creature — Dinosaur (6/5)

Trample

2Red, Sacrifice a land: Draw a card.

Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

The Lost Caverns of Ixalan (Common)
Seismic Rupture
Seismic Rupture 2Red (3)
Sorcery

Seismic Rupture deals 2 damage to each creature without flying.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Dragons of Tarkir (Uncommon)
Seismic Shift
Seismic Shift 3Red (4)
Sorcery

Destroy target land. Up to two target creatures can't block this turn.

Dominaria (Common)
Seismic Shudder
Seismic Shudder 1Red (2)
Instant

Seismic Shudder deals 1 damage to each creature without flying.

Zendikar (Common)
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