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Sibsig Muckdraggers
( 9)
Creature — Zombie
(3/6)
Delve (Each card you exile from your graveyard while casting this spell pays for .) When Sibsig Muckdraggers enters, return target creature card from your graveyard to your hand.
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Sibylline Soothsayer
( 3)
Creature — Human Warlock
(3/2)
Temporal Foresight — When Sibylline Soothsayer enters, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.
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Sicarian Infiltrator
( 3)
Artifact Creature — Human Soldier
(1/2)
Flash Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Benediction of the Omnissiah — When Sicarian Infiltrator enters, draw a card.
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Sick and Tired
( 3)
Instant
Two target creatures each get -1/-1 until end of turn.
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Sicken
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1. Cycling (, Discard this card: Draw a card.)
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Sickening Dreams
( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Sickening Dreams deals X damage to each creature and each player.
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Sickening Shoal
( 2)
Instant — Arcane
You may exile a black card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets -X/-X until end of turn.
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Sickle Dancer
( 3)
Creature — Human Warrior
(3/2)
Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
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Sickle Ripper
( 2)
Creature — Elemental Warrior
(2/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Sickleslicer
( 3)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2. Equip
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Sidar Jabari
( 4)
Legendary Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls.
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Sidar Jabari of Zhalfir
( 4)
Legendary Creature — Human Knight
(4/3)
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card. Flying, first strike Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
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Sidar Kondo of Jamuraa
( 4)
Legendary Creature — Human Knight
(2/5)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
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Side Quest
( 1)
Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
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Side to Side
( 3)
Instant
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
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Sideswipe
( 2)
Instant
You may change any targets of target Arcane spell.
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Sidewinder Naga
( 3)
Creature — Snake Warrior
(3/2)
As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.
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Sidewinder Sliver
( 1)
Creature — Sliver
(1/1)
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
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Sidisi, Brood Tyrant
( 4)
Legendary Creature — Snake Shaman
(3/3)
Whenever Sidisi, Brood Tyrant enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
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Sidisi, Undead Vizier
( 5)
Legendary Creature — Zombie Snake
(4/6)
Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
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Sidisi's Faithful
( 1)
Creature — Snake Wizard
(0/4)
Exploit (When this creature enters, you may sacrifice a creature.) When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.
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Sidisi's Pet
( 4)
Creature — Zombie Ape
(1/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Siege Behemoth
( 7)
Creature — Beast
(7/4)
Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
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Siege Dragon
( 7)
Creature — Dragon
(5/5)
Flying When Siege Dragon enters, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
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Siege Modification
( 3)
Enchantment — Aura
Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +3/+0 and has first strike.
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Siege of Towers
( 2)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land.
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Siege Rhino
( 4)
Creature — Rhino
(4/5)
Trample When Siege Rhino enters, each opponent loses 3 life and you gain 3 life.
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Siege Smash
( 2)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose one — • Destroy target artifact. • Target creature gets +3/+2 and gains trample until end of turn.
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Siege Striker
( 3)
Creature — Human Soldier
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.) Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.
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Siege Veteran
( 3)
Creature — Human Soldier
(2/2)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
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Siege Wurm
( 7)
Creature — Wurm
(5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Trample
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Siege Zombie
( 2)
Creature — Zombie
(2/2)
Tap three untapped creatures you control: Each opponent loses 1 life.
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Siegebreaker Giant
( 5)
Creature — Giant Warrior
(6/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) : Target creature can't block this turn.
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Siegecraft
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+4.
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Siege-Gang Commander
( 5)
Creature — Goblin
(2/2)
When Siege-Gang Commander enters, create three 1/1 red Goblin creature tokens. , Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
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Siege-Gang Lieutenant
( 4)
Creature — Goblin
(2/2)
Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. , Sacrifice a Goblin: Siege-Gang Lieutenant deals 1 damage to any target.
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Siegehorn Ceratops
( 2)
Creature — Dinosaur
(2/2)
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
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Sierra, Nuka's Biggest Fan
( 4)
Legendary Creature — Human Citizen
(3/4)
The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token. Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
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Sift
( 4)
Sorcery
Draw three cards, then discard a card.
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Sift Through Sands
( 3)
Instant — Arcane
Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
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Sifter of Skulls
( 4)
Creature — Eldrazi
(4/3)
Devoid (This card has no color.) Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." ( represents colorless mana.)
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Sifter Wurm
( 7)
Creature — Wurm
(7/7)
Trample When Sifter Wurm enters, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
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Sigarda, Champion of Light
( 4)
Legendary Creature — Angel
(4/4)
Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Sigarda, Font of Blessings
( 4)
Legendary Creature — Angel
(4/4)
Flying Other permanents you control have hexproof. You may look at the top card of your library any time. You may cast Angel spells and Human spells from the top of your library.
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Sigarda, Heron's Grace
( 5)
Legendary Creature — Angel
(4/5)
Flying You and Humans you control have hexproof. , Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
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Sigarda, Host of Herons
( 5)
Legendary Creature — Angel
(5/5)
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
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Sigarda's Aid
( 1)
Enchantment
You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control.
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Sigarda's Imprisonment
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. : Exile enchanted creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Sigarda's Splendor
( 4)
Enchantment
As Sigarda's Splendor enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life.
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Sigarda's Summons
( 6)
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
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Sigarda's Vanguard
( 5)
Creature — Angel
(3/3)
Flash Flying Whenever Sigarda's Vanguard enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
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Sigardian Evangel
( 2)
Creature — — Human Cleric
(3/1)
When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step. When Sigardian Evangel enters the battlefield, tap target permanent you don't control.
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Sigardian Paladin
( 4)
Creature — Human Knight
(4/4)
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. : Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
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Sigardian Priest
( 2)
Creature — Human Cleric
(1/2)
, : Tap target non-Human creature.
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Sigardian Savior
( 5)
Creature — Angel
(3/3)
Flying When Sigardian Savior enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
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Sigardian Zealot
( 5)
Creature — Human Cleric
(3/3)
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.
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Sight Beyond Sight
( 4)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Sight of the Scalelords
( 5)
Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
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Sighted-Caste Sorcerer
( 2)
Creature — Human Wizard
(1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Sightless Brawler
( 2)
Enchantment Creature — Human Warrior
(3/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Sightless Brawler can't attack alone. Enchanted creature gets +3/+2 and can't attack alone.
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Sightless Ghoul
( 4)
Creature — Zombie Soldier
(2/2)
Sightless Ghoul can't block. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Sigil Blessing
( 2)
Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
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Sigil Captain
( 4)
Creature — Rhino Soldier
(3/3)
Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.
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Sigil of Distinction
( 0)
Artifact — Equipment
Sigil of Distinction enters with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip—Remove a charge counter from Sigil of Distinction.
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Sigil of Myrkul
( 3)
Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
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Sigil of Sleep
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
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Sigil of the Empty Throne
( 5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
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Sigil of the Nayan Gods
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling (, Discard this card: Draw a card.)
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Sigil of the New Dawn
( 4)
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.
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Sigil of Valor
( 2)
Artifact — Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sigiled Behemoth
( 6)
Creature — Beast
(5/4)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Sigiled Contender
( 4)
Creature — Human Warrior
(3/3)
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
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Sigiled Paladin
( 2)
Creature — Human Knight
(2/2)
First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Sigiled Sentinel
( 3)
Creature — Human Knight
(2/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance
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Sigiled Skink
( 2)
Creature — Lizard
(2/1)
Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Sigiled Starfish
( 2)
Creature — Starfish
(0/3)
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Sigiled Sword of Valeron
( 3)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip
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Sign in Blood
( 2)
Sorcery
Target player draws two cards and loses 2 life.
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Signal Pest
( 1)
Artifact Creature — Pest
(0/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Signal Pest can't be blocked except by creatures with flying or reach.
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Signal the Clans
( 2)
Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
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Signature Slam
( 3)
Instant
Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)
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Signature Spells
( 6)
Enchantment
When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them. At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.
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Signpost Scarecrow
( 4)
Artifact Creature — Scarecrow
(2/4)
Vigilance : Add one mana of any color.
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Sigrid, God-Favored
( 3)
Legendary Creature — Human Warrior
(2/2)
Flash First strike, protection from God creatures When Sigrid, God-Favored enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
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Sigurd, Jarl of Ravensthorpe
( 3)
Legendary Creature — Human Warrior
(3/3)
Vigilance, trample, lifelink Boast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
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Silas Renn, Seeker Adept
( 3)
Legendary Artifact Creature — Human
(2/2)
Deathtouch Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.)
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Silburlind Snapper
( 6)
Creature — Turtle
(6/6)
Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
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Silence
( 1)
Instant
Your opponents can't cast spells this turn.
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Silence the Believers
( 4)
Instant
Strive — This spell costs more to cast for each target beyond the first. Exile any number of target creatures and all Auras attached to them.
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Silent Arbiter
( 4)
Artifact Creature — Construct
(1/5)
No more than one creature can attack each combat. No more than one creature can block each combat.
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Silent Assassin
( 2)
Creature — Human Mercenary Assassin
(2/1)
: Destroy target blocking creature at end of combat.
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Silent Dart
( 1)
Artifact
, , Sacrifice Silent Dart: It deals 3 damage to target creature.
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Silent Departure
( 1)
Sorcery
Return target creature to its owner's hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Silent Gravestone
( 1)
Artifact
Cards in graveyards can't be the targets of spells or abilities. , : Exile Silent Gravestone and all cards from all graveyards. Draw a card.
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