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Slumbering Cerberus
( 2)
Creature — Dog
(4/2)
This creature doesn't untap during your untap step. Morbid — At the beginning of each end step, if a creature died this turn, untap this creature.
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Slumbering Dragon
( 1)
Creature — Dragon
(3/3)
Flying Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
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Slumbering Keepguard
( 1)
Creature — Human Knight
(1/1)
Whenever an enchantment you control enters, scry 1. : Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
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Slumbering Tora
( 3)
Artifact
, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's mana value.
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Slurrk, All-Ingesting
( 6)
Legendary Creature — Ooze
(0/0)
Slurrk, All-Ingesting enters with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
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Sly Instigator
( 4)
Creature — Human Wizard
(2/4)
, : Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Sly Requisitioner
( 5)
Creature — Human Artificer
(2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
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Smash to Smithereens
( 2)
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
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Smashing Success
( 4)
Instant
Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Sméagol, Helpful Guide
( 3)
Legendary Creature — Halfling Horror
(4/2)
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
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Smelting Vat
( 4)
Artifact
, , Sacrifice another artifact: Reveal the top eight cards of your library. Put up to two noncreature artifact cards with total mana value less than or equal to the sacrificed artifact's mana value from among them onto the battlefield and the rest on the bottom of your library in a random order.
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Smelt-Ward Ignus
( 2)
Creature — Elemental
(2/1)
, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
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Smelt-Ward Minotaur
( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
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Smirking Spelljacker
( 5)
Creature — Djinn Wizard Rogue
(3/3)
Flash Flying When Smirking Spelljacker enters, exile target spell an opponent controls. Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
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Smite
( 1)
Instant
Destroy target blocked creature.
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Smite the Deathless
( 2)
Instant
Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.
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Smiting Helix
( 4)
Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Smogsteed Rider
( 4)
Creature — Human Wizard
(2/2)
Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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Smoke Spirits' Aid
( 1)
Sorcery
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
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Smokebraider
( 2)
Creature — Elemental Shaman
(1/1)
: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
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Smokespew Invoker
( 3)
Creature — Zombie Mutant
(3/1)
: Target creature gets -3/-3 until end of turn.
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Smoky Lounge // Misty Salon (Smoky Lounge)
( 3)
Enchantment — Room
At the beginning of your first main phase, add . Spend this mana only to cast Room spells and unlock doors. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Smolder Initiate
( 1)
Creature — Elemental Shaman
(1/1)
Whenever a player casts a black spell, you may pay . If you do, target player loses 1 life.
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Smoldering Butcher
( 4)
Creature — Elemental Warrior
(4/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Smoldering Crater
( 0)
Land
Smoldering Crater enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Smoldering Efreet
( 2)
Creature — Efreet Monk
(2/2)
When Smoldering Efreet dies, it deals 2 damage to you.
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Smoldering Egg
( 2)
Creature — Dragon Egg
(0/4)
Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.
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Smoldering Marsh
( 0)
Land — Swamp Mountain
(: Add or .) Smoldering Marsh enters tapped unless you control two or more basic lands.
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Smoldering Spires
( 0)
Land
Smoldering Spires enters tapped. When Smoldering Spires enters, target creature can't block this turn. : Add .
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Smoldering Stagecoach
( 4)
Artifact — Vehicle
(*/5)
Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. Crew 2
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Smoldering Tar
( 4)
Enchantment
At the beginning of your upkeep, target player loses 1 life. Sacrifice Smoldering Tar: It deals 4 damage to target creature. Activate only as a sorcery.
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Smoldering Werewolf
( 4)
Creature — Werewolf Horror
(3/2)
When Smoldering Werewolf enters, it deals 1 damage to each of up to two target creatures. : Transform Smoldering Werewolf.
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Smothering Abomination
( 4)
Creature — Eldrazi
(4/3)
Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card.
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Smothering Tithe
( 4)
Enchantment
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Smuggler Captain
( 4)
Creature — Human Pirate
(2/2)
Draft Smuggler Captain face up. As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down. When Smuggler Captain enters, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
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Smuggler's Surprise
( 1)
Instant
Spree (Choose one or more additional costs.) + — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + — You may put up to two creature cards from your hand onto the battlefield. + — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
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Snake Cult Initiation
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
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Snake Pit
( 4)
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
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Snakeskin Veil
( 1)
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Snapping Creeper
( 3)
Creature — Plant
(2/3)
Landfall — Whenever a land you control enters, Snapping Creeper gains vigilance until end of turn.
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Snapping Drake
( 4)
Creature — Drake
(3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Snapping Gnarlid
( 2)
Creature — Beast
(2/2)
Landfall — Whenever a land you control enters, Snapping Gnarlid gets +1/+1 until end of turn.
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Snapping Sailback
( 5)
Creature — Dinosaur
(4/4)
Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
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Snapsail Glider
( 3)
Artifact Creature — Construct
(2/2)
Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.
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Snare Tactician
( 3)
Creature — Human Soldier
(2/3)
Whenever you cycle a card, tap target creature an opponent controls.
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Snare the Skies
( 1)
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
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Snaremaster Sprite
( 1)
Creature — Faerie Wizard
(1/1)
Flying When Snaremaster Sprite enters, you may pay . When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Snarespinner
( 2)
Creature — Spider
(1/3)
Reach Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
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Snarling Gorehound
( 1)
Creature — Dog
(1/1)
Menace Whenever another creature you control with power 2 or less enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Snarling Warg
( 4)
Creature — Wolf
(3/4)
Menace (This creature can't be blocked except by two or more creatures.) As long as you control a Goblin or Orc, Snarling Warg gets +1/+0.
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Snarling Wolf
( 1)
Creature — Wolf
(1/1)
: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.
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Sneaking Guide
( 1)
Creature — Goblin Rogue
(1/1)
, : Target creature with power 2 or less can't be blocked this turn.
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Snickering Squirrel
( 1)
Creature — Squirrel Advisor
(1/1)
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
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Snooping Newsie
( 2)
Creature — Human Rogue
(2/2)
When Snooping Newsie enters, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there are five or more mana values among cards in your graveyard, Snooping Newsie gets +1/+1 and has lifelink.
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Snorting Gahr
( 4)
Creature — Rhino Beast
(3/3)
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
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Snow Devil
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land.
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Snowblind
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
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Snowborn Simulacra
( 2)
Sorcery
Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.
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Snowfield Sinkhole
( 0)
Snow Land — Plains Swamp
(: Add or .) Snowfield Sinkhole enters tapped.
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So Shiny
( 3)
Enchantment — Aura
Enchant creature When So Shiny enters, if you control a token, tap enchanted creature, then scry 2. Enchanted creature doesn't untap during its controller's untap step.
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So Tiny
( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
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Soaring Hope
( 5)
Enchantment — Aura
Enchant creature When Soaring Hope enters, you gain 3 life. Enchanted creature has flying. : Put Soaring Hope on top of its owner's library.
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Soaring Lightbringer
( 5)
Enchantment Creature — Bird Glimmer
(4/5)
Flying Other enchantment creatures you control have flying. Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
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Soaring Sandwing
( 6)
Creature — Dinosaur
(3/5)
Flying When Soaring Sandwing enters, you gain 3 life. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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Soaring Seacliff
( 0)
Land
Soaring Seacliff enters tapped. When Soaring Seacliff enters, target creature gains flying until end of turn. : Add .
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Soaring Show-Off
( 3)
Creature — Bird Warrior
(2/2)
Flying When Soaring Show-Off enters, each player draws a card.
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Soaring Thought-Thief
( 2)
Creature — Human Rogue
(1/3)
Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards.
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Social Climber
( 3)
Creature — Human Druid
(3/2)
Alliance — Whenever another creature you control enters, you gain 1 life.
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Soilshaper
( 2)
Creature — Spirit
(1/1)
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
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Sojourner's Companion
( 7)
Artifact Creature — Salamander
(4/4)
Affinity for artifacts Artifact landcycling (, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
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Sokenzan Bruiser
( 5)
Creature — Ogre Warrior
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Sokrates, Athenian Teacher
( 3)
Legendary Creature — Human Advisor
(0/4)
Defender Sokrates, Athenian Teacher has hexproof as long as it's untapped. Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
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Sol Grail
( 3)
Artifact
As Sol Grail enters, choose a color. : Add one mana of the chosen color.
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Solar Tide
( 6)
Sorcery
Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
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Solarion
( 7)
Artifact Creature — Construct
(0/0)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) : Double the number of +1/+1 counters on Solarion.
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Soldevi Adnate
( 2)
Creature — Human Cleric
(1/2)
, Sacrifice a black or artifact creature: Add an amount of equal to the sacrificed creature's mana value.
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Soldevi Digger
( 2)
Artifact
: Put the top card of your graveyard on the bottom of your library.
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Soldevi Golem
( 4)
Artifact Creature — Golem
(5/3)
Soldevi Golem doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
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Soldevi Heretic
( 3)
Creature — Human Cleric
(2/2)
, : Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
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Soldevi Sage
( 2)
Creature — Human Wizard
(1/1)
, Sacrifice two lands: Draw three cards, then discard one of them.
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Soldevi Sentry
( 1)
Artifact Creature — Soldier
(1/1)
: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.
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Soldevi Simulacrum
( 4)
Artifact Creature — Soldier
(2/4)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Soldevi Simulacrum gets +1/+0 until end of turn.
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Soldevi Steam Beast
( 5)
Artifact Creature — Beast
(4/2)
Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. : Regenerate Soldevi Steam Beast.
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Soldier of Fortune
( 1)
Creature — Human Mercenary
(1/1)
, : Target player shuffles their library.
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