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Stolen Vitality
( 2)
Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)
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Stomping Ground
( 0)
Land — Mountain Forest
(: Add or .) As Stomping Ground enters, you may pay 2 life. If you don't, it enters tapped.
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Stomping Slabs
( 3)
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
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Stone Giant
( 4)
Creature — Giant
(3/4)
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
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Stone Haven Outfitter
( 2)
Creature — Kor Artificer Ally
(2/2)
Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card.
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Stone Haven Pilgrim
( 2)
Creature — Kor Cleric
(2/2)
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
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Stone Idol Generator
( 5)
Artifact
Whenever a creature you control attacks, you get (an energy counter). , Pay six : Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.
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Stone Idol Trap
( 6)
Instant — Trap
This spell costs less to cast for each attacking creature. Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
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Stone Retrieval Unit
( 4)
Artifact Creature — Construct
(2/3)
When Stone Retrieval Unit enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Stone Spirit
( 5)
Creature — Elemental Spirit
(4/3)
Stone Spirit can't be blocked by creatures with flying.
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Stonebinder's Familiar
( 1)
Creature — Spirit Dog
(1/1)
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn.
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Stonecoil Serpent
( 0)
Artifact Creature — Snake
(0/0)
Reach, trample, protection from multicolored Stonecoil Serpent enters with X +1/+1 counters on it.
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Stone-Cold Basilisk
( 5)
Creature — Basilisk
(2{1/2}/5)
Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
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Stonefare Crocodile
( 3)
Creature — Crocodile
(3/2)
: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
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Stoneforge Mystic
( 2)
Creature — Kor Artificer
(1/2)
When Stoneforge Mystic enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. , : You may put an Equipment card from your hand onto the battlefield.
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Stonehewer Giant
( 5)
Creature — Giant Warrior
(4/4)
Vigilance , : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
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Stonehoof Chieftain
( 8)
Creature — Centaur Warrior
(8/8)
Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
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Stonehorn Dignitary
( 4)
Creature — Rhino Soldier
(1/4)
When Stonehorn Dignitary enters, target opponent skips their next combat phase.
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Stonerise Spirit
( 2)
Creature — Spirit Bird
(1/2)
Flying , Exile a card from your graveyard: Target creature gains flying until end of turn.
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Stone-Seeder Hierophant
( 4)
Creature — Human Druid
(1/1)
Landfall — Whenever a land you control enters, untap Stone-Seeder Hierophant. : Untap target land.
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Stoneshock Giant
( 5)
Creature — Giant
(5/4)
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.
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Stoneskin
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +0/+10.
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Stonesplitter Bolt
( 1)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Stonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead.
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Stone-Tongue Basilisk
( 7)
Creature — Basilisk
(4/5)
Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
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Stonewise Fortifier
( 2)
Creature — Human Wizard
(2/2)
: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.
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Stonewood Invocation
( 4)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Stonewood Invoker
( 2)
Creature — Elf Mutant
(2/2)
: Stonewood Invoker gets +5/+5 until end of turn.
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Stonewright
( 1)
Creature — Human Shaman
(1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Stonewright is paired with another creature, each of those creatures has ": This creature gets +1/+0 until end of turn."
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Stony Silence
( 2)
Enchantment
Activated abilities of artifacts can't be activated.
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Storage Matrix
( 3)
Artifact
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
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Storm Entity
( 2)
Creature — Elemental
(1/1)
Haste Storm Entity enters with a +1/+1 counter on it for each other spell cast this turn.
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Storm Fleet Aerialist
( 2)
Creature — Human Pirate
(1/2)
Flying Raid — Storm Fleet Aerialist enters with a +1/+1 counter on it if you attacked this turn.
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Storm Fleet Arsonist
( 5)
Creature — Orc Pirate
(4/4)
Raid — When Storm Fleet Arsonist enters, if you attacked this turn, target opponent sacrifices a permanent of their choice.
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Storm Fleet Negotiator
( 3)
Creature — Siren Pirate
(2/2)
Flying Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
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Storm King's Thunder
( 3)
Instant
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
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Galvanic Giant (Storm Reading)
( 7)
Instant — Adventure
Draw four cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
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Storm Skreelix
( 5)
Creature — Drake Horror
(2/4)
Flying Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn.
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Storm Spirit
( 6)
Creature — Elemental Spirit
(3/3)
Flying : Storm Spirit deals 2 damage to target creature.
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Storm Strike
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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Storm the Citadel
( 5)
Sorcery
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
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Stormbind
( 3)
Enchantment
, Discard a card at random: Stormbind deals 2 damage to any target.
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Stormbound Geist
( 3)
Creature — Spirit
(2/2)
Flying Stormbound Geist can block only creatures with flying. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Stormchaser Chimera
( 4)
Creature — Chimera
(2/3)
Flying : Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Stormcloud Djinn
( 5)
Creature — Djinn
(3/3)
Flying Stormcloud Djinn can block only creatures with flying. : Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
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Stormcloud Spirit
( 5)
Creature — Spirit
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Stormfist Crusader
( 2)
Creature — Human Knight
(2/2)
Menace At the beginning of your upkeep, each player draws a card and loses 1 life.
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Stormfront Riders
( 5)
Creature — Human Soldier
(4/3)
Flying When Stormfront Riders enters, return two creatures you control to their owner's hand. Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
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Storm-Kiln Artist
( 4)
Creature — Dwarf Shaman
(2/2)
Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
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Stormrider Rig
( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever a creature you control enters, you may attach Stormrider Rig to it. Equip
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Stormscape Familiar
( 2)
Creature — Bird
(1/1)
Flying White spells and black spells you cast cost less to cast.
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Stormsplitter
( 4)
Creature — Otter Wizard
(1/4)
Haste Whenever you cast an instant or sorcery spell, create a token that's a copy of Stormsplitter. Exile that token at the beginning of the next end step.
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Stormtide Leviathan
( 8)
Creature — Leviathan
(8/8)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
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Stormwild Capridor
( 3)
Creature — Bird Goat
(1/3)
Flying If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.
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Stormwing Dragon
( 6)
Creature — Dragon
(3/3)
Flying, first strike Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Stormwing Entity
( 5)
Creature — Elemental
(3/3)
This spell costs less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Stormwing Entity enters, scry 2.
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Storrev, Devkarin Lich
( 4)
Legendary Creature — Zombie Elf Wizard
(5/4)
Trample Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
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Storvald, Frost Giant Jarl
( 7)
Legendary Creature — Giant
(7/7)
Ward Other creatures you control have ward . Whenever Storvald enters or attacks, choose one or both — • Target creature has base power and toughness 7/7 until end of turn. • Target creature has base power and toughness 1/1 until end of turn.
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Story Circle
( 3)
Enchantment
As Story Circle enters, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
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Storybook Ride (Storybook Ride (a))
( 0)
Artifact — Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. Lights — 2, 5, 6
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Storybook Ride (Storybook Ride (b))
( 0)
Artifact — Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. Lights — 3, 4, 6
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Storyteller Pixie
( 4)
Creature — Faerie Wizard
(3/3)
Flying Whenever you cast an Adventure spell, draw a card.
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Strange Augmentation
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
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Strange Inversion
( 3)
Instant — Arcane
Switch target creature's power and toughness until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Strangleroot Geist
( 2)
Creature — Spirit
(2/1)
Haste Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Strangling Grasp
( 0)
Enchantment — Aura
Enchant creature or planeswalker an opponent controls At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent of their choice, then that player loses 1 life.
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Strangling Soot
( 3)
Instant
Destroy target creature with toughness 3 or less. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Strategic Planning
( 2)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Stratozeppelid
( 5)
Creature — Beast
(4/4)
Flying Stratozeppelid can block only creatures with flying.
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Stream of Consciousness
( 2)
Instant — Arcane
Target player shuffles up to four target cards from their graveyard into their library.
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Stream of Unconsciousness
( 1)
Kindred Instant — Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
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Streambed Aquitects
( 3)
Creature — Merfolk Scout
(2/3)
: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) : Target land becomes an Island until end of turn.
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Street Riot
( 5)
Enchantment
During your turn, creatures you control get +1/+0 and have trample.
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Street Urchin
( 2)
Legendary Enchantment — Background
Commander creatures you own have ", Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
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Street Wraith
( 5)
Creature — Wraith
(3/4)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
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Streetwise Negotiator
( 2)
Creature — Cat Citizen
(0/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) This creature assigns combat damage equal to its toughness rather than its power.
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Strefan, Maurer Progenitor
( 4)
Legendary Creature — Vampire Noble
(3/2)
Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
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Strength in Numbers
( 2)
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
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Strength of Isolation
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Strength of Night
( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
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Strength of Solidarity
( 1)
Sorcery
Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Strength of Unity
( 4)
Enchantment — Aura
Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
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Strength-Testing Hammer
( 1)
Artifact — Equipment
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip
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Strict Proctor
( 2)
Creature — Spirit Cleric
(1/3)
Flying Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays .
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Strider Harness
( 3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Strider, Ranger of the North
( 4)
Legendary Creature — Human Ranger
(4/4)
Landfall — Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
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