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Thorn-Thrash Viashino
( 4)
Creature — Lizard Warrior
(2/2)
Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.) : Thorn-Thrash Viashino gains trample until end of turn.
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Thorntooth Witch
( 6)
Creature — Treefolk Shaman
(3/4)
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
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Thornwind Faeries
( 3)
Creature — Faerie
(1/1)
Flying : Thornwind Faeries deals 1 damage to any target.
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Thorough Investigation
( 3)
Enchantment
Whenever you attack, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
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Thought Courier
( 2)
Creature — Human Wizard
(1/1)
: Draw a card, then discard a card.
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Thought Dissector
( 4)
Artifact
, : Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
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Thought Distortion
( 6)
Sorcery
This spell can't be countered. Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
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Thought Monitor
( 7)
Artifact Creature — Construct
(2/2)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When Thought Monitor enters, draw two cards.
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Thought Nibbler
( 1)
Creature — Beast
(1/1)
Flying Your maximum hand size is reduced by two.
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Thought Prison
( 5)
Artifact
Imprint — When Thought Prison enters, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card. Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
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Thoughtbind
( 3)
Instant
Counter target spell with mana value 4 or less.
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Thoughtbound Primoc
( 3)
Creature — Bird Beast
(2/3)
Flying At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.
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Thoughtpicker Witch
( 1)
Creature — Human Wizard
(1/1)
, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
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Thoughtrender Lamia
( 6)
Enchantment Creature — Lamia
(5/3)
Constellation — Whenever Thoughtrender Lamia or another enchantment you control enters, each opponent discards a card.
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Thoughts of Ruin
( 4)
Sorcery
Each player sacrifices a land of their choice for each card in your hand.
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Thoughtseize
( 1)
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
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Thoughtweft Gambit
( 6)
Instant
Tap all creatures your opponents control and untap all creatures you control.
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Thoughtweft Trio
( 4)
Creature — Kithkin Soldier
(5/5)
First strike, vigilance Champion a Kithkin (When this enters, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) Thoughtweft Trio can block any number of creatures.
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Thousand Moons Infantry
( 3)
Creature — Human Soldier
(2/4)
Untap Thousand Moons Infantry during each other player's untap step.
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Thousand Moons Smithy
( 4)
Legendary Artifact
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control." At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
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Thousand Winds
( 6)
Creature — Elemental
(5/6)
Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
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Thousand-legged Kami
( 8)
Creature — Spirit
(6/6)
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
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Thousand-Year Elixir
( 3)
Artifact
You may activate abilities of creatures you control as though those creatures had haste. , : Untap target creature.
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Thraben Exorcism
( 2)
Instant
Exile target Spirit, creature with disturb, or enchantment.
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Thraben Heretic
( 2)
Creature — Human Wizard
(2/2)
: Exile target creature card from a graveyard.
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Thraben Inspector
( 1)
Creature — Human Soldier
(1/2)
When Thraben Inspector enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Thran Spider
( 3)
Artifact Creature — Spider
(2/4)
Reach When Thran Spider enters, you and target opponent each create a tapped Powerstone token. : Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Thran Turbine
( 1)
Artifact
At the beginning of your upkeep, you may add . You can't spend this mana to cast spells.
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Thran Vigil
( 2)
Enchantment
Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.
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Thran War Machine
( 4)
Artifact Creature — Construct
(4/5)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Thran War Machine attacks each combat if able.
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Thrashing Brontodon
( 3)
Creature — Dinosaur
(3/4)
, Sacrifice this creature: Destroy target artifact or enchantment.
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Thrashing Frontliner
( 2)
Creature — Phyrexian Lizard
(2/2)
Trample Whenever Thrashing Frontliner attacks a battle, it gets +1/+1 until end of turn.
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Thrashing Wumpus
( 5)
Creature — Beast
(3/3)
: Thrashing Wumpus deals 1 damage to each creature and each player.
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Thrasios, Triton Hero
( 2)
Legendary Creature — Merfolk Wizard
(1/3)
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)
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Thraximundar
( 7)
Legendary Creature — Zombie Assassin
(6/6)
Haste Whenever Thraximundar attacks, defending player sacrifices a creature of their choice. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
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Threads of Disloyalty
( 3)
Enchantment — Aura
Enchant creature with mana value 2 or less You control enchanted creature.
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Three Blind Mice
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
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Three Bowls of Porridge
( 2)
Artifact — Food
, : Choose one that hasn't been chosen — • Three Bowls of Porridge deals 2 damage to target creature. • Tap target creature. • Sacrifice Three Bowls of Porridge. You gain 3 life.
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Three Tree City
( 0)
Legendary Land
As Three Tree City enters, choose a creature type. : Add . , : Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
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Three Tree Scribe
( 2)
Creature — Frog Druid
(2/3)
Whenever Three Tree Scribe or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.
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Three Visits
( 2)
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
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Three Wishes
( 3)
Instant
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
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Threefold Signal
( 3)
Artifact
When Threefold Signal enters, scry 3. Each spell you cast that's exactly three colors has replicate . (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies. A copy of a permanent spell becomes a token.)
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Three-Headed Goblin
( 5)
Creature — Goblin Mutant
(3/3)
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
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Threnody Singer
( 2)
Creature — Siren
(1/3)
Flash Flying When Threnody Singer enters, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
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Thresher Lizard
( 3)
Creature — Lizard
(3/2)
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
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Thrill of Possibility
( 2)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards.
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Thrill of the Hunt
( 1)
Instant
Target creature gets +1/+2 until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Thrilling Discovery
( 2)
Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
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Thrilling Encore
( 5)
Instant
Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
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Thrill-Kill Assassin
( 2)
Creature — Human Assassin
(1/2)
Deathtouch Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Thrill-Kill Disciple
( 3)
Creature — Human Mercenary
(3/2)
Squad—, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.) When Thrill-Kill Disciple dies, create a Junk token.
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Thrive
( 1)
Sorcery
Put a +1/+1 counter on each of X target creatures.
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Thriving Bluff
( 0)
Land
Thriving Bluff enters tapped. As it enters, choose a color other than red. : Add or one mana of the chosen color.
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Thriving Grove
( 0)
Land
Thriving Grove enters tapped. As it enters, choose a color other than green. : Add or one mana of the chosen color.
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Thriving Heath
( 0)
Land
Thriving Heath enters tapped. As it enters, choose a color other than white. : Add or one mana of the chosen color.
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Thriving Isle
( 0)
Land
Thriving Isle enters tapped. As it enters, choose a color other than blue. : Add or one mana of the chosen color.
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Thriving Moor
( 0)
Land
Thriving Moor enters tapped. As it enters, choose a color other than black. : Add or one mana of the chosen color.
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Thromok the Insatiable
( 5)
Legendary Creature — Hellion
(0/0)
Devour X, where X is the number of creatures devoured this way (As this enters, you may sacrifice any number of creatures. This creature enters with X +1/+1 counters on it for each of those creatures.)
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Throne of Eldraine
( 5)
Legendary Artifact
As Throne of Eldraine enters, choose a color. : Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. , : Draw two cards. Spend only mana of the chosen color to activate this ability.
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Throne of Empires
( 4)
Artifact
, : Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
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Throne of the Grim Captain
( 2)
Legendary Artifact
: Mill two cards. Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire (, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Ondu Knotmaster (Throw a Line)
( 2)
Sorcery — Adventure
Distribute two +1/+1 counters among one or two target creatures. (Then exile this card. You may cast the creature later from exile.)
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Throwing Knife
( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Thrull Champion
( 5)
Creature — Thrull
(2/2)
Thrull creatures get +1/+1. : Gain control of target Thrull for as long as you control Thrull Champion.
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Thrull Parasite
( 1)
Creature — Thrull
(1/1)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) , Pay 2 life: Remove a counter from target nonland permanent.
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Thrull Retainer
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature.
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Thrumming Stone
( 5)
Legendary Artifact
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
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Thrummingbird
( 2)
Creature — Phyrexian Bird Horror
(1/1)
Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Thrun, Breaker of Silence
( 5)
Legendary Creature — Troll Shaman
(5/5)
This spell can't be countered. Trample Thrun, Breaker of Silence can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control. During your turn, Thrun has indestructible.
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Thunder Strike
( 2)
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Thunderhawk Gunship
( 6)
Artifact — Vehicle
(6/6)
Flying When Thunderhawk Gunship enters, create two 2/2 white Astartes Warrior creature tokens with vigilance. Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn. Crew 2
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Thunderherd Migration
( 2)
Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay . Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Thundering Ceratok
( 5)
Creature — Rhino
(4/5)
Trample When Thundering Ceratok enters, other creatures you control gain trample until end of turn.
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Thundering Chariot
( 4)
Artifact — Vehicle
(3/3)
First strike, trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Thundering Djinn
( 5)
Creature — Djinn
(3/4)
Flying Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
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Thundering Falls
( 0)
Land — Island Mountain
(: Add or .) Thundering Falls enters tapped. When Thundering Falls enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Thundering Giant
( 5)
Creature — Giant
(4/3)
Haste (This creature can attack and as soon as it comes under your control.)
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Thundering Mightmare
( 5)
Creature — Horse Spirit
(3/3)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
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