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Thundering Raiju
Thundering Raiju 2RedRed (4)
Creature — Spirit (3/3)

Haste

Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty (Rare)
Thundering Rebuke
Thundering Rebuke 1Red (2)
Sorcery

Thundering Rebuke deals 4 damage to target creature or planeswalker.

Zendikar Rising (Uncommon)
Thundering Sparkmage
Thundering Sparkmage 3Red (4)
Creature — Human Wizard (2/2)

When Thundering Sparkmage enters, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Uncommon)
Thundering Spineback
Thundering Spineback 5GreenGreen (7)
Creature — Dinosaur (5/5)

Other Dinosaurs you control get +1/+1.

5Green: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Ixalan (Uncommon)
Game Night 2019 (Uncommon)
Jumpstart (Uncommon)
Thundering Tanadon
Thundering Tanadon 4Phyrexian GreenPhyrexian Green (6)
Artifact Creature — Phyrexian Beast (5/4)

(Phyrexian Green can be paid with either Green or 2 life.)

Trample

New Phyrexia (Common)
Thundering Wurm
Thundering Wurm 2Green (3)
Creature — Wurm (4/4)

When Thundering Wurm enters, sacrifice it unless you discard a land card.

Portal (Rare)
Thunderkin Awakener
Thunderkin Awakener 1Red (2)
Creature — Elemental Shaman (1/2)

Haste

Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.

Core Set 2020 (Rare)
Thundermaw Hellkite
Thundermaw Hellkite 3RedRed (5)
Creature — Dragon (5/5)

Flying

Haste (This creature can attack and Tap as soon as it comes under your control.)

When Thundermaw Hellkite enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

Iconic Masters (Mythic Rare)
Other Versions
Magic 2013 (Mythic Rare)
Thunderous Might
Thunderous Might 1Red (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)

Born of the Gods (Uncommon)
Thunderscape Apprentice
Thunderscape Apprentice Red (1)
Creature — Human Wizard (1/1)

Black, Tap: Target player loses 1 life.

Green, Tap: Target creature gets +1/+1 until end of turn.

Invasion (Common)
Thunderscape Familiar
Thunderscape Familiar 1Red (2)
Creature — Kavu (1/1)

First strike

Black spells and green spells you cast cost 1 less to cast.

Planeshift (Common)
Thundertrap Trainer
Thundertrap Trainer 1Blue (2)
Creature — Otter Wizard (1/2)

Offspring 4 (You may pay an additional 4 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Bloomburrow (Rare)
Tiamat
Tiamat 2WhiteBlueBlackRedGreen (7)
Legendary Creature — Dragon God (7/7)

Flying

When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.

Adventures in the Forgotten Realms (Mythic Rare)
Tiamat's Fanatics
Tiamat's Fanatics 4Red (5)
Creature — Dragon Warrior (4/3)

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Legends: Battle for Baldur's Gate (Common)
Tiana, Ship's Caretaker
Tiana, Ship's Caretaker 3RedWhite (5)
Legendary Creature — Angel Artificer (3/3)

Flying, first strike

Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

Dominaria Remastered (Uncommon)
Other Versions
Dominaria (Uncommon)
Commander Legends (Uncommon)
Tibalt the Chaotic (playtest)
Tibalt the Chaotic (playtest) 1RedRed (3)
Legendary Planeswalker — — Tibalt

+1: Cast a copy of one of the following cards chosen at random—Ignorant Bliss, Crack the Earth, Blazing Volley.

−3: Cast a copy of one of the following cards chosen at random—Seething Song, Dance with Devils, Flamebreak.

−6: Cast a copy of one of the following cards chosen at random—Hellion Eruption, Insurrection, Warp World.

Mystery Booster (Common)
Tibalt, Cosmic Impostor
Tibalt, Cosmic Impostor 5BlackRed (7)
Legendary Planeswalker — Tibalt (5)

As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."

+2: Exile the top card of each player's library.

−3: Exile target artifact or creature.

−8: Exile all graveyards. Add RedRedRed.

Kaldheim (Mythic Rare)
Tibalt, Rakish Instigator
Tibalt, Rakish Instigator 2Red (3)
Legendary Planeswalker — Tibalt (5)

Your opponents can't gain life.

−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

War of the Spark (Uncommon)
Tibalt, the Fiend-Blooded
Tibalt, the Fiend-Blooded RedRed (2)
Legendary Planeswalker — Tibalt (2)

+1: Draw a card, then discard a card at random.

−4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.

−6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

Duel Decks: Sorin vs. Tibalt (Mythic Rare)
Other Versions
Avacyn Restored (Mythic Rare)
Tibalt, Wicked Tormentor
Tibalt, Wicked Tormentor 3RedRed (5)
Legendary Planeswalker — — Tibalt

+1: Add RedRed. Draft a card from Tibalt, Wicked Tormentor's spellbook, then exile it. Until end of turn, you may cast that card.

+1: Tibalt, Wicked Tormentor deals 3 damage to target creature or planeswalker unless its controller has Tibalt deal 3 damage to them. If they do, you may discard a card. If you do, draw a card.

−X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Tibalt's Rager
Tibalt's Rager 1Red (2)
Creature — Devil (1/2)

When Tibalt's Rager dies, it deals 1 damage to any target.

1Red: Tibalt's Rager gets +2/+0 until end of turn.

Jumpstart (Uncommon)
Other Versions
War of the Spark (Uncommon)
Tibalt's Trickery
Tibalt's Trickery 1Red (2)
Instant

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

Kaldheim (Rare)
Tibor and Lumia
Tibor and Lumia 2BlueRed (4)
Legendary Creature — Human Wizard (3/3)

Whenever you cast a blue spell, target creature gains flying until end of turn.

Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.

Guild Kit: Izzet (Rare)
Other Versions
Guildpact (Rare)
Ticket Booth // Tunnel of Hate (Ticket Booth)
Ticket Booth // Tunnel of Hate (Ticket Booth) 2Red (3)
Enchantment — Room

When you unlock this door, manifest dread.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Ticket Turbotubes
Ticket Turbotubes 3 (3)
Artifact

Tap: Add one mana of any color.

3, Tap: You get Ticket (a ticket counter).

Unfinity (Common)
Ticketomaton
Ticketomaton 3 (3)
Artifact Creature — Robot (2/2)

When Ticketomaton enters, you get Ticket, then you may put a sticker on a nonland permanent you own.

Unfinity (Common)
Ticking Gnomes
Ticking Gnomes 3 (3)
Artifact Creature — Gnome (3/3)

Echo 3 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Sacrifice Ticking Gnomes: It deals 1 damage to any target.

Eternal Masters (Uncommon)
Other Versions
Urza's Legacy (Uncommon)
Ticking Mime Bomb
Ticking Mime Bomb 3Red (4)
Artifact Creature — Clown Robot Mime (2/2)

When Ticking Mime Bomb enters, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. Ticking Mime Bomb deals damage equal to twice the number of Robots you control to the chosen creature.

Unfinity (Acorn) (Uncommon)
Tidal Barracuda
Tidal Barracuda 3Blue (4)
Creature — Fish (3/4)

Any player may cast spells as though they had flash.

Your opponents can't cast spells during your turn.

Ikoria Commander (Rare)
Tidal Bore
Tidal Bore 1Blue (2)
Instant

You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

You may tap or untap target creature.

Mercadian Masques (Common)
Tidal Control
Tidal Control 1BlueBlue (3)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Pay 2 life or 2: Counter target red or green spell. Any player may activate this ability.

Alliances (Rare)
Tidal Courier
Tidal Courier 3Blue (4)
Creature — Merfolk (1/2)

When Tidal Courier enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.

3Blue: Tidal Courier gains flying until end of turn.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Other Versions
Apocalypse (Uncommon)
Tidal Flats
Tidal Flats Blue (1)
Enchantment

BlueBlue: For each attacking creature without flying, its controller may pay 1. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.

Fallen Empires (Common)
Tidal Force
Tidal Force 5BlueBlueBlue (8)
Creature — Elemental (7/7)

At the beginning of each upkeep, you may tap or untap target permanent.

Commander 2013 Edition (Rare)
Tidal Influence
Tidal Influence 2Blue (3)
Enchantment

Cast this spell only if no permanents named Tidal Influence are on the battlefield.

Tidal Influence enters with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Tidal Influence.

As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.

As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.

Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.

Fallen Empires (Uncommon)
Tidal Kraken
Tidal Kraken 5BlueBlueBlue (8)
Creature — Kraken (6/6)

Tidal Kraken can't be blocked.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Tidal Surge
Tidal Surge 1Blue (2)
Sorcery

Tap up to three target creatures without flying.

Portal Second Age (Common)
Other Versions
Classic Sixth Edition (Common)
Stronghold (Common)
Portal (Common)
Tidal Terror
Tidal Terror 4BlueBlue (6)
Creature — Octopus (5/6)

Whenever Tidal Terror attacks, you may tap two other untapped creatures you control. If you do, Tidal Terror can't be blocked this turn.

Islandcycling 2 (2, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

March of the Machine (Common)
Tidal Visionary
Tidal Visionary Blue (1)
Creature — Merfolk Wizard (1/1)

Tap: Target creature becomes the color of your choice until end of turn.

Invasion (Common)
Tidal Warrior
Tidal Warrior Blue (1)
Creature — Merfolk Warrior (1/1)

Tap: Target land becomes an Island until end of turn.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Stronghold (Common)
Tidal Wave
Tidal Wave 2Blue (3)
Instant

Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Mirage (Uncommon)
Eternal Masters (Common)
Tide Drifter
Tide Drifter 1Blue (2)
Creature — Eldrazi Drone (0/5)

Devoid (This card has no color.)

Other colorless creatures you control get +0/+1.

Battle for Zendikar (Uncommon)
Tide of War
Tide of War 4RedRed (6)
Enchantment

Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.

Champions of Kamigawa (Rare)
Tide Shaper
Tide Shaper Blue (1)
Creature — Merfolk Wizard (1/1)

Kicker 1 (You may pay an additional 1 as you cast this spell.)

When Tide Shaper enters, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.

Tide Shaper gets +1/+1 as long as an opponent controls an Island.

Modern Horizons 2 (Uncommon)
Tide Skimmer
Tide Skimmer 3Blue (4)
Creature — Drake (2/3)

Flying

Whenever you attack with two or more creatures with flying, draw a card.

Core Set 2021 (Uncommon)
Tidebinder Mage
Tidebinder Mage BlueBlue (2)
Creature — Merfolk Wizard (2/2)

When Tidebinder Mage enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.

Duel Decks: Merfolk vs. Goblins (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Tidecaller Mentor
Tidecaller Mentor 1BlueBlack (3)
Creature — Rat Wizard (3/3)

Menace

Threshold — When Tidecaller Mentor enters, if seven or more cards are in your graveyard, return up to one target nonland permanent to its owner's hand.

Bloomburrow (Uncommon)
Tidechannel Pathway
Tidechannel Pathway (0)
Land

Tap: Add Blue.

Kaldheim (Rare)
Tideforce Elemental
Tideforce Elemental 2Blue (3)
Creature — Elemental (2/1)

Blue, Tap: You may tap or untap another target creature.

Landfall — Whenever a land you control enters, you may untap Tideforce Elemental.

Worldwake (Uncommon)
Tidehollow Sculler
Tidehollow Sculler WhiteBlack (2)
Artifact Creature — Zombie (2/2)

When Tidehollow Sculler enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.

Time Spiral Remastered (Bonus)
Other Versions
Shards of Alara (Uncommon)
Modern Masters (Uncommon)
Modern Event Deck 2014 (Uncommon)
Tidehollow Strix
Tidehollow Strix BlueBlack (2)
Artifact Creature — Bird (2/1)

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Commander 2013 Edition (Common)
Other Versions
Shards of Alara (Common)
Tidepool Turtle
Tidepool Turtle 3Blue (4)
Creature — Turtle (2/5)

2Blue: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Dominaria United (Common)
Tideshaper Mystic
Tideshaper Mystic Blue (1)
Creature — Merfolk Wizard (1/1)

Tap: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.

Lorwyn (Common)
Tidespout Tyrant
Tidespout Tyrant 5BlueBlueBlue (8)
Creature — Djinn (5/5)

Flying

Whenever you cast a spell, return target permanent to its owner's hand.

Ravnica Remastered (Rare)
Other Versions
Dissension (Rare)
Battlebond (Rare)
Tidewalker
Tidewalker 2Blue (3)
Creature — Elemental (*/*)

Tidewalker enters with a time counter on it for each Island you control.

Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)

Tidewalker's power and toughness are each equal to the number of time counters on it.

Planar Chaos (Uncommon)
Tidewater Minion
Tidewater Minion 3BlueBlue (5)
Creature — Elemental Minion (4/4)

Defender (This creature can't attack.)

4: Tidewater Minion loses defender until end of turn.

Tap: Untap target permanent.

Ravnica: City of Guilds (Common)
Tidings
Tidings 3BlueBlue (5)
Sorcery

Draw four cards.

Commander 2018 (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Tenth Edition (Uncommon)
Starter 1999 (Uncommon)
Tidy Conclusion
Tidy Conclusion 3BlackBlack (5)
Instant

Destroy target creature. You gain 1 life for each artifact you control.

Kaladesh (Common)
Tiefling Outcasts
Tiefling Outcasts Red (1)
Creature — — Tiefling Peasant (1/1)

Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)

Other Demons, Devils, Imps, and Tieflings you control get +1/+0.

Alchemy Horizons: Baldur's Gate (Rare)
Tiger Claws
Tiger Claws 2Green (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1 and has trample.

Mercadian Masques (Common)
Tigereye Cameo
Tigereye Cameo 3 (3)
Artifact

Tap: Add Green or White.

Invasion (Uncommon)
Tiger-Tribe Hunter
Tiger-Tribe Hunter 3RedRed (5)
Creature — Human Barbarian (4/4)

Trample

Pack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature.

Adventures in the Forgotten Realms (Uncommon)
Tightening Coils
Tightening Coils 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -6/-0 and loses flying.

Jumpstart: Historic Horizons (Common)
Other Versions
Battle for Zendikar (Common)
Tiller Engine
Tiller Engine 2 (2)
Artifact Creature — Construct (1/3)

Whenever a land you control enters tapped, choose one —

• Untap that land.

• Tap target nonland permanent an opponent controls.

Dominaria United Commander (Rare)
Tiller of Flesh
Tiller of Flesh 3White (4)
Creature — Phyrexian Knight (2/4)

Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine (Uncommon)
Tilling Treefolk
Tilling Treefolk 2Green (3)
Creature — Treefolk Druid (1/3)

When Tilling Treefolk enters, you may return up to two target land cards from your graveyard to your hand.

Eventide (Common)
Tilonalli's Crown
Tilonalli's Crown 1Red (2)
Enchantment — Aura

Enchant creature

When Tilonalli's Crown enters, it deals 1 damage to enchanted creature.

Enchanted creature gets +3/+0 and has trample.

Rivals of Ixalan (Common)
Tilonalli's Knight
Tilonalli's Knight 1Red (2)
Creature — Human Knight (2/2)

Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.

Ixalan (Common)
Tilonalli's Skinshifter
Tilonalli's Skinshifter 2Red (3)
Creature — Human Shaman (0/1)

Haste

Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.

Ixalan (Rare)
Tilonalli's Summoner
Tilonalli's Summoner 1Red (2)
Creature — Human Shaman (1/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Tilonalli's Summoner attacks, you may pay Variable ColorlessRed. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

Rivals of Ixalan (Rare)
Timber Gorge
Timber Gorge (0)
Land

Timber Gorge enters tapped.

Tap: Add Red or Green.

Core Set 2019 (Common)
Other Versions
Oath of the Gatewatch (Uncommon)
Amonkhet (Common)
Dominaria (Common)
Global Series: Jiang Yanggu and Mu Yanling (Common)
Timber Paladin
Timber Paladin 1Green (2)
Artifact Creature — Knight (1/1)

As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.

As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.

As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.

Wilds of Eldraine Commander (Rare)
Timber Protector
Timber Protector 4Green (5)
Creature — Treefolk Warrior (4/6)

Other Treefolk creatures you control get +1/+1.

Other Treefolk and Forests you control have indestructible.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Lorwyn (Rare)
Timber Shredder
Timber Shredder (0)
Creature — Werewolf (4/2)

Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Timber Wolves
Timber Wolves Green (1)
Creature — Wolf (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Fourth Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Timbercrown Pathway
Timbercrown Pathway (0)
Land

Tap: Add Green.

Zendikar Rising (Rare)
Timberland Ancient
Timberland Ancient 4GreenGreen (6)
Creature — Treefolk (6/5)

Reach, trample

Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

March of the Machine (Common)
Timberland Guide
Timberland Guide 1Green (2)
Creature — Human Scout (1/1)

When Timberland Guide enters, put a +1/+1 counter on target creature.

Innistrad: Midnight Hunt (Common)
Other Versions
Avacyn Restored (Common)
Iconic Masters (Common)
Timberland Ruins
Timberland Ruins (0)
Land

Timberland Ruins enters tapped.

Tap: Add Green.

Tap, Sacrifice Timberland Ruins: Add one mana of any color.

Odyssey (Common)
Timberline Ridge
Timberline Ridge (0)
Land

Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.

Tap: Add Red or Green. Put a depletion counter on Timberline Ridge.

Ice Age (Rare)
Timbermare
Timbermare 3Green (4)
Creature — Elemental Horse (5/5)

Haste

Echo 5Green (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Timbermare enters, tap all other creatures.

Planar Chaos (Rare)
Timbermaw Larva
Timbermaw Larva 3Green (4)
Creature — Beast (2/2)

Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.

Zendikar (Common)
Timberpack Wolf
Timberpack Wolf 1Green (2)
Creature — Wolf (2/2)

Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.

Masters 25 (Common)
Other Versions
Magic 2013 (Common)
Magic Origins (Common)
Timberwatch Elf
Timberwatch Elf 2Green (3)
Creature — Elf (1/2)

Tap: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Kaldheim Commander (Common)
Other Versions
Legions (Common)
Duel Decks: Elves vs. Goblins (Common)
Commander 2014 (Common)
Duel Decks Anthology, Elves vs. Goblins (Common)
Eternal Masters (Uncommon)
Commander Anthology (Common)
Time and Tide
Time and Tide BlueBlue (2)
Instant

Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.

Visions (Uncommon)
Time Beetle
Time Beetle 1Blue (2)
Creature — Alien Insect (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)

Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Doctor Who Commander (Uncommon)
Time Bomb
Time Bomb 4 (4)
Artifact

At the beginning of your upkeep, put a time counter on Time Bomb.

1, Tap, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.

Masters Edition II (Rare)
Other Versions
Fifth Edition (Rare)
Ice Age (Rare)
Time Ebb
Time Ebb 2Blue (3)
Sorcery

Put target creature on top of its owner's library.

Tempest Remastered (Common)
Other Versions
Ninth Edition (Common)
Tempest (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Portal (Common)
Portal Second Age (Common)
Magic 2014 Core Set (Common)
Time Elemental
Time Elemental 2Blue (3)
Creature — Elemental (0/2)

When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.

2BlueBlue, Tap: Return target permanent that isn't enchanted to its owner's hand.

Masters Edition (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Legends (Rare)
Time Lord Regeneration
Time Lord Regeneration Blue (1)
Instant

Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."

Doctor Who Commander (Uncommon)
Time Machine
Time Machine 5 (5)
Artifact

Tap: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.

Unhinged (Rare)
Time of Heroes
Time of Heroes 1White (2)
Enchantment

Each creature you control with a level counter on it gets +2/+2.

Rise of the Eldrazi (Uncommon)
Time of Ice
Time of Ice 3Blue (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.

III — Return all tapped creatures to their owners' hands.

Dominaria (Uncommon)
Time of Need
Time of Need 1Green (2)
Sorcery

Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.

Time Spiral Remastered (Bonus)
Other Versions
Champions of Kamigawa (Uncommon)
Time Out
Time Out 4Blue (5)
Instant

Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Time Reaper
Time Reaper 3BlackBlack (5)
Creature — Alien Horror (4/4)

Flying, haste

Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.

Doctor Who Commander (Rare)
Time Reversal
Time Reversal 3BlueBlue (5)
Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.

Magic 2012 (Mythic Rare)
Other Versions
Magic 2011 (Mythic Rare)
Time Sidewalk (playtest)
Time Sidewalk (playtest) 4BlueBlueBlueBlue (8)
Sorcery

Take an extra turn after this one.

If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.

Mystery Booster (Common)
Time Sieve
Time Sieve BlueBlack (2)
Artifact

Tap, Sacrifice five artifacts: Take an extra turn after this one.

Double Masters (Rare)
Other Versions
Alara Reborn (Rare)
Time Spiral
Time Spiral 4BlueBlue (6)
Sorcery

Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.

Urza's Saga (Rare)
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