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Toxic Nim
( 6)
Creature — Phyrexian Zombie
(4/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Regenerate Toxic Nim.
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Toxic Scorpion
( 2)
Creature — Scorpion
(1/1)
Deathtouch When Toxic Scorpion enters, another target creature you control gains deathtouch until end of turn.
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Toxic Stench
( 2)
Instant
Target nonblack creature gets -1/-1 until end of turn. Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
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Toxicrene
( 4)
Creature — Tyranid
(2/4)
Reach, deathtouch Hypertoxic Miasma — All lands have ": Add one mana of any color" and lose all other abilities.
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Toxin Analysis
( 1)
Instant
Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Toxin Sliver
( 4)
Creature — Sliver
(3/3)
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
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Toxrill, the Corrosive
( 7)
Legendary Creature — Slug Horror
(7/7)
At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. , Sacrifice a Slug: Draw a card.
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Tracker's Instincts
( 2)
Sorcery
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Tradewind Rider
( 4)
Creature — Spirit
(1/4)
Flying , Tap two untapped creatures you control: Return target permanent to its owner's hand.
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Tragic Arrogance
( 5)
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
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Tragic Banshee
( 5)
Creature — Spirit
(5/3)
Morbid — When this creature enters, target creature an opponent controls gets -1/-1 until end of turn. If a creature died this turn, that creature gets -13/-13 instead.
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Tragic Fall
( 2)
Instant
Target creature gets -3/-3 until end of turn. Hellbent — That creature gets -13/-13 until end of turn instead if you have no cards in hand.
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Tragic Lesson
( 3)
Instant
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
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Tragic Poet
( 1)
Creature — Human
(1/1)
, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
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Tragic Slip
( 1)
Instant
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
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Trail of Crumbs
( 2)
Enchantment
When Trail of Crumbs enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, you may pay . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Trail of Evidence
( 3)
Enchantment
Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Trail of Mystery
( 2)
Enchantment
Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
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Trailblazer
( 4)
Instant
Target creature can't be blocked this turn.
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Trailblazer's Boots
( 2)
Artifact — Equipment
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip
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Trailblazer's Torch
( 4)
Artifact — Equipment
When Trailblazer's Torch enters, you take the initiative. Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Trailblazing Historian
( 2)
Creature — Human Shaman
(1/3)
Haste : Another target creature gains haste until end of turn.
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Trailtracker Scout
( 2)
Creature — Raccoon Scout
(1/3)
: Add one mana of any color. Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)
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Train of Thought
( 2)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.) Draw a card.
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Imodane's Recruiter (Train Troops)
( 5)
Sorcery — Adventure
Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
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Trained Arynx
( 2)
Creature — Cat Beast Mount
(3/1)
Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Trained Blessed Mind
( 0)
Stickers
2 — : Exile target card from a graveyard. 3 — Threshold — As long as seven or more cards are in your graveyard, this creature gets +4/+0 and has trample. 2 — 4/2 5 — 6/9
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Trained Caracal
( 1)
Creature — Cat
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Trained Cheetah
( 3)
Creature — Cat
(2/2)
Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
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Trained Condor
( 3)
Creature — Bird
(2/1)
Flying Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
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Trained Pronghorn
( 2)
Creature — Antelope
(1/1)
Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
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Training Center
( 0)
Land
Training Center enters tapped unless you have two or more opponents. : Add or .
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Training Drone
( 3)
Artifact Creature — Drone
(4/4)
Training Drone can't attack or block unless it's equipped.
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Training Grounds
( 1)
Enchantment
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Trait Doctoring
( 1)
Sorcery
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Traitorous Blood
( 3)
Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
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Traitorous Greed
( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and this turn.)
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Traitorous Instinct
( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
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Traitor's Clutch
( 5)
Instant
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Traitor's Roar
( 5)
Sorcery
Tap target untapped creature. It deals damage equal to its power to its controller. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Tranquil Cove
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Tranquil Frillback
( 3)
Creature — Dinosaur
(3/3)
When Tranquil Frillback enters, you may pay up to three times. When you pay this cost one or more times, choose up to that many — • Destroy target artifact or enchantment. • Exile target player's graveyard. • You gain 4 life.
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Tranquil Thicket
( 0)
Land
Tranquil Thicket enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Tranquilize
( 2)
Sorcery
Tap target creature an opponent controls and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Transcantation (playtest)
( 2)
Instant
Target instant or sorcery spell becomes a copy of Lightning Bolt. Its controller may choose new targets for it.
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Transgress the Mind
( 2)
Sorcery
Devoid (This card has no color.) Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.
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Transguild Promenade
( 0)
Land
Transguild Promenade enters tapped. When Transguild Promenade enters, sacrifice it unless you pay . : Add one mana of any color.
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Transluminant
( 2)
Creature — Dryad Shaman
(2/2)
, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
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Transmogrify
( 4)
Sorcery
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
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Transmogrifying Licid
( 3)
Artifact Creature — Licid
(2/2)
, : Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
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Transmogrifying Wand
( 3)
Artifact
Transmogrifying Wand enters with three charge counters on it. , , Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
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Transmutation
( 2)
Instant
Switch target creature's power and toughness until end of turn.
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Transmutation Font
( 5)
Artifact
: Create your choice of a Blood token, a Clue token, or a Food token. , , Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
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Transmute Artifact
( 2)
Sorcery
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
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Transplant Theorist
( 4)
Artifact Creature — Phyrexian Artificer
(2/4)
Whenever Transplant Theorist or another artifact you control enters, you may draw a card. If you do, discard a card. : Put target card from your graveyard on the bottom of your library.
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Trap Digger
( 4)
Creature — Human Soldier
(1/3)
, : Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
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Trapeze Artist
( 1)
Creature — Human Performer
(2/1)
Flying Trapeze Artist enters by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.
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Trapfinder's Trick
( 2)
Sorcery
Target player reveals their hand and discards all Trap cards.
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Trapjaw Kelpie
( 6)
Creature — Beast
(3/3)
Flash Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Trapped in the Screen
( 3)
Enchantment
Ward (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield.
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Trapped in the Tower
( 2)
Enchantment — Aura
Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Traproot Kami
( 1)
Creature — Spirit
(0/*)
Defender; reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests on the battlefield.
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Trash Bin
( 0)
Artifact — — Attraction
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
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Trash Bin (Trash Bin (a))
( 0)
Artifact — Attraction
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) Lights — 2, 6
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Trash Bin (Trash Bin (b))
( 0)
Artifact — Attraction
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) Lights — 3, 6
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Trash Bin (Trash Bin (c))
( 0)
Artifact — Attraction
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) Lights — 4, 6
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Trash Bin (Trash Bin (d))
( 0)
Artifact — Attraction
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) Lights — 5, 6
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Traumatic Prank
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."
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Traumatic Revelation
( 2)
Sorcery
Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Traumatize
( 5)
Sorcery
Target player mills half their library, rounded down.
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Travel Preparations
( 2)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Traveling Minister
( 1)
Creature — Human Cleric
(1/1)
: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
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Traveling Plague
( 5)
Enchantment — Aura
Enchant creature At the beginning of each upkeep, put a plague counter on Traveling Plague. Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.
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Traverse Eternity
( 4)
Sorcery
Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
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Trazyn the Infinite
( 6)
Legendary Artifact Creature — Necron
(4/6)
Deathtouch Prismatic Gallery — As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
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Treacherous Blessing
( 3)
Enchantment
When Treacherous Blessing enters, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
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Treacherous Link
( 2)
Enchantment — Aura
Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead.
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Treacherous Pit-Dweller
( 2)
Creature — Demon
(4/3)
When Treacherous Pit-Dweller enters from a graveyard, target opponent gains control of it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Treacherous Terrain
( 8)
Sorcery
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Treacherous Trapezist
( 3)
Creature — Porcupine Performer
(2/3)
Flying Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.) Other alliterative creatures you control have flying.
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Treacherous Vampire
( 5)
Creature — Vampire
(4/4)
Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."
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Tread Mill
( 0)
Artifact — Contraption
Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
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Treason of Isengard
( 3)
Sorcery
Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Treasure Cruise
( 8)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Draw three cards.
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Treasured Find
( 2)
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
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