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Wojek Halberdiers
( 2)
Creature — Human Soldier
(3/2)
Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
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Wojek Investigator
( 3)
Creature — Angel Detective
(2/4)
Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Wojek Siren
( 1)
Instant
Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
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Wolf in ________ Clothing
( 4)
Creature — Wolf Guest
(2/3)
When this creature enters, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
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Wolf Strike
( 3)
Instant
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
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Wolfbitten Captive
( 1)
Creature — Human Werewolf
(1/1)
: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn. At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
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Wolfbriar Elemental
( 4)
Creature — Elemental
(4/4)
Multikicker (You may pay an additional any number of times as you cast this spell.) When Wolfbriar Elemental enters, create a 2/2 green Wolf creature token for each time it was kicked.
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Wolfhunter's Quiver
( 1)
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to any target" and ": This creature deals 3 damage to target Werewolf creature." Equip
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Wolfir Avenger
( 3)
Creature — Wolf Warrior
(3/3)
Flash (You may cast this spell any time you could cast an instant.) : Regenerate Wolfir Avenger.
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Wolfir Silverheart
( 5)
Creature — Wolf Warrior
(4/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
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Wolfkin Bond
( 5)
Enchantment — Aura
Enchant creature When Wolfkin Bond enters, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.
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Wolfkin Outcast
( 6)
Creature — Human Werewolf
(5/4)
This spell costs less to cast if you control a Wolf or Werewolf. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Wolfrider's Saddle
( 4)
Artifact — Equipment
When Wolfrider's Saddle enters, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it. Equipped creature gets +1/+1 and can't be blocked by more than one creature. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Wolfwillow Haven
( 2)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional . , Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
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Wolverine Pack
( 4)
Creature — Wolverine
(2/4)
Rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I>
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Wolverine Riders
( 6)
Creature — Elf Warrior
(4/4)
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf you control enters, you gain life equal to its toughness.
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Wondrous Crucible
( 7)
Artifact
Permanents you control have ward . At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
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Woodcutter's Grit
( 3)
Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Wooded Foothills
( 0)
Land
, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Wooded Ridgeline
( 0)
Land — Mountain Forest
(: Add or .) Wooded Ridgeline enters tapped.
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Woodfall Primus
( 8)
Creature — Treefolk Shaman
(6/6)
Trample When Woodfall Primus enters, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Woodland Acolyte
( 3)
Creature — Human Cleric
(2/2)
When Woodland Acolyte enters, draw a card.
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Woodland Champion
( 2)
Creature — Elf Scout
(2/2)
Whenever one or more tokens you control enter, put that many +1/+1 counters on Woodland Champion.
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Woodland Changeling
( 2)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.)
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Woodland Guidance
( 4)
Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Exile Woodland Guidance.
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Woodlurker Mimic
( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
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Woodripper
( 5)
Creature — Beast
(4/6)
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) , Remove a fade counter from Woodripper: Destroy target artifact.
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Woodvine Elemental
( 6)
Creature — Elemental
(4/4)
Trample Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.
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Woodwraith Strangler
( 4)
Creature — Plant Zombie
(2/2)
Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.
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Woolly Spider
( 3)
Creature — Spider
(2/3)
Reach (This creature can block creatures with flying.) Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
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Word of Blasting
( 2)
Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
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Word of Seizing
( 5)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
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Word of Undoing
( 1)
Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
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Wordmail
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each word in its name.
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Words of Wilding
( 3)
Enchantment
: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
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Words of Wind
( 3)
Enchantment
: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
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Words of Wisdom
( 2)
Instant
You draw two cards, then each other player draws a card.
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Words of Worship
( 3)
Enchantment
: The next time you would draw a card this turn, you gain 5 life instead.
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Working Stiff
( 2)
Creature — Mummy
(2/2)
As Working Stiff enters, straighten your arms. When you bend an elbow, sacrifice Working Stiff.
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Workshop Assistant
( 3)
Artifact Creature — Construct
(1/2)
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
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Workshop Warchief
( 5)
Creature — Rhino Warrior
(5/3)
Trample When Workshop Warchief enters, you gain 3 life. When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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World-Bottling Kit
( 5)
Artifact
, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
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Worldfire
( 9)
Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
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Worldspine Wurm
( 11)
Creature — Wurm
(15/15)
Trample When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
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Worship
( 4)
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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Wort, Boggart Auntie
( 4)
Legendary Creature — Goblin Shaman
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
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Wort, the Raidmother
( 6)
Legendary Creature — Goblin Shaman
(3/3)
When Wort, the Raidmother enters, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
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Worthy Knight
( 2)
Creature — Human Knight
(2/2)
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
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Wound Reflection
( 6)
Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
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Wowzer, the Aspirational (playtest)
( 7)
Legendary Snow Creature — — Wurm
(10/10)
Whenever Wowzer, the Aspirational attacks, if you have an , control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.
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Wrap in Flames
( 4)
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
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Wrath of Marit Lage
( 5)
Enchantment
When Wrath of Marit Lage enters, tap all red creatures. Red creatures don't untap during their controllers' untap steps.
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Wrathful Jailbreaker
( 0)
Creature — Werewolf
(6/6)
Wrathful Jailbreaker attacks each combat if able. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Wreath of Geists
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
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Wreck and Rebuild
( 3)
Sorcery
Choose one — • Destroy target artifact or enchantment. • Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped. Flashback
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Wrecking Beast
( 7)
Creature — Beast
(6/6)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample
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Wrecking Crew
( 5)
Creature — Human Warrior
(4/5)
Reach (This creature can block creatures with flying.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Wrecking Ogre
( 5)
Creature — Ogre Warrior
(3/3)
Double strike Bloodrush — , Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
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Wrench Mind
( 2)
Sorcery
Target player discards two cards unless they discard an artifact card.
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Wrench-Rigger
( 1)
Creature — Goblin Rigger
(1/1)
When Wrench-Rigger enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Wrenn and Six
( 2)
Legendary Planeswalker — Wrenn
(3)
+1: Return up to one target land card from your graveyard to your hand. −1: Wrenn and Six deals 1 damage to any target. −7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
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Wren's Run Vanquisher
( 2)
Creature — Elf Warrior
(3/3)
As an additional cost to cast this spell, reveal an Elf card from your hand or pay . Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Wretched Anurid
( 2)
Creature — Zombie Frog Beast
(3/3)
Whenever another creature enters, you lose 1 life.
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Wrexial, the Risen Deep
( 6)
Legendary Creature — Kraken
(5/8)
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
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Wring Flesh
( 1)
Instant
Target creature gets -3/-1 until end of turn.
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Wrinkly Monkey Shenanigans
( 0)
Stickers
2 — : Target creature can't block this creature this turn. 4 — Morbid — At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card. 2 — 2/4 3 — 7/2
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Writ of Passage
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast — , Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)
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Writ of Return
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield tapped. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Write into Being
( 3)
Sorcery
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Writhing Chrysalis
( 4)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) When you cast this spell, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add ." Reach Whenever you sacrifice another Eldrazi, put a +1/+1 counter on Writhing Chrysalis.
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Writhing Necromass
( 7)
Creature — Zombie Giant
(5/5)
This spell costs less to cast for each creature card in your graveyard. Deathtouch
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Wu Admiral
( 5)
Creature — Human Soldier
(3/3)
Wu Admiral gets +1/+1 as long as an opponent controls an Island.
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Wu Elite Cavalry
( 4)
Creature — Human Soldier
(2/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Wu Light Cavalry
( 2)
Creature — Human Soldier
(1/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Wu Warship
( 3)
Creature — Human Soldier
(3/3)
Wu Warship can't attack unless defending player controls an Island.
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Wulfgar of Icewind Dale
( 5)
Legendary Creature — Human Barbarian
(4/4)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Wumpus Aberration
( 4)
Creature — Eldrazi Beast
(6/6)
Devoid (This card has no color.) When you cast this spell, if wasn't spent to cast it, target opponent may put a creature card from their hand onto the battlefield. Trample
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Wurmcoil Engine
( 6)
Artifact Creature — Phyrexian Wurm
(6/6)
Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
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Wurmcoil Larva
( 5)
Artifact Creature — Phyrexian Wurm
(3/3)
Deathtouch, lifelink When Wurmcoil Larva dies, create a 1/2 black Phyrexian Wurm artifact creature token with deathtouch and a 2/1 black Phyrexian Wurm artifact creature token with lifelink.
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Wurmskin Forger
( 7)
Creature — Elf Warrior
(2/2)
When Wurmskin Forger enters, distribute three +1/+1 counters among one, two, or three target creatures.
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Wurmweaver Coil
( 6)
Enchantment — Aura
Enchant green creature Enchanted creature gets +6/+6. , Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.
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Wydwen, the Biting Gale
( 4)
Legendary Creature — Faerie Wizard
(3/3)
Flash Flying , Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
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Wylie Duke, Atiin Hero
( 3)
Legendary Creature — Human Ranger
(4/2)
Vigilance Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.
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Wyll, Blade of Frontiers
( 2)
Legendary Creature — Human Warlock
(1/1)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers. Choose a Background (You can have a Background as a second commander.)
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Wyluli Wolf
( 2)
Creature — Wolf
(1/1)
: Target creature gets +1/+1 until end of turn.
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