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Zaffai, Thunder Conductor
Zaffai, Thunder Conductor 2BlueRed (4)
Legendary Creature — Human Shaman (1/4)

Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random.

Commander 2021 (Mythic Rare)
Zagoth Triome
Zagoth Triome (0)
Land — Swamp Forest Island

(Tap: Add Black, Green, or Blue.)

Zagoth Triome enters tapped.

Cycling 3 (3, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Rare)
Zagras, Thief of Heartbeats
Zagras, Thief of Heartbeats 4BlackRed (6)
Legendary Creature — Vampire Rogue (4/4)

This spell costs 1 less to cast for each creature in your party.

Flying, deathtouch, haste

Other creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.

Zendikar Rising (Rare)
Zahid, Djinn of the Lamp
Zahid, Djinn of the Lamp 4BlueBlue (6)
Legendary Creature — Djinn (5/6)

You may pay 3Blue and tap an untapped artifact you control rather than pay this spell's mana cost.

Flying

Commander Masters (Uncommon)
Other Versions
Dominaria (Rare)
Game Night (Rare)
Zalto, Fire Giant Duke
Zalto, Fire Giant Duke 3RedRed (5)
Legendary Creature — Giant Barbarian (7/3)

Trample

Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Rare)
Zameck Guildmage
Zameck Guildmage GreenBlue (2)
Creature — Elf Wizard (2/2)

GreenBlue: This turn, each creature you control enters with an additional +1/+1 counter on it.

GreenBlue, Remove a +1/+1 counter from a creature you control: Draw a card.

Guild Kit: Simic (Uncommon)
Other Versions
Gatecrash (Uncommon)
Zamriel, Seraph of Steel
Zamriel, Seraph of Steel 2WhiteWhite (4)
Legendary Creature — Angel (3/4)

Flying

During your turn, equipped creatures you control have indestructible.

Game Night: Free-For-All (Mythic Rare)
Zanam Djinn
Zanam Djinn 5Blue (6)
Creature — Djinn (5/6)

Flying

Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.

Invasion (Uncommon)
Zanikev Locust
Zanikev Locust 5Black (6)
Creature — Insect (3/3)

Flying

Scavenge 2BlackBlack (2BlackBlack, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Return to Ravnica (Uncommon)
Zar Ojanen, Scion of Efrava
Zar Ojanen, Scion of Efrava 3GreenWhite (5)
Legendary Creature — Cat Warrior (4/4)

Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.

Dominaria United (Uncommon)
Zara, Renegade Recruiter
Zara, Renegade Recruiter 3BlueRed (5)
Legendary Creature — Human Pirate (4/3)

Flying

Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Commander Legends (Rare)
Zareth San, the Trickster
Zareth San, the Trickster 3BlueBlack (5)
Legendary Creature — Merfolk Rogue (4/4)

Flash

2BlueBlack, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.

Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.

Zendikar Rising (Rare)
Zarichi Tiger
Zarichi Tiger 3White (4)
Creature — Cat (2/3)

1White, Tap: You gain 2 life.

Gatecrash (Common)
Zariel, Archduke of Avernus
Zariel, Archduke of Avernus 2RedRed (4)
Legendary Planeswalker — Zariel (4)

+1: Creatures you control get +1/+0 and gain haste until end of turn.

0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."

Adventures in the Forgotten Realms (Mythic Rare)
Zask, Skittering Swarmlord
Zask, Skittering Swarmlord 3GreenGreen (5)
Legendary Creature — Insect (5/5)

You may play lands and cast Insect spells from your graveyard.

Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)

1Black or Green: Target Insect gets +1/+0 and gains deathtouch until end of turn. (Black or Green can be paid with either Black or Green.)

Jumpstart 2022 (Rare)
Zealot il-Vec
Zealot il-Vec 2White (3)
Creature — Human Rebel (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

Time Spiral (Common)
Zealot's Conviction
Zealot's Conviction White (1)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1.

Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.

Phyrexia: All Will Be One (Common)
Zealous Conscripts
Zealous Conscripts 4Red (5)
Creature — Human Warrior (3/3)

Haste

When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Modern Masters 2017 Edition (Rare)
Time Spiral Remastered (Bonus)
Shadows of the Past (Rare)
Zealous Guardian
Zealous Guardian White or Blue (1)
Creature — Kithkin Soldier (1/1)

Flash

Shadowmoor (Common)
Zealous Inquisitor
Zealous Inquisitor 2White (3)
Creature — Human Cleric (2/2)

1White: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

Scourge (Common)
Other Versions
Ninth Edition (Uncommon)
Zealous Persecution
Zealous Persecution WhiteBlack (2)
Instant

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

Explorers of Ixalan (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Modern Event Deck 2014 (Uncommon)
Eternal Masters (Uncommon)
Zealous Strike
Zealous Strike 1White (2)
Instant

Target creature gets +2/+2 and gains first strike until end of turn.

Conspiracy: Take the Crown (Common)
Other Versions
Avacyn Restored (Common)
Zebra Unicorn
Zebra Unicorn 2GreenWhite (4)
Creature — Unicorn (2/2)

Whenever Zebra Unicorn deals damage, you gain that much life.

Mirage (Uncommon)
Zegana, Utopian Speaker
Zegana, Utopian Speaker 2GreenBlue (4)
Legendary Creature — Merfolk Wizard (4/4)

When Zegana, Utopian Speaker enters, if you control another creature with a +1/+1 counter on it, draw a card.

4GreenBlue: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Ravnica Allegiance (Rare)
Guild Kit: Simic (Rare)
Zektar Shrine Expedition
Zektar Shrine Expedition 1Red (2)
Enchantment

Landfall — Whenever a land you control enters, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.

Zendikar (Common)
Zellix, Sanity Flayer
Zellix, Sanity Flayer 2Blue (3)
Legendary Creature — Horror (2/3)

Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.

1, Tap: Target player mills three cards.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Zendikar Farguide
Zendikar Farguide 4Green (5)
Creature — Elemental (3/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Zendikar (Common)
Zendikar Incarnate
Zendikar Incarnate 2RedGreen (4)
Creature — Elemental (*/4)

Zendikar Incarnate's power is equal to the number of lands you control.

Commander 2018 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Zendikar Resurgent
Zendikar Resurgent 5GreenGreen (7)
Enchantment

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

Commander 2017 (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Zendikar's Roil
Zendikar's Roil 3GreenGreen (5)
Enchantment

Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.

Jumpstart 2022 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Jumpstart (Uncommon)
Zendikar Rising Commander (Uncommon)
Zenith Chronicler
Zenith Chronicler 2 (2)
Artifact Creature — Phyrexian Construct (3/1)

Whenever a player casts their first multicolored spell each turn, each other player draws a card.

Phyrexia: All Will Be One (Rare)
Zenith Flare
Zenith Flare 2RedWhite (4)
Instant

Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.

Ikoria: Lair of Behemoths (Uncommon)
Zenith Seeker
Zenith Seeker 3Blue (4)
Creature — Bird Wizard (2/2)

Flying

Whenever you cycle or discard a card, target creature gains flying until end of turn.

Amonkhet (Uncommon)
Zephid
Zephid 4BlueBlue (6)
Creature — Illusion (3/4)

Flying

Shroud (This creature can't be the target of spells or abilities.)

Urza's Saga (Rare)
Zephid's Embrace
Zephid's Embrace 2BlueBlue (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)

Urza's Saga (Uncommon)
Zephyr Scribe
Zephyr Scribe 2Blue (3)
Creature — Human Monk (2/1)

Blue, Tap: Draw a card, then discard a card.

Whenever you cast a noncreature spell, untap Zephyr Scribe.

Dragons of Tarkir (Common)
Zephyr Sentinel
Zephyr Sentinel 1Blue (2)
Creature — Human Soldier (2/1)

Flash

Flying

When Zephyr Sentinel enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.

The Brothers' War (Uncommon)
Zephyr Singer
Zephyr Singer 2BlueBlue (4)
Creature — Siren Pirate (3/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying, vigilance

When Zephyr Singer enters, put a flying counter on each creature that convoked it.

March of the Machine (Rare)
Zephyr Spirit
Zephyr Spirit 5Blue (6)
Creature — Spirit (0/6)

When Zephyr Spirit blocks, return it to its owner's hand.

Ravnica: City of Guilds (Common)
Zephyr Sprite
Zephyr Sprite Blue (1)
Creature — Faerie (1/1)

Flying

Magic 2010 (Common)
Zephyr Winder
Zephyr Winder 1Blue (2)
Creature — Elemental (2/1)

Flying

Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.

March of the Machine (Common)
Zephyrim
Zephyrim 3White (4)
Creature — Human Warrior (3/3)

Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters, create that many tokens that are copies of it.)

Flying, vigilance

Miracle 1White (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Warhammer 40,000 Commander (Rare)
Zerapa Minotaur
Zerapa Minotaur 2RedRed (4)
Creature — Minotaur (3/3)

First strike

2: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.

Prophecy (Common)
Zeriam, Golden Wind
Zeriam, Golden Wind 3White (4)
Legendary Creature — Griffin (3/4)

Flying

Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.

Dominaria United Commander (Rare)
Zetalpa, Primal Dawn
Zetalpa, Primal Dawn 6WhiteWhite (8)
Legendary Creature — Elder Dinosaur (4/8)

Flying, double strike, vigilance, trample, indestructible

Magic: The Gathering Foundations (Rare)
Other Versions
Rivals of Ixalan (Rare)
Commander 2019 (Rare)
Game Night 2019 (Rare)
Ikoria Commander (Rare)
Commander 2021 (Rare)
Dominaria United Commander (Rare)
Commander Masters (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Zevlor, Elturel Exile
Zevlor, Elturel Exile 1BlueBlackRed (4)
Legendary Creature — Tiefling Warrior (4/2)

Haste

2, Tap: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.

Commander Legends: Battle for Baldur's Gate (Rare)
Zhalfirin Commander
Zhalfirin Commander 2White (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1WhiteWhite: Target Knight creature gets +1/+1 until end of turn.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Mirage (Uncommon)
Time Spiral "Timeshifted" (Special)
Zhalfirin Crusader
Zhalfirin Crusader 1WhiteWhite (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1White: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

Vintage Masters (Rare)
Other Versions
Visions (Rare)
Zhalfirin Decoy
Zhalfirin Decoy 1White (2)
Creature — Human Soldier (1/3)

Tap: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.

Modern Horizons (Uncommon)
Zhalfirin Knight
Zhalfirin Knight 2White (3)
Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

WhiteWhite: Zhalfirin Knight gains first strike until end of turn.

Mirage (Common)
Zhalfirin Lancer
Zhalfirin Lancer 2White (3)
Creature — Human Knight (3/3)

Whenever another Knight you control enters, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.

March of the Machine (Uncommon)
Zhalfirin Shapecraft
Zhalfirin Shapecraft 1Blue (2)
Instant

Target creature has base power and toughness 4/3 until end of turn.

Draw a card.

March of the Machine (Common)
Zhalfirin Void
Zhalfirin Void (0)
Land

When Zhalfirin Void enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Tap: Add Colorless.

Adventures in the Forgotten Realms Commander (Uncommon)
Other Versions
Dominaria (Uncommon)
Zhang Fei, Fierce Warrior
Zhang Fei, Fierce Warrior 4WhiteWhite (6)
Legendary Creature — Human Soldier Warrior (4/4)

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Rare)
Zhang He, Wei General
Zhang He, Wei General 3BlackBlack (5)
Legendary Creature — Human Soldier (4/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.

Portal Three Kingdoms (Rare)
Zhang Liao, Hero of Hefei
Zhang Liao, Hero of Hefei 4BlackBlack (6)
Legendary Creature — Human Soldier (3/3)

Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.

Portal Three Kingdoms (Rare)
Zhao Zilong, Tiger General
Zhao Zilong, Tiger General 3WhiteWhite (5)
Legendary Creature — Human Soldier Warrior (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.

Portal Three Kingdoms (Rare)
Zhentarim Bandit
Zhentarim Bandit 1Black (2)
Creature — Halfling Rogue (2/1)

Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Common)
Zhou Yu, Chief Commander
Zhou Yu, Chief Commander 5BlueBlue (7)
Legendary Creature — Human Soldier (8/8)

Zhou Yu, Chief Commander can't attack unless defending player controls an Island.

Portal Three Kingdoms (Rare)
Zhuge Jin, Wu Strategist
Zhuge Jin, Wu Strategist 1BlueBlue (3)
Legendary Creature — Human Advisor (1/1)

Tap: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.

Portal Three Kingdoms (Rare)
Zhulodok, Void Gorger
Zhulodok, Void Gorger 5Colorless (6)
Legendary Creature — Eldrazi (7/4)

Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)

Commander Masters (Mythic Rare)
Zhur-Taa Ancient
Zhur-Taa Ancient 3RedGreen (5)
Creature — Beast (7/5)

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Dragon's Maze (Rare)
Zhur-Taa Druid
Zhur-Taa Druid RedGreen (2)
Creature — Human Druid (1/1)

Tap: Add Green.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

Guild Kit: Gruul (Common)
Other Versions
Dragon's Maze (Common)
Duel Decks: Heroes vs. Monsters (Common)
Commander 2016 (Common)
Zhur-Taa Goblin
Zhur-Taa Goblin RedGreen (2)
Creature — Goblin Berserker (2/2)

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Ravnica Allegiance (Uncommon)
Zhur-Taa Swine
Zhur-Taa Swine 3RedGreen (5)
Creature — Boar (5/4)

Bloodrush — 1RedGreen, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

Guild Kit: Gruul (Common)
Other Versions
Gatecrash (Common)
Ziatora, the Incinerator
Ziatora, the Incinerator 3BlackRedGreen (6)
Legendary Creature — Demon Dragon (6/6)

Flying

At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens.

Modern Horizons 3 Commander (Mythic Rare)
Other Versions
Streets of New Capenna (Mythic Rare)
Ziatora's Envoy
Ziatora's Envoy 1BlackRedGreen (4)
Creature — Lizard Warrior (5/4)

Trample

Whenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.

Blitz 2BlackRedGreen

Streets of New Capenna (Rare)
Ziatora's Proving Ground
Ziatora's Proving Ground (0)
Land — Swamp Mountain Forest

(Tap: Add Black, Red, or Green.)

Ziatora's Proving Ground enters tapped.

Cycling 3 (3, Discard this card: Draw a card.)

Streets of New Capenna (Rare)
Zilortha, Apex of Ikoria
Zilortha, Apex of Ikoria (0)
Legendary Creature — Dinosaur (8/8)

Reach

For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.

March of the Machine (Rare)
Zilortha, Strength Incarnate
Zilortha, Strength Incarnate 3RedGreen (5)
Legendary Creature — Dinosaur (7/3)

Trample

Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

Commander Masters (Rare)
Other Versions
Ikoria: Lair of Behemoths (Mythic Rare)
Zimone and Dina
Zimone and Dina BlackGreenBlue (3)
Legendary Creature — Human Dryad (3/4)

Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life.

Tap, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.

March of the Machine (Mythic Rare)
Zimone, All-Questioning
Zimone, All-Questioning 1GreenBlue (3)
Legendary Creature — Human Wizard (1/1)

At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)

Duskmourn: House of Horror (Rare)
Zimone, Mystery Unraveler
Zimone, Mystery Unraveler 2GreenBlue (4)
Legendary Creature — Human Wizard (3/3)

Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror Commander (Mythic Rare)
Zimone, Paradox Sculptor
Zimone, Paradox Sculptor 2GreenBlue (4)
Legendary Creature — Human Wizard (1/4)

At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.

GreenBlue, Tap: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.

Magic: The Gathering Foundations (Mythic Rare)
Zimone, Quandrix Prodigy
Zimone, Quandrix Prodigy GreenBlue (2)
Legendary Creature — Human Wizard (1/2)

1, Tap: You may put a land card from your hand onto the battlefield tapped.

4, Tap: Draw a card. If you control eight or more lands, draw two cards instead.

Strixhaven: School of Mages (Uncommon)
Zimone's Hypothesis
Zimone's Hypothesis 3BlueBlue (5)
Instant

You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)

Duskmourn: House of Horror Commander (Rare)
Zinnia, Valley's Voice
Zinnia, Valley's Voice BlueRedWhite (3)
Legendary Creature — Bird Bard (1/3)

Flying

Zinnia, Valley's Voice gets +X/+0, where X is the number of other creatures you control with base power 1.

Creature spells you cast have offspring 2. (You may pay an additional 2 as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)

Bloomburrow Commander (Mythic Rare)
Zirda, the Dawnwaker
Zirda, the Dawnwaker 1Red or WhiteRed or White (3)
Legendary Creature — Elemental Fox (3/3)

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

Abilities you activate that aren't mana abilities cost 2 less to activate. This effect can't reduce the mana in that cost to less than one mana.

1, Tap: Target creature can't block this turn.

March of the Machine Multiverse Legends (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
Zirilan of the Claw
Zirilan of the Claw 3RedRed (5)
Legendary Creature — Lizard Shaman (3/4)

1RedRed, Tap: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.

Mirage (Rare)
Zndrsplt, Eye of Wisdom
Zndrsplt, Eye of Wisdom 4Blue (5)
Legendary Creature — Homunculus (1/4)

Partner with Okaun, Eye of Chaos (When this creature enters, target player may put Okaun into their hand from their library, then shuffle.)

At the beginning of combat on your turn, flip a coin until you lose a flip.

Whenever a player wins a coin flip, draw a card.

Battlebond (Rare)
Zodiac Dog
Zodiac Dog 2Red (3)
Creature — Dog (2/2)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Portal Three Kingdoms (Common)
Zodiac Dragon
Zodiac Dragon 7RedRed (9)
Creature — Dragon (8/8)

When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.

Masters Edition III (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Zodiac Goat
Zodiac Goat Red (1)
Creature — Goat (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Portal Three Kingdoms (Common)
Zodiac Horse
Zodiac Horse 3Green (4)
Creature — Horse (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Portal Three Kingdoms (Uncommon)
Zodiac Monkey
Zodiac Monkey 1Green (2)
Creature — Monkey (2/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Portal Three Kingdoms (Common)
Other Versions
Ninth Edition (Common)
Zodiac Ox
Zodiac Ox 3Green (4)
Creature — Ox (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal Three Kingdoms (Uncommon)
Zodiac Pig
Zodiac Pig 3Black (4)
Creature — Boar (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal Three Kingdoms (Uncommon)
Zodiac Rabbit
Zodiac Rabbit Green (1)
Creature — Rabbit (1/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Portal Three Kingdoms (Common)
Zodiac Rat
Zodiac Rat Black (1)
Creature — Rat (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal Three Kingdoms (Common)
Zodiac Rooster
Zodiac Rooster 1Green (2)
Creature — Bird (2/1)

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)

Portal Three Kingdoms (Common)
Zodiac Snake
Zodiac Snake 2Black (3)
Creature — Snake (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal Three Kingdoms (Common)
Zodiac Tiger
Zodiac Tiger 2GreenGreen (4)
Creature — Cat (3/4)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Portal Three Kingdoms (Uncommon)
Zoetic Cavern
Zoetic Cavern (0)
Land

Tap: Add Colorless.

Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Future Sight (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2014 (Uncommon)
Commander 2015 (Uncommon)
Commander Anthology (Uncommon)
Masters 25 (Uncommon)
Zoetic Glyph
Zoetic Glyph 2Blue (3)
Enchantment — Aura

Enchant artifact

Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.

When Zoetic Glyph is put into a graveyard from the battlefield, discover 3.

The Lost Caverns of Ixalan (Uncommon)
Zof Consumption
Zof Consumption 4BlackBlack (6)
Sorcery

Each opponent loses 4 life and you gain 4 life.

Zendikar Rising (Uncommon)
Zombie Apocalypse
Zombie Apocalypse 3BlackBlackBlack (6)
Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Dark Ascension (Rare)
Zombie Assassin
Zombie Assassin 4Black (5)
Creature — Zombie Assassin (3/2)

Tap, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.

Odyssey (Common)
Zombie Boa
Zombie Boa 4Black (5)
Creature — Zombie Snake (3/3)

1Black: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.

Apocalypse (Common)
Zombie Brute
Zombie Brute 6Black (7)
Creature — Zombie (5/4)

Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)

Trample

Legions (Uncommon)
Zombie Cannibal
Zombie Cannibal Black (1)
Creature — Zombie (1/1)

Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.

Odyssey (Common)
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