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Zombie Cheese Magician
( 0)
Stickers
2 — First strike 4 — Whenever this creature deals combat damage to a player, draw that many cards. 2 — 3/3 3 — 6/2
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Zombie Cutthroat
( 5)
Creature — Zombie
(3/4)
Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Zombie Fanboy
( 3)
Creature — Zombie Gamer
(1/1)
As Zombie Fanboy enters, choose an artist. Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.
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Zombie Infestation
( 2)
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
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Zombie Master
( 3)
Creature — Zombie
(2/3)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have ": Regenerate this permanent."
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Zombie Mob
( 4)
Creature — Zombie
(2/0)
Zombie Mob enters with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob enters, exile all creature cards from your graveyard.
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Zombie Musher
( 4)
Snow Creature — Zombie
(2/3)
Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.) : Regenerate Zombie Musher. ( can be paid with one mana from a snow source.)
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Zombie Ogre
( 5)
Creature — Zombie Ogre
(3/5)
At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
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Zombie Scavengers
( 3)
Creature — Zombie
(3/1)
Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
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Zombie Trailblazer
( 3)
Creature — Zombie Scout
(2/2)
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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Zombify
( 4)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Monster Manual (Zoological Study)
( 3)
Sorcery — Adventure
Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
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Zopandrel, Hunger Dominus
( 7)
Legendary Creature — Phyrexian Horror
(4/6)
Reach At the beginning of each combat, double the power and toughness of each creature you control until end of turn. , Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus. ( can be paid with either or 2 life.)
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Zoraline, Cosmos Caller
( 3)
Legendary Creature — Bat Cleric
(3/3)
Flying, vigilance Whenever a Bat you control attacks, you gain 1 life. Whenever Zoraline enters or attacks, you may pay and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
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Zoyowa's Justice
( 2)
Instant
The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
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Zo-Zu the Punisher
( 3)
Legendary Creature — Goblin Warrior
(2/2)
Whenever a land enters, Zo-Zu the Punisher deals 2 damage to that land's controller.
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Zul Ashur, Lich Lord
( 2)
Legendary Creature — Zombie Warlock
(2/2)
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) : You may cast target Zombie creature card from your graveyard this turn.
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Zulaport Chainmage
( 4)
Creature — Human Shaman Ally
(4/2)
Cohort — , Tap an untapped Ally you control: Target opponent loses 2 life.
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Zulaport Duelist
( 1)
Creature — Human Rogue
(1/1)
Flash When Zulaport Duelist enters, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
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Zuo Ci, the Mocking Sage
( 3)
Legendary Creature — Human Advisor
(1/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
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Zurgo and Ojutai
( 5)
Legendary Creature — Orc Dragon
(4/4)
Flying, haste Zurgo and Ojutai has hexproof as long as it entered this turn. Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.
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Zurgo Bellstriker
( 1)
Legendary Creature — Orc Warrior
(2/2)
Zurgo Bellstriker can't block creatures with power 2 or greater. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Zur's Weirding
( 4)
Enchantment
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
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Zurzoth, Chaos Rider
( 3)
Legendary Creature — Devil
(2/3)
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
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Zygon Infiltrator
( 3)
Creature — Alien Shapeshifter Soldier
(3/2)
Body-print — : Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Zyym, Mesmeric Lord (playtest)
( 4)
Legendary Creature — — Vampire Wizard
(3/4)
Flying, deathtouch When CARDNAME enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.
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