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Cinder Cloud
Cinder Cloud 3RedRed (5)
Instant

Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.

Mirage (Uncommon)
Cinder Crawler
Cinder Crawler 1Red (2)
Creature — Salamander (1/2)

Red: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked.

Exodus (Common)
Cinder Elemental
Cinder Elemental 3Red (4)
Creature — Elemental (2/2)

Variable ColorlessRed, Tap, Sacrifice Cinder Elemental: It deals X damage to any target.

Jumpstart (Uncommon)
Other Versions
Mercadian Masques (Uncommon)
Planechase (Uncommon)
Gatecrash (Uncommon)
Cinder Giant
Cinder Giant 3Red (4)
Creature — Giant (5/3)

At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.

Weatherlight (Uncommon)
Cinder Glade
Cinder Glade (0)
Land — Mountain Forest

(Tap: Add Red or Green.)

Cinder Glade enters tapped unless you control two or more basic lands.

Bloomburrow Commander (Rare)
Other Versions
Battle for Zendikar (Rare)
Zendikar Expeditions (Mythic Rare)
Commander 2019 (Rare)
Ikoria Commander (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Dominaria United Commander (Rare)
Warhammer 40,000 Commander (Rare)
March of the Machine Commander (Rare)
Commander Masters (Rare)
Doctor Who Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Modern Horizons 3 Commander (Rare)
Cinder Hellion
Cinder Hellion 4Red (5)
Creature — Hellion (4/4)

Trample

When Cinder Hellion enters, it deals 2 damage to target opponent or planeswalker.

Oath of the Gatewatch (Common)
Cinder Marsh
Cinder Marsh (0)
Land

Tap: Add Colorless.

Tap: Add Black or Red. Cinder Marsh doesn't untap during your next untap step.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Battle Royale Box Set (Uncommon)
Cinder Pyromancer
Cinder Pyromancer 2Red (3)
Creature — Elemental Shaman (0/1)

Tap: Cinder Pyromancer deals 1 damage to target player or planeswalker.

Whenever you cast a red spell, you may untap Cinder Pyromancer.

Premium Deck Series: Fire and Lightning (Common)
Other Versions
Eventide (Common)
Cinder Seer
Cinder Seer 3Red (4)
Creature — Human Wizard (1/1)

2Red, Tap: Reveal any number of red cards in your hand. Cinder Seer deals X damage to any target, where X is the number of cards revealed this way.

Urza's Destiny (Uncommon)
Cinder Shade
Cinder Shade 1BlackRed (3)
Creature — Shade (1/1)

Black: Cinder Shade gets +1/+1 until end of turn.

Red, Sacrifice Cinder Shade: It deals damage equal to its power to target creature.

Invasion (Uncommon)
Cinder Storm
Cinder Storm 6Red (7)
Sorcery

Cinder Storm deals 7 damage to any target.

Masters 25 (Common)
Other Versions
Starter 1999 (Uncommon)
Masters Edition III (Uncommon)
Cinder Wall
Cinder Wall Red (1)
Creature — Wall (3/3)

Defender

When Cinder Wall blocks, destroy it at end of combat.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Eighth Edition (Common)
Weatherlight (Common)
Duel Decks: Knights vs. Dragons (Common)
Cinderbones
Cinderbones 2Black (3)
Creature — Elemental Skeleton (1/1)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

1Black: Regenerate Cinderbones.

Shadowmoor (Common)
Cinderclasm
Cinderclasm 1Red (2)
Instant

Kicker Red (You may pay an additional Red as you cast this spell.)

Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.

Zendikar Rising (Uncommon)
Cinderhaze Wretch
Cinderhaze Wretch 4Black (5)
Creature — Elemental Shaman (3/2)

Tap: Target player discards a card. Activate only during your turn.

Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.

Shadowmoor (Common)
Cinderheart Giant
Cinderheart Giant 5RedRed (7)
Creature — Giant Berserker (7/6)

Trample

When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random.

Kaldheim (Common)
Cindering Cutthroat
Cindering Cutthroat 2Black or Red (3)
Creature — Lizard Assassin (3/2)

Cindering Cutthroat enters with a +1/+1 counter on it if an opponent lost life this turn.

1Black or Red: Cindering Cutthroat gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Bloomburrow (Common)
Cinderslash Ravager
Cinderslash Ravager 4RedGreen (6)
Creature — Phyrexian Warrior (5/5)

This spell costs 1 less to cast for each permanent you control with oil counters on it.

Vigilance

When Cinderslash Ravager enters, it deals 1 damage to each creature your opponents control.

Phyrexia: All Will Be One (Uncommon)
Cindervines
Cindervines RedGreen (2)
Enchantment

Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

1, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

Ravnica Remastered (Rare)
Other Versions
Ravnica Allegiance (Rare)
Cipherbound Spirit
Cipherbound Spirit (0)
Creature — Spirit (3/2)

Flying

Cipherbound Spirit can block only creatures with flying.

3Blue: Draw two cards, then discard a card.

Innistrad: Crimson Vow (Uncommon)
Circle of Affliction
Circle of Affliction 1Black (2)
Enchantment

As Circle of Affliction enters, choose a color.

Whenever a source of the chosen color deals damage to you, you may pay 1. If you do, target player loses 1 life and you gain 1 life.

Planar Chaos (Uncommon)
Circle of Confinement
Circle of Confinement 1White (2)
Enchantment

When Circle of Confinement enters, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.

Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

Innistrad: Crimson Vow (Uncommon)
Circle of Despair
Circle of Despair 1WhiteBlack (3)
Enchantment

1, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Mirage (Rare)
Circle of Dreams Druid
Circle of Dreams Druid GreenGreenGreen (3)
Creature — Elf Druid (2/1)

Tap: Add Green for each creature you control.

Adventures in the Forgotten Realms (Rare)
Circle of Elders
Circle of Elders 2GreenGreen (4)
Creature — Human Shaman (2/4)

Vigilance

Formidable — Tap: Add ColorlessColorlessColorless. Activate only if creatures you control have total power 8 or greater.

Dragons of Tarkir (Uncommon)
Circle of Flame
Circle of Flame 1Red (2)
Enchantment

Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

Magic 2015 Core Set (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Circle of Protection: Art
Circle of Protection: Art 1White (2)
Enchantment

As Circle of Protection: Art enters, choose an artist.

1White: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.

1White: Return Circle of Protection: Art to its owner's hand.

Unhinged (Common)
Circle of Protection: Artifacts
Circle of Protection: Artifacts 1White (2)
Enchantment

2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Fifth Dawn (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Antiquities (Uncommon)
Circle of Protection: Black
Circle of Protection: Black 1White (2)
Enchantment

1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Blue
Circle of Protection: Blue 1White (2)
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Green
Circle of Protection: Green 1White (2)
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Red
Circle of Protection: Red 1White (2)
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Shadow
Circle of Protection: Shadow 1White (2)
Enchantment

1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Tempest (Common)
Circle of Protection: White
Circle of Protection: White 1White (2)
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Solace
Circle of Solace 3White (4)
Enchantment

As Circle of Solace enters, choose a creature type.

1White: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Onslaught (Rare)
Circle of the Land Druid
Circle of the Land Druid 1Green (2)
Creature — Gnome Druid (1/1)

When Circle of the Land Druid enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)

Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Circle of the Moon Druid
Circle of the Moon Druid 2Green (3)
Creature — Human Elf Druid (2/4)

Bear Form — During your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Circling Vultures
Circling Vultures Black (1)
Creature — Bird (3/2)

Flying

You may discard Circling Vultures any time you could cast an instant.

At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.

Weatherlight (Uncommon)
Circu, Dimir Lobotomist
Circu, Dimir Lobotomist 2BlueBlack (4)
Legendary Creature — Human Wizard (2/3)

Whenever you cast a blue spell, exile the top card of target player's library.

Whenever you cast a black spell, exile the top card of target player's library.

Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.

Guild Kit: Dimir (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Circuit Mender
Circuit Mender 3 (3)
Artifact Creature — Insect (2/3)

When Circuit Mender enters, you gain 2 life.

When Circuit Mender leaves the battlefield, draw a card.

Bloomburrow Commander (Uncommon)
Other Versions
Kamigawa: Neon Dynasty (Uncommon)
Jumpstart 2022 (Uncommon)
Circuitous Route
Circuitous Route 3Green (4)
Sorcery

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Zendikar Rising Commander (Uncommon)
Circuits Act
Circuits Act 2Red (3)
Sorcery

Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

Unfinity (Common)
Circular Logic
Circular Logic 2Blue (3)
Instant

Counter target spell unless its controller pays 1 for each card in your graveyard.

Madness Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Dominaria Remastered (Uncommon)
Other Versions
Torment (Uncommon)
Vintage Masters (Common)
Ultimate Masters (Uncommon)
Círdan the Shipwright
Círdan the Shipwright 3GreenBlue (5)
Legendary Creature — Elf Noble (3/4)

Vigilance

Secret council — Whenever Círdan the Shipwright enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Cirith Ungol Patrol
Cirith Ungol Patrol 4Black (5)
Creature — Orc Soldier (4/5)

1, Tap, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

The Lord of the Rings: Tales of Middle Earth (Common)
Citadel Castellan
Citadel Castellan 1GreenWhite (3)
Creature — Human Knight (2/3)

Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Magic Origins (Uncommon)
Citadel Gate
Citadel Gate (0)
Land — Gate

Citadel Gate enters tapped.

As Citadel Gate enters, choose a color other than white.

Tap: Add White or one mana of the chosen color.

Commander Legends: Battle for Baldur's Gate (Common)
Citadel of Pain
Citadel of Pain 2Red (3)
Enchantment

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.

Prophecy (Uncommon)
Citadel Siege
Citadel Siege 2WhiteWhite (4)
Enchantment

As Citadel Siege enters, choose Khans or Dragons.

• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Fate Reforged (Rare)
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Commander 2021 (Rare)
Citanul Centaurs
Citanul Centaurs 3Green (4)
Creature — Centaur (6/3)

Shroud (This creature can't be the target of spells or abilities.)

Echo 3Green (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Urza's Saga (Rare)
Citanul Druid
Citanul Druid 1Green (2)
Creature — Human Druid (1/1)

Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.

Masters Edition IV (Common)
Other Versions
Antiquities (Uncommon)
Citanul Flute
Citanul Flute 5 (5)
Artifact

Variable Colorless, Tap: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.

Tenth Edition (Rare)
Other Versions
Urza's Saga (Rare)
Citanul Hierophants
Citanul Hierophants 3Green (4)
Creature — Human Druid (3/2)

Creatures you control have "Tap: Add Green."

Duskmourn: House of Horror Commander (Rare)
Other Versions
Urza's Saga (Rare)
Citanul Stalwart
Citanul Stalwart Green (1)
Creature — Elf Druid Soldier (1/1)

Tap, Tap an untapped artifact or creature you control: Add one mana of any color.

The Brothers' War (Common)
Citanul Woodreaders
Citanul Woodreaders 2Green (3)
Creature — Human Druid (1/4)

Kicker 2Green (You may pay an additional 2Green as you cast this spell.)

When Citanul Woodreaders enters, if it was kicked, draw two cards.

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Modern Masters (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Citizen's Arrest
Citizen's Arrest 1WhiteWhite (3)
Enchantment

When Citizen's Arrest enters, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield.

Dominaria United (Common)
Citizen's Crowbar
Citizen's Crowbar 1White (2)
Artifact — Equipment

When Citizen's Crowbar enters, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it.

Equipped creature gets +1/+1 and has "White, Tap, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Streets of New Capenna (Uncommon)
City in a Bottle
City in a Bottle 2 (2)
Artifact

Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.

Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.

Vintage Masters (Mythic Rare)
Other Versions
Arabian Nights (Rare)
City of Ass
City of Ass (0)
Land

City of Ass enters tapped.

Tap: Add one and one-half mana of any one color.

Unhinged (Rare)
City of Brass
City of Brass (0)
Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.

Tap: Add one mana of any color.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Arabian Nights (Uncommon)
Chronicles (Rare)
Masters Edition IV (Rare)
Modern Masters (Rare)
Modern Event Deck 2014 (Rare)
Double Masters 2022 (Rare)
City of Death
City of Death 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I — Create a Treasure token.

II, III. IV, V, VI — Create a token that's a copy of target non-Saga token you control.

Doctor Who Commander (Rare)
City of Shadows
City of Shadows (0)
Land

Tap, Exile a creature you control: Put a storage counter on City of Shadows.

Tap: Add Colorless for each storage counter on City of Shadows.

Masters Edition III (Rare)
Other Versions
The Dark (Rare)
City of Solitude
City of Solitude 2Green (3)
Enchantment

Players can cast spells and activate abilities only during their own turns.

Visions (Rare)
City of Traitors
City of Traitors (0)
Land

When you play another land, sacrifice City of Traitors.

Tap: Add ColorlessColorless.

Tempest Remastered (Rare)
Other Versions
Exodus (Rare)
City on Fire
City on Fire 5RedRedRed (8)
Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

March of the Machine (Rare)
Cityscape Leveler
Cityscape Leveler 8 (8)
Artifact Creature — Construct (8/8)

Trample

When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.

Unearth 8

The Brothers' War (Mythic Rare)
Citystalker Connoisseur
Citystalker Connoisseur 3Black (4)
Creature — — Vampire (3/3)

Deathtouch

When Citystalker Connoisseur enters the battlefield, target opponent discards a card with the greatest mana value among cards in their hand. Create a Blood token.

Innistrad: Midnight Hunt Alchemy (Rare)
Citywatch Sphinx
Citywatch Sphinx 5Blue (6)
Creature — Sphinx (5/4)

Flying

When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Guilds of Ravnica (Uncommon)
Citywide Bust
Citywide Bust 1WhiteWhite (3)
Sorcery

Destroy all creatures with toughness 4 or greater.

Ikoria Commander (Rare)
Other Versions
Guilds of Ravnica (Rare)
Civic Gardener
Civic Gardener 1Green (2)
Creature — Human Citizen (2/2)

Whenever Civic Gardener attacks, untap target creature or land.

Streets of New Capenna (Common)
Civic Guildmage
Civic Guildmage White (1)
Creature — Human Wizard (1/1)

Green, Tap: Target creature gets +0/+1 until end of turn.

Blue, Tap: Put target creature you control on top of its owner's library.

Mirage (Common)
Civic Saber
Civic Saber 1 (1)
Artifact — Equipment

Equipped creature gets +1/+0 for each of its colors.

Equip 1

Ravnica Remastered (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Double Masters 2022 (Uncommon)
Civic Stalwart
Civic Stalwart 3White (4)
Creature — Elephant Soldier (3/3)

When Civic Stalwart enters, creatures you control get +1/+1 until end of turn.

Ravnica Allegiance (Common)
Civic Wayfinder
Civic Wayfinder 2Green (3)
Creature — Elf Druid Warrior (2/2)

When Civic Wayfinder enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Ravnica: City of Guilds (Common)
Tenth Edition (Common)
Eternal Masters (Common)
Civil Servant
Civil Servant GreenWhite (2)
Creature — Cat Citizen (2/3)

Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.

Streets of New Capenna (Common)
Civilized Scholar
Civilized Scholar 2Blue (3)
Creature — Human Advisor (0/1)

Tap: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.

Innistrad (Uncommon)
Clackbridge Troll
Clackbridge Troll 3BlackBlack (5)
Creature — Troll (8/8)

Trample, haste

When Clackbridge Troll enters, target opponent creates three 0/1 white Goat creature tokens.

At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.

Throne of Eldraine (Rare)
Claim // Fame (Claim)
Claim // Fame (Claim) Black (1)
Sorcery

Return target creature card with mana value 2 or less from your graveyard to the battlefield.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Claim Jumper
Claim Jumper 2White (3)
Creature — Rabbit Mercenary (3/3)

Vigilance

When Claim Jumper enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

Outlaws of Thunder Junction (Rare)
Claim of Erebos
Claim of Erebos 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "1Black, Tap: Target player loses 2 life."

Born of the Gods (Common)
Claim the Firstborn
Claim the Firstborn Red (1)
Sorcery

Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.

Strixhaven Mystical Archive (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Claim the Precious
Claim the Precious 1BlackBlack (3)
Sorcery

Destroy target creature. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Common)
Clairvoyance
Clairvoyance Blue (1)
Instant

Look at target player's hand.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Clam Session
Clam Session 1BlueBlue (3)
Creature — Clamfolk (2/5)

As Clam Session enters, choose a word.

At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song.

Unglued (Common)
Clam-I-Am
Clam-I-Am 2Blue (3)
Creature — Clamfolk (2/2)

If you roll a 3 on a six-sided die, you may reroll that die.

Unglued (Common)
Clan Defiance
Clan Defiance Variable ColorlessRedGreen (2)
Sorcery

Choose one or more —

• Clan Defiance deals X damage to target creature with flying.

• Clan Defiance deals X damage to target creature without flying.

• Clan Defiance deals X damage to target player or planeswalker.

Ravnica Clue Edition (Rare)
Other Versions
Gatecrash (Rare)
Commander 2016 (Rare)
Clan Guildmage
Clan Guildmage RedGreen (2)
Creature — Human Shaman (2/2)

1Red, Tap: Target creature can't block this turn.

2Green, Tap: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

Ravnica Allegiance (Uncommon)
Clandestine Chameleon
Clandestine Chameleon 3Green (4)
Creature — Lizard Guest (4/3)

When Clandestine Chameleon enters, you get TicketTicket, then you may put a sticker on a nonland permanent you own.

Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.

Unfinity (Uncommon)
Clandestine Meddler
Clandestine Meddler 2Black (3)
Creature — Vampire Rogue (3/2)

When Clandestine Meddler enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.)

Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Murders at Karlov Manor (Uncommon)
Clarion Cathars
Clarion Cathars 3White (4)
Creature — Human Knight (3/3)

When Clarion Cathars enters, create a 1/1 white Human creature token.

Innistrad: Midnight Hunt (Common)
Clarion Spirit
Clarion Spirit 1White (2)
Creature — Spirit (2/2)

Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.

Kaldheim (Uncommon)
Clarion Ultimatum
Clarion Ultimatum GreenGreenWhiteWhiteWhiteBlueBlue (7)
Sorcery

Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.

Shards of Alara (Rare)
Clash of Realities
Clash of Realities 3Red (4)
Enchantment

All Spirits have "When this permanent enters, you may have it deal 3 damage to target non-Spirit creature."

Non-Spirit creatures have "When this creature enters, you may have it deal 3 damage to target Spirit creature."

Betrayers of Kamigawa (Rare)
Clash of Titans
Clash of Titans 3RedRed (5)
Instant

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Ikoria: Lair of Behemoths (Uncommon)
Clash of Wills
Clash of Wills Variable ColorlessBlue (1)
Instant

Counter target spell unless its controller pays Variable Colorless.

Magic Origins (Uncommon)
Clattering Augur
Clattering Augur 1Black (2)
Creature — Skeleton Shaman (1/1)

Clattering Augur can't block.

When Clattering Augur enters, you draw a card and you lose 1 life.

2BlackBlack: Return Clattering Augur from your graveyard to your hand.

Modern Horizons 2 (Uncommon)
Clattering Skeletons
Clattering Skeletons 3Black (4)
Creature — Skeleton (4/3)

When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Claustrophobia
Claustrophobia 1BlueBlue (3)
Enchantment — Aura

Enchant creature

When Claustrophobia enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Game Night 2019 (Common)
Other Versions
Innistrad (Common)
Magic 2014 Core Set (Common)
Duel Decks: Jace vs. Vraska (Common)
Magic Origins (Common)
Duel Decks: Merfolk vs. Goblins (Common)
Iconic Masters (Common)
Battlebond (Common)
Game Night (Common)
Clavileño, First of the Blessed
Clavileño, First of the Blessed 1WhiteBlack (3)
Legendary Creature — Vampire Cleric (2/2)

Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."

The Lost Caverns of Ixalan Commander (Mythic Rare)
Clawing Torment
Clawing Torment Black (1)
Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets -1/-1 and can't block.

Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."

Kamigawa: Neon Dynasty (Common)
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