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Elenda, Saint of Dusk
( 4)
Legendary Creature — Vampire Knight
(4/4)
Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
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Elenda's Hierophant
( 3)
Creature — Vampire Cleric
(1/1)
Flying Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
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Elephant Guide
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.
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Elesh Norn, Grand Cenobite
( 7)
Legendary Creature — Phyrexian Praetor
(4/7)
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.
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Elesh Norn, Mother of Machines
( 5)
Legendary Creature — Phyrexian Praetor
(4/7)
Vigilance If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering don't cause abilities of permanents your opponents control to trigger.
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Elf Replica
( 3)
Artifact Creature — Elf
(2/2)
, Sacrifice Elf Replica: Destroy target enchantment.
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Elfsworn Giant
( 5)
Creature — Giant
(5/3)
Reach (This creature can block creatures with flying.) Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.
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Elgaud Inquisitor
( 4)
Creature — Human Cleric
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.
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Elgaud Shieldmate
( 4)
Creature — Human Soldier
(2/3)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Eligeth, Crossroads Augur
( 6)
Legendary Creature — Sphinx
(5/6)
Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.)
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Eliminate
( 2)
Instant
Destroy target creature or planeswalker with mana value 3 or less.
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Eliminate the Competition
( 5)
Sorcery
As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures.
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Eliminate the Impossible
( 2)
Instant
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Elite Arcanist
( 4)
Creature — Human Wizard
(1/1)
When Elite Arcanist enters, you may exile an instant card from your hand. , : Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.
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Elite Archers
( 6)
Creature — Human Soldier Archer
(3/3)
: Elite Archers deals 3 damage to target attacking or blocking creature.
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Elite Cat Warrior
( 3)
Creature — Cat Warrior
(2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Elite Guardmage
( 4)
Creature — Human Wizard
(2/3)
Flying When Elite Guardmage enters, you gain 3 life and draw a card.
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Elite Inquisitor
( 2)
Creature — Human Soldier
(2/2)
First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies
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Elite Instructor
( 3)
Creature — Human Wizard
(2/2)
When Elite Instructor enters, draw a card, then discard a card.
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Elite Javelineer
( 3)
Creature — Human Soldier
(2/2)
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
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Elite Scaleguard
( 5)
Creature — Human Soldier
(2/3)
When Elite Scaleguard enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
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Elite Skirmisher
( 3)
Creature — Human Soldier
(3/1)
Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature.
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Elite Spellbinder
( 3)
Creature — Human Cleric
(3/1)
Flying When Elite Spellbinder enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
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Elixir of Immortality
( 1)
Artifact
, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
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Elixir of Vitality
( 4)
Artifact
Elixir of Vitality enters tapped. , Sacrifice Elixir of Vitality: You gain 4 life. , , Sacrifice Elixir of Vitality: You gain 8 life.
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Elkin Bottle
( 3)
Artifact
, : Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
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Elkin Lair
( 4)
World Enchantment
At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.
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Ellivere of the Wild Court
( 4)
Legendary Creature — Human Knight
(4/4)
Whenever Ellivere of the Wild Court enters or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card.
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Ellywick Tumblestrum
( 4)
Legendary Planeswalker — Ellywick
(4)
+1: Venture into the dungeon. (Enter the first room or advance to the next room.) −2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. −7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
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Elminster
( 5)
Legendary Planeswalker — Elminster
(5)
Whenever you scry, the next instant or sorcery spell you cast this turn costs less to cast, where X is the number of cards looked at while scrying this way. +2: Draw a card, then scry 2. −3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. Elminster can be your commander.
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Elminster's Simulacrum
( 6)
Instant
For each opponent, you create a token that's a copy of up to one target creature that player controls.
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Eloise, Nephalia Sleuth
( 5)
Legendary Creature — Human Rogue
(4/4)
Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Elrond of the White Council
( 5)
Legendary Creature — Elf Noble
(3/3)
Secret council — When Elrond of the White Council enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.
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Elrond, Lord of Rivendell
( 3)
Legendary Creature — Elf Noble
(3/2)
Whenever Elrond, Lord of Rivendell or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
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Elrond, Master of Healing
( 4)
Legendary Creature — Elf Noble
(4/4)
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
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Elsha of the Infinite
( 5)
Legendary Creature — Djinn Monk
(3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) You may look at the top card of your library any time. You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
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Elspeth Tirel
( 5)
Legendary Planeswalker — Elspeth
(4)
+2: You gain 1 life for each creature you control. −2: Create three 1/1 white Soldier creature tokens. −5: Destroy all other permanents except for lands and tokens.
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Elspeth, Knight-Errant
( 4)
Legendary Planeswalker — Elspeth
(4)
+1: Create a 1/1 white Soldier creature token. +1: Target creature gets +3/+3 and gains flying until end of turn. −8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
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Elspeth, Sun's Champion
( 6)
Legendary Planeswalker — Elspeth
(4)
+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."
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Elspeth, Sun's Nemesis
( 4)
Legendary Planeswalker — Elspeth
(5)
−1: Up to two target creatures you control each get +2/+1 until end of turn. −2: Create two 1/1 white Human Soldier creature tokens. −3: You gain 5 life. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Elspeth's Nightmare
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III — Exile target opponent's graveyard.
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Elspeth's Smite
( 1)
Instant
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
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Elturel Survivors
( 4)
Creature — Tiefling Peasant
(0/4)
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls.
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Elusive Krasis
( 3)
Creature — Fish Mutant
(0/4)
Elusive Krasis can't be blocked. Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Elusive Otter
( 1)
Creature — Otter
(1/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Creatures with power less than Elusive Otter's power can't block it.
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Elusive Spellfist
( 2)
Creature — Human Monk
(1/3)
Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.
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Elusive Tormentor
( 4)
Creature — Vampire Wizard
(4/4)
, Discard a card: Transform Elusive Tormentor.
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Elven Farsight
( 1)
Sorcery
Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.
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Elven Palisade
( 1)
Enchantment
Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
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Elven Riders
( 5)
Creature — Elf
(3/3)
Elven Riders can't be blocked except by Walls and/or creatures with flying.
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Elven Rite
( 2)
Sorcery
Distribute two +1/+1 counters among one or two target creatures.
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Elvish Archdruid
( 3)
Creature — Elf Druid
(2/2)
Other Elf creatures you control get +1/+1. : Add for each Elf you control.
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Elvish Archivist
( 2)
Creature — Elf Artificer
(0/1)
Whenever one or more artifacts you control enter, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn. Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
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Elvish Bard
( 5)
Creature — Elf Shaman Bard
(2/4)
All creatures able to block Elvish Bard do so.
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Elvish Berserker
( 1)
Creature — Elf Berserker
(1/1)
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Elvish Branchbender
( 3)
Creature — Elf Druid
(2/2)
: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
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Elvish Champion
( 3)
Creature — Elf
(2/2)
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
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Elvish Doomsayer
( 2)
Creature — Elf Shaman
(1/1)
When Elvish Doomsayer dies, each opponent discards a card.
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Elvish Eulogist
( 1)
Creature — Elf Shaman
(1/1)
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
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Elvish Farmer
( 2)
Creature — Elf
(0/2)
At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.
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Elvish Fury
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.
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Elvish Guidance
( 3)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional for each Elf on the battlefield.
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Elvish Handservant
( 1)
Creature — Elf Warrior
(1/1)
Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
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Elvish Harbinger
( 3)
Creature — Elf Druid
(1/2)
When Elvish Harbinger enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. : Add one mana of any color.
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Elvish Healer
( 3)
Creature — Elf Cleric
(1/2)
: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
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Elvish Herder
( 1)
Creature — Elf
(1/1)
: Target creature gains trample until end of turn.
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Elvish Hexhunter
( 1)
Creature — Elf Shaman
(1/1)
, , Sacrifice Elvish Hexhunter: Destroy target enchantment.
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Elvish House Party
( 6)
Creature — Elf Rogue
(*/*)
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
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Elvish Impersonators
( 4)
Creature — Elves
(*/*)
As Elvish Impersonators enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
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Elvish Lookout
( 1)
Creature — Elf
(1/1)
Shroud (This creature can't be the target of spells or abilities.)
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Elvish Lyrist
( 1)
Creature — Elf
(1/1)
, , Sacrifice Elvish Lyrist: Destroy target enchantment.
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Elvish Mariner
( 3)
Creature — Elf Pilot
(3/2)
Whenever Elvish Mariner attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
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Elvish Pathcutter
( 4)
Creature — Elf Scout
(1/2)
: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
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Elvish Pioneer
( 1)
Creature — Elf Druid
(1/1)
When Elvish Pioneer enters, you may put a basic land card from your hand onto the battlefield tapped.
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Elvish Piper
( 4)
Creature — Elf Shaman
(1/1)
, : You may put a creature card from your hand onto the battlefield.
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Elvish Promenade
( 4)
Kindred Sorcery — Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.
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Elvish Reclaimer
( 1)
Creature — Elf Warrior
(1/2)
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard. , , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
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Elvish Regrower
( 4)
Creature — Elf Druid
(4/3)
When this creature enters, return target permanent card from your graveyard to your hand.
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Elvish Rejuvenator
( 3)
Creature — Elf Druid
(1/1)
When Elvish Rejuvenator enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
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Elvish Scout
( 1)
Creature — Elf Scout
(1/1)
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
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Elvish Scrapper
( 1)
Creature — Elf
(1/1)
, , Sacrifice Elvish Scrapper: Destroy target artifact.
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Elvish Skysweeper
( 1)
Creature — Elf Warrior
(1/1)
, Sacrifice a creature: Destroy target creature with flying.
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Elvish Soultiller
( 5)
Creature — Elf Mutant
(5/4)
When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
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Elvish Spirit Guide
( 3)
Creature — Elf Spirit
(2/2)
Exile Elvish Spirit Guide from your hand: Add .
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Elvish Vanguard
( 2)
Creature — Elf Warrior
(1/1)
Whenever another Elf enters, put a +1/+1 counter on Elvish Vanguard.
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Elvish Vatkeeper
( 3)
Creature — Phyrexian Elf
(3/3)
When Elvish Vatkeeper enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) : Transform target Incubator token you control. Double the number of +1/+1 counters on it.
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