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Elvish Visionary
Elvish Visionary 1Green (2)
Creature — Elf Shaman (1/1)

When Elvish Visionary enters, draw a card.

The Lord of the Rings: Tales of Middle Earth Commander (Common)
Other Versions
Shards of Alara (Common)
Magic 2010 (Common)
Magic 2013 (Common)
Commander 2014 (Common)
Magic Origins (Common)
Commander 2015 (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Commander Anthology (Common)
Battlebond (Common)
Commander Legends (Common)
Historic Anthology 1 (Common)
Game Night: Free-For-All (Common)
Elvish Warmaster
Elvish Warmaster 1Green (2)
Creature — Elf Warrior (2/2)

Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.

5GreenGreen: Elves you control get +2/+2 and gain deathtouch until end of turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Kaldheim (Rare)
Jumpstart 2022 (Rare)
Elvish Warrior
Elvish Warrior GreenGreen (2)
Creature — Elf Warrior (2/3)

Duel Decks Anthology, Elves vs. Goblins (Common)
Other Versions
Ninth Edition (Common)
Onslaught (Common)
Morningtide (Common)
Duel Decks: Elves vs. Goblins (Common)
Emancipation Angel
Emancipation Angel 1WhiteWhite (3)
Creature — Angel (3/3)

Flying

When Emancipation Angel enters, return a permanent you control to its owner's hand.

Jumpstart 2022 (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Duel Decks: Blessed vs. Cursed (Uncommon)
Ultimate Masters (Uncommon)
Jumpstart (Uncommon)
Virtue of Courage (Embereth Blaze)
Virtue of Courage (Embereth Blaze) 1Red (2)
Instant — Adventure

Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)

Wilds of Eldraine (Mythic Rare)
Embereth Paladin
Embereth Paladin 3Red (4)
Creature — Human Knight (4/1)

Haste

Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters with a +1/+1 counter on it.

Throne of Eldraine (Common)
Embereth Shieldbreaker
Embereth Shieldbreaker 1Red (2)
Creature — Human Knight (2/1)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Ember-Fist Zubera
Ember-Fist Zubera 1Red (2)
Creature — Zubera Spirit (1/2)

When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn.

Champions of Kamigawa (Common)
Emberhorn Minotaur
Emberhorn Minotaur 3Red (4)
Creature — Minotaur Warrior (4/3)

You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step. A creature with menace can't be blocked except by two or more creatures.)

Amonkhet (Common)
Embermage Goblin
Embermage Goblin 3Red (4)
Creature — Goblin Wizard (1/1)

When Embermage Goblin enters, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.

Tap: Embermage Goblin deals 1 damage to any target.

Onslaught (Uncommon)
Embermaw Hellion
Embermaw Hellion 3RedRed (5)
Creature — Hellion (4/5)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Magic Origins (Rare)
Embersmith
Embersmith 1Red (2)
Creature — Human Artificer (2/1)

Whenever you cast an artifact spell, you may pay 1. If you do, Embersmith deals 1 damage to any target.

Scars of Mirrodin (Uncommon)
Emberstrike Duo
Emberstrike Duo 1Black or Red (2)
Creature — Elemental Warrior Shaman (1/1)

Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.

Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.

Shadowmoor (Common)
Emberwilde Augur
Emberwilde Augur 1Red (2)
Creature — Goblin Shaman (2/1)

Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate only during your upkeep.

Duel Decks Anthology, Elves vs. Goblins (Common)
Other Versions
Future Sight (Common)
Duel Decks: Elves vs. Goblins (Common)
Emberwilde Caliph
Emberwilde Caliph 2BlueRed (4)
Creature — Djinn (4/4)

Flying, trample

Emberwilde Caliph attacks each combat if able.

Whenever Emberwilde Caliph deals damage, you lose that much life.

Mirage (Rare)
Emberwilde Captain
Emberwilde Captain 3Red (4)
Creature — Djinn Pirate (4/2)

When Emberwilde Captain enters, you become the monarch.

Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.

Commander Legends (Rare)
Emberwilde Djinn
Emberwilde Djinn 2RedRed (4)
Creature — Djinn (5/4)

Flying

At the beginning of each player's upkeep, that player may pay RedRed or 2 life. If the player does, they gain control of Emberwilde Djinn.

Mirage (Rare)
Embiggen
Embiggen Green (1)
Instant

Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.

Unfinity (Common)
Emblem of the Warmind
Emblem of the Warmind 1Red (2)
Enchantment — Aura

Enchant creature you control

Creatures you control have haste.

Future Sight (Uncommon)
Embodiment of Agonies
Embodiment of Agonies 1BlackBlack (3)
Creature — Demon (0/0)

Flying, deathtouch

Embodiment of Agonies enters with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, 2Black and 1BlackBlack are different mana costs.)

Core Set 2020 (Rare)
Embodiment of Flame
Embodiment of Flame (0)
Creature — Elemental Wizard (3/3)

Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.

1, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.

Innistrad: Midnight Hunt (Uncommon)
Embodiment of Fury
Embodiment of Fury 3Red (4)
Creature — Elemental (4/3)

Trample

Land creatures you control have trample.

Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Oath of the Gatewatch (Uncommon)
Embodiment of Insight
Embodiment of Insight 4Green (5)
Creature — Elemental (4/4)

Vigilance

Land creatures you control have vigilance.

Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Zendikar Rising Commander (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Embodiment of Spring
Embodiment of Spring Blue (1)
Creature — Elemental (0/3)

1Green, Tap, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Khans of Tarkir (Common)
Embraal Bruiser
Embraal Bruiser 1Black (2)
Creature — Human Warrior (3/1)

Embraal Bruiser enters tapped.

Embraal Bruiser has menace as long as you control an artifact.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Emerald Dragon
Emerald Dragon 4GreenGreen (6)
Creature — Dragon (4/4)

Flying, trample

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Emerald Medallion
Emerald Medallion 2 (2)
Artifact

Green spells you cast cost 1 less to cast.

Modern Horizons 3 (Rare)
Other Versions
Tempest (Rare)
Commander 2014 (Rare)
Commander Anthology (Rare)
Commander Masters (Rare)
Emergent Haunting
Emergent Haunting 1Blue (2)
Enchantment

At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.

2Blue: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Outlaws of Thunder Junction (Uncommon)
Emergent Ultimatum
Emergent Ultimatum BlackBlackGreenGreenGreenBlueBlue (7)
Sorcery

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

Ikoria: Lair of Behemoths (Rare)
Emeria Angel
Emeria Angel 2WhiteWhite (4)
Creature — Angel (3/3)

Flying

Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

March of the Machine Commander (Rare)
Other Versions
Zendikar (Rare)
Iconic Masters (Rare)
Zendikar Rising Commander (Rare)
Phyrexia: All Will Be One Commander (Rare)
Emeria Captain
Emeria Captain 3White (4)
Creature — Angel Warrior (1/1)

Flying, vigilance

When Emeria Captain enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Uncommon)
Emeria Shepherd
Emeria Shepherd 5WhiteWhite (7)
Creature — Angel (4/4)

Flying

Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Zendikar Rising Commander (Rare)
Other Versions
Battle for Zendikar (Rare)
Emeria, Shattered Skyclave
Emeria, Shattered Skyclave (0)
Land

As Emeria, Shattered Skyclave enters, you may pay 3 life. If you don't, it enters tapped.

Tap: Add White.

Zendikar Rising (Mythic Rare)
Emeria, the Sky Ruin
Emeria, the Sky Ruin (0)
Land

Emeria, the Sky Ruin enters tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

Tap: Add White.

Commander 2014 (Rare)
Other Versions
Zendikar (Rare)
Emeria's Call
Emeria's Call 4WhiteWhiteWhite (7)
Sorcery

Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.

Zendikar Rising (Mythic Rare)
Emiel the Blessed
Emiel the Blessed 2WhiteWhite (4)
Legendary Creature — Unicorn (4/4)

3: Exile another target creature you control, then return it to the battlefield under its owner's control.

Whenever another creature you control enters, you may pay Green or White. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. (Green or White can be paid with either Green or White.)

Jumpstart 2022 (Mythic Rare)
Other Versions
Jumpstart (Mythic Rare)
Double Masters 2022 (Mythic Rare)
Emissary Green
Emissary Green 4Green (5)
Legendary Creature — Human Advisor (3/3)

Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.

Ravnica Clue Edition (Rare)
Emissary of Despair
Emissary of Despair 1BlackBlack (3)
Creature — Spirit (2/1)

Flying

Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.

Darksteel (Uncommon)
Emissary of Grudges
Emissary of Grudges 5Red (6)
Creature — Efreet (6/5)

Flying, haste

As Emissary of Grudges enters, secretly choose an opponent.

Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.

Commander 2018 (Rare)
Emissary of Hope
Emissary of Hope 1WhiteWhite (3)
Creature — Spirit (2/1)

Flying

Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.

Darksteel (Uncommon)
Emissary of Soulfire
Emissary of Soulfire 1WhiteBlue (3)
Creature — Djinn Monk (1/4)

When Emissary of Soulfire enters, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergy: Put an exalted counter on target creature you control. Activate only as a sorcery. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Modern Horizons 3 (Uncommon)
Emissary of Sunrise
Emissary of Sunrise 2White (3)
Creature — Human Cleric (2/1)

First strike

When Emissary of Sunrise enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Ixalan (Uncommon)
Emissary of the Sleepless
Emissary of the Sleepless 4White (5)
Creature — Spirit (2/4)

Flying

When Emissary of the Sleepless enters, if a creature died this turn, create a 1/1 white Spirit creature token with flying.

Shadows over Innistrad (Common)
Emmara Tandris
Emmara Tandris 5GreenWhite (7)
Legendary Creature — Elf Shaman (5/7)

Prevent all damage that would be dealt to creature tokens you control.

Commander 2019 (Rare)
Other Versions
Dragon's Maze (Rare)
Emmessi Tome
Emmessi Tome 4 (4)
Artifact

5, Tap: Draw two cards, then discard a card.

Eternal Masters (Uncommon)
Other Versions
Tempest (Rare)
Tempest Remastered (Uncommon)
Emperor Crocodile
Emperor Crocodile 3Green (4)
Creature — Crocodile (5/5)

When you control no other creatures, sacrifice Emperor Crocodile.

Eternal Masters (Common)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Urza's Destiny (Rare)
Emperor Mihail II
Emperor Mihail II 1BlueBlue (3)
Legendary Creature — Merfolk Noble (3/3)

You may look at the top card of your library any time.

You may cast Merfolk spells from the top of your library.

Whenever you cast a Merfolk spell, you may pay 1. If you do, create a 1/1 blue Merfolk creature token.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Dominaria United Commander (Rare)
Empress Galina
Empress Galina 3BlueBlue (5)
Legendary Creature — Merfolk Noble (1/3)

BlueBlue, Tap: Gain control of target legendary permanent. <I>(This effect lasts indefinitely.)</I>

Invasion (Rare)
Empty City Ruse
Empty City Ruse White (1)
Sorcery

Target opponent skips all combat phases of their next turn.

Portal Three Kingdoms (Uncommon)
Empty the Pits
Empty the Pits Variable ColorlessVariable ColorlessBlackBlackBlackBlack (4)
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Create X tapped 2/2 black Zombie creature tokens.

Khans of Tarkir (Mythic Rare)
Empty-Shrine Kannushi
Empty-Shrine Kannushi White (1)
Creature — Human Cleric (1/1)

Empty-Shrine Kannushi has protection from the colors of permanents you control.

Betrayers of Kamigawa (Uncommon)
Empyrial Archangel
Empyrial Archangel 4GreenWhiteWhiteBlue (8)
Creature — Angel (5/8)

Flying

Shroud (This creature can't be the target of spells or abilities.)

All damage that would be dealt to you is dealt to Empyrial Archangel instead.

Double Masters 2022 (Rare)
Other Versions
Shards of Alara (Mythic Rare)
Empyrial Armor
Empyrial Armor 1WhiteWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each card in your hand.

Vintage Masters (Uncommon)
Other Versions
Weatherlight (Common)
Empyrial Plate
Empyrial Plate 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 for each card in your hand.

Equip 2

Commander 2016 (Rare)
Other Versions
Mirrodin (Rare)
Empyrial Storm
Empyrial Storm 4WhiteWhite (6)
Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game.

Create a 4/4 white Angel creature token with flying.

Commander 2018 (Rare)
Emrakul, the Promised End
Emrakul, the Promised End 13 (13)
Legendary Creature — Eldrazi (13/13)

This spell costs 1 less to cast for each card type among cards in your graveyard.

When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.

Flying, trample, protection from instants

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Eldritch Moon (Mythic Rare)
Emrakul's Influence
Emrakul's Influence 2GreenGreen (4)
Enchantment

Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.

Eldritch Moon (Uncommon)
Encase in Ice
Encase in Ice 1Blue (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant red or green creature

When Encase in Ice enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Dragons of Tarkir (Uncommon)
Enchanted Being
Enchanted Being 1WhiteWhite (3)
Creature — Human (2/2)

Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.

Legends (Common)
Enchanted Carriage
Enchanted Carriage 5 (5)
Artifact — Vehicle (4/4)

When Enchanted Carriage enters, create two 1/1 white Mouse creature tokens.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Throne of Eldraine (Uncommon)
Enchanted Evening
Enchanted Evening 3White or BlueWhite or Blue (5)
Enchantment

All permanents are enchantments in addition to their other types.

Shadowmoor (Rare)
Enchanted Prairie (playtest)
Enchanted Prairie (playtest) (0)
Enchantment Land

CARDNAME enters the battlefield tapped.

Tap: Add White or Blue.

Mystery Booster (Common)
Enchantment Alteration
Enchantment Alteration Blue (1)
Instant

Attach target Aura attached to a creature or land to another permanent of that type.

Chronicles (Uncommon)
Other Versions
Legends (Common)
Urza's Saga (Uncommon)
Enchantmentize (playtest)
Enchantmentize (playtest) 3Blue (4)
Enchantment — — Aura

Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)

Mystery Booster (Common)
Encircling Fissure
Encircling Fissure 2White (3)
Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2—4White (If you cast this spell for 4White, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Uncommon)
Enclave Cryptologist
Enclave Cryptologist Blue (1)
Creature — Merfolk Wizard (0/1)

Level up 1Blue (1Blue: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

0/1

Tap: Draw a card, then discard a card.

LEVEL 3+

0/1

Tap: Draw a card.

Rise of the Eldrazi (Uncommon)
Enclave Elite
Enclave Elite 2Blue (3)
Creature — Merfolk Soldier (2/2)

Multikicker 1Blue (You may pay an additional 1Blue any number of times as you cast this spell.)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Enclave Elite enters with a +1/+1 counter on it for each time it was kicked.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Worldwake (Common)
Encroaching Mycosynth
Encroaching Mycosynth 3Blue (4)
Artifact

Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.

Phyrexia: All Will Be One (Rare)
Encroaching Wastes
Encroaching Wastes (0)
Land

Tap: Add Colorless.

4, Tap, Sacrifice Encroaching Wastes: Destroy target nonbasic land.

Commander Legends (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
End Hostilities
End Hostilities 3WhiteWhite (5)
Sorcery

Destroy all creatures and all permanents attached to creatures.

Khans of Tarkir (Rare)
End the Festivities
End the Festivities Red (1)
Sorcery

End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.

Innistrad: Crimson Vow (Common)
Endbringer
Endbringer 5Colorless (6)
Creature — Eldrazi (5/5)

Untap Endbringer during each other player's untap step.

Tap: Endbringer deals 1 damage to any target.

Colorless, Tap: Target creature can't attack or block this turn.

ColorlessColorless, Tap: Draw a card.

Modern Horizons 3 Commander (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Jumpstart 2022 (Rare)
Commander Masters (Rare)
Endbringer's Revel
Endbringer's Revel 2Black (3)
Enchantment

4: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.

Prophecy (Uncommon)
Endemic Plague
Endemic Plague 3Black (4)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.

Onslaught (Rare)
Endless Evil
Endless Evil 2Blue (3)
Enchantment — Aura

Enchant creature you control

At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.

When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.

Commander Legends: Battle for Baldur's Gate (Rare)
Endless Horizons
Endless Horizons 3White (4)
Enchantment

When Endless Horizons enters, search your library for any number of Plains cards, exile them, then shuffle.

At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.

Eventide (Rare)
Endless Obedience
Endless Obedience 4BlackBlack (6)
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Put target creature card from a graveyard onto the battlefield under your control.

Zendikar Rising Commander (Uncommon)
Other Versions
Magic 2015 Core Set (Uncommon)
Endless Whispers
Endless Whispers 2BlackBlack (4)
Enchantment

Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."

Fifth Dawn (Rare)
Endling
Endling 2BlackBlack (4)
Creature — Zombie Shapeshifter (3/3)

Black: Endling gains menace until end of turn.

Black: Endling gains deathtouch until end of turn.

Black: Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

1: Endling gets +1/-1 or -1/+1 until end of turn.

Modern Horizons (Rare)
Enduring Angel
Enduring Angel 2WhiteWhiteWhite (5)
Creature — Angel (3/3)

Flying, double strike

You have hexproof.

If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.

Innistrad: Midnight Hunt (Mythic Rare)
Enduring Bondwarden
Enduring Bondwarden White (1)
Creature — Human Scout (0/1)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

When this creature dies, put its counters on target creature you control.

March of the Machine (Common)
Enduring Courage
Enduring Courage 2RedRed (4)
Enchantment Creature — Dog Glimmer (3/3)

Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.

When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Duskmourn: House of Horror (Rare)
Enduring Curiosity
Enduring Curiosity 2BlueBlue (4)
Enchantment Creature — Cat Glimmer (4/3)

Flash

Whenever a creature you control deals combat damage to a player, draw a card.

When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Duskmourn: House of Horror (Rare)
Enduring Ideal
Enduring Ideal 5WhiteWhite (7)
Sorcery

Search your library for an enchantment card, put it onto the battlefield, then shuffle.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Saviors of Kamigawa (Rare)
Enduring Innocence
Enduring Innocence 1WhiteWhite (3)
Enchantment Creature — Sheep Glimmer (2/1)

Lifelink

Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Duskmourn: House of Horror (Rare)
Enduring Renewal
Enduring Renewal 2WhiteWhite (4)
Enchantment

Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Time Spiral "Timeshifted" (Special)
Other Versions
Ice Age (Rare)
Enduring Scalelord
Enduring Scalelord 4GreenWhite (6)
Creature — Dragon (4/4)

Flying

Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.

March of the Machine Commander (Uncommon)
Other Versions
Dragons of Tarkir (Uncommon)
Commander 2016 (Uncommon)
Battlebond (Uncommon)
Commander Anthology 2018 (Uncommon)
Innistrad: Midnight Hunt Commander (Uncommon)
Enduring Sliver
Enduring Sliver 1White (2)
Creature — Sliver (2/2)

Outlast 2 (2, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Other Sliver creatures you control have outlast 2.

Modern Horizons (Common)
Enduring Tenacity
Enduring Tenacity 2BlackBlack (4)
Enchantment Creature — Snake Glimmer (4/3)

Whenever you gain life, target opponent loses that much life.

When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Duskmourn: House of Horror (Rare)
Enduring Victory
Enduring Victory 4White (5)
Instant

Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Dragons of Tarkir (Common)
Enduring Vitality
Enduring Vitality 1GreenGreen (3)
Enchantment Creature — Elk Glimmer (3/3)

Vigilance

Creatures you control have "Tap: Add one mana of any color."

When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Duskmourn: House of Horror (Rare)
Enemy of Enlightenment
Enemy of Enlightenment 5Black (6)
Enchantment Creature — Demon (5/5)

Flying

Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands.

At the beginning of your upkeep, each player discards a card.

Theros Beyond Death (Uncommon)
Enemy of the Guildpact
Enemy of the Guildpact 4Black (5)
Creature — Spirit (4/2)

Protection from multicolored

Dissension (Common)
Energizer
Energizer 4 (4)
Artifact Creature — Juggernaut (2/2)

2, Tap: Put a +1/+1 counter on Energizer.

Tempest (Rare)
Energy Field
Energy Field 1Blue (2)
Enchantment

Prevent all damage that would be dealt to you by sources you don't control.

When a card is put into your graveyard from anywhere, sacrifice Energy Field.

Urza's Saga (Rare)
Enforcer Griffin
Enforcer Griffin 4White (5)
Creature — Griffin (3/4)

Flying

Ravnica Clue Edition (Common)
Other Versions
War of the Spark (Common)
Engineered Explosives
Engineered Explosives Variable Colorless (0)
Artifact

Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.)

2, Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Fifth Dawn (Rare)
Modern Masters (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Ultimate Masters (Rare)
Ultimate Box Toppers (Special)
Double Masters (Rare)
Engineered Might
Engineered Might 3GreenWhite (5)
Sorcery

Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.

• Creatures you control get +2/+2 and gain vigilance until end of turn.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Engineered Plague
Engineered Plague 2Black (3)
Enchantment

As Engineered Plague enters, choose a creature type.

All creatures of the chosen type get -1/-1.

Urza's Legacy (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Engulfing Eruption
Engulfing Eruption 2RedRed (4)
Sorcery

Engulfing Eruption deals 5 damage to target creature.

Core Set 2020 (Common)
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