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Harbinger of the Hunt
Harbinger of the Hunt 3RedGreen (5)
Creature — Dragon (5/3)

Flying

2Red: Harbinger of the Hunt deals 1 damage to each creature without flying.

2Green: Harbinger of the Hunt deals 1 damage to each other creature with flying.

Dragons of Tarkir (Rare)
Harbinger of the Seas
Harbinger of the Seas 1BlueBlue (3)
Creature — Merfolk Wizard (2/2)

Nonbasic lands are Islands.

Modern Horizons 3 (Rare)
Harbinger of the Tides
Harbinger of the Tides BlueBlue (2)
Creature — Merfolk Wizard (2/2)

You may cast this card as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.

Magic: The Gathering Foundations (Rare)
Other Versions
Magic Origins (Rare)
Commander 2017 (Rare)
Duel Decks: Merfolk vs. Goblins (Rare)
Jumpstart 2022 (Rare)
Harbor Bandit
Harbor Bandit 2Black (3)
Creature — Human Rogue (2/2)

Harbor Bandit gets +1/+1 as long as you control an Island.

1Blue: Harbor Bandit can't be blocked this turn.

Magic 2013 (Uncommon)
Harbor Guardian
Harbor Guardian 2WhiteBlue (4)
Creature — Gargoyle (3/4)

Reach (This creature can block creatures with flying.)

Whenever Harbor Guardian attacks, defending player may draw a card.

Mirage (Uncommon)
Hard Evidence
Hard Evidence Blue (1)
Sorcery

Create a 0/3 blue Crab creature token.

Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Modern Horizons 2 (Common)
Hardbristle Bandit
Hardbristle Bandit 1Green (2)
Creature — Plant Rogue (1/1)

Tap: Add one mana of any color.

Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Common)
Hard-Hitting Question
Hard-Hitting Question Green (1)
Sorcery

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Murders at Karlov Manor (Uncommon)
Pollen-Shield Hare (Hare Raising)
Pollen-Shield Hare (Hare Raising) Green (1)
Sorcery — Adventure

Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.

Wilds of Eldraine (Rare)
Harmless Offering
Harmless Offering 2Red (3)
Sorcery

Target opponent gains control of target permanent you control.

Magic: The Gathering Foundations (Rare)
Other Versions
Eldritch Moon (Rare)
Historic Anthology 4 (Rare)
Harmonic Convergence
Harmonic Convergence 2Green (3)
Instant

Put all enchantments on top of their owners' libraries.

Urza's Legacy (Uncommon)
Harmonic Prodigy
Harmonic Prodigy 1Red (2)
Creature — Human Wizard (1/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.

Modern Horizons 2 (Rare)
Harmonic Sliver
Harmonic Sliver 1GreenWhite (3)
Creature — Sliver (1/1)

All Slivers have "When this permanent enters, destroy target artifact or enchantment."

Commander Masters (Uncommon)
Other Versions
Time Spiral (Uncommon)
Time Spiral Remastered (Uncommon)
Harmonious Archon
Harmonious Archon 4WhiteWhite (6)
Creature — Archon (4/5)

Flying

Non-Archon creatures have base power and toughness 3/3.

When Harmonious Archon enters, create two 1/1 white Human creature tokens.

Phyrexia: All Will Be One Commander (Mythic Rare)
Other Versions
Throne of Eldraine (Mythic Rare)
Harmonious Emergence
Harmonious Emergence 3Green (4)
Enchantment — Aura

Enchant land you control

Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.

If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.

Kamigawa: Neon Dynasty (Common)
Harmonize
Harmonize 2GreenGreen (4)
Sorcery

Draw three cards.

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Duel Decks: Elves vs. Goblins (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Archenemy (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2013 Edition (Uncommon)
Duel Decks Anthology, Elves vs. Goblins (Uncommon)
Duel Decks Anthology, Garruk vs. Liliana (Uncommon)
Eternal Masters (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Duel Decks: Mind vs. Might (Uncommon)
Commander 2017 (Uncommon)
Commander 2019 (Uncommon)
Ikoria Commander (Uncommon)
Zendikar Rising Commander (Uncommon)
Commander Legends (Uncommon)
Time Spiral Remastered (Uncommon)
Strixhaven Mystical Archive (Rare)
Streets of New Capenna Commander (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Modern Horizons 3 Commander (Uncommon)
Bloomburrow Commander (Uncommon)
Harness Infinity
Harness Infinity 1BlackBlackBlackGreenGreenGreen (7)
Instant

Exchange your hand and graveyard.

Exile Harness Infinity.

Strixhaven: School of Mages (Mythic Rare)
Harnessed Lightning
Harnessed Lightning 1Red (2)
Instant

Choose target creature. You get EnergyEnergyEnergy (three energy counters), then you may pay any amount of Energy. Harnessed Lightning deals that much damage to that creature.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Harold and Bob, First Numens
Harold and Bob, First Numens 2Green (3)
Legendary Creature — Treefolk Mutant (3/3)

Vigilance, reach

When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ‘Tap: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.

Magic The Gathering—Fallout (Rare)
Harper Recruiter
Harper Recruiter 2White (3)
Creature — Human Warrior (3/1)

Flying

Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.

Commander Legends: Battle for Baldur's Gate (Rare)
Harpoon Sniper
Harpoon Sniper 2White (3)
Creature — Merfolk Archer (2/2)

White, Tap: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.

Lorwyn (Uncommon)
Harried Artisan
Harried Artisan 2Red (3)
Creature — Human Artificer (2/3)

Haste

3Phyrexian White: Transform Harried Artisan. Activate only as a sorcery. (Phyrexian White can be paid with either White or 2 life.)

March of the Machine (Uncommon)
Harried Dronesmith
Harried Dronesmith 3Red (4)
Creature — Human Artificer (2/3)

At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.

Murders at Karlov Manor (Uncommon)
Harried Spearguard
Harried Spearguard Red (1)
Creature — Human Soldier (1/1)

Haste

When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block."

Wilds of Eldraine (Common)
Harrier Griffin
Harrier Griffin 5White (6)
Creature — Griffin (3/3)

Flying

At the beginning of your upkeep, tap target creature.

Guildpact (Uncommon)
Harrier Naga
Harrier Naga 2Green (3)
Creature — Snake Warrior (3/3)

Hour of Devastation (Common)
Harrier Strix
Harrier Strix Blue (1)
Creature — Bird (1/1)

Flying

When Harrier Strix enters, tap target permanent.

2Blue: Draw a card, then discard a card.

Outlaws of Thunder Junction (Common)
Harrowing Journey
Harrowing Journey 4Black (5)
Sorcery

Target player draws three cards and loses 3 life.

Dark Ascension (Uncommon)
Harsh Deceiver
Harsh Deceiver 3White (4)
Creature — Spirit (1/4)

1: Look at the top card of your library.

2: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn.

Champions of Kamigawa (Common)
Harsh Justice
Harsh Justice 2White (3)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.

Masters Edition IV (Rare)
Other Versions
Portal (Rare)
Harsh Scrutiny
Harsh Scrutiny Black (1)
Sorcery

Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.

Kaladesh (Uncommon)
Reaper of Night (Harvest Fear)
Reaper of Night (Harvest Fear) 3Black (4)
Sorcery — Adventure

Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Harvest Gwyllion
Harvest Gwyllion 2White or BlackWhite or Black (4)
Creature — Hag (2/4)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Eventide (Common)
Harvester Druid
Harvester Druid 1Green (2)
Creature — Human Druid (1/1)

Tap: Add one mana of any color that a land you control could produce.

Judgment (Common)
Harvester of Misery
Harvester of Misery 3BlackBlack (5)
Creature — Spirit (5/4)

Menace

When Harvester of Misery enters, other creatures get -2/-2 until end of turn.

1Black, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Harvestguard Alseids
Harvestguard Alseids 2White (3)
Enchantment Creature — Nymph (2/3)

Constellation — Whenever Harvestguard Alseids or another enchantment you control enters, prevent all damage that would be dealt to target creature this turn.

Journey into Nyx (Common)
Harvestrite Host
Harvestrite Host 2White (3)
Creature — Rabbit Citizen (3/3)

Whenever Harvestrite Host or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.

Bloomburrow (Uncommon)
Harvesttide Assailant
Harvesttide Assailant (0)
Creature — Werewolf (4/4)

Trample

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Common)
Harvesttide Infiltrator
Harvesttide Infiltrator 2Red (3)
Creature — Human Werewolf (3/2)

Trample

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Common)
Harvesttide Sentry
Harvesttide Sentry 1Green (2)
Creature — Human Warrior (3/1)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.

Innistrad: Midnight Hunt (Common)
Hashep Oasis
Hashep Oasis (0)
Land — Desert

Tap: Add Colorless.

Tap, Pay 1 life: Add Green.

1GreenGreen, Tap, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.

Modern Horizons 3 Commander (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Amonkhet Remastered (Uncommon)
Outlaws of Thunder Junction Commander (Uncommon)
Hat Trick
Hat Trick 1White (2)
Instant

Target blocking or blocked creature you control gets +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.

Unfinity (Acorn) (Common)
Hatchery Sliver
Hatchery Sliver 1Green (2)
Creature — Sliver (2/2)

Replicate 1Green (When you cast this spell, copy it for each time you paid its replicate cost.)

Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)

Commander Masters (Rare)
Hatchery Spider
Hatchery Spider 5GreenGreen (7)
Creature — Spider (5/7)

Reach

Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Guilds of Ravnica (Rare)
Hatching Plans
Hatching Plans 1Blue (2)
Enchantment

When Hatching Plans is put into a graveyard from the battlefield, draw three cards.

Wilds of Eldraine Enchanting Tales (Uncommon)
Other Versions
Guildpact (Rare)
Hate Mirage
Hate Mirage 3Red (4)
Sorcery

Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Phyrexia: All Will Be One Commander (Uncommon)
Other Versions
Commander 2019 (Uncommon)
Hateful Eidolon
Hateful Eidolon Black (1)
Enchantment Creature — Spirit (1/2)

Lifelink

Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.

Theros Beyond Death (Uncommon)
Haughty Djinn
Haughty Djinn 1BlueBlue (3)
Creature — Djinn (*/4)

Flying

Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.

Instant and sorcery spells you cast cost 1 less to cast.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Dominaria United (Rare)
Hauken's Insight
Hauken's Insight (0)
Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.

Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.

Innistrad: Crimson Vow (Mythic Rare)
Haunted Guardian
Haunted Guardian 2 (2)
Artifact Creature — Construct (2/1)

Defender, first strike

Avacyn Restored (Uncommon)
Haunted Library
Haunted Library 1White (2)
Enchantment

Whenever a creature an opponent controls dies, you may pay 1. If you do, create a 1/1 white Spirit creature token with flying.

Innistrad: Crimson Vow Commander (Rare)
Haunted Mire
Haunted Mire (0)
Land — Swamp Forest

(Tap: Add Black or Green.)

Haunted Mire enters tapped.

Bloomburrow Commander (Common)
Other Versions
Dominaria United (Land)
Haunted Plate Mail
Haunted Plate Mail 4 (4)
Artifact — Equipment

Equipped creature gets +4/+4.

0: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Magic 2015 Core Set (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Haunted Ridge
Haunted Ridge (0)
Land

Haunted Ridge enters tapped unless you control two or more other lands.

Tap: Add Black or Red.

Doctor Who Commander (Rare)
Other Versions
Innistrad: Midnight Hunt (Rare)
Haunter of Nightveil
Haunter of Nightveil 3BlueBlack (5)
Creature — Spirit (3/4)

Creatures your opponents control get -1/-0.

Dragon's Maze (Uncommon)
Haunting Apparition
Haunting Apparition 1BlueBlack (3)
Creature — Spirit (1+*/2)

Flying

As Haunting Apparition enters, choose an opponent.

Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.

Mirage (Uncommon)
Haunting Echoes
Haunting Echoes 3BlackBlack (5)
Sorcery

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.

Magic 2011 (Rare)
Other Versions
Odyssey (Rare)
Magic 2010 (Rare)
Haunting Figment
Haunting Figment 1Blue (2)
Creature — Illusion (2/1)

Vigilance

Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn.

Dominaria United (Common)
Haunting Hymn
Haunting Hymn 4BlackBlack (6)
Instant

Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.

Iconic Masters (Uncommon)
Other Versions
Time Spiral (Uncommon)
Haunting Imitation
Haunting Imitation 2Blue (3)
Sorcery

Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.

Innistrad: Crimson Vow Commander (Rare)
Haunting Misery
Haunting Misery 1BlackBlack (3)
Sorcery

As an additional cost to cast this spell, exile X creature cards from your graveyard.

Haunting Misery deals X damage to target player or planeswalker.

Weatherlight (Common)
Haunting Voyage
Haunting Voyage 4BlackBlack (6)
Sorcery

Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.

Foretell 5BlackBlack (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Mythic Rare)
Haunting Wind
Haunting Wind 3Black (4)
Enchantment

Whenever an artifact becomes tapped or a player activates an artifact's ability without Tap in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.

Antiquities (Uncommon)
Hauntwoods Shrieker
Hauntwoods Shrieker 1GreenGreen (3)
Creature — Beast Mutant (3/3)

Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

1Green: Reveal target face-down permanent. If it's a creature card, you may turn it face up.

Duskmourn: House of Horror (Mythic Rare)
Devouring Sugarmaw (Have for Dinner)
Devouring Sugarmaw (Have for Dinner) 1White (2)
Instant — Adventure

Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Rare)
Haven of the Spirit Dragon
Haven of the Spirit Dragon (0)
Land

Tap: Add Colorless.

Tap: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.

2, Tap, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Dragons of Tarkir (Rare)
Commander 2017 (Rare)
Havengul Lich
Havengul Lich 3BlueBlack (5)
Creature — Zombie Wizard (4/4)

1: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.

Shadows of the Past (Mythic Rare)
Other Versions
Dark Ascension (Mythic Rare)
Commander 2017 (Mythic Rare)
Havengul Runebinder
Havengul Runebinder 2BlueBlue (4)
Creature — Human Wizard (2/2)

2Blue, Tap, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.

Shadows of the Past (Rare)
Other Versions
Dark Ascension (Rare)
Duel Decks: Blessed vs. Cursed (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Havengul Vampire
Havengul Vampire 3Red (4)
Creature — Vampire (2/2)

Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.

Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Havi, the All-Father
Havi, the All-Father 3RedGreenWhite (6)
Legendary Creature — God Warrior (6/6)

Havi, the All-Father has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.)

Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.

Assassin's Creed (Rare)
Havoc Devils
Havoc Devils 2RedRed (4)
Creature — Devil (4/3)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Core Set 2019 (Common)
Havoc Festival
Havoc Festival 4BlackRed (6)
Enchantment

Players can't gain life.

At the beginning of each player's upkeep, that player loses half their life, rounded up.

Return to Ravnica (Rare)
Haywire Mite
Haywire Mite 1 (1)
Artifact Creature — Insect (1/1)

When Haywire Mite dies, you gain 2 life.

Green, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
The Brothers' War (Uncommon)
Bloomburrow Commander (Uncommon)
Hazardous Conditions
Hazardous Conditions 2BlackGreen (4)
Sorcery

Creatures with no counters on them get -2/-2 until end of turn.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Hazardroot Herbalist
Hazardroot Herbalist 2Green (3)
Creature — Rabbit Druid (1/4)

Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.

Bloomburrow (Uncommon)
Hazerider Drake
Hazerider Drake 2WhiteBlue (4)
Creature — Drake (2/3)

Flying, protection from red

Mirage (Uncommon)
Hazmat Suit (Used)
Hazmat Suit (Used) 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace.

Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.

Unstable (Common)
Hazoret's Undying Fury
Hazoret's Undying Fury 4RedRed (6)
Sorcery

Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.

Hour of Devastation (Rare)
Headless Rider
Headless Rider 2Black (3)
Creature — Zombie (3/1)

Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.

Innistrad: Crimson Vow (Rare)
Headliner Scarlett
Headliner Scarlett 3Red (4)
Legendary Creature — Human Warlock (3/3)

Haste

When Headliner Scarlett enters, creatures target player controls can't block this turn.

At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn.

Ravnica Clue Edition (Rare)
Headsplitter
Headsplitter 1Red (2)
Artifact — Equipment

When Headsplitter enters, create a 1/1 black Assassin creature token with menace, then attach Headsplitter to it.

Equipped creature gets +1/+0.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Assassin's Creed (Common)
Headwater Sentries
Headwater Sentries 3Blue (4)
Creature — Merfolk Warrior (2/5)

Ixalan (Common)
Healer of the Pride
Healer of the Pride 3White (4)
Creature — Cat Cleric (2/3)

Whenever another creature you control enters, you gain 2 life.

Magic 2013 (Uncommon)
Healing Grace
Healing Grace White (1)
Instant

Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

Dominaria (Common)
Healing Hands
Healing Hands 2White (3)
Sorcery

Target player gains 4 life.

Draw a card.

Magic Origins (Common)
Healing Leaves
Healing Leaves Green (1)
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Planar Chaos (Common)
Healing Salve
Healing Salve White (1)
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Mirage (Common)
Urza's Saga (Common)
Battle Royale Box Set (Common)
Duel Decks: Divine vs. Demonic (Common)
Masters Edition IV (Common)
Healing Technique
Healing Technique 3Green (4)
Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)

Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.

Commander 2021 (Rare)
Heart of a Duelist (playtest)
Heart of a Duelist (playtest) 1Blue (2)
Enchantment

You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.)

When Heart of a Duelist enters the battlefield, draw a card.

Mystery Booster 2: Convention Edition (Rare)
Heart of Kiran
Heart of Kiran 2 (2)
Legendary Artifact — Vehicle (4/4)

Flying, vigilance

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.

Kaladesh Remastered (Mythic Rare)
Other Versions
Aether Revolt (Mythic Rare)
Heart of Light
Heart of Light 2White (3)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.

Tenth Edition (Common)
Other Versions
Betrayers of Kamigawa (Common)
Heart of Yavimaya
Heart of Yavimaya (0)
Land

If Heart of Yavimaya would enter, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add Green.

Tap: Target creature gets +1/+1 until end of turn.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Heart Sliver
Heart Sliver 1Red (2)
Creature — Sliver (1/1)

All Sliver creatures have haste.

Premium Deck Series: Slivers (Common)
Other Versions
Tempest (Common)
Heartbeat of Spring
Heartbeat of Spring 2Green (3)
Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Double Masters (Rare)
Other Versions
Champions of Kamigawa (Rare)
Heartfire
Heartfire 1Red (2)
Instant

As an additional cost to cast this spell, sacrifice a creature or planeswalker.

Heartfire deals 4 damage to any target.

Jumpstart (Common)
Other Versions
War of the Spark (Common)
Heartfire Hero
Heartfire Hero Red (1)
Creature — Mouse Soldier (1/1)

Valiant — Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.

When Heartfire Hero dies, it deals damage equal to its power to each opponent.

Bloomburrow (Uncommon)
Heartfire Immolator
Heartfire Immolator 1Red (2)
Creature — Human Wizard (2/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Red, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Core Set 2021 (Uncommon)
Heartflame Duelist
Heartflame Duelist 1White (2)
Creature — Human Knight (3/1)

Instant and sorcery spells you control have lifelink.

Wilds of Eldraine (Rare)
Heartflame Duelist (Heartflame Slash)
Heartflame Duelist (Heartflame Slash) 2Red (3)
Instant — Adventure

Heartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Rare)
Hearth Elemental
Hearth Elemental 5Red (6)
Creature — Elemental (4/5)

This spell costs Variable Colorless less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.

Wilds of Eldraine (Uncommon)
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