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Screaming Nemesis
( 3)
Creature — Spirit
(3/3)
Haste Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
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Scroll of Griselbrand
( 1)
Artifact
, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.
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Scroll of Isildur
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you. II — Tap up to two target creatures. Put a stun counter on each of them. III — Draw a card for each tapped creature target opponent controls.
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Seafloor Debris
( 0)
Land
Seafloor Debris enters tapped. : Add . , Sacrifice Seafloor Debris: Add one mana of any color.
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Seal from Existence
( 3)
Enchantment
Ward (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Seal from Existence enters, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.
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Search the Premises
( 4)
Enchantment
Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Searchlight Geist
( 3)
Creature — Spirit
(2/1)
Flying : Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Seascape Aerialist
( 5)
Creature — Merfolk Wizard Ally
(2/3)
Whenever Seascape Aerialist or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.
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Seatower Imprisonment
( 4)
Enchantment — — Aura
Enchant creature or planeswalker you don't control When Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield. Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Second Sunrise
( 3)
Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
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Sedraxis Alchemist
( 3)
Creature — Zombie Wizard
(2/2)
When Sedraxis Alchemist enters, if you control a blue permanent, return target nonland permanent to its owner's hand.
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Sedraxis Specter
( 3)
Creature — Specter
(3/2)
Flying Whenever Sedraxis Specter deals combat damage to a player, that player discards a card. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Seer's Vision
( 4)
Enchantment
Your opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
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Sefris of the Hidden Ways
( 3)
Legendary Creature — Human Wizard
(2/3)
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
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Seismic Assault
( 3)
Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
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Seismic Elemental
( 5)
Creature — Elemental
(4/4)
When Seismic Elemental enters, creatures without flying can't block this turn.
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Seismic Monstrosaur
( 6)
Creature — Dinosaur
(6/5)
Trample , Sacrifice a land: Draw a card. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Seismic Rupture
( 3)
Sorcery
Seismic Rupture deals 2 damage to each creature without flying.
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Seismic Shift
( 4)
Sorcery
Destroy target land. Up to two target creatures can't block this turn.
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Seismic Shudder
( 2)
Instant
Seismic Shudder deals 1 damage to each creature without flying.
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Seismic Stomp
( 2)
Sorcery
Creatures without flying can't block this turn.
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Seismic Strike
( 3)
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
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Seismic Wave
( 3)
Instant
Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.
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Selesnya Eulogist
( 3)
Creature — Centaur Druid
(3/3)
: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.)
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Selfless Exorcist
( 5)
Creature — Human Cleric
(3/4)
: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.
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Selhoff Occultist
( 3)
Creature — Human Rogue
(2/3)
Whenever Selhoff Occultist or another creature dies, target player mills a card.
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Sengir Connoisseur
( 5)
Creature — Vampire
(3/3)
Flying Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn.
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Separatist Voidmage
( 4)
Creature — Human Wizard
(2/2)
When Separatist Voidmage enters, you may return target creature to its owner's hand.
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Serra Disciple
( 2)
Creature — Bird Cleric
(1/1)
Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
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Serra Inquisitors
( 5)
Creature — Human Cleric
(3/3)
Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.
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Serra's Emissary
( 7)
Creature — Angel
(7/7)
Flying As Serra's Emissary enters, choose a card type. You and creatures you control have protection from the chosen card type.
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Serrated Biskelion
( 3)
Artifact Creature — Construct
(2/2)
: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
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Serum Visionary
( 3)
Creature — Vedalken Wizard
(2/2)
When Serum Visionary enters, draw a card, then scry 2.
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Setessan Skirmisher
( 2)
Creature — Human Warrior
(2/1)
Constellation — Whenever an enchantment you control enters, Setessan Skirmisher gets +1/+1 until end of turn.
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Sewer Nemesis
( 4)
Creature — Horror
(*/*)
As Sewer Nemesis enters, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card.
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Shacklegeist
( 2)
Creature — Spirit
(2/2)
Flying Shacklegeist can block only creatures with flying. Tap two untapped Spirits you control: Tap target creature you don't control.
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Shah of Naar Isle
( 4)
Creature — Efreet
(6/6)
Trample Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
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Shaleskin Bruiser
( 7)
Creature — Beast
(4/4)
Trample Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
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Shanna, Sisay's Legacy
( 2)
Legendary Creature — Human Warrior
(0/0)
Shanna, Sisay's Legacy can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.
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Shared Discovery
( 1)
Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control. Draw three cards.
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Shelldock Isle
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Shelldock Isle enters tapped. : Add . , : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
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Sheoldred, Whispering One
( 7)
Legendary Creature — Phyrexian Praetor
(6/6)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
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Shessra, Death's Whisper
( 4)
Legendary Creature — Human Elf Warlock
(1/3)
Bewitching Whispers — When Shessra, Death's Whisper enters, target creature blocks this turn if able. Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
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Shields of Velis Vel
( 1)
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Creatures target player controls get +0/+1 and gain all creature types until end of turn.
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Shisato, Whispering Hunter
( 4)
Legendary Creature — Snake Warrior
(2/2)
At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips their next untap step.
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Shorikai, Genesis Engine
( 4)
Legendary Artifact — Vehicle
(8/8)
, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander.
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Showstopping Surprise
( 5)
Instant
Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
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Shriekgeist
( 2)
Creature — Spirit
(1/1)
Flying Whenever Shriekgeist deals combat damage to a player, that player mills two cards.
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Shrine of Piercing Vision
( 2)
Artifact
At the beginning of your upkeep and whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision. , Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Sidisi, Brood Tyrant
( 4)
Legendary Creature — Snake Shaman
(3/3)
Whenever Sidisi, Brood Tyrant enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
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Sidisi, Undead Vizier
( 5)
Legendary Creature — Zombie Snake
(4/6)
Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
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Sidisi's Faithful
( 1)
Creature — Snake Wizard
(0/4)
Exploit (When this creature enters, you may sacrifice a creature.) When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.
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Sidisi's Pet
( 4)
Creature — Zombie Ape
(1/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Sigarda's Imprisonment
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. : Exile enchanted creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Sigil of Distinction
( 0)
Artifact — Equipment
Sigil of Distinction enters with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip—Remove a charge counter from Sigil of Distinction.
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Sigiled Starfish
( 2)
Creature — Starfish
(0/3)
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Silkenfist Fighter
( 2)
Creature — Kor Soldier
(1/3)
Whenever Silkenfist Fighter becomes blocked, untap it.
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Silkenfist Order
( 5)
Creature — Kor Soldier
(3/5)
Whenever Silkenfist Order becomes blocked, untap it.
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Silundi Vision
( 3)
Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Silverfur Partisan
( 3)
Creature — Wolf Warrior
(2/2)
Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
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Simic Basilisk
( 6)
Creature — Basilisk Mutant
(0/0)
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) : Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
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Sinister Concierge
( 2)
Creature — Human Wizard
(2/1)
When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)
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Sinister Concoction
( 1)
Enchantment
, Pay 1 life, Mill a card, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
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Sinister Monolith
( 4)
Artifact
At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life. , Pay 2 life, Sacrifice Sinister Monolith: Draw two cards. Activate only as a sorcery.
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Sinister Possession
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 2 life.
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Sinister Reflections
( 2)
Instant
Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.
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Sinister Sabotage
( 3)
Instant
Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Sinister Starfish
( 2)
Creature — Starfish
(0/3)
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Sinister Strength
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+1 and is black.
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Sinister Waltz
( 5)
Sorcery
Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
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Sinuous Benthisaur
( 6)
Creature — Dinosaur
(4/4)
When Sinuous Benthisaur enters, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
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Sisay's Ingenuity
( 1)
Enchantment — Aura
Enchant creature When Sisay's Ingenuity enters, draw a card. Enchanted creature has ": Target creature becomes the color of your choice until end of turn."
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Sister Hospitaller
( 6)
Creature — Human Cleric
(3/2)
Medicus Ministorum — When Sister Hospitaller enters, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
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Sister of Silence
( 5)
Creature — Human Knight
(3/3)
Flash Psychic Abomination — When Sister of Silence enters, counter target instant spell, sorcery spell, activated ability, or triggered ability.
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Sister Repentia
( 5)
Creature — Human Warrior
(5/1)
Martyrdom — When Sister Repentia dies, you gain 2 life and draw two cards. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Sisterhood of Karn
( 2)
Creature — Cleric
(0/0)
Sisterhood of Karn enters with a +1/+1 counter on it. Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn.
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Sivriss, Nightmare Speaker
( 4)
Legendary Creature — Snake Cleric Warlock
(3/3)
, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.) Choose a Background (You can have a Background as a second commander.)
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Sizzling Soloist
( 4)
Creature — Human Citizen
(3/2)
Alliance — Whenever another creature you control enters, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
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Skirk Alarmist
( 2)
Creature — Human Wizard
(1/2)
Haste : Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
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Skirk Volcanist
( 4)
Creature — Goblin
(3/1)
Morph—Sacrifice two Mountains. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.
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Skittish Kavu
( 2)
Creature — Kavu
(1/1)
Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
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Skittish Valesk
( 7)
Creature — Beast
(5/5)
At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Skullsnap Nuisance
( 2)
Creature — Insect Skeleton
(1/4)
Flying Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Skyboon Evangelist
( 5)
Creature — Bird Advisor
(3/3)
Flying When Skyboon Evangelist enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
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