+Impulse (6)

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Act on Impulse
Act on Impulse 2Red (3)

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

Magic 2015 Core Set (Uncommon)
Adventurous Impulse
Adventurous Impulse Green (1)

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Strixhaven Mystical Archive (Uncommon)
Other Versions
Dominaria (Common)
Ikoria: Lair of Behemoths (Common)
Fiery Impulse
Fiery Impulse Red (1)

Fiery Impulse deals 2 damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.

Magic Origins (Common)
Impulse 1Blue (2)

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Battlebond (Common)
Other Versions
Visions (Common)
Beatdown Box Set (Common)
From the Vault: Twenty (Mythic Rare)
Duel Decks: Speed vs. Cunning (Common)
Reckless Impulse
Reckless Impulse 1Red (2)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Innistrad: Crimson Vow (Common)
Talisman of Impulse
Talisman of Impulse 2 (2)

Tap: Add Colorless.

Tap: Add Red or Green. Talisman of Impulse deals 1 damage to you.

Mirrodin (Uncommon)

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