+Inquisitor (13)

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Cabal Inquisitor
Cabal Inquisitor 1Black (2)
Creature — Human Minion (1/1)

Threshold — 1Black, Tap, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery and only if seven or more cards are in your graveyard.

Odyssey (Common)
Elgaud Inquisitor
Elgaud Inquisitor 3White (4)
Creature — Human Cleric (2/2)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.

Dark Ascension (Common)
Elite Inquisitor
Elite Inquisitor WhiteWhite (2)
Creature — Human Soldier (2/2)

First strike, vigilance

Protection from Vampires, from Werewolves, and from Zombies

Innistrad (Rare)
Inquisitor Exarch
Inquisitor Exarch WhiteWhite (2)
Creature — Cleric (2/2)

When Inquisitor Exarch enters the battlefield, choose one —

• You gain 2 life.

• Target opponent loses 2 life.

New Phyrexia (Uncommon)
Inquisitor's Flail
Inquisitor's Flail 2 (2)
Artifact — Equipment

If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip 2

Innistrad (Uncommon)
Inquisitor's Ox
Inquisitor's Ox 3White (4)
Creature — Ox (2/5)

Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Common)
Inquisitor's Snare
Inquisitor's Snare 1White (2)

Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.

Shadowmoor (Common)
Lunarch Inquisitors
Lunarch Inquisitors (0)
Creature — Human Cleric (4/4)

When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.

Shadows over Innistrad (Uncommon)
Militant Inquisitor
Militant Inquisitor 2White (3)
Creature — Human Cleric (2/3)

Militant Inquisitor gets +1/+0 for each Equipment you control.

Shadows over Innistrad (Common)
Moorland Inquisitor
Moorland Inquisitor 1White (2)
Creature — Human Soldier (2/2)

2White: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Core Set 2020 (Common)
Other Versions
Avacyn Restored (Common)
Duel Decks: Blessed vs. Cursed (Common)
Serra Inquisitors
Serra Inquisitors 4White (5)
Creature — Human Cleric (3/3)

Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.

Homelands (Uncommon)
Supreme Inquisitor
Supreme Inquisitor 3BlueBlue (5)
Creature — Human Wizard (1/3)

Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles their library.

Onslaught (Rare)
Zealous Inquisitor
Zealous Inquisitor 2White (3)
Creature — Human Cleric (2/2)

1White: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

Scourge (Common)
Other Versions
Ninth Edition (Uncommon)