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Eternal Isolation
Eternal Isolation 1White (2)
Sorcery

Put target creature with power 4 or greater on the bottom of its owner's library.

Core Set 2020 (Uncommon)
Isolate
Isolate White (1)
Instant

Exile target permanent with converted mana cost 1.

Core Set 2019 (Rare)
Isolated Chapel
Isolated Chapel (0)
Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

Tap: Add White or Black.

Dominaria (Rare)
Other Versions
Innistrad (Rare)
Modern Event Deck 2014 (Rare)
Isolated Watchtower
Isolated Watchtower (0)
Land

Tap: Add Colorless.

2, Tap: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate this ability only if an opponent controls at least two more lands than you.

Commander 2018 (Rare)
Isolation Cell
Isolation Cell 4 (4)
Artifact

Whenever an opponent casts a creature spell, that player loses 2 life unless they pay 2.

New Phyrexia (Uncommon)
Isolation Zone
Isolation Zone 2WhiteWhite (4)
Enchantment

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)

Oath of the Gatewatch (Common)
Strength of Isolation
Strength of Isolation 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has protection from black.

Madness White (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Uncommon)
Temporal Isolation
Temporal Isolation 1White (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.

Time Spiral (Common)