+Isola (8)
Put target creature with power 4 or greater on the bottom of its owner's library.
Exile target permanent with mana value 1.
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
: Add or .
: Add .
, : Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
Whenever an opponent casts a creature spell, that player loses 2 life unless they pay .
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. <i>(That permanent returns under its owner's control.)</i>
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
Flash
Enchanted creature has shadow. <i>(It can block or be blocked by only creatures with shadow.)</i>
Prevent all damage that would be dealt by enchanted creature.
Gatherer works better in the Companion app!