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Sheep token card
Unglued (Uncommon)
Sheer Drop
Sheer Drop 2White (3)
Sorcery

Destroy target tapped creature.

Awaken 3—5White (If you cast this spell for 5White, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Other Versions
Duel Decks: Zendikar vs. Eldrazi (Common)
Shefet Dunes
Shefet Dunes (0)
Land — Desert

Tap: Add Colorless.

Tap, Pay 1 life: Add White.

2WhiteWhite, Tap, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Amonkhet Remastered (Uncommon)
Shefet Monitor
Shefet Monitor 5Green (6)
Creature — Lizard (6/5)

Cycling 3Green (3Green, Discard this card: Draw a card.)

When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Shelkin Brownie
Shelkin Brownie 1Green (2)
Creature — Ouphe (1/1)

Tap: Target creature loses all "bands with other" abilities until end of turn.

Legends (Common)
Shell of the Last Kappa
Shell of the Last Kappa 3 (3)
Legendary Artifact

3, Tap: Exile target instant or sorcery spell that targets you. (The spell has no effect.)

3, Tap, Sacrifice Shell of the Last Kappa: You may cast a spell from among cards exiled with Shell of the Last Kappa without paying its mana cost.

Champions of Kamigawa (Rare)
Shell Shield
Shell Shield Blue (1)
Instant

Kicker 1 (You may pay an additional 1 as you cast this spell.)

Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Zendikar Rising (Common)
Shell Skulkin
Shell Skulkin 4 (4)
Artifact Creature — Scarecrow (3/2)

3: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Eventide (Common)
Shelldock Isle
Shelldock Isle (0)
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Shelldock Isle enters tapped.

Tap: Add Blue.

Blue, Tap: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.

Lorwyn (Rare)
Shellephant
Shellephant 1GreenGreen (3)
Creature — Turtle and/or Elephant (?/?)

0: Choose one. You may activate this ability while Shellephant is in any zone.

• Shellephant has base power and toughness 1/4.

• Shellephant has base power and toughness 3/3.

Unstable (Uncommon)
Shelob, Child of Ungoliant
Shelob, Child of Ungoliant 4BlackGreen (6)
Legendary Creature — Spider Demon (8/8)

Deathtouch, ward 2

Other Spiders you control have deathtouch and ward 2.

Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "2, Tap, Sacrifice this artifact: You gain 3 life," and it loses all other card types.

The Lord of the Rings: Tales of Middle Earth (Rare)
Shelob, Dread Weaver
Shelob, Dread Weaver 3Black (4)
Legendary Creature — Spider Demon (3/3)

Whenever a nontoken creature an opponent controls dies, exile it.

2Black, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card.

Variable Colorless1Black: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Shelob's Ambush
Shelob's Ambush Black (1)
Instant

Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

The Lord of the Rings: Tales of Middle Earth (Common)
Shelter
Shelter 1White (2)
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.

Commander Masters (Common)
Other Versions
Odyssey (Common)
Vintage Masters (Common)
Eternal Masters (Common)
Modern Horizons (Common)
Sheltered Aerie
Sheltered Aerie 2Green (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Add two mana of any one color."

Dragons of Tarkir (Common)
Sheltered by Ghosts
Sheltered by Ghosts 1White (2)
Enchantment — Aura

Enchant creature you control

When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield.

Enchanted creature gets +1/+0 and has lifelink and ward 2.

Duskmourn: House of Horror (Uncommon)
Sheltered Thicket
Sheltered Thicket (0)
Land — Mountain Forest

(Tap: Add Red or Green.)

Sheltered Thicket enters tapped.

Cycling 2 (2, Discard this card: Draw a card.)

Bloomburrow Commander (Rare)
Other Versions
Amonkhet (Rare)
Amonkhet Remastered (Rare)
Commander Masters (Rare)
Doctor Who Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Outlaws of Thunder Junction Commander (Rare)
Modern Horizons 3 Commander (Rare)
Sheltered Valley
Sheltered Valley (0)
Land

If Sheltered Valley would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.

At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.

Tap: Add Colorless.

Alliances (Rare)
Sheltering Ancient
Sheltering Ancient 1Green (2)
Creature — Treefolk (5/5)

Trample

Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Coldsnap (Uncommon)
Sheltering Boughs
Sheltering Boughs 2Green (3)
Enchantment — Aura

Enchant creature

When Sheltering Boughs enters, draw a card.

Enchanted creature gets +1/+3.

Innistrad: Crimson Vow (Common)
Sheltering Landscape
Sheltering Landscape (0)
Land

Tap: Add Colorless.

Tap, Sacrifice Sheltering Landscape: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Cycling RedGreenWhite (RedGreenWhite, Discard this card: Draw a card.)

Modern Horizons 3 (Common)
Sheltering Light
Sheltering Light White (1)
Instant

Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

Ixalan (Uncommon)
Sheltering Prayers
Sheltering Prayers White (1)
Enchantment

Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)

Prophecy (Rare)
Sheltering Word
Sheltering Word 1Green (2)
Instant

Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Avacyn Restored (Common)
Shenanigans
Shenanigans 1Red (2)
Sorcery

Destroy target artifact.

Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)

Modern Horizons (Common)
Sheoldred
Sheoldred 3BlackBlack (5)
Legendary Creature — Phyrexian Praetor (4/5)

Menace

When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.

4Black: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.

March of the Machine (Mythic Rare)
Sheoldred, the Apocalypse
Sheoldred, the Apocalypse 2BlackBlack (4)
Legendary Creature — Phyrexian Praetor (4/5)

Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.

Dominaria United (Mythic Rare)
Sheoldred, Whispering One
Sheoldred, Whispering One 5BlackBlack (7)
Legendary Creature — Phyrexian Praetor (6/6)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.

At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.

March of the Machine Multiverse Legends (Mythic Rare)
Other Versions
New Phyrexia (Mythic Rare)
Iconic Masters (Mythic Rare)
Jumpstart (Mythic Rare)
Historic Anthology 5 (Mythic Rare)
Sheoldred's Edict
Sheoldred's Edict 1Black (2)
Instant

Choose one —

• Each opponent sacrifices a nontoken creature of their choice.

• Each opponent sacrifices a creature token of their choice.

• Each opponent sacrifices a planeswalker of their choice.

Phyrexia: All Will Be One (Uncommon)
Sheoldred's Headcleaver
Sheoldred's Headcleaver 3Black (4)
Creature — Phyrexian Warrior (2/4)

Menace

Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)

Phyrexia: All Will Be One (Common)
Sheoldred's Restoration
Sheoldred's Restoration 3Black (4)
Sorcery

Kicker 2White (You may pay an additional 2White as you cast this spell.)

Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life.

Exile Sheoldred's Restoration.

Dominaria United (Uncommon)
Shepherd of Heroes
Shepherd of Heroes 4White (5)
Creature — Angel Cleric (3/4)

Flying

When Shepherd of Heroes enters, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Shepherd of Rot
Shepherd of Rot 1Black (2)
Creature — Zombie Cleric (1/1)

Tap: Each player loses 1 life for each Zombie on the battlefield.

Planechase (Common)
Other Versions
Onslaught (Common)
Shepherd of the Clouds
Shepherd of the Clouds 4White (5)
Creature — Pegasus (4/3)

Flying, vigilance

When Shepherd of the Clouds enters, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.

Outlaws of Thunder Junction (Uncommon)
Shepherd of the Cosmos
Shepherd of the Cosmos 4WhiteWhite (6)
Creature — Angel Warrior (3/3)

Flying

When Shepherd of the Cosmos enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield.

Foretell 3White (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Shepherd of the Flock
Shepherd of the Flock 1White (2)
Creature — Human Peasant (3/1)

Throne of Eldraine (Uncommon)
Shepherd of the Lost
Shepherd of the Lost 4White (5)
Creature — Angel (3/3)

Flying, first strike, vigilance

Zendikar (Uncommon)
Shepherding Spirits
Shepherding Spirits 4WhiteWhite (6)
Creature — Spirit (4/5)

Flying

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Duskmourn: House of Horror (Common)
Sheriff of Safe Passage
Sheriff of Safe Passage 2White (3)
Creature — Human Knight (0/0)

Sheriff of Safe Passage enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.

Plot 1White (You may pay 1White and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Shessra, Death's Whisper
Shessra, Death's Whisper 2BlackGreen (4)
Legendary Creature — Human Elf Warlock (1/3)

Bewitching Whispers — When Shessra, Death's Whisper enters, target creature blocks this turn if able.

Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.

Adventures in the Forgotten Realms (Uncommon)
Orochi Eggwatcher (Shidako, Broodmistress)
Orochi Eggwatcher (Shidako, Broodmistress) 2Green (3)
Legendary Creature — Snake Shaman (3/3)

Green, Sacrifice a creature: Target creature gets +3/+3 until end of turn.

Champions of Kamigawa (Uncommon)
Shield Bearer
Shield Bearer 1White (2)
Creature — Human Soldier (0/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Shield Broker
Shield Broker 3BlueBlue (5)
Creature — Octopus Advisor (3/4)

When Shield Broker enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Bloomburrow Commander (Rare)
Other Versions
Streets of New Capenna Commander (Rare)
Shield Dancer
Shield Dancer 2White (3)
Creature — Human Rebel (1/3)

2White: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

Prophecy (Uncommon)
Shield Mare
Shield Mare 1WhiteWhite (3)
Creature — Horse (2/3)

Shield Mare can't be blocked by red creatures.

When Shield Mare enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.

Core Set 2019 (Uncommon)
Shield Mate
Shield Mate White (1)
Creature — Human Soldier (1/1)

Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.

Exodus (Common)
Shield of Duty and Reason
Shield of Duty and Reason White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from green and from blue.

Apocalypse (Common)
Shield of Kaldra
Shield of Kaldra 4 (4)
Legendary Artifact — Equipment

Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.

Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)

Equip 4

Promo set for Gatherer (Promo)
Other Versions
Darksteel (Rare)
Shield of the Ages
Shield of the Ages 2 (2)
Artifact

2: Prevent the next 1 damage that would be dealt to you this turn.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Shield of the Avatar
Shield of the Avatar 1 (1)
Artifact — Equipment

If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Magic 2015 Core Set (Rare)
Shield of the Oversoul
Shield of the Oversoul 2Green or White (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.

Shadowmoor (Common)
Shield of the Realm
Shield of the Realm 2 (2)
Artifact — Equipment

If a source would deal damage to equipped creature, prevent 2 of that damage.

Equip 1

Dominaria (Uncommon)
Shield of the Righteous
Shield of the Righteous WhiteBlue (2)
Artifact — Equipment

Equipped creature gets +0/+2 and has vigilance.

Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.

Equip 2

Alara Reborn (Uncommon)
Shield Sphere
Shield Sphere 0 (0)
Artifact Creature — Wall (0/6)

Defender

Whenever Shield Sphere blocks, put a -0/-1 counter on it.

Masters Edition (Common)
Other Versions
Alliances (Uncommon)
Shield Wall
Shield Wall 1White (2)
Instant

Creatures you control get +0/+2 until end of turn.

Chronicles (Uncommon)
Other Versions
Fifth Edition (Common)
Seventh Edition (Common)
Legends (Uncommon)
Shielded Aether Thief
Shielded Aether Thief 1Blue (2)
Creature — Vedalken Rogue (0/4)

Flash (You may cast this spell any time you could cast an instant.)

Whenever Shielded Aether Thief blocks, you get Energy (an energy counter).

Tap, Pay EnergyEnergyEnergy: Draw a card.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Shielded by Faith
Shielded by Faith 1WhiteWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature has indestructible.

Whenever a creature enters, you may attach Shielded by Faith to that creature.

Signature Spellbook: Gideon (Rare)
Other Versions
Commander 2015 (Rare)
Explorers of Ixalan (Rare)
Shielded Passage
Shielded Passage White (1)
Instant

Prevent all damage that would be dealt to target creature this turn.

Gatecrash (Common)
Shieldhide Dragon
Shieldhide Dragon 5White (6)
Creature — Dragon (3/3)

Flying, lifelink

Megamorph 5WhiteWhite (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.

Dragons of Tarkir (Uncommon)
Shielding Plax
Shielding Plax 2Green or Blue (3)
Enchantment — Aura

(Green or Blue can be paid with either Green or Blue.)

Enchant creature

When Shielding Plax enters, draw a card.

Enchanted creature can't be the target of spells or abilities your opponents control.

Adventures in the Forgotten Realms Commander (Common)
Other Versions
Dissension (Common)
Ultimate Masters (Common)
Shieldmage Advocate
Shieldmage Advocate 2White (3)
Creature — Human Cleric (1/3)

Tap: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.

Judgment (Common)
Shieldmage Elder
Shieldmage Elder 5White (6)
Creature — Human Cleric Wizard (2/3)

Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.

Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.

Onslaught (Uncommon)
Shieldmate's Blessing
Shieldmate's Blessing White (1)
Instant

Prevent the next 3 damage that would be dealt to any target this turn.

Zendikar (Common)
Garenbrig Carver (Shield's Might)
Garenbrig Carver (Shield's Might) 1Green (2)
Instant — Adventure

Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Shields of Velis Vel
Shields of Velis Vel White (1)
Kindred Instant — Shapeshifter

Changeling (This card is every creature type.)

Creatures target player controls get +0/+1 and gain all creature types until end of turn.

Lorwyn (Common)
Shield-Wall Sentinel
Shield-Wall Sentinel 4 (4)
Artifact Creature — Golem (1/3)

Defender

When Shield-Wall Sentinel enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.

Dominaria United (Common)
Shifting Borders
Shifting Borders 3Blue (4)
Instant — Arcane

Exchange control of two target lands.

Splice onto Arcane 3Blue (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Saviors of Kamigawa (Uncommon)
Shifting Ceratops
Shifting Ceratops 2GreenGreen (4)
Creature — Dinosaur (5/4)

This spell can't be countered.

Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)

Green: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Core Set 2020 (Rare)
Shifting Grift
Shifting Grift BlueBlue (2)
Sorcery

Spree (Choose one or more additional costs.)

+ 2 — Exchange control of two target creatures.

+ 1 — Exchange control of two target artifacts.

+ 1 — Exchange control of two target enchantments.

Outlaws of Thunder Junction (Uncommon)
Shifting Loyalties
Shifting Loyalties 5Blue (6)
Sorcery

Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)

Fate Reforged (Uncommon)
Shifting Shadow
Shifting Shadow 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."

Kamigawa: Neon Dynasty Commander (Rare)
Other Versions
Commander 2017 (Rare)
Shifting Sky
Shifting Sky 2Blue (3)
Enchantment

As Shifting Sky enters, choose a color.

All nonland permanents are the chosen color.

Planeshift (Uncommon)
Other Versions
Eighth Edition (Rare)
Shifting Sliver
Shifting Sliver 3Blue (4)
Creature — Sliver (2/2)

Slivers can't be blocked except by Slivers.

Commander Masters (Uncommon)
Other Versions
Legions (Uncommon)
Shifting Wall
Shifting Wall Variable Colorless (0)
Artifact Creature — Wall (0/0)

Defender (This creature can't attack.)

Shifting Wall enters with X +1/+1 counters on it.

Stronghold (Uncommon)
Shifting Woodland
Shifting Woodland (0)
Land

Shifting Woodland enters tapped unless you control a Forest.

Tap: Add Green.

Delirium — 2GreenGreen: Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Modern Horizons 3 (Rare)
Shifty Doppelganger
Shifty Doppelganger 2Blue (3)
Creature — Shapeshifter (1/1)

3Blue, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.

Odyssey (Rare)
Shigeki, Jukai Visionary
Shigeki, Jukai Visionary 1Green (2)
Legendary Enchantment Creature — Snake Druid (1/3)

1Green, Tap, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.

Channel — Variable ColorlessVariable ColorlessGreenGreen, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Kamigawa: Neon Dynasty (Rare)
Shilgengar, Sire of Famine
Shilgengar, Sire of Famine 3BlackBlack (5)
Legendary Creature — Elder Demon (6/6)

Flying

Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead.

White or BlackWhite or BlackWhite or Black, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.

Modern Horizons 3 (Rare)
Shimatsu the Bloodcloaked
Shimatsu the Bloodcloaked 3Red (4)
Legendary Creature — Demon Spirit (0/0)

As Shimatsu the Bloodcloaked enters, sacrifice any number of permanents. Shimatsu enters with that many +1/+1 counters on it.

Champions of Kamigawa (Rare)
Shimian Night Stalker
Shimian Night Stalker 3BlackBlack (5)
Creature — Nightstalker (4/4)

Black, Tap: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.

Chronicles (Uncommon)
Other Versions
Legends (Uncommon)
Shimian Specter
Shimian Specter 2BlackBlack (4)
Creature — Specter (2/2)

Flying

Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.

Magic 2013 (Rare)
Other Versions
Future Sight (Rare)
Shimmer
Shimmer 2BlueBlue (4)
Enchantment

As Shimmer enters, choose a land type.

Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Rare)
Shimmer Dragon
Shimmer Dragon 4BlueBlue (6)
Creature — Dragon (5/6)

Flying

As long as you control four or more artifacts, Shimmer Dragon has hexproof. (It can't be the target of spells or abilities your opponents control.)

Tap two untapped artifacts you control: Draw a card.

Murders at Karlov Manor Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
The Brothers' War Commander (Rare)
Jumpstart 2022 (Rare)
March of the Machine Commander (Rare)
Shimmer Myr
Shimmer Myr 3 (3)
Artifact Creature — Myr (2/2)

Flash

You may cast artifact spells as though they had flash.

Commander Masters (Uncommon)
Other Versions
Mirrodin Besieged (Rare)
Commander 2016 (Rare)
Commander Legends (Uncommon)
Kamigawa: Neon Dynasty Commander (Uncommon)
March of the Machine Commander (Uncommon)
Shimmer of Possibility
Shimmer of Possibility 1Blue (2)
Sorcery

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

Ravnica Allegiance (Common)
Shimmerdrift Vale
Shimmerdrift Vale (0)
Snow Land

Shimmerdrift Vale enters tapped.

As Shimmerdrift Vale enters, choose a color.

Tap: Add one mana of the chosen color.

Jumpstart 2022 (Common)
Other Versions
Kaldheim (Common)
Shimmering Barrier
Shimmering Barrier 1White (2)
Creature — Wall (1/3)

Defender (This creature can't attack.)

First strike

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Shimmering Efreet
Shimmering Efreet 2Blue (3)
Creature — Efreet (2/2)

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)

Visions (Uncommon)
Shimmering Glasskite
Shimmering Glasskite 3Blue (4)
Creature — Spirit (2/3)

Flying

Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

Betrayers of Kamigawa (Common)
Shimmering Grotto
Shimmering Grotto (0)
Land

Tap: Add Colorless.

1, Tap: Add one mana of any color.

Iconic Masters (Common)
Other Versions
Lorwyn (Common)
Innistrad (Common)
Planechase 2012 Edition (Common)
Magic 2014 Core Set (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Planechase Anthology (Common)
Modern Masters 2017 Edition (Common)
Shimmering Mirage
Shimmering Mirage 1Blue (2)
Instant

Target land becomes the basic land type of your choice until end of turn.

Draw a card.

Apocalypse (Common)
Shimmering Wings
Shimmering Wings Blue (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

Blue: Return Shimmering Wings to its owner's hand.

Tenth Edition (Common)
Other Versions
Tempest (Common)
Invasion (Common)
Shimmerscale Drake
Shimmerscale Drake 4Blue (5)
Creature — Drake (3/4)

Flying

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Shimmerwing Chimera
Shimmerwing Chimera 3Blue (4)
Enchantment Creature — Chimera (3/2)

Flying

At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.

Theros Beyond Death (Uncommon)
Shinechaser
Shinechaser 1WhiteBlue (3)
Creature — Faerie (1/1)

Flying, vigilance

Shinechaser gets +1/+1 as long as you control an artifact.

Shinechaser gets +1/+1 as long as you control an enchantment.

Throne of Eldraine (Uncommon)
Shinen of Fear's Chill
Shinen of Fear's Chill 4Black (5)
Creature — Spirit (3/2)

Shinen of Fear's Chill can't block.

Channel — 1Black, Discard Shinen of Fear's Chill: Target creature can't block this turn.

Saviors of Kamigawa (Common)
Shinen of Flight's Wings
Shinen of Flight's Wings 4Blue (5)
Creature — Spirit (3/3)

Flying

Channel — Blue, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.

Saviors of Kamigawa (Common)
Shinen of Fury's Fire
Shinen of Fury's Fire 2Red (3)
Creature — Spirit (2/1)

Haste

Channel — Red, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.

Saviors of Kamigawa (Common)
Shinen of Life's Roar
Shinen of Life's Roar 1Green (2)
Creature — Spirit (1/2)

All creatures able to block Shinen of Life's Roar do so.

Channel — 2GreenGreen, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.

Archenemy (Common)
Other Versions
Saviors of Kamigawa (Common)
Shinen of Stars' Light
Shinen of Stars' Light 2White (3)
Creature — Spirit (2/1)

First strike

Channel — 1White, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.

Saviors of Kamigawa (Common)
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