+Joust (3)

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Joust 1Red (2)

Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Throne of Eldraine (Uncommon)
Jousting Dummy
Jousting Dummy 2 (2)
Artifact Creature — Scarecrow Knight (2/1)

3: Jousting Dummy gets +1/+0 until end of turn.

Jumpstart (Common)
Other Versions
Throne of Eldraine (Common)
Jousting Lance
Jousting Lance 2 (2)
Artifact — Equipment

Equipped creature gets +2/+0.

As long as it's your turn, equipped creature has first strike.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Dominaria (Common)