+Karametra (5)
Flash
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
: Add an amount of equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Enchant creature
When Karametra's Favor enters, draw a card.
Enchanted creature has ": Add one mana of any color."
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