+Keep, +Safe (4)
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Creature tokens get -1/-0.
Counter target spell that targets a permanent you control.
Draw a card.
Sacrifice a land: Target creature you control gains shroud until end of turn. <i>(It can't be the target of spells or abilities.)</i>
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life.<i>(A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)</i>
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