+Kitesail (8)

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Cliffhaven Kitesail
Cliffhaven Kitesail 1 (1)
Artifact — Equipment

When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.

Equipped creature has flying.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Zendikar Rising (Common)
Kitesail 2 (2)
Artifact — Equipment

Equipped creature gets +1/+0 and has flying.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Conspiracy: Take the Crown (Common)
Other Versions
Worldwake (Common)
Magic 2013 (Uncommon)
Modern Masters 2015 Edition (Common)
Kitesail Apprentice
Kitesail Apprentice White (1)
Creature — Kor Soldier (1/1)

As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.

Worldwake (Common)
Kitesail Cleric
Kitesail Cleric White (1)
Creature — Kor Cleric (1/1)

Kicker 2White (You may pay an additional 2White as you cast this spell.)


When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.

Zendikar Rising (Uncommon)
Kitesail Corsair
Kitesail Corsair 1Blue (2)
Creature — Human Pirate (2/1)

Kitesail Corsair has flying as long as it's attacking.

Commander Legends (Common)
Other Versions
Rivals of Ixalan (Common)
Battlebond (Common)
Jumpstart (Common)
Kitesail Freebooter
Kitesail Freebooter 1Black (2)
Creature — Human Pirate (1/2)


When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.

Core Set 2021 (Uncommon)
Other Versions
Ixalan (Uncommon)
Kitesail Scout
Kitesail Scout White (1)
Creature — Kor Scout (1/1)


Battle for Zendikar (Common)
Kitesail Skirmisher
Kitesail Skirmisher 3Blue (4)
Creature — Human Pirate (3/1)


Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn.

Encore 4Blue (4Blue, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Common)

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