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Marauding Knight
Marauding Knight 2BlackBlack (4)
Creature — Phyrexian Zombie Knight (2/2)

Protection from white

Marauding Knight gets +1/+1 for each Plains your opponents control.

Invasion (Rare)
Markov Dreadknight
Markov Dreadknight 3BlackBlack (5)
Creature — Vampire Knight (3/3)

Flying

2Black, Discard a card: Put two +1/+1 counters on Markov Dreadknight.

Shadows over Innistrad (Rare)
Mercenary Knight
Mercenary Knight 2Black (3)
Creature — Human Mercenary Knight (4/4)

When Mercenary Knight enters, sacrifice it unless you discard a creature card.

Portal (Rare)
Mosswood Dreadknight
Mosswood Dreadknight 1Green (2)
Creature — Human Knight (3/2)

Trample

When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.

Wilds of Eldraine (Rare)
Mounted Dreadknight
Mounted Dreadknight 4Red (5)
Creature — Vampire Knight (5/4)

Trample

Mounted Dreadknight enters with a +1/+1 counter on it if an opponent lost life this turn.

Innistrad: Midnight Hunt (Common)
Novice Knight
Novice Knight White (1)
Creature — Human Knight (2/3)

Defender (This creature can't attack.)

As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.

Core Set 2019 (Uncommon)
Oathsworn Knight
Oathsworn Knight 1BlackBlack (3)
Creature — Human Knight (0/0)

Oathsworn Knight enters with four +1/+1 counters on it.

Oathsworn Knight attacks each combat if able.

If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.

Throne of Eldraine (Rare)
Plover Knights
Plover Knights 3WhiteWhite (5)
Creature — Kithkin Knight (3/3)

Flying, first strike

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Lorwyn (Common)
Foulmire Knight (Profane Insight)
Foulmire Knight (Profane Insight) 2Black (3)
Instant — Adventure

You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

March of the Machine Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Protocol Knight
Protocol Knight 3Blue (4)
Creature — Human Knight (3/4)

When Protocol Knight enters, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)

March of the Machine (Common)
Pterodon Knight
Pterodon Knight 3White (4)
Creature — Human Knight (3/3)

Pterodon Knight has flying as long as you control a Dinosaur.

Ixalan (Common)
Riftmarked Knight
Riftmarked Knight 1WhiteWhite (3)
Creature — Human Rebel Knight (2/2)

Protection from black; flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

Suspend 3—1WhiteWhite

When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.

Time Spiral Remastered (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Rimrock Knight
Rimrock Knight 1Red (2)
Creature — Dwarf Knight (3/1)

Rimrock Knight can't block.

Throne of Eldraine (Common)
Rosecot Knight
Rosecot Knight 4White (5)
Creature — Human Knight (3/4)

Vigilance

When Rosecot Knight enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on Rosecot Knight.

Modern Horizons 3 (Common)
Sacred Knight
Sacred Knight 3White (4)
Creature — Human Knight (3/2)

Sacred Knight can't be blocked by black and/or red creatures.

Portal (Common)
Silver Knight
Silver Knight WhiteWhite (2)
Creature — Human Knight (2/2)

First strike, protection from red

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Scourge (Uncommon)
Skulking Knight
Skulking Knight 2Black (3)
Creature — Zombie Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

When Skulking Knight becomes the target of a spell or ability, sacrifice it.

Time Spiral (Common)
Skyknight Legionnaire
Skyknight Legionnaire 1RedWhite (3)
Creature — Human Knight (2/2)

Flying, haste

Ravnica Remastered (Common)
Other Versions
Ravnica: City of Guilds (Common)
Gatecrash (Common)
Modern Masters 2017 Edition (Common)
Guilds of Ravnica (Common)
Skyknight Squire
Skyknight Squire 1White (2)
Creature — Cat Scout (1/1)

Whenever another creature you control enters, put a +1/+1 counter on this creature.

As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.

Magic: The Gathering Foundations (Rare)
Skyknight Vanguard
Skyknight Vanguard RedWhite (2)
Creature — Human Knight (1/2)

Flying

Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

Core Set 2020 (Uncommon)
Springjack Knight
Springjack Knight 2White (3)
Creature — Kithkin Knight (2/1)

Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Lorwyn (Common)
Squid Fire Knight
Squid Fire Knight (0)
Stickers

2 — Tap: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one, then you choose one of those rolls to ignore.

3 — Protection from odd mana values

2 — 4/1

4 — 6/6

Unfinity (Common)
Syr Cadian, Knight Owl
Syr Cadian, Knight Owl 3WhiteWhite (5)
Legendary Creature — Bird Knight (4/4)

Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.)

White: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset.

Black: Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise.

Unsanctioned (Rare)
Templar Knight
Templar Knight 1White (2)
Creature — Human Knight (3/1)

Vigilance

White, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Templar Knight.

Assassin's Creed (Uncommon)
Tilonalli's Knight
Tilonalli's Knight 1Red (2)
Creature — Human Knight (2/2)

Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.

Ixalan (Common)
Tresserhorn Skyknight
Tresserhorn Skyknight 5BlackBlack (7)
Creature — Zombie Knight (5/3)

Flying

Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.

Coldsnap (Uncommon)
Tura Kennerüd, Skyknight
Tura Kennerüd, Skyknight 2WhiteBlueBlue (5)
Legendary Creature — Human Knight (3/3)

Flying

Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.

Dominaria United (Uncommon)
Valiant Knight
Valiant Knight 3White (4)
Creature — Human Knight (3/4)

Other Knights you control get +1/+1.

3WhiteWhite: Knights you control gain double strike until end of turn.

March of the Machine Commander (Rare)
Other Versions
Core Set 2019 (Rare)
Venerable Knight
Venerable Knight White (1)
Creature — Human Knight (2/1)

When Venerable Knight dies, put a +1/+1 counter on target Knight you control.

Throne of Eldraine (Uncommon)
Vodalian Knights
Vodalian Knights 1BlueBlue (3)
Creature — Merfolk Knight (2/2)

First strike

Vodalian Knights can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Vodalian Knights.

Blue: Vodalian Knights gains flying until end of turn.

Masters Edition (Uncommon)
Other Versions
Fallen Empires (Rare)
Vodalian Wave-Knight
Vodalian Wave-Knight 2WhiteBlue (4)
Creature — Merfolk Knight (3/3)

Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.

March of the Machine Commander (Rare)
White Knight
White Knight WhiteWhite (2)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Legions (Uncommon)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Masters Edition IV (Uncommon)
Worthy Knight
Worthy Knight 1White (2)
Creature — Human Knight (2/2)

Whenever you cast a Knight spell, create a 1/1 white Human creature token.

March of the Machine Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Xerex Strobe-Knight
Xerex Strobe-Knight 2Blue (3)
Creature — Human Knight (2/2)

Flying, vigilance

Tap: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.

March of the Machine (Uncommon)
Youthful Knight
Youthful Knight 1White (2)
Creature — Human Knight (2/1)

First strike

Throne of Eldraine (Common)
Other Versions
Stronghold (Common)
Tenth Edition (Common)
Tempest Remastered (Common)
Modern Masters 2017 Edition (Common)
Archenemy: Nicol Bolas (Common)
Zhalfirin Knight
Zhalfirin Knight 2White (3)
Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

WhiteWhite: Zhalfirin Knight gains first strike until end of turn.

Mirage (Common)
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