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Accumulated Knowledge
Accumulated Knowledge 1Blue (2)
Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

Masters 25 (Common)
Other Versions
Nemesis (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Allure of the Unknown
Allure of the Unknown 3BlackRed (5)
Sorcery

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

Theros Beyond Death (Rare)
Ancestral Knowledge
Ancestral Knowledge 1Blue (2)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Ancestral Knowledge enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.

When Ancestral Knowledge leaves the battlefield, shuffle your library.

Weatherlight (Rare)
And They Shall Know No Fear
And They Shall Know No Fear 1White (2)
Instant

Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.

Warhammer 40,000 Commander (Uncommon)
Body of Knowledge
Body of Knowledge 3BlueBlue (5)
Creature — Avatar (*/*)

Body of Knowledge's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.

Whenever Body of Knowledge is dealt damage, draw that many cards.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Commander Legends (Rare)
Bloomburrow Commander (Rare)
Cartouche of Knowledge
Cartouche of Knowledge 1Blue (2)
Enchantment — Aura Cartouche

Enchant creature you control

When Cartouche of Knowledge enters, draw a card.

Enchanted creature gets +1/+1 and has flying.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Confront the Unknown
Confront the Unknown Green (1)
Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Embrace the Unknown
Embrace the Unknown 2Red (3)
Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Outlaws of Thunder Junction Commander (Rare)
Enter the Unknown
Enter the Unknown Green (1)
Sorcery

Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.

Rivals of Ixalan (Uncommon)
Flow of Knowledge
Flow of Knowledge 4Blue (5)
Instant

Draw a card for each Island you control, then discard two cards.

The Brothers' War (Uncommon)
Knowledge and Power
Knowledge and Power 4Red (5)
Enchantment

Whenever you scry, you may pay 2. If you do, Knowledge and Power deals 2 damage to any target.

Journey into Nyx (Uncommon)
Knowledge Exploitation
Knowledge Exploitation 5BlueBlue (7)
Kindred Sorcery — Rogue

Prowl 3Blue (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.

Morningtide (Rare)
Knowledge Is Power
Knowledge Is Power 3WhiteBlue (5)
Enchantment

Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.

Murders at Karlov Manor Commander (Rare)
Knowledge Pool
Knowledge Pool 6 (6)
Artifact

Imprint — When Knowledge Pool enters, each player exiles the top three cards of their library.

Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with Knowledge Pool without paying its mana cost.

Mirrodin Besieged (Rare)
Knowledge Vault
Knowledge Vault 4 (4)
Artifact

2, Tap: Exile the top card of your library face down.

0: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand.

When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Massacre Girl, Known Killer
Massacre Girl, Known Killer 2BlackBlack (4)
Legendary Creature — Human Assassin (4/4)

Menace

Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.

Murders at Karlov Manor (Mythic Rare)
Now I Know My ABC's
Now I Know My ABC's 1BlueBlue (3)
Enchantment

At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.

Unhinged (Rare)
Price of Knowledge
Price of Knowledge 6Black (7)
Enchantment

Players have no maximum hand size.

At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.

Commander 2013 Edition (Rare)
Pursuit of Knowledge
Pursuit of Knowledge 3White (4)
Enchantment

If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.

Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.

Stronghold (Rare)
Rush of Knowledge
Rush of Knowledge 4Blue (5)
Sorcery

Draw cards equal to the highest mana value among permanents you control.

Double Masters (Uncommon)
Other Versions
Scourge (Common)
Commander 2014 (Common)
Sage of the Unknowable
Sage of the Unknowable 1Blue (2)
Creature — Human Wizard (0/4)

Tap: Add Colorless. Spend this mana only to cast a colorless spell or to activate an ability.

Modern Horizons 3 (Common)
Sage's Knowledge
Sage's Knowledge 2Blue (3)
Sorcery

Return target sorcery card from your graveyard to your hand.

Portal Three Kingdoms (Common)
Seek New Knowledge
Seek New Knowledge 1Blue (2)
Instant

Seek two nonland cards, then put a card from your hand on the bottom of your library.

Alchemy Horizons: Baldur's Gate (Uncommon)
Thirst for Knowledge
Thirst for Knowledge 2Blue (3)
Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

Magic The Gathering—Fallout (Uncommon)
Other Versions
Mirrodin (Uncommon)
Planechase (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Modern Masters (Uncommon)
Commander 2018 (Uncommon)
Jumpstart (Uncommon)
Double Masters (Uncommon)
Commander Legends (Uncommon)
Kamigawa: Neon Dynasty (Uncommon)
The Brothers' War Commander (Uncommon)
Trial of Knowledge
Trial of Knowledge 3Blue (4)
Enchantment

When Trial of Knowledge enters, draw three cards, then discard a card.

When a Cartouche you control enters, return Trial of Knowledge to its owner's hand.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Unknown Shores
Unknown Shores (0)
Land

Tap: Add Colorless.

1, Tap: Add one mana of any color.

Theros Beyond Death (Common)
Other Versions
Theros (Common)
Oath of the Gatewatch (Common)
Ixalan (Common)
Virtue of Knowledge (Vantress Visions)
Virtue of Knowledge (Vantress Visions) 1Blue (2)
Instant — Adventure

Copy target activated or triggered ability you control. You may choose new targets for the copy.

Wilds of Eldraine (Mythic Rare)
Virtue of Knowledge
Virtue of Knowledge 4Blue (5)
Enchantment

If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Wilds of Eldraine (Mythic Rare)
Well of Knowledge
Well of Knowledge 3 (3)
Artifact

2: Draw a card. Any player may activate this ability but only during their draw step.

Weatherlight (Rare)
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