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Soltari Crusader
Soltari Crusader 2White (3)
Creature — Soltari Knight (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

1White: Soltari Crusader gets +1/+0 until end of turn.

Tempest (Uncommon)
Soltari Emissary
Soltari Emissary 1White (2)
Creature — Soltari Soldier (2/1)

White: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Vintage Masters (Common)
Other Versions
Tempest (Rare)
Soltari Foot Soldier
Soltari Foot Soldier White (1)
Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Soltari Guerrillas
Soltari Guerrillas 2RedWhite (4)
Creature — Soltari Soldier (3/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

0: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Soltari Lancer
Soltari Lancer 2White (3)
Creature — Soltari Knight (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Soltari Lancer has first strike as long as it's attacking.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Soltari Monk
Soltari Monk WhiteWhite (2)
Creature — Soltari Monk Cleric (2/1)

Protection from black

Shadow (This creature can block or be blocked by only creatures with shadow.)

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Soltari Priest
Soltari Priest WhiteWhite (2)
Creature — Soltari Cleric (2/1)

Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Time Spiral "Timeshifted" (Special)
Soltari Trooper
Soltari Trooper 1White (2)
Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Vintage Masters (Common)
Soltari Visionary
Soltari Visionary 1WhiteWhite (3)
Creature — Soltari Cleric (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.

Exodus (Common)
Solve the Equation
Solve the Equation 2Blue (3)
Sorcery

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Strixhaven: School of Mages (Uncommon)
Somberwald Alpha
Somberwald Alpha 3Green (4)
Creature — Wolf (3/2)

Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.

1Green: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Magic Origins (Uncommon)
Somberwald Beastmaster
Somberwald Beastmaster 6Green (7)
Creature — Human Ranger (1/1)

When Somberwald Beastmaster enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.

Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

Innistrad: Midnight Hunt Commander (Rare)
Somberwald Dryad
Somberwald Dryad 1Green (2)
Creature — Dryad (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Dark Ascension (Common)
Somberwald Sage
Somberwald Sage 2Green (3)
Creature — Human Druid (0/1)

Tap: Add three mana of any one color. Spend this mana only to cast creature spells.

Shadows of the Past (Uncommon)
Other Versions
Avacyn Restored (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Somberwald Spider
Somberwald Spider 4Green (5)
Creature — Spider (2/4)

Reach (This creature can block creatures with flying.)

Morbid — Somberwald Spider enters with two +1/+1 counters on it if a creature died this turn.

Innistrad (Common)
Somberwald Stag
Somberwald Stag 3GreenGreen (5)
Creature — Elk (4/3)

When Somberwald Stag enters, you may have it fight target creature you don't control.

Jumpstart (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Somberwald Vigilante
Somberwald Vigilante Red (1)
Creature — Human Warrior (1/1)

Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Avacyn Restored (Common)
Song of Blood
Song of Blood 1Red (2)
Sorcery

Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.

Visions (Common)
Song of Eärendil
Song of Eärendil 3GreenBlue (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Scry 2, then draw two cards.

II — Create a Treasure token and a 2/2 blue Bird creature token with flying.

III — Put a flying counter on each creature you control without flying.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Song of Freyalise
Song of Freyalise 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Until your next turn, creatures you control gain "Tap: Add one mana of any color."

III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

Dominaria (Uncommon)
Song of the Worldsoul
Song of the Worldsoul 4WhiteWhite (6)
Enchantment

Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)

Commander 2019 (Rare)
Songbirds' Blessing
Songbirds' Blessing 3White (4)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.

Wilds of Eldraine Commander (Rare)
Sonic Assault
Sonic Assault 1BlueRed (3)
Instant

Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Guilds of Ravnica (Common)
Sonic Screwdriver (Sonic Screwdriver (Classic))
Sonic Screwdriver (Sonic Screwdriver (Classic)) 3 (3)
Artifact

Tap: Add one mana of any color.

1, Tap: Untap another target artifact.

2, Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

3, Tap: Target creature can't be blocked this turn.

Doctor Who Commander (Uncommon)
Sonorous Howlbonder
Sonorous Howlbonder 1Black or RedBlack or Red (3)
Creature — Human Warrior (2/2)

Menace

Each creature you control with menace can't be blocked except by three or more creatures.

Ikoria: Lair of Behemoths (Uncommon)
Sontaran General
Sontaran General 4Red (5)
Creature — Alien Soldier (5/5)

Trample, haste

Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

Doctor Who Commander (Uncommon)
Sootfeather Flock
Sootfeather Flock 4Black (5)
Creature — Bird (3/2)

Flying

Morph 3Black (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Legions (Common)
Soothing Balm
Soothing Balm 1White (2)
Instant

Target player gains 5 life.

Mercadian Masques (Common)
Soothing of Sméagol
Soothing of Sméagol 1Blue (2)
Instant

Return target nontoken creature to its owner's hand. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Common)
Sootstoke Kindler
Sootstoke Kindler 1Black or Red (2)
Creature — Elemental Shaman (1/1)

Haste

Tap: Target black or red creature gains haste until end of turn.

Shadowmoor (Common)
Sootwalkers
Sootwalkers 2Black or RedBlack or Red (4)
Creature — Elemental Rogue (3/3)

Sootwalkers can't be blocked by white creatures.

Shadowmoor (Common)
Soratami Cloud Chariot
Soratami Cloud Chariot 5 (5)
Artifact

2: Target creature you control gains flying until end of turn.

2: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Saviors of Kamigawa (Uncommon)
Soratami Cloudskater
Soratami Cloudskater 1Blue (2)
Creature — Moonfolk Rogue (1/1)

Flying

2, Return a land you control to its owner's hand: Draw a card, then discard a card.

Champions of Kamigawa (Common)
Soraya the Falconer
Soraya the Falconer 1WhiteWhite (3)
Legendary Creature — Human (2/2)

Bird creatures get +1/+1.

1White: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Homelands (Rare)
Sorcerer Class
Sorcerer Class BlueRed (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Sorcerer Class enters, draw two cards, then discard two cards.

BlueRed: Level 2

//Level_2//

Creatures you control have "Tap: Add Blue or Red. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."

3BlueRed: Level 3

//Level_3//

Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

Adventures in the Forgotten Realms (Rare)
Sorcerous Spyglass
Sorcerous Spyglass 2 (2)
Artifact

As this artifact enters, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Ixalan (Rare)
Throne of Eldraine (Rare)
Time Spiral Remastered (Bonus)
The Lost Caverns of Ixalan (Uncommon)
Sorcerous Squall
Sorcerous Squall 6BlueBlueBlue (9)
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Sorin the Mirthless
Sorin the Mirthless 2BlackBlack (4)
Legendary Planeswalker — Sorin (4)

+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.

−2: Create a 2/3 black Vampire creature token with flying and lifelink.

−7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.

Innistrad: Crimson Vow (Mythic Rare)
Sorin, Imperious Bloodlord
Sorin, Imperious Bloodlord 2Black (3)
Legendary Planeswalker — Sorin (4)

+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.

+1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life.

−3: You may put a Vampire creature card from your hand onto the battlefield.

Core Set 2020 (Mythic Rare)
Sorin, Lord of Innistrad
Sorin, Lord of Innistrad 2WhiteBlack (4)
Legendary Planeswalker — Sorin (3)

+1: Create a 1/1 black Vampire creature token with lifelink.

−2: You get an emblem with "Creatures you control get +1/+0."

−6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Dark Ascension (Mythic Rare)
Duel Decks: Sorin vs. Tibalt (Mythic Rare)
Sorin, Solemn Visitor
Sorin, Solemn Visitor 2WhiteBlack (4)
Legendary Planeswalker — Sorin (4)

+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.

−2: Create a 2/2 black Vampire creature token with flying.

−6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."

Khans of Tarkir (Mythic Rare)
Sorin, Vampire Lord
Sorin, Vampire Lord 4BlackBlack (6)
Legendary Planeswalker — Sorin (4)

+1: Up to one target creature gets +2/+0 until end of turn.

−2: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life.

−8: Until end of turn, each Vampire you control gains "Tap: Gain control of target creature."

Core Set 2020 (Mythic Rare)
Sorin, Vengeful Bloodlord
Sorin, Vengeful Bloodlord 2WhiteBlack (4)
Legendary Planeswalker — Sorin (4)

During your turn, creatures and planeswalkers you control have lifelink.

+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.

−X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.

War of the Spark (Rare)
Soul Barrier
Soul Barrier 2Blue (3)
Enchantment

Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay 2.

Ice Age (Uncommon)
Other Versions
Fifth Edition (Common)
Soul Bleed
Soul Bleed 2Black (3)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

Magic 2010 (Common)
Soul Burn
Soul Burn Variable Colorless2Black (3)
Sorcery

Spend only black and/or red mana on X.

Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of Black spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

Invasion (Common)
Other Versions
Ice Age (Common)
Soul Channeling
Soul Channeling 2Black (3)
Enchantment — Aura

Enchant creature

Pay 2 life: Regenerate enchanted creature.

Mercadian Masques (Common)
Soul Charmer
Soul Charmer 2White (3)
Creature — Human Rebel (2/2)

Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays 2.

Prophecy (Common)
Soul Collector
Soul Collector 3BlackBlack (5)
Creature — Vampire (3/4)

Flying

Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.

Morph BlackBlackBlack (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Promo set for Gatherer (Rare)
Other Versions
Scourge (Rare)
Time Spiral "Timeshifted" (Special)
Soul Conduit
Soul Conduit 6 (6)
Artifact

6, Tap: Two target players exchange life totals.

New Phyrexia (Rare)
Soul Diviner
Soul Diviner BlueBlack (2)
Creature — Zombie Wizard (2/3)

Tap, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.

War of the Spark (Rare)
Soul Echo
Soul Echo Variable ColorlessWhiteWhite (2)
Enchantment

Soul Echo enters with X echo counters on it.

You don't lose the game for having 0 or less life.

At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.

Mirage (Rare)
Soul Enervation
Soul Enervation 3Black (4)
Enchantment

Flash

When Soul Enervation enters, target creature gets -4/-4 until end of turn.

Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.

Murders at Karlov Manor (Uncommon)
Soul Exchange
Soul Exchange BlackBlack (2)
Sorcery

As an additional cost to cast this spell, exile a creature you control.

Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.

Masters Edition II (Uncommon)
Other Versions
Fallen Empires (Uncommon)
Soul Feast
Soul Feast 3BlackBlack (5)
Sorcery

Target player loses 4 life and you gain 4 life.

Starter 1999 (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Destiny (Uncommon)
Tenth Edition (Uncommon)
Soul Foundry
Soul Foundry 4 (4)
Artifact

Imprint — When Soul Foundry enters, you may exile a creature card from your hand.

Variable Colorless, Tap: Create a token that's a copy of the exiled card. X is the mana value of that card.

Commander 2019 (Rare)
Other Versions
Mirrodin (Rare)
Soul Kiss
Soul Kiss 2Black (3)
Enchantment — Aura

Enchant creature

Black, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Common)
Soul Link
Soul Link 1WhiteBlack (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Whenever enchanted creature is dealt damage, you gain that much life.

Apocalypse (Common)
Soul Manipulation
Soul Manipulation 1BlueBlack (3)
Instant

Choose one or both —

• Counter target creature spell.

• Return target creature card from your graveyard to your hand.

Zendikar Rising Commander (Uncommon)
Other Versions
Alara Reborn (Common)
Commander 2013 Edition (Common)
Modern Masters 2017 Edition (Uncommon)
Soul Net
Soul Net 1 (1)
Artifact

Whenever a creature dies, you may pay 1. If you do, you gain 1 life.

Starter 2000 (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Soul Nova
Soul Nova 3WhiteWhite (5)
Instant

Exile target attacking creature and all Equipment attached to it.

Mirrodin (Uncommon)
Soul of Emancipation
Soul of Emancipation 4GreenWhiteBlue (7)
Creature — Avatar (5/7)

When Soul of Emancipation enters, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.

Streets of New Capenna (Rare)
Soul of Eternity
Soul of Eternity 5WhiteWhite (7)
Creature — Avatar (*/*)

Soul of Eternity's power and toughness are each equal to your life total.

Encore 7WhiteWhite (7WhiteWhite, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Rare)
Soul of Innistrad
Soul of Innistrad 4BlackBlack (6)
Creature — Avatar (6/6)

Deathtouch

3BlackBlack: Return up to three target creature cards from your graveyard to your hand.

3BlackBlack, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.

Ikoria Commander (Mythic Rare)
Other Versions
Magic 2015 Core Set (Mythic Rare)
Commander 2018 (Mythic Rare)
Commander 2019 (Mythic Rare)
Soul of Magma
Soul of Magma 3RedRed (5)
Creature — Spirit (2/2)

Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.

Champions of Kamigawa (Common)
Soul of Migration
Soul of Migration 5WhiteWhite (7)
Creature — Elemental (2/4)

Flying

When Soul of Migration enters, create two 1/1 white Bird creature tokens with flying.

Evoke 3White (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Modern Horizons 2 (Common)
Soul of New Phyrexia
Soul of New Phyrexia 6 (6)
Artifact Creature — Phyrexian Avatar (6/6)

Trample

5: Permanents you control gain indestructible until end of turn.

5, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.

Commander Masters (Mythic Rare)
Other Versions
Magic 2015 Core Set (Mythic Rare)
Commander 2016 (Mythic Rare)
Commander 2018 (Mythic Rare)
March of the Machine Commander (Mythic Rare)
Soul of Ravnica
Soul of Ravnica 4BlueBlue (6)
Creature — Avatar (6/6)

Flying

5BlueBlue: Draw a card for each color among permanents you control.

5BlueBlue, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.

Magic 2015 Core Set (Mythic Rare)
Soul of Shandalar
Soul of Shandalar 4RedRed (6)
Creature — Avatar (6/6)

First strike

3RedRed: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.

3RedRed, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.

Magic 2015 Core Set (Mythic Rare)
Soul of the Harvest
Soul of the Harvest 4GreenGreen (6)
Creature — Elemental (6/6)

Trample

Whenever another nontoken creature you control enters, you may draw a card.

Jumpstart (Rare)
Other Versions
Avacyn Restored (Rare)
Commander 2014 (Rare)
Welcome Deck 2016 (Rare)
Commander Anthology (Rare)
Explorers of Ixalan (Rare)
Soul of the Rapids
Soul of the Rapids 3BlueBlue (5)
Creature — Elemental (3/2)

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Rivals of Ixalan (Common)
Soul of Theros
Soul of Theros 4WhiteWhite (6)
Creature — Avatar (6/6)

Vigilance

4WhiteWhite: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

4WhiteWhite, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Magic 2015 Core Set (Mythic Rare)
Soul of Windgrace
Soul of Windgrace 1BlackRedGreen (4)
Legendary Creature — Cat Avatar (5/4)

Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.

Green, Discard a land card: You gain 3 life.

1Red, Discard a land card: Draw a card.

2Black, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.

Dominaria United (Mythic Rare)
Soul of Zendikar
Soul of Zendikar 4GreenGreen (6)
Creature — Avatar (6/6)

Reach

3GreenGreen: Create a 3/3 green Beast creature token.

3GreenGreen, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.

Commander 2019 (Mythic Rare)
Other Versions
Magic 2015 Core Set (Mythic Rare)
Soul Parry
Soul Parry 1White (2)
Instant

Prevent all damage one or two target creatures would deal this turn.

Duel Decks: Elspeth vs. Kiora (Common)
Other Versions
Scars of Mirrodin (Common)
Soul Partition
Soul Partition 1White (2)
Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs 2 more to cast.

The Brothers' War (Rare)
Soul Ransom
Soul Ransom 2BlueBlack (4)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.

Archenemy: Nicol Bolas (Uncommon)
Other Versions
Gatecrash (Rare)
Modern Masters 2017 Edition (Uncommon)
Soul Read
Soul Read 3Blue (4)
Instant

Choose one —

• Counter target spell unless its controller pays 4.

• Draw two cards.

Jumpstart 2022 (Common)
Soul Reap
Soul Reap 1Black (2)
Sorcery

Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.

Eventide (Common)
Soul Rend
Soul Rend 1Black (2)
Instant

Destroy target creature if it's white. A creature destroyed this way can't be regenerated.

Draw a card at the beginning of the next turn's upkeep.

Mirage (Uncommon)
Soul Salvage
Soul Salvage 2Black (3)
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Jumpstart (Common)
Other Versions
Dominaria (Common)
Core Set 2020 (Common)
Soul Scourge
Soul Scourge 4Black (5)
Creature — Nightmare Horror (3/2)

Flying

When Soul Scourge enters, target player loses 3 life.

When Soul Scourge leaves the battlefield, that player gains 3 life.

Torment (Common)
Soul Sculptor
Soul Sculptor 2White (3)
Creature — Human (1/1)

1White, Tap: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.

Urza's Saga (Rare)
Soul Sear
Soul Sear 2Red (3)
Instant

Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.

Core Set 2021 (Uncommon)
Soul Search
Soul Search WhiteBlack (2)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.

Murders at Karlov Manor (Uncommon)
Soul Seizer
Soul Seizer 3BlueBlue (5)
Creature — Spirit (1/3)

Flying

When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.

Dark Ascension (Uncommon)
Soul Separator
Soul Separator 3 (3)
Artifact

5, Tap, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Rare)
Soul Servitude
Soul Servitude 2Black (3)
Instant

Target player sacrifices a nontoken creature. When they do, you may discard a card. If you do, conjure a duplicate of the sacrificed creature into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

Kamigawa: Neon Dynasty Alchemy (Rare)
Soul Shatter
Soul Shatter 2Black (3)
Instant

Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.

Zendikar Rising (Rare)
Soul Shepherd
Soul Shepherd 1White (2)
Creature — Human Cleric (2/1)

White, Exile a creature card from your graveyard: You gain 1 life.

Weatherlight (Common)
Soul Shred
Soul Shred 3BlackBlack (5)
Sorcery

Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.

Masters Edition IV (Common)
Other Versions
Portal (Common)
Soul Snare
Soul Snare White (1)
Enchantment

White, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)
Commander Anthology (Uncommon)
Commander 2018 (Uncommon)
Commander 2021 (Uncommon)
Modern Horizons 2 (Uncommon)
Soul Snuffers
Soul Snuffers 2BlackBlack (4)
Creature — Elemental Shaman (3/3)

When Soul Snuffers enters, put a -1/-1 counter on each creature.

Eventide (Uncommon)
Soul Spike
Soul Spike 5BlackBlack (7)
Instant

You may exile two black cards from your hand rather than pay this spell's mana cost.

Soul Spike deals 4 damage to any target and you gain 4 life.

Coldsnap (Rare)
Soul Stair Expedition
Soul Stair Expedition Black (1)
Enchantment

Landfall — Whenever a land you control enters, you may put a quest counter on Soul Stair Expedition.

Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.

Zendikar (Common)
Soul Strings
Soul Strings Variable ColorlessBlack (1)
Sorcery

Return two target creature cards from your graveyard to your hand unless any player pays Variable Colorless.

Prophecy (Common)
Soul Summons
Soul Summons 1White (2)
Sorcery

Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ugin's Fate promos (Common)
Other Versions
Fate Reforged (Common)
Soul Swallower
Soul Swallower 2GreenGreen (4)
Creature — Wurm (3/3)

Trample

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.

Shadows over Innistrad (Rare)
Soul Swindler
Soul Swindler 4Black (5)
Creature — Demon Employee (5/3)

As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.)

When Soul Swindler enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Unfinity (Common)
Soul Tithe
Soul Tithe 1White (2)
Enchantment — Aura

Enchant nonland permanent

At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay Variable Colorless, where X is its mana value.

Return to Ravnica (Uncommon)
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