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Steal Artifact
( 4)
Enchantment — Aura
Enchant artifact You control enchanted artifact.
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Steal Enchantment
( 2)
Enchantment — Aura
Enchant enchantment You control enchanted enchantment.
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Steal Strength
( 2)
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
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Stealer of Secrets
( 3)
Creature — Human Rogue
(2/2)
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
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Stealth Mission
( 3)
Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
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Steam Blast
( 3)
Sorcery
Steam Blast deals 2 damage to each creature and each player.
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Steam Catapult
( 5)
Creature — Human Soldier
(2/3)
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
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Scalding Viper (Steam Clean)
( 2)
Sorcery — Adventure
Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Steamclaw
( 2)
Artifact
, : Exile target card from a graveyard. , Sacrifice Steamclaw: Exile target card from a graveyard.
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Steamcore Scholar
( 3)
Creature — Weird Detective
(2/2)
Flying, vigilance When Steamcore Scholar enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
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Steamflogger Boss
( 4)
Creature — Goblin Rigger
(3/3)
Other Riggers you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
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Steamflogger of the Month
( 5)
Creature — Goblin Rigger
(3/3)
When Steamflogger of the Month enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
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Steamflogger Service Rep
( 3)
Creature — Goblin Rigger
(1/1)
Whenever another Goblin you control enters, you may pay . If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Steamflogger Temp
( 2)
Creature — Goblin Rigger
(2/1)
, : Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Steamfloggery
( 6)
Instant
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
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Steel Dromedary
( 3)
Artifact Creature — Camel
(2/2)
Steel Dromedary enters tapped with two +1/+1 counters on it. Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it. At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature.
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Steel Exemplar
( 5)
Artifact Creature — Wizard
(4/4)
Trample Steel Exemplar enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
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Steel Golem
( 3)
Artifact Creature — Golem
(3/4)
You can't cast creature spells.
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Steel Hellkite
( 6)
Artifact Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn. : Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
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Steel Leaf Champion
( 3)
Creature — Elf Knight
(5/4)
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
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Steel Leaf Paladin
( 6)
Creature — Elf Knight
(4/4)
First strike When Steel Leaf Paladin enters, return a green or white creature you control to its owner's hand.
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Steel of the Godhead
( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
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Steel Overseer
( 2)
Artifact Creature — Construct
(1/1)
: Put a +1/+1 counter on each artifact creature you control.
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Steel Sabotage
( 1)
Instant
Choose one — • Counter target artifact spell. • Return target artifact to its owner's hand.
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Steel Seraph
( 6)
Artifact Creature — Angel
(5/4)
Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3
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Steel Squirrel
( 2)
Artifact Creature — Squirrel
(1/1)
Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result. : Roll a six-sided die.
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Steel Wall
( 1)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.)
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Steelbane Hydra
( 2)
Creature — Turtle Hydra
(0/0)
Steelbane Hydra enters with X +1/+1 counters on it. , Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.
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Steelburr Champion
( 3)
Creature — Mouse Soldier
(1/1)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Vigilance Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
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Steelclad Serpent
( 6)
Artifact Creature — Serpent
(4/5)
Steelclad Serpent can't attack unless you control another artifact.
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Steelclad Spirit
( 2)
Creature — Spirit
(3/3)
Defender Whenever an enchantment you control enters, Steelclad Spirit can attack this turn as though it didn't have defender.
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Steelclaw Lance
( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Equip Knight Equip
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Steelfin Whale
( 6)
Creature — Whale
(3/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Whenever an artifact you control enters, untap Steelfin Whale.
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Steelform Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control get +0/+1.
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Steelgaze Griffin
( 5)
Creature — Griffin
(2/4)
Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.
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Steeling Stance
( 3)
Instant
Creatures you control get +1/+1 until end of turn. Forecast — , Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
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Steel-Plume Marshal
( 5)
Creature — Bird Soldier
(3/3)
Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
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Steelshaper's Gift
( 1)
Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
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Steely Resolve
( 2)
Enchantment
As Steely Resolve enters, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
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Steeple Creeper
( 3)
Creature — Frog Snake
(4/2)
: Steeple Creeper gains flying until end of turn.
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Steer Clear
( 1)
Instant
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
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Stella Lee, Wild Card
( 3)
Legendary Creature — Human Rogue
(2/4)
Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.
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Stench of Evil
( 4)
Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay .
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Steppe Glider
( 5)
Creature — Elemental
(2/4)
Flying, vigilance : Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
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Steppe Lynx
( 1)
Creature — Cat
(0/1)
Landfall — Whenever a land you control enters, Steppe Lynx gets +2/+2 until end of turn.
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Sterling Grove
( 2)
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) , Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
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Sterling Hound
( 3)
Artifact Creature — Dog
(3/2)
When Sterling Hound enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Sterling Keykeeper
( 2)
Creature — Human Mercenary
(2/2)
, : Tap target non-Mount creature.
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Sterling Supplier
( 5)
Creature — Bird Soldier
(3/4)
Flying When Sterling Supplier enters, put a +1/+1 counter on another target creature you control.
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Stern Constable
( 1)
Creature — Human Soldier
(1/1)
, Discard a card: Tap target creature.
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Stern Dismissal
( 1)
Instant
Return target creature or enchantment an opponent controls to its owner's hand.
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Stern Lesson
( 3)
Instant
Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Stern Marshal
( 3)
Creature — Human Soldier
(2/2)
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
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Stern Scolding
( 1)
Instant
Counter target creature spell with power or toughness 2 or less.
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Steward of Solidarity
( 2)
Creature — Human Warrior
(2/2)
, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)
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Sticky Kavu Daredevil
( 0)
Stickers
2 — When this permanent dies, you may return target creature to its owner's hand. 4 — Whenever this creature attacks, creatures you control get +1/+1 until end of turn. 2 — 3/3 3 — 2/6
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Stickytongue Sentinel
( 3)
Creature — Frog Warrior
(3/3)
Reach When Stickytongue Sentinel enters, return up to one other target permanent you control to its owner's hand.
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Stifle
( 1)
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
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Stigma Lasher
( 2)
Creature — Elemental Shaman
(2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
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Stillmoon Cavalier
( 3)
Creature — Zombie Knight
(2/1)
Protection from white and from black : Stillmoon Cavalier gains flying until end of turn. : Stillmoon Cavalier gains first strike until end of turn. : Stillmoon Cavalier gets +1/+0 until end of turn.
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Stiltstrider
( 5)
Creature — Rhino Performer
(5/4)
Reach When Stiltstrider enters, you get , then you may put a sticker on a nonland permanent you own.
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Stimulus Package
( 4)
Enchantment
When Stimulus Package enters, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.
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Sting, the Glinting Dagger
( 2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip
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Stingblade Assassin
( 4)
Creature — Faerie Assassin
(3/1)
Flash Flying When Stingblade Assassin enters, destroy target creature an opponent controls that was dealt damage this turn.
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Stingerfling Spider
( 5)
Creature — Spider
(2/5)
Reach When Stingerfling Spider enters, you may destroy target creature with flying.
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Stinging Cave Crawler
( 3)
Creature — Insect Horror
(1/3)
Deathtouch Descend 4 — Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.
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Stinging Lionfish
( 2)
Enchantment Creature — Fish
(2/1)
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
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Stitched Mangler
( 3)
Creature — Zombie Horror
(2/3)
Stitched Mangler enters tapped. When Stitched Mangler enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Stitcher's Supplier
( 1)
Creature — Zombie
(1/1)
When Stitcher's Supplier enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
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Stockpiling Celebrant
( 3)
Creature — Dwarf Knight
(3/2)
When Stockpiling Celebrant enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
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Stoic Angel
( 4)
Creature — Angel
(3/4)
Flying, vigilance Players can't untap more than one creature during their untap steps.
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Stoic Builder
( 3)
Creature — Human
(2/3)
When Stoic Builder enters, you may return target land card from your graveyard to your hand.
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Stoic Rebuttal
( 3)
Instant
Metalcraft — This spell costs less to cast if you control three or more artifacts. Counter target spell.
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Hearth Elemental (Stoke Genius)
( 2)
Sorcery — Adventure
Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
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Stoke the Flames
( 4)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Stoke the Flames deals 4 damage to any target.
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Stolen by the Fae
( 2)
Sorcery
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
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Stolen Goods
( 4)
Sorcery
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
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Stolen Grain
( 6)
Sorcery
Stolen Grain deals 5 damage to target opponent or planeswalker. You gain 5 life.
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Stolen Identity
( 6)
Sorcery
Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Stolen Strategy
( 5)
Enchantment
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
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Stolen Vitality
( 2)
Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)
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Stomp and Howl
( 3)
Sorcery
Destroy target artifact and target enchantment.
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Stomping Slabs
( 3)
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
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Stone Catapult
( 5)
Creature — Human Soldier
(1/2)
: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared.
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Stone Drake (playtest)
( 5)
Creature — — Drake
(4/4)
Flying When Stone Drake enters the battlefield, choose one — • Distract — Tap target land. Draw a card. • Enthrall — Target player discards a card for each spell you've cast this turn.
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