|
Verix Bladewing
( 4)
Legendary Creature — Dragon
(4/4)
Kicker (You may pay an additional as you cast this spell.) Flying When Verix Bladewing enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
|
|
|
Vermiculos
( 5)
Creature — Horror
(1/1)
Whenever an artifact enters, Vermiculos gets +4/+4 until end of turn.
|
|
|
Vernal Bloom
( 4)
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional .
|
|
|
Vernal Equinox
( 4)
Enchantment
Any player may cast creature and enchantment spells as though they had flash.
|
|
|
Vernal Sovereign
( 6)
Creature — Elemental Elk
(4/4)
Whenever Vernal Sovereign enters or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
|
|
|
Vertex Paladin
( 0)
Creature — Angel Knight
(*/*)
Flying Vertex Paladin's power and toughness are each equal to the number of creatures you control.
|
|
|
Vesper Ghoul
( 3)
Creature — Zombie Druid
(1/1)
, Pay 1 life: Add one mana of any color.
|
|
|
Vesperlark
( 3)
Creature — Elemental
(2/1)
Flying When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
|
|
|
Vessel of Endless Rest
( 3)
Artifact
When Vessel of Endless Rest enters, put target card from a graveyard on the bottom of its owner's library. : Add one mana of any color.
|
|
|
Vessel of Ephemera
( 2)
Enchantment
, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
|
|
|
Vessel of Malignity
( 2)
Enchantment
, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery.
|
|
|
Vessel of Nascency
( 1)
Enchantment
, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
|
|
|
Vessel of Paramnesia
( 2)
Enchantment
, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card.
|
|
|
Vessel of the All-Consuming
( 0)
Enchantment Creature — Ogre Shaman
(3/3)
Trample Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it. Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.
|
|
|
Vestige of Emrakul
( 4)
Creature — Eldrazi Drone
(3/4)
Devoid (This card has no color.) Trample
|
|
|
Vesuvan Doppelganger
( 5)
Creature — Shapeshifter
(0/0)
You may have Vesuvan Doppelganger enter as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
|
|
|
Vesuvan Duplimancy
( 4)
Enchantment
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
|
|
|
Veteran Brawlers
( 2)
Creature — Human Soldier
(4/4)
Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land.
|
|
|
Veteran Cavalier
( 2)
Creature — Human Knight
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
|
|
|
Veteran Explorer
( 1)
Creature — Human Soldier Scout
(1/1)
When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
|
|
|
Veteran Ghoulcaller
( 2)
Creature — — Human Rogue
(2/1)
Menace Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand.
|
|
|
Veteran Soldier
( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."
|
|
|
Veteran Warleader
( 3)
Creature — Human Soldier Ally
(*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
|
|
|
Veteran's Powerblade
( 3)
Artifact — Equipment
Equipped creature gets +2/+0. Equip Soldier Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Veteran's Reflexes
( 1)
Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
|
|
|
Vexilus Praetor
( 4)
Creature — Custodes Warrior
(3/4)
Flash Vigilance Aegis of the Emperor — Commanders you control have protection from everything.
|
|
|
Vexing Bauble
( 1)
Artifact
Whenever a player casts a spell, if no mana was spent to cast it, counter that spell. , , Sacrifice Vexing Bauble: Draw a card.
|
|
|
Vexing Beetle
( 5)
Creature — Insect
(3/3)
This spell can't be countered. Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
|
|
|
Vexing Devil
( 1)
Creature — Devil
(4/3)
When Vexing Devil enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
|
|
|
Vexing Puzzlebox
( 3)
Artifact
Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result. : Add one mana of any color. Roll a d20. , Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
|
|
|
Vexing Radgull
( 2)
Creature — Bird Mutant
(1/2)
Flying Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Vexing Scuttler
( 8)
Creature — Eldrazi Crab
(4/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
|
|
|
Veyran, Voice of Duality
( 3)
Legendary Creature — Efreet Wizard
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
|
|
|
Vhal, Candlekeep Researcher
( 4)
Legendary Creature — Human Wizard
(2/3)
Vigilance : Add an amount of equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand. Choose a Background (You can have a Background as a second commander.)
|
|
|
Vhati il-Dal
( 4)
Legendary Creature — Human Warrior
(3/3)
: Until end of turn, target creature has base power 1 or base toughness 1.
|
|
|
Vial of Dragonfire
( 2)
Artifact
, , Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
|
|
|
Vial of Poison
( 1)
Artifact
, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
|
|
|
Vial Smasher the Fierce
( 3)
Legendary Creature — Goblin Berserker
(2/3)
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)
|
|
|
Vial Smasher, Gleeful Grenadier
( 2)
Legendary Creature — Goblin Mercenary
(3/2)
Whenever another outlaw you control enters, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
|
|
|
Viashino Bladescout
( 3)
Creature — Lizard Scout
(2/1)
Flash (You may cast this spell any time you could cast an instant.) When Viashino Bladescout enters, target creature gains first strike until end of turn.
|
|
|
Viashino Fangtail
( 4)
Creature — Lizard Warrior
(3/3)
: Viashino Fangtail deals 1 damage to any target.
|
|
|
Viashino Firstblade
( 3)
Creature — Lizard Soldier
(2/2)
Haste When Viashino Firstblade enters, it gets +2/+2 until end of turn.
|
|
|
Viashino Grappler
( 3)
Creature — Lizard
(3/1)
: Viashino Grappler gains trample until end of turn.
|
|
|
Viashino Lashclaw
( 2)
Creature — Lizard Warrior
(2/2)
, Discard a card: Creatures you control gain haste until end of turn.
|
|
|
Viashino Sandstalker
( 3)
Creature — Lizard Warrior
(4/2)
Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
|
|
|
Viashino Shanktail
( 4)
Creature — Lizard Warrior
(3/1)
First strike Bloodrush — , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
|
|
|
Viashino Skeleton
( 4)
Creature — Lizard Skeleton
(2/1)
, Discard a card: Regenerate Viashino Skeleton.
|
|
|
Viashino Slasher
( 2)
Creature — Lizard Warrior
(1/2)
: Viashino Slasher gets +1/-1 until end of turn.
|
|
|
Viashino Slaughtermaster
( 2)
Creature — Lizard Warrior
(1/1)
Double strike : Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.
|
|
|
Vicious Battlerager
( 4)
Creature — Dwarf Barbarian
(1/5)
When Vicious Battlerager enters, you take the initiative. Spiked Retribution — Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life.
|
|
|
Vicious Betrayal
( 5)
Sorcery
As an additional cost to cast this spell, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
|
|
|
Vicious Clown
( 3)
Creature — Human Clown
(2/3)
Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn.
|
|
|
Victor, Valgavoth's Seneschal
( 3)
Legendary Creature — Human Warlock
(3/3)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
|
|
|
Victory's Herald
( 6)
Creature — Angel
(4/4)
Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
|
|
|
Victual Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have ", Sacrifice this permanent: You gain 4 life."
|
|
|
Vigil for the Lost
( 4)
Enchantment
Whenever a creature you control dies, you may pay . If you do, you gain X life.
|
|
|
Vigilance
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
|
|
|
Vigilant Baloth
( 5)
Creature — Beast
(5/5)
Vigilance (Attacking doesn't cause this creature to tap.)
|
|
|
Vigilant Drake
( 5)
Creature — Drake
(3/3)
Flying : Untap Vigilant Drake.
|
|
|
Vigilant Martyr
( 1)
Creature — Human Cleric
(1/1)
Sacrifice Vigilant Martyr: Regenerate target creature. , , Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
|
|
|
Vigilant Sentry
( 3)
Creature — Human Nomad
(2/2)
Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn."
|
|
|
Vigilante Justice
( 4)
Enchantment
Whenever a Human you control enters, Vigilante Justice deals 1 damage to any target.
|
|
|
Vihaan, Goldwaker
( 3)
Legendary Creature — Dwarf Warlock
(3/3)
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
|
|
|
Vildin-Pack Alpha
( 0)
Creature — Werewolf
(4/3)
Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
|
|
|
Vildin-Pack Outcast
( 5)
Creature — Werewolf Horror
(4/4)
Trample : Vildin-Pack Outcast gets +1/-1 until end of turn. : Transform Vildin-Pack Outcast.
|
|
|
Vile Aggregate
( 3)
Creature — Eldrazi Drone
(*/5)
Devoid (This card has no color.) Vile Aggregate's power is equal to the number of colorless creatures you control. Trample Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
|
|
|
Vile Bile
( 2)
Creature — Ooze
(2{1/2}/2{1/2})
Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life.
|
|
|
Vile Consumption
( 3)
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
|
|
|
Vile Deacon
( 4)
Creature — Human Cleric
(2/2)
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
|
|
|
Vile Entomber
( 4)
Creature — Zombie Warlock
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
|
|
|
Vile Manifestation
( 2)
Creature — Horror
(0/4)
Vile Manifestation gets +1/+0 for each card with cycling in your graveyard. Cycling (, Discard this card: Draw a card.)
|
|
|
Vile Mutilator
( 7)
Creature — Demon
(6/5)
As an additional cost to cast this spell, sacrifice a creature or enchantment. Flying, trample When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment of their choice, then sacrifices a nontoken creature of their choice.
|
|
|
Vile Rebirth
( 1)
Instant
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
|
|
|
Vile Redeemer
( 3)
Creature — Eldrazi
(3/3)
Devoid (This card has no color.) Flash When you cast this spell, you may pay . If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add ."
|
|
|
Vile Requiem
( 4)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Vile Requiem. , Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
|
|
|
Vilespawn Spider
( 2)
Creature — Spider
(2/3)
Reach At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) , , Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.
|
|
|
Vilis, Broker of Blood
( 8)
Legendary Creature — Demon
(8/8)
Flying , Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.)
|
|
|
Village Bell-Ringer
( 3)
Creature — Human Scout
(1/4)
Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters, untap all creatures you control.
|
|
|
Village Cannibals
( 3)
Creature — Human
(2/2)
Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.
|
|
|
Village Elder
( 1)
Creature — Human Druid
(1/1)
, , Sacrifice a Forest: Regenerate target creature.
|
|
|
Village Ironsmith
( 2)
Creature — Human Werewolf
(1/1)
First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
|
|
|
Village Messenger
( 1)
Creature — Human Werewolf
(1/1)
Haste At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
|
|
|
Village Reavers
( 0)
Creature — Werewolf
(5/4)
Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Village Rites
( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
|
|
|
Village Survivors
( 5)
Creature — Human
(4/5)
Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
|
|
|
Village Watch
( 5)
Creature — Human Werewolf
(4/3)
Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
|
|
|
Villagers of Estwald
( 3)
Creature — Human Werewolf
(2/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
|
|
|
Villainous Ogre
( 3)
Creature — Ogre Warrior
(3/2)
Villainous Ogre can't block. As long as you control a Demon, Villainous Ogre has ": Regenerate Villainous Ogre."
|
|
|
Villainous Wealth
( 3)
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
|
|
|
Vindictive Flamestoker
( 1)
Creature — Phyrexian Wizard
(1/2)
Whenever you cast a noncreature spell, put an oil counter on Vindictive Flamestoker. , Sacrifice Vindictive Flamestoker: Discard your hand, then draw four cards. This ability costs less to activate for each oil counter on Vindictive Flamestoker.
|
|
|
Vindictive Lich
( 4)
Creature — Zombie Wizard
(4/1)
When Vindictive Lich dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature of their choice. • Target opponent discards two cards. • Target opponent loses 5 life.
|
|
|
Vine Trellis
( 2)
Creature — Plant Wall
(0/4)
Defender (This creature can't attack.) : Add .
|
|
|
Vineglimmer Snarl
( 0)
Land
As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped. : Add or .
|
|
|
Vinelasher Kudzu
( 2)
Creature — Plant
(1/1)
Landfall — Whenever a land you control enters, put a +1/+1 counter on Vinelasher Kudzu.
|
|
|
Vines of the Recluse
( 1)
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
|
|
|
Vintara Elephant
( 5)
Creature — Elephant
(4/3)
Trample : Vintara Elephant loses trample until end of turn. Any player may activate this ability.
|
|
|