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Child of Gaea
Child of Gaea 3GreenGreenGreen (6)
Creature — Elemental (7/7)

Trample

At the beginning of your upkeep, sacrifice Child of Gaea unless you pay GreenGreen.

1Green: Regenerate Child of Gaea.

Urza's Saga (Rare)
Child of Night
Child of Night 1Black (2)
Creature — Vampire (2/1)

Lifelink

Jumpstart (Common)
Other Versions
Magic 2010 (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Duel Decks: Sorin vs. Tibalt (Common)
Magic 2014 Core Set (Common)
Magic 2015 Core Set (Common)
Conspiracy: Take the Crown (Common)
Iconic Masters (Common)
Explorers of Ixalan (Common)
Core Set 2019 (Common)
Guilds of Ravnica (Common)
Child of the Pack
Child of the Pack 2RedGreen (4)
Creature — Human Werewolf (2/5)

2RedGreen: Create a 2/2 green Wolf creature token.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Uncommon)
Child of the Volcano
Child of the Volcano 3Red (4)
Creature — Elemental (3/3)

Trample

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.)

The Lost Caverns of Ixalan (Common)
Child of Thorns
Child of Thorns Green (1)
Creature — Spirit (1/1)

Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.

Betrayers of Kamigawa (Common)
Childhood Horror
Childhood Horror 3Black (4)
Creature — Horror (2/2)

Flying

Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.

Odyssey (Uncommon)
Children of Korlis
Children of Korlis White (1)
Creature — Human Rebel Cleric (1/1)

Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Chill
Chill 1Blue (2)
Enchantment

Red spells cost 2 more to cast.

Tempest (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Chill Haunting
Chill Haunting 1Black (2)
Instant

As an additional cost to cast this spell, exile X creature cards from your graveyard.

Target creature gets -X/-X until end of turn.

Scourge (Uncommon)
Chill of Foreboding
Chill of Foreboding 2Blue (3)
Sorcery

Each player mills five cards.

Flashback 7Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Uncommon)
Chill of the Grave
Chill of the Grave 2Blue (3)
Instant

This spell costs 1 less to cast if you control a Zombie.

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

Innistrad: Crimson Vow (Common)
Chill to the Bone
Chill to the Bone 3Black (4)
Instant

Destroy target nonsnow creature.

Coldsnap (Common)
Chillbringer
Chillbringer 4Blue (5)
Creature — Elemental (3/3)

Flying

When Chillbringer enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

Ravnica Allegiance (Common)
Chillerpillar
Chillerpillar 3Blue (4)
Snow Creature — Insect (3/3)

4SnowSnow: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. Snow can be paid with one mana from a snow source.)

As long as Chillerpillar is monstrous, it has flying.

Jumpstart 2022 (Common)
Other Versions
Modern Horizons (Common)
Chilling Apparition
Chilling Apparition 2Black (3)
Creature — Spirit (1/1)

Black: Regenerate Chilling Apparition.

Whenever Chilling Apparition deals combat damage to a player, that player discards a card.

Prophecy (Uncommon)
Chilling Chronicle
Chilling Chronicle (0)
Artifact

1, Tap: Tap target nonland permanent. Transform Chilling Chronicle.

Innistrad: Midnight Hunt (Uncommon)
Chilling Grasp
Chilling Grasp 2Blue (3)
Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Madness 3Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Eldritch Moon (Uncommon)
Chilling Shade
Chilling Shade 2Black (3)
Snow Creature — Shade (1/1)

Flying

Snow: Chilling Shade gets +1/+1 until end of turn. (Snow can be paid with one mana from a snow source.)

Coldsnap (Common)
Chilling Trap
Chilling Trap Blue (1)
Instant

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Jumpstart 2022 (Common)
Other Versions
Zendikar Rising (Common)
Chimeric Coils
Chimeric Coils 1 (1)
Artifact

Variable Colorless1: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.

Fifth Dawn (Uncommon)
Chimeric Idol
Chimeric Idol 3 (3)
Artifact

0: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.

Vintage Masters (Uncommon)
Other Versions
Prophecy (Uncommon)
Chimil, the Inner Sun
Chimil, the Inner Sun 6 (6)
Legendary Artifact

Spells you control can't be countered.

At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
The Lost Caverns of Ixalan (Mythic Rare)
Chimney Goyf (playtest)
Chimney Goyf (playtest) 4Black (5)
Creature — — Lhurgoyf Imp (*/*+1)

Flying

CARDNAME's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

When CARDNAME dies, target opponent puts a card from their hand on top of their library.

Mystery Booster (Common)
Chimney Rabble
Chimney Rabble 3Red (4)
Creature — Phyrexian Goblin Warrior (3/3)

Haste

When Chimney Rabble enters, create a 1/1 red Phyrexian Goblin creature token.

Phyrexia: All Will Be One (Common)
Chishiro, the Shattered Blade
Chishiro, the Shattered Blade 2RedGreen (4)
Legendary Creature — Snake Samurai (4/4)

Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace.

At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty Commander (Mythic Rare)
Chitinous Cloak
Chitinous Cloak 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Equip 3

Oath of the Gatewatch (Uncommon)
Chittering Skitterling
Chittering Skitterling 2Black (3)
Creature — Phyrexian Rat (1/4)

Corrupted — Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.

Phyrexia: All Will Be One (Uncommon)
Chivalric Alliance
Chivalric Alliance 1White (2)
Enchantment

Whenever you attack with two or more creatures, draw a card.

2, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.

March of the Machine Commander (Rare)
Chivalrous Chevalier
Chivalrous Chevalier 4White (5)
Artifact Creature — Cyborg Knight (3/3)

Flying

When Chivalrous Chevalier enters, return a creature you control to its owner's hand unless you compliment an opponent.

Unstable (Common)
Chlorophant
Chlorophant GreenGreenGreen (3)
Creature — Elemental (1/1)

At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.

Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."

Odyssey (Rare)
Cho-Arrim Alchemist
Cho-Arrim Alchemist White (1)
Creature — Human Spellshaper (1/1)

1WhiteWhite, Tap, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Mercadian Masques (Rare)
Cho-Arrim Legate
Cho-Arrim Legate 2White (3)
Creature — Human Soldier (1/2)

If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.

Protection from black

Mercadian Masques (Uncommon)
Cho-Manno, Revolutionary
Cho-Manno, Revolutionary 2WhiteWhite (4)
Legendary Creature — Human Rebel (2/2)

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

Tenth Edition (Rare)
Other Versions
Mercadian Masques (Rare)
Cho-Manno's Blessing
Cho-Manno's Blessing WhiteWhite (2)
Enchantment — Aura

Flash

Enchant creature

As Cho-Manno's Blessing enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

Mercadian Masques (Common)
Giant Killer (Chop Down)
Giant Killer (Chop Down) 2White (3)
Instant — Adventure

Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Rare)
Chord of Calling
Chord of Calling Variable ColorlessGreenGreenGreen (3)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Ravnica Remastered (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Magic 2015 Core Set (Rare)
Double Masters (Rare)
Chorus of the Conclave
Chorus of the Conclave 4GreenGreenWhiteWhite (8)
Legendary Creature — Dryad (3/8)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it.

Magic: The Gathering-Commander (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Chosen by Heliod
Chosen by Heliod 1White (2)
Enchantment — Aura

Enchant creature

When Chosen by Heliod enters, draw a card.

Enchanted creature gets +0/+2.

Theros (Common)
Chromatic Lantern
Chromatic Lantern 3 (3)
Artifact

Lands you control have "Tap: Add one mana of any color."

Tap: Add one mana of any color.

Modern Horizons 3 Commander (Rare)
Other Versions
Return to Ravnica (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Commander 2016 (Rare)
Guilds of Ravnica (Rare)
Warhammer 40,000 Commander (Rare)
The Brothers' War Retro Artifacts (Rare)
Phyrexia: All Will Be One Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Commander Masters (Rare)
Ravnica Remastered (Rare)
Outlaws of Thunder Junction Commander (Rare)
Chrome Host Hulk
Chrome Host Hulk (0)
Creature — Phyrexian Troll (5/5)

Whenever Chrome Host Hulk attacks, up to one other target creature has base power and toughness 5/5 until end of turn.

March of the Machine (Uncommon)
Chrome Prowler
Chrome Prowler 2Blue (3)
Artifact Creature — Phyrexian Cat (3/2)

Flash

When Chrome Prowler enters, tap target creature an opponent controls.

Phyrexia: All Will Be One (Common)
Chrome Replicator
Chrome Replicator 5 (5)
Artifact Creature — Construct (4/4)

When Chrome Replicator enters, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.

Core Set 2021 (Uncommon)
Chromescale Drake
Chromescale Drake 6BlueBlueBlue (9)
Creature — Drake (3/4)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Flying

When Chromescale Drake enters, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.

Darksteel (Rare)
Chromeshell Crab
Chromeshell Crab 4Blue (5)
Creature — Crab Beast (3/3)

Morph 4Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.

Commander 2019 (Rare)
Other Versions
Legions (Rare)
Magic: The Gathering-Commander (Rare)
Chromium, the Mutable
Chromium, the Mutable 4WhiteBlueBlack (7)
Legendary Creature — Elder Dragon (7/7)

Flash

This spell can't be countered.

Flying

Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

Core Set 2019 (Mythic Rare)
Chronic Flooding
Chronic Flooding 1Blue (2)
Enchantment — Aura

Enchant land

Whenever enchanted land becomes tapped, its controller mills three cards.

Return to Ravnica (Common)
Chronicler of Heroes
Chronicler of Heroes 1GreenWhite (3)
Creature — Centaur Wizard (3/3)

When Chronicler of Heroes enters, draw a card if you control a creature with a +1/+1 counter on it.

Double Masters 2022 (Common)
Other Versions
Theros (Uncommon)
Iconic Masters (Uncommon)
Chronicler of Worship
Chronicler of Worship 1Green (2)
Creature — — Human Monk (1/1)

When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs 1 less to cast." Then shuffle.

Tap: Add one mana of any color.

Kamigawa: Neon Dynasty Alchemy (Rare)
Chronobot (playtest)
Chronobot (playtest) 2 (2)
Artifact Creature — — Construct (2/2)

When CARDNAME enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)

Mystery Booster (Common)
Chulane, Teller of Tales
Chulane, Teller of Tales 2GreenWhiteBlue (5)
Legendary Creature — Human Druid (2/4)

Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.

3, Tap: Return target creature you control to its owner's hand.

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Throne of Eldraine (Mythic Rare)
Cinder Cloud
Cinder Cloud 3RedRed (5)
Instant

Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.

Mirage (Uncommon)
Cinder Crawler
Cinder Crawler 1Red (2)
Creature — Salamander (1/2)

Red: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked.

Exodus (Common)
Cinder Elemental
Cinder Elemental 3Red (4)
Creature — Elemental (2/2)

Variable ColorlessRed, Tap, Sacrifice Cinder Elemental: It deals X damage to any target.

Jumpstart (Uncommon)
Other Versions
Mercadian Masques (Uncommon)
Planechase (Uncommon)
Gatecrash (Uncommon)
Cinder Glade
Cinder Glade (0)
Land — Mountain Forest

(Tap: Add Red or Green.)

Cinder Glade enters tapped unless you control two or more basic lands.

Bloomburrow Commander (Rare)
Other Versions
Battle for Zendikar (Rare)
Zendikar Expeditions (Mythic Rare)
Commander 2019 (Rare)
Ikoria Commander (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Dominaria United Commander (Rare)
Warhammer 40,000 Commander (Rare)
March of the Machine Commander (Rare)
Commander Masters (Rare)
Doctor Who Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Modern Horizons 3 Commander (Rare)
Cinder Hellion
Cinder Hellion 4Red (5)
Creature — Hellion (4/4)

Trample

When Cinder Hellion enters, it deals 2 damage to target opponent or planeswalker.

Oath of the Gatewatch (Common)
Cinder Wall
Cinder Wall Red (1)
Creature — Wall (3/3)

Defender

When Cinder Wall blocks, destroy it at end of combat.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Eighth Edition (Common)
Weatherlight (Common)
Duel Decks: Knights vs. Dragons (Common)
Cinderclasm
Cinderclasm 1Red (2)
Instant

Kicker Red (You may pay an additional Red as you cast this spell.)

Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.

Zendikar Rising (Uncommon)
Cinderslash Ravager
Cinderslash Ravager 4RedGreen (6)
Creature — Phyrexian Warrior (5/5)

This spell costs 1 less to cast for each permanent you control with oil counters on it.

Vigilance

When Cinderslash Ravager enters, it deals 1 damage to each creature your opponents control.

Phyrexia: All Will Be One (Uncommon)
Circle of Affliction
Circle of Affliction 1Black (2)
Enchantment

As Circle of Affliction enters, choose a color.

Whenever a source of the chosen color deals damage to you, you may pay 1. If you do, target player loses 1 life and you gain 1 life.

Planar Chaos (Uncommon)
Circle of Confinement
Circle of Confinement 1White (2)
Enchantment

When Circle of Confinement enters, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.

Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

Innistrad: Crimson Vow (Uncommon)
Circle of Despair
Circle of Despair 1WhiteBlack (3)
Enchantment

1, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Mirage (Rare)
Circle of Dreams Druid
Circle of Dreams Druid GreenGreenGreen (3)
Creature — Elf Druid (2/1)

Tap: Add Green for each creature you control.

Adventures in the Forgotten Realms (Rare)
Circle of Elders
Circle of Elders 2GreenGreen (4)
Creature — Human Shaman (2/4)

Vigilance

Formidable — Tap: Add ColorlessColorlessColorless. Activate only if creatures you control have total power 8 or greater.

Dragons of Tarkir (Uncommon)
Circle of Flame
Circle of Flame 1Red (2)
Enchantment

Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

Magic 2015 Core Set (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Circle of Protection: Art
Circle of Protection: Art 1White (2)
Enchantment

As Circle of Protection: Art enters, choose an artist.

1White: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.

1White: Return Circle of Protection: Art to its owner's hand.

Unhinged (Common)
Circle of Protection: Artifacts
Circle of Protection: Artifacts 1White (2)
Enchantment

2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Fifth Dawn (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Antiquities (Uncommon)
Circle of Protection: Black
Circle of Protection: Black 1White (2)
Enchantment

1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Blue
Circle of Protection: Blue 1White (2)
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Green
Circle of Protection: Green 1White (2)
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Red
Circle of Protection: Red 1White (2)
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Shadow
Circle of Protection: Shadow 1White (2)
Enchantment

1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Tempest (Common)
Circle of Protection: White
Circle of Protection: White 1White (2)
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Solace
Circle of Solace 3White (4)
Enchantment

As Circle of Solace enters, choose a creature type.

1White: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Onslaught (Rare)
Circle of the Land Druid
Circle of the Land Druid 1Green (2)
Creature — Gnome Druid (1/1)

When Circle of the Land Druid enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)

Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Circle of the Moon Druid
Circle of the Moon Druid 2Green (3)
Creature — Human Elf Druid (2/4)

Bear Form — During your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Circling Vultures
Circling Vultures Black (1)
Creature — Bird (3/2)

Flying

You may discard Circling Vultures any time you could cast an instant.

At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.

Weatherlight (Uncommon)
Circu, Dimir Lobotomist
Circu, Dimir Lobotomist 2BlueBlack (4)
Legendary Creature — Human Wizard (2/3)

Whenever you cast a blue spell, exile the top card of target player's library.

Whenever you cast a black spell, exile the top card of target player's library.

Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.

Guild Kit: Dimir (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Circular Logic
Circular Logic 2Blue (3)
Instant

Counter target spell unless its controller pays 1 for each card in your graveyard.

Madness Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Dominaria Remastered (Uncommon)
Other Versions
Torment (Uncommon)
Vintage Masters (Common)
Ultimate Masters (Uncommon)
Cirith Ungol Patrol
Cirith Ungol Patrol 4Black (5)
Creature — Orc Soldier (4/5)

1, Tap, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

The Lord of the Rings: Tales of Middle Earth (Common)
Citadel Castellan
Citadel Castellan 1GreenWhite (3)
Creature — Human Knight (2/3)

Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Magic Origins (Uncommon)
Citadel Gate
Citadel Gate (0)
Land — Gate

Citadel Gate enters tapped.

As Citadel Gate enters, choose a color other than white.

Tap: Add White or one mana of the chosen color.

Commander Legends: Battle for Baldur's Gate (Common)
Citadel of Pain
Citadel of Pain 2Red (3)
Enchantment

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.

Prophecy (Uncommon)
Citadel Siege
Citadel Siege 2WhiteWhite (4)
Enchantment

As Citadel Siege enters, choose Khans or Dragons.

• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Fate Reforged (Rare)
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Commander 2021 (Rare)
Citanul Centaurs
Citanul Centaurs 3Green (4)
Creature — Centaur (6/3)

Shroud (This creature can't be the target of spells or abilities.)

Echo 3Green (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Urza's Saga (Rare)
Citanul Druid
Citanul Druid 1Green (2)
Creature — Human Druid (1/1)

Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.

Masters Edition IV (Common)
Other Versions
Antiquities (Uncommon)
Citanul Flute
Citanul Flute 5 (5)
Artifact

Variable Colorless, Tap: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.

Tenth Edition (Rare)
Other Versions
Urza's Saga (Rare)
Citanul Hierophants
Citanul Hierophants 3Green (4)
Creature — Human Druid (3/2)

Creatures you control have "Tap: Add Green."

Duskmourn: House of Horror Commander (Rare)
Other Versions
Urza's Saga (Rare)
Citanul Stalwart
Citanul Stalwart Green (1)
Creature — Elf Druid Soldier (1/1)

Tap, Tap an untapped artifact or creature you control: Add one mana of any color.

The Brothers' War (Common)
Citanul Woodreaders
Citanul Woodreaders 2Green (3)
Creature — Human Druid (1/4)

Kicker 2Green (You may pay an additional 2Green as you cast this spell.)

When Citanul Woodreaders enters, if it was kicked, draw two cards.

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Modern Masters (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
City in a Bottle
City in a Bottle 2 (2)
Artifact

Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.

Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.

Vintage Masters (Mythic Rare)
Other Versions
Arabian Nights (Rare)
City of Solitude
City of Solitude 2Green (3)
Enchantment

Players can cast spells and activate abilities only during their own turns.

Visions (Rare)
Cityscape Leveler
Cityscape Leveler 8 (8)
Artifact Creature — Construct (8/8)

Trample

When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.

Unearth 8

The Brothers' War (Mythic Rare)
Citystalker Connoisseur
Citystalker Connoisseur 3Black (4)
Creature — — Vampire (3/3)

Deathtouch

When Citystalker Connoisseur enters the battlefield, target opponent discards a card with the greatest mana value among cards in their hand. Create a Blood token.

Innistrad: Midnight Hunt Alchemy (Rare)
Civic Guildmage
Civic Guildmage White (1)
Creature — Human Wizard (1/1)

Green, Tap: Target creature gets +0/+1 until end of turn.

Blue, Tap: Put target creature you control on top of its owner's library.

Mirage (Common)
Civic Stalwart
Civic Stalwart 3White (4)
Creature — Elephant Soldier (3/3)

When Civic Stalwart enters, creatures you control get +1/+1 until end of turn.

Ravnica Allegiance (Common)
Civil Servant
Civil Servant GreenWhite (2)
Creature — Cat Citizen (2/3)

Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.

Streets of New Capenna (Common)
Civilized Scholar
Civilized Scholar 2Blue (3)
Creature — Human Advisor (0/1)

Tap: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.

Innistrad (Uncommon)
Clackbridge Troll
Clackbridge Troll 3BlackBlack (5)
Creature — Troll (8/8)

Trample, haste

When Clackbridge Troll enters, target opponent creates three 0/1 white Goat creature tokens.

At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.

Throne of Eldraine (Rare)
Claim // Fame (Claim)
Claim // Fame (Claim) Black (1)
Sorcery

Return target creature card with mana value 2 or less from your graveyard to the battlefield.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Claim Jumper
Claim Jumper 2White (3)
Creature — Rabbit Mercenary (3/3)

Vigilance

When Claim Jumper enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

Outlaws of Thunder Junction (Rare)
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