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Child of the Pack
( 4)
Creature — Human Werewolf
(2/5)
: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Child of the Volcano
( 4)
Creature — Elemental
(3/3)
Trample At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.)
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Child of Thorns
( 1)
Creature — Spirit
(1/1)
Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
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Childhood Horror
( 4)
Creature — Horror
(2/2)
Flying Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.
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Children of Korlis
( 1)
Creature — Human Rebel Cleric
(1/1)
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
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Chill
( 2)
Enchantment
Red spells cost more to cast.
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Chill Haunting
( 2)
Instant
As an additional cost to cast this spell, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn.
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Chill of Foreboding
( 3)
Sorcery
Each player mills five cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Chill of the Grave
( 3)
Instant
This spell costs less to cast if you control a Zombie. Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
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Chillbringer
( 5)
Creature — Elemental
(3/3)
Flying When Chillbringer enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
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Chilling Apparition
( 3)
Creature — Spirit
(1/1)
: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
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Chilling Chronicle
( 0)
Artifact
, : Tap target nonland permanent. Transform Chilling Chronicle.
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Chilling Grasp
( 3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Chilling Shade
( 3)
Snow Creature — Shade
(1/1)
Flying : Chilling Shade gets +1/+1 until end of turn. ( can be paid with one mana from a snow source.)
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Chilling Trap
( 1)
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
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Chimeric Coils
( 1)
Artifact
: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.
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Chimeric Idol
( 3)
Artifact
: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
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Chimil, the Inner Sun
( 6)
Legendary Artifact
Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Chimney Goyf (playtest)
( 5)
Creature — — Lhurgoyf Imp
(*/*+1)
Flying CARDNAME's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. When CARDNAME dies, target opponent puts a card from their hand on top of their library.
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Chimney Rabble
( 4)
Creature — Phyrexian Goblin Warrior
(3/3)
Haste When Chimney Rabble enters, create a 1/1 red Phyrexian Goblin creature token.
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Chishiro, the Shattered Blade
( 4)
Legendary Creature — Snake Samurai
(4/4)
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
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Chitinous Cloak
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip
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Chittering Skitterling
( 3)
Creature — Phyrexian Rat
(1/4)
Corrupted — Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.
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Chivalric Alliance
( 2)
Enchantment
Whenever you attack with two or more creatures, draw a card. , Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
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Chivalrous Chevalier
( 5)
Artifact Creature — Cyborg Knight
(3/3)
Flying When Chivalrous Chevalier enters, return a creature you control to its owner's hand unless you compliment an opponent.
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Chlorophant
( 3)
Creature — Elemental
(1/1)
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
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Cho-Arrim Legate
( 3)
Creature — Human Soldier
(1/2)
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost. Protection from black
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Cho-Manno, Revolutionary
( 4)
Legendary Creature — Human Rebel
(2/2)
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
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Cho-Manno's Blessing
( 2)
Enchantment — Aura
Flash Enchant creature As Cho-Manno's Blessing enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
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Giant Killer (Chop Down)
( 3)
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
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Chord of Calling
( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
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Chorus of the Conclave
( 8)
Legendary Creature — Dryad
(3/8)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it.
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Chosen by Heliod
( 2)
Enchantment — Aura
Enchant creature When Chosen by Heliod enters, draw a card. Enchanted creature gets +0/+2.
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Chromatic Lantern
( 3)
Artifact
Lands you control have ": Add one mana of any color." : Add one mana of any color.
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Chrome Host Hulk
( 0)
Creature — Phyrexian Troll
(5/5)
Whenever Chrome Host Hulk attacks, up to one other target creature has base power and toughness 5/5 until end of turn.
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Chrome Prowler
( 3)
Artifact Creature — Phyrexian Cat
(3/2)
Flash When Chrome Prowler enters, tap target creature an opponent controls.
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Chrome Replicator
( 5)
Artifact Creature — Construct
(4/4)
When Chrome Replicator enters, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
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Chromescale Drake
( 9)
Creature — Drake
(3/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When Chromescale Drake enters, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
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Chromeshell Crab
( 5)
Creature — Crab Beast
(3/3)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
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Chromium, the Mutable
( 7)
Legendary Creature — Elder Dragon
(7/7)
Flash This spell can't be countered. Flying Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
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Chronic Flooding
( 2)
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.
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Chronicler of Heroes
( 3)
Creature — Centaur Wizard
(3/3)
When Chronicler of Heroes enters, draw a card if you control a creature with a +1/+1 counter on it.
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Chronicler of Worship
( 2)
Creature — — Human Monk
(1/1)
When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs less to cast." Then shuffle. : Add one mana of any color.
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Chronobot (playtest)
( 2)
Artifact Creature — — Construct
(2/2)
When CARDNAME enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)
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Chulane, Teller of Tales
( 5)
Legendary Creature — Human Druid
(2/4)
Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. , : Return target creature you control to its owner's hand.
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Cinder Cloud
( 5)
Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
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Cinder Crawler
( 2)
Creature — Salamander
(1/2)
: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked.
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Cinder Glade
( 0)
Land — Mountain Forest
(: Add or .) Cinder Glade enters tapped unless you control two or more basic lands.
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Cinder Hellion
( 5)
Creature — Hellion
(4/4)
Trample When Cinder Hellion enters, it deals 2 damage to target opponent or planeswalker.
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Cinder Wall
( 1)
Creature — Wall
(3/3)
Defender When Cinder Wall blocks, destroy it at end of combat.
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Cinderclasm
( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
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Cinderslash Ravager
( 6)
Creature — Phyrexian Warrior
(5/5)
This spell costs less to cast for each permanent you control with oil counters on it. Vigilance When Cinderslash Ravager enters, it deals 1 damage to each creature your opponents control.
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Circle of Affliction
( 2)
Enchantment
As Circle of Affliction enters, choose a color. Whenever a source of the chosen color deals damage to you, you may pay . If you do, target player loses 1 life and you gain 1 life.
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Circle of Confinement
( 2)
Enchantment
When Circle of Confinement enters, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
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Circle of Despair
( 3)
Enchantment
, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
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Circle of Flame
( 2)
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
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Circle of Protection: Art
( 2)
Enchantment
As Circle of Protection: Art enters, choose an artist. : The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage. : Return Circle of Protection: Art to its owner's hand.
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Circle of Protection: Black
( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
( 2)
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Green
( 2)
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
( 2)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Shadow
( 2)
Enchantment
: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
( 2)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Solace
( 4)
Enchantment
As Circle of Solace enters, choose a creature type. : The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
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Circle of the Land Druid
( 2)
Creature — Gnome Druid
(1/1)
When Circle of the Land Druid enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
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Circle of the Moon Druid
( 3)
Creature — Human Elf Druid
(2/4)
Bear Form — During your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.)
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Circling Vultures
( 1)
Creature — Bird
(3/2)
Flying You may discard Circling Vultures any time you could cast an instant. At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.
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Circu, Dimir Lobotomist
( 4)
Legendary Creature — Human Wizard
(2/3)
Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
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Circular Logic
( 3)
Instant
Counter target spell unless its controller pays for each card in your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Citadel Castellan
( 3)
Creature — Human Knight
(2/3)
Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
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Citadel Gate
( 0)
Land — Gate
Citadel Gate enters tapped. As Citadel Gate enters, choose a color other than white. : Add or one mana of the chosen color.
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Citadel of Pain
( 3)
Enchantment
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
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Citadel Siege
( 4)
Enchantment
As Citadel Siege enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
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Citanul Centaurs
( 4)
Creature — Centaur
(6/3)
Shroud (This creature can't be the target of spells or abilities.) Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Citanul Druid
( 2)
Creature — Human Druid
(1/1)
Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.
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Citanul Flute
( 5)
Artifact
, : Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
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Citanul Stalwart
( 1)
Creature — Elf Druid Soldier
(1/1)
, Tap an untapped artifact or creature you control: Add one mana of any color.
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City in a Bottle
( 2)
Artifact
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
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City of Solitude
( 3)
Enchantment
Players can cast spells and activate abilities only during their own turns.
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Cityscape Leveler
( 8)
Artifact Creature — Construct
(8/8)
Trample When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. Unearth
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Citystalker Connoisseur
( 4)
Creature — — Vampire
(3/3)
Deathtouch When Citystalker Connoisseur enters the battlefield, target opponent discards a card with the greatest mana value among cards in their hand. Create a Blood token.
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Civic Stalwart
( 4)
Creature — Elephant Soldier
(3/3)
When Civic Stalwart enters, creatures you control get +1/+1 until end of turn.
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Civil Servant
( 2)
Creature — Cat Citizen
(2/3)
Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.
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Civilized Scholar
( 3)
Creature — Human Advisor
(0/1)
: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.
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Clackbridge Troll
( 5)
Creature — Troll
(8/8)
Trample, haste When Clackbridge Troll enters, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.
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Claim // Fame (Claim)
( 1)
Sorcery
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
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Claim Jumper
( 3)
Creature — Rabbit Mercenary
(3/3)
Vigilance When Claim Jumper enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
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