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Familiar Ground
Familiar Ground 2Green (3)
Enchantment

Each creature you control can't be blocked by more than one creature.

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Familiar's Ruse
Familiar's Ruse BlueBlue (2)
Instant

As an additional cost to cast this spell, return a creature you control to its owner's hand.

Counter target spell.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Lorwyn (Uncommon)
Family Reunion
Family Reunion 1White (2)
Instant

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

The Lost Caverns of Ixalan (Common)
Family's Favor
Family's Favor 2Green (3)
Enchantment

Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)

Streets of New Capenna Commander (Rare)
Famished Ghoul
Famished Ghoul 3Black (4)
Creature — Zombie (3/2)

1Black, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard.

Odyssey (Uncommon)
Famished Paladin
Famished Paladin 1White (2)
Creature — Vampire Knight (3/3)

Famished Paladin doesn't untap during your untap step.

Whenever you gain life, untap Famished Paladin.

Rivals of Ixalan (Uncommon)
Fanatical Devotion
Fanatical Devotion 2White (3)
Enchantment

Sacrifice a creature: Regenerate target creature.

Nemesis (Common)
Fanatical Fever
Fanatical Fever 2GreenGreen (4)
Instant

Target creature gets +3/+0 and gains trample until end of turn.

Ice Age (Uncommon)
Fanatical Firebrand
Fanatical Firebrand Red (1)
Creature — Goblin Pirate (1/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Tap, Sacrifice this creature: It deals 1 damage to any target.

Magic: The Gathering Foundations (Common)
Other Versions
Rivals of Ixalan (Common)
Jumpstart (Common)
Jumpstart 2022 (Common)
Fanatical Offering
Fanatical Offering 1Black (2)
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Map token. (It's an artifact with "1, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

The Lost Caverns of Ixalan (Common)
Fanatical Strength
Fanatical Strength 1Green (2)
Instant

Target creature gets +3/+3 and gains trample until end of turn.

Murders at Karlov Manor (Common)
Fang Dragon
Fang Dragon 5RedRed (7)
Creature — Dragon (6/3)

Flying

Commander Legends: Battle for Baldur's Gate (Common)
Fang Skulkin
Fang Skulkin 2 (2)
Artifact Creature — Scarecrow (2/1)

2: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Eventide (Common)
Fangblade Brigand
Fangblade Brigand 3Red (4)
Creature — Human Werewolf (3/4)

1Red: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Fangblade Eviscerator
Fangblade Eviscerator (0)
Creature — Werewolf (4/5)

1Red: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.

4Red: Creatures you control get +2/+0 until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Fanged Flames
Fanged Flames 1Red (2)
Sorcery

Devoid (This card has no color.)

Fanged Flames deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Modern Horizons 3 (Common)
Fangs of Kalonia
Fangs of Kalonia 1Green (2)
Sorcery

Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way.

Overload 4GreenGreen (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Modern Horizons 3 (Uncommon)
Fanning the Flames
Fanning the Flames Variable ColorlessRedRed (2)
Sorcery

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Fanning the Flames deals X damage to any target.

Tempest Remastered (Rare)
Other Versions
Stronghold (Uncommon)
Far Traveler
Far Traveler 2White (3)
Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Faramir, Field Commander
Faramir, Field Commander 3White (4)
Legendary Creature — Human Soldier (3/3)

At the beginning of your end step, if a creature died under your control this turn, draw a card.

Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Faramir, Prince of Ithilien
Faramir, Prince of Ithilien 2WhiteBlue (4)
Legendary Creature — Human Noble (3/3)

At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.

The Lord of the Rings: Tales of Middle Earth (Rare)
Farbog Boneflinger
Farbog Boneflinger 4Black (5)
Creature — Zombie (2/2)

When Farbog Boneflinger enters, target creature gets -2/-2 until end of turn.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Farbog Explorer
Farbog Explorer 2White (3)
Creature — Human Scout (2/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Avacyn Restored (Common)
Farewell
Farewell 4WhiteWhite (6)
Sorcery

Choose one or more —

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.

Modern Horizons 3 Commander (Rare)
Other Versions
Kamigawa: Neon Dynasty (Rare)
Doctor Who Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Farewell to Arms
Farewell to Arms 1BlackBlack (3)
Enchantment

As Farewell to Arms enters, choose a hand attached to an opponent's arm.

When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)

Unhinged (Common)
Farhaven Elf
Farhaven Elf 2Green (3)
Creature — Elf Druid (1/1)

When Farhaven Elf enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The Lord of the Rings: Tales of Middle Earth Commander (Common)
Other Versions
Shadowmoor (Common)
Commander 2013 Edition (Common)
Commander 2014 (Common)
Commander Anthology (Common)
Commander 2018 (Common)
Commander Legends (Common)
Kaldheim Commander (Common)
Farid, Enterprising Salvager
Farid, Enterprising Salvager 2Red (3)
Legendary Creature — Human Soldier (3/3)

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.

1Red, Sacrifice an artifact: Choose one —

• Put a +1/+1 counter on Farid. It gains menace until end of turn.

• Goad target creature.

• Discard a card, then draw a card.

The Brothers' War Commander (Rare)
Farideh, Devil's Chosen
Farideh, Devil's Chosen 2BlueRed (4)
Legendary Creature — Tiefling Warlock (3/3)

Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.

Adventures in the Forgotten Realms (Uncommon)
Farideh's Fireball
Farideh's Fireball 3RedRed (5)
Instant

Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.

1–9 | Farideh's Fireball deals 2 damage to each player.

10–20 | Farideh's Fireball deals 2 damage to each opponent.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Farmstead Gleaner
Farmstead Gleaner 3 (3)
Artifact Creature — Scarecrow (2/2)

Farmstead Gleaner doesn't untap during your untap step.

2, Untap: Put a +1/+1 counter on Farmstead Gleaner. (Untap is the untap symbol.)

Modern Horizons (Uncommon)
Farrelite Priest
Farrelite Priest 1WhiteWhite (3)
Creature — Human Cleric (1/3)

1: Add White. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.

Fallen Empires (Uncommon)
Farrel's Mantle
Farrel's Mantle 2White (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

Masters Edition II (Uncommon)
Other Versions
Fallen Empires (Uncommon)
Farrel's Zealot
Farrel's Zealot 1WhiteWhite (3)
Creature — Human (2/2)

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

Masters Edition II (Uncommon)
Other Versions
Fallen Empires (Common)
Farsight Ritual
Farsight Ritual 2BlueBlue (4)
Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.

Wilds of Eldraine (Rare)
Fatal Attraction
Fatal Attraction 2Red (3)
Enchantment — Aura

Enchant creature

When Fatal Attraction enters, it deals 2 damage to enchanted creature.

At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.

Future Sight (Common)
Fatal Blow
Fatal Blow Black (1)
Instant

Destroy target creature that was dealt damage this turn. It can't be regenerated.

Weatherlight (Common)
Other Versions
Classic Sixth Edition (Common)
Fatal Frenzy
Fatal Frenzy 2Red (3)
Instant

Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.

Planar Chaos (Rare)
Fatal Fumes
Fatal Fumes 3Black (4)
Instant

Target creature gets -4/-2 until end of turn.

Dragon's Maze (Common)
Fatal Grudge
Fatal Grudge BlackRed (2)
Sorcery

As an additional cost to cast this spell, sacrifice a nonland permanent.

Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it.

Draw a card.

Streets of New Capenna (Uncommon)
Fatal Lore
Fatal Lore 2BlackBlack (4)
Sorcery

An opponent chooses one —

• You draw three cards.

• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.

Alliances (Rare)
Fatal Mutation
Fatal Mutation Black (1)
Enchantment — Aura

Enchant creature

When enchanted creature is turned face up, destroy it. It can't be regenerated.

Scourge (Uncommon)
Fatal Push
Fatal Push Black (1)
Instant

Destroy target creature if it has mana value 2 or less.

Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.

Assassin's Creed (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Secret Lair Drop (Rare)
Double Masters (Uncommon)
Kaladesh Remastered (Uncommon)
Fate Foretold
Fate Foretold 1Blue (2)
Enchantment — Aura

Enchant creature

When Fate Foretold enters, draw a card.

When enchanted creature dies, its controller draws a card.

Theros (Common)
Fate Unraveler
Fate Unraveler 3Black (4)
Enchantment Creature — Hag (3/4)

Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Born of the Gods (Rare)
Commander 2015 (Rare)
Fated Conflagration
Fated Conflagration 1RedRedRed (4)
Instant

Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.

Born of the Gods (Rare)
Fateful Absence
Fateful Absence 1White (2)
Instant

Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Innistrad: Midnight Hunt (Rare)
Fateful End
Fateful End 2Red (3)
Instant

Fateful End deals 3 damage to any target. Scry 1.

Theros Beyond Death (Uncommon)
Fateful Handoff
Fateful Handoff 3Black (4)
Sorcery

Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.

The Brothers' War (Rare)
Fateful Showdown
Fateful Showdown 2RedRed (4)
Instant

Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Fates' Reversal
Fates' Reversal 1Black (2)
Sorcery

Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Fathom Fleet Boarder
Fathom Fleet Boarder 2Black (3)
Creature — Orc Pirate (3/3)

When Fathom Fleet Boarder enters, you lose 2 life unless you control another Pirate.

Rivals of Ixalan (Common)
Fathom Fleet Captain
Fathom Fleet Captain 1Black (2)
Creature — Human Pirate (2/1)

Menace

Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay 2. If you do, create a 2/2 black Pirate creature token with menace.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Ixalan (Rare)
Fathom Fleet Cutthroat
Fathom Fleet Cutthroat 3Black (4)
Creature — Human Pirate (3/3)

When Fathom Fleet Cutthroat enters, destroy target creature an opponent controls that was dealt damage this turn.

Core Set 2020 (Common)
Other Versions
Ixalan (Common)
Fathom Fleet Firebrand
Fathom Fleet Firebrand 1Red (2)
Creature — Human Pirate (2/2)

1Red: Fathom Fleet Firebrand gets +1/+0 until end of turn.

Ixalan (Common)
Fathom Fleet Swordjack
Fathom Fleet Swordjack 3Red (4)
Creature — Orc Pirate (4/3)

Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.

Encore 5Red (5Red, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Uncommon)
Fathom Trawl
Fathom Trawl 3BlueBlue (5)
Sorcery

Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.

Lorwyn (Rare)
Fault Line
Fault Line Variable ColorlessRedRed (2)
Instant

Fault Line deals X damage to each creature without flying and each player.

Urza's Saga (Rare)
Fault Riders
Fault Riders 2Red (3)
Creature — Human Soldier (2/2)

Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.

Prophecy (Common)
Faultgrinder
Faultgrinder 6Red (7)
Creature — Elemental (4/4)

Trample

When Faultgrinder enters, destroy target land.

Evoke 4Red (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Magic: The Gathering-Commander (Common)
Other Versions
Lorwyn (Common)
Faunsbane Troll
Faunsbane Troll 2BlackGreen (4)
Creature — Troll (4/4)

When Faunsbane Troll enters, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.)

1, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.

Wilds of Eldraine (Rare)
Favorable Destiny
Favorable Destiny 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 as long as it's white.

Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)

Mirage (Uncommon)
Favorable Winds
Favorable Winds 1Blue (2)
Enchantment

Creatures you control with flying get +1/+1.

Game Night (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Ixalan (Uncommon)
Favored Hoplite
Favored Hoplite White (1)
Creature — Human Soldier (1/2)

Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.

Theros (Uncommon)
Fblthp, Lost on the Range
Fblthp, Lost on the Range 1BlueBlue (3)
Legendary Creature — Homunculus (1/1)

Ward 2

You may look at the top card of your library any time.

The top card of your library has plot. The plot cost is equal to its mana cost.

You may plot nonland cards from the top of your library.

Outlaws of Thunder Junction (Rare)
Fblthp, the Lost
Fblthp, the Lost 1Blue (2)
Legendary Creature — Homunculus (1/1)

When Fblthp, the Lost enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.

When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

Ravnica Remastered (Rare)
Other Versions
War of the Spark (Rare)
Time Spiral Remastered (Bonus)
Fealty to the Realm
Fealty to the Realm 4Blue (5)
Enchantment — Aura

Enchant creature

When Fealty to the Realm enters, you become the monarch.

The monarch controls enchanted creature.

Enchanted creature attacks each combat if able and can't attack you.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Fear of Burning Alive
Fear of Burning Alive 4RedRed (6)
Enchantment Creature — Nightmare (4/4)

When Fear of Burning Alive enters, it deals 4 damage to each opponent.

Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, Fear of Burning Alive deals that amount of damage to target creature that player controls.

Duskmourn: House of Horror (Uncommon)
Fear of Failed Tests
Fear of Failed Tests 4Blue (5)
Enchantment Creature — Nightmare (2/7)

Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards.

Duskmourn: House of Horror (Uncommon)
Fear of Falling
Fear of Falling 3BlueBlue (5)
Enchantment Creature — Nightmare (4/4)

Flying

Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.

Duskmourn: House of Horror (Uncommon)
Fear of Immobility
Fear of Immobility 4White (5)
Enchantment Creature — Nightmare (4/4)

When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Duskmourn: House of Horror (Common)
Fear of Isolation
Fear of Isolation 1Blue (2)
Enchantment Creature — Nightmare (2/3)

As an additional cost to cast this spell, return a permanent you control to its owner's hand.

Flying

Duskmourn: House of Horror (Uncommon)
Fear of Lost Teeth
Fear of Lost Teeth Black (1)
Enchantment Creature — Nightmare (1/1)

When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life.

Duskmourn: House of Horror (Common)
Fear of Sleep Paralysis
Fear of Sleep Paralysis 5Blue (6)
Enchantment Creature — Nightmare (6/6)

Flying

Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.

Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)

Duskmourn: House of Horror Commander (Rare)
Fear of Surveillance
Fear of Surveillance 1White (2)
Enchantment Creature — Nightmare (2/2)

Vigilance

Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Duskmourn: House of Horror (Common)
Fearful Villager
Fearful Villager 2Red (3)
Creature — Human Werewolf (2/3)

Menace (This creature can't be blocked except by two or more creatures.)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Common)
Fearless Fledgling
Fearless Fledgling 1White (2)
Creature — Griffin (1/1)

Landfall — Whenever a land you control enters, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.

Zendikar Rising (Uncommon)
Fearless Halberdier
Fearless Halberdier 2Red (3)
Creature — Human Warrior (3/2)

Arena Base Set (Common)
Other Versions
Guilds of Ravnica (Common)
Core Set 2020 (Common)
Fearless Liberator
Fearless Liberator 1Red (2)
Creature — Dwarf Berserker (2/1)

Boast — 2Red: Create a 2/1 red Dwarf Berserker creature token. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Uncommon)
Fearless Pup
Fearless Pup Red (1)
Creature — Wolf (1/1)

First strike

Boast — 2Red: Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Common)
Fearless Skald
Fearless Skald 4Red (5)
Creature — Dwarf Berserker (3/2)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Double strike

March of the Machine (Uncommon)
Fearsome Werewolf
Fearsome Werewolf (0)
Creature — Werewolf (4/3)

Menace (This creature can't be blocked except by two or more creatures.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Common)
Fearsome Whelp
Fearsome Whelp 1Red (2)
Creature — — Dragon (1/1)

Flying

At the beginning of your end step, each Dragon card in your hand perpetually gains "This spell costs 1 less to cast."

Innistrad: Midnight Hunt Alchemy (Uncommon)
Feast of Blood
Feast of Blood 1Black (2)
Sorcery

Cast this spell only if you control two or more Vampires.

Destroy target creature. You gain 4 life.

Jumpstart 2022 (Uncommon)
Other Versions
Zendikar (Uncommon)
Feast of Flesh
Feast of Flesh Black (1)
Sorcery

Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.

Coldsnap (Common)
Feast on the Fallen
Feast on the Fallen 2Black (3)
Enchantment

At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.

Jumpstart 2022 (Uncommon)
Other Versions
Magic 2015 Core Set (Uncommon)
Feaster of Fools
Feaster of Fools 4BlackBlack (6)
Creature — Demon (3/3)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying

Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.)

Modern Horizons (Uncommon)
Feasting Troll King
Feasting Troll King 2GreenGreenGreenGreen (6)
Creature — Troll Noble (7/6)

Vigilance, trample

When Feasting Troll King enters, if you cast it from your hand, create three Food tokens. (They're artifacts with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate only during your turn.

Throne of Eldraine (Rare)
Feather of Flight
Feather of Flight 1White (2)
Enchantment — Aura

Flash

Enchant creature

When Feather of Flight enters, draw a card.

Enchanted creature gets +1/+0 and has flying.

Bloomburrow (Uncommon)
Fecund Greenshell
Fecund Greenshell 3GreenGreen (5)
Creature — Elemental Turtle (4/6)

Reach

As long as you control ten or more lands, creatures you control get +2/+2.

Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.

Bloomburrow (Rare)
Feebleness
Feebleness 1Black (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -2/-1.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Feed the Cauldron
Feed the Cauldron 2Black (3)
Instant

Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Wilds of Eldraine (Common)
Feed the Clan
Feed the Clan 1Green (2)
Instant

You gain 5 life.

Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.

Khans of Tarkir (Common)
Feed the Cycle
Feed the Cycle 1Black (2)
Instant

As an additional cost to cast this spell, forage or pay Black. (To forage, exile three cards from your graveyard or sacrifice a Food.)

Destroy target creature or planeswalker.

Bloomburrow (Uncommon)
Feedback Bolt
Feedback Bolt 4Red (5)
Instant

Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control.

Fifth Dawn (Uncommon)
Feeling of Dread
Feeling of Dread 1White (2)
Instant

Tap up to two target creatures.

Flashback 1Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shadows of the Past (Common)
Other Versions
Innistrad (Common)
Feldon of the Third Path
Feldon of the Third Path 1RedRed (3)
Legendary Creature — Human Artificer (2/3)

2Red, Tap: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

March of the Machine Commander (Mythic Rare)
Other Versions
Commander 2014 (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
Commander 2019 (Mythic Rare)
Time Spiral Remastered (Bonus)
Commander 2021 (Mythic Rare)
Feldon, Ronom Excavator
Feldon, Ronom Excavator 1Red (2)
Legendary Creature — Human Artificer (2/2)

Haste

Feldon, Ronom Excavator can't block.

Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.

The Brothers' War (Rare)
Feldon's Cane
Feldon's Cane 1 (1)
Artifact

Tap, Exile this artifact: Shuffle your graveyard into your library.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Antiquities (Uncommon)
Time Spiral "Timeshifted" (Special)
Chronicles (Common)
Felhide Brawler
Felhide Brawler 1Black (2)
Creature — Minotaur (2/2)

Felhide Brawler can't block unless you control another Minotaur.

Born of the Gods (Common)
Felhide Minotaur
Felhide Minotaur 2Black (3)
Creature — Minotaur (2/3)

Theros (Common)
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