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Inkwell Leviathan
Inkwell Leviathan 7BlueBlue (9)
Artifact Creature — Leviathan (7/11)

Trample

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Shroud (This creature can't be the target of spells or abilities.)

Double Masters (Rare)
Other Versions
Conflux (Rare)
Premium Deck Series: Graveborn (Rare)
Duel Decks: Elspeth vs. Kiora (Rare)
Eternal Masters (Rare)
Commander 2018 (Rare)
Inner Calm, Outer Strength
Inner Calm, Outer Strength 2Green (3)
Instant — Arcane

Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.

Saviors of Kamigawa (Common)
Inner Struggle
Inner Struggle 3Red (4)
Instant

Target creature deals damage to itself equal to its power.

Shadows over Innistrad (Uncommon)
Inner-Flame Acolyte
Inner-Flame Acolyte 1RedRed (3)
Creature — Elemental Shaman (2/2)

When Inner-Flame Acolyte enters, target creature gets +2/+0 and gains haste until end of turn.

Evoke Red (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Duel Decks Anthology, Jace vs. Chandra (Common)
Other Versions
Lorwyn (Common)
Duel Decks: Jace vs. Chandra (Common)
Inner-Flame Igniter
Inner-Flame Igniter 2Red (3)
Creature — Elemental Warrior (2/2)

2Red: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

Modern Masters 2015 Edition (Common)
Other Versions
Lorwyn (Uncommon)
Inniaz, the Gale Force
Inniaz, the Gale Force 3BlueBlue (5)
Legendary Creature — Djinn (4/4)

Flying

2White or Blue: Attacking creatures with flying get +1/+1 until end of turn. (White or Blue can be paid with either White or Blue.)

Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

Jumpstart (Rare)
Innkeeper's Talent
Innkeeper's Talent 1Green (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

Green: Level 2

//Level_2//

Permanents you control with counters on them have ward 1.

3Green: Level 3

//Level_3//

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

Bloomburrow (Rare)
Innocent Blood
Innocent Blood Black (1)
Sorcery

Each player sacrifices a creature of their choice.

Jumpstart (Common)
Other Versions
Odyssey (Common)
Planechase (Common)
Eternal Masters (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Explorers of Ixalan (Common)
Innocent Traveler
Innocent Traveler 2BlackBlack (4)
Creature — Human (1/3)

At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform Innocent Traveler.

Innistrad: Crimson Vow (Uncommon)
Innocuous Insect (playtest)
Innocuous Insect (playtest) 1BlueBlue (3)
Creature — — Eldrazi Insect (2/1)

Buyback 1Blue (You may pay an additional 1Blue as you cast this spell. If you do, put this card into your hand as it resolves.)

Flash

Flying

When you cast this spell, draw a card.

Mystery Booster (Common)
Inquisition of Kozilek
Inquisition of Kozilek Black (1)
Sorcery

Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.

Double Masters 2022 (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Modern Event Deck 2014 (Uncommon)
Conspiracy: Take the Crown (Rare)
Modern Masters 2017 Edition (Uncommon)
Strixhaven Mystical Archive (Rare)
Inquisitive Glimmer
Inquisitive Glimmer WhiteBlue (2)
Enchantment Creature — Fox Glimmer (2/3)

Enchantment spells you cast cost 1 less to cast.

Unlock costs you pay cost 1 less.

Duskmourn: House of Horror (Uncommon)
Inquisitorial Rosette
Inquisitorial Rosette 2 (2)
Artifact — Equipment

Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Warhammer 40,000 Commander (Rare)
Inquisitor's Flail
Inquisitor's Flail 2 (2)
Artifact — Equipment

If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip 2

Innistrad (Uncommon)
Insatiable Appetite
Insatiable Appetite 1Green (2)
Instant

You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.

Throne of Eldraine (Common)
Insatiable Avarice
Insatiable Avarice Black (1)
Sorcery

Spree (Choose one or more additional costs.)

+ 2 — Search your library for a card, then shuffle and put that card on top.

+ BlackBlack — Target player draws three cards and loses 3 life.

Outlaws of Thunder Junction (Rare)
Insatiable Frugivore
Insatiable Frugivore 3Black (4)
Creature — Rat Berserker (2/4)

When Insatiable Frugivore enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process.

3Black, Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn.

Bloomburrow Commander (Rare)
Insatiable Gorgers
Insatiable Gorgers 2RedRed (4)
Creature — Vampire Berserker (5/3)

Insatiable Gorgers attacks each combat if able.

Madness 3Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Uncommon)
Jumpstart: Historic Horizons (Uncommon)
Insatiable Harpy
Insatiable Harpy 2BlackBlack (4)
Creature — Harpy (2/2)

Flying, lifelink

Theros (Uncommon)
Insatiable Hemophage
Insatiable Hemophage 3Black (4)
Creature — Nightmare (3/3)

Mutate 2Black (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Deathtouch

Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.

Ikoria: Lair of Behemoths (Uncommon)
Insatiable Souleater
Insatiable Souleater 4 (4)
Artifact Creature — Phyrexian Beast (5/1)

Phyrexian Green: Insatiable Souleater gains trample until end of turn. (Phyrexian Green can be paid with either Green or 2 life.)

New Phyrexia (Common)
Inscribed Tablet
Inscribed Tablet 1 (1)
Artifact

1, Tap, Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

Dominaria United (Uncommon)
Insectile Aberration
Insectile Aberration (0)
Creature — Human Insect (3/2)

Flying

Innistrad: Midnight Hunt (Uncommon)
Other Versions
Innistrad (Common)
From the Vault: Transform (Mythic Rare)
Insidious Will
Insidious Will 2BlueBlue (4)
Instant

Choose one —

• Counter target spell.

• You may choose new targets for target spell.

• Copy target instant or sorcery spell. You may choose new targets for the copy.

Kaladesh (Rare)
Insolence
Insolence 2Red (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.

Planeshift (Common)
Insolent Neonate
Insolent Neonate Red (1)
Creature — Vampire (1/1)

Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Jumpstart: Historic Horizons (Common)
Inspirational Antelope (playtest)
Inspirational Antelope (playtest) 1Green (2)
Creature — — Antelope (1/3)

Legacy — Before the game starts, choose a keyword or ability word and write it below.

Spells with __________ you cast cost 1 less to cast.

Mystery Booster (Common)
Inspired Ultimatum
Inspired Ultimatum BlueBlueRedRedRedWhiteWhite (7)
Sorcery

Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

Ikoria: Lair of Behemoths (Rare)
Inspiring Call
Inspiring Call 2Green (3)
Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Magic: The Gathering Foundations (Uncommon)
Other Versions
Dragons of Tarkir (Uncommon)
Commander 2016 (Uncommon)
Iconic Masters (Uncommon)
Commander Anthology 2018 (Uncommon)
Jumpstart (Uncommon)
Zendikar Rising Commander (Uncommon)
Innistrad: Midnight Hunt Commander (Uncommon)
Warhammer 40,000 Commander (Uncommon)
March of the Machine Commander (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Inspiring Cleric
Inspiring Cleric 2White (3)
Creature — Vampire Cleric (3/2)

When Inspiring Cleric enters, you gain 4 life.

Jumpstart 2022 (Uncommon)
Other Versions
Ixalan (Uncommon)
Inspiring Leader
Inspiring Leader 2White (3)
Legendary Enchantment — Background

Commander creatures you own have "Creature tokens you control get +2/+2."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Inspiring Paladin
Inspiring Paladin 2White (3)
Creature — Human Knight (3/3)

During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.)

During your turn, creatures you control with +1/+1 counters on them have first strike.

Magic: The Gathering Foundations (Common)
Instill Energy
Instill Energy Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature can attack as though it had haste.

0: Untap enchanted creature. Activate only during your turn and only once each turn.

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Instill Furor
Instill Furor 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."

Ravnica: City of Guilds (Uncommon)
Instill Infection
Instill Infection 3Black (4)
Instant

Put a -1/-1 counter on target creature.

Draw a card.

Modern Masters 2015 Edition (Common)
Other Versions
Scars of Mirrodin (Common)
Insufferable Balladeer
Insufferable Balladeer 1Red (2)
Creature — Dwarf Bard (2/1)

Vicious Mockery — When Insufferable Balladeer enters, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Commander Legends: Battle for Baldur's Gate (Common)
Insufferable Syphon
Insufferable Syphon (0)
Artifact — Contraption

Whenever you crank Insufferable Syphon, target player discards a card.

Unstable (Uncommon)
Insult // Injury (Insult)
Insult // Injury (Insult) 2Red (3)
Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Intangible Vibes (playtest)
Intangible Vibes (playtest) 1White (2)
Enchantment

All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)

Mystery Booster 2: Convention Edition (Rare)
Intangible Virtue
Intangible Virtue 1White (2)
Enchantment

Creature tokens you control get +1/+1 and have vigilance.

Magic The Gathering—Fallout (Uncommon)
Other Versions
Innistrad (Uncommon)
Modern Event Deck 2014 (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Eternal Masters (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Commander 2019 (Uncommon)
Commander Legends (Uncommon)
Time Spiral Remastered (Bonus)
Historic Anthology 5 (Uncommon)
Streets of New Capenna Commander (Uncommon)
Phyrexia: All Will Be One Commander (Uncommon)
Commander Masters (Uncommon)
Wilds of Eldraine Enchanting Tales (Uncommon)
Intellect Devourer
Intellect Devourer 3Black (4)
Creature — Horror (2/4)

Devour Intellect — When Intellect Devourer enters, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.

Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Intellectual Offering
Intellectual Offering 4Blue (5)
Instant

Choose an opponent. You and that player each draw three cards.

Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.

Bloomburrow Commander (Rare)
Other Versions
Commander 2014 (Rare)
Intelligence Bobblehead
Intelligence Bobblehead 3 (3)
Artifact — Bobblehead

Tap: Add one mana of any color.

5, Tap: Draw X cards, where X is the number of Bobbleheads you control.

Magic The Gathering—Fallout (Uncommon)
Interdisciplinary Mascot
Interdisciplinary Mascot 6BlueBlue (8)
Creature — Elemental Fractal (5/5)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Ward 3

When Interdisciplinary Mascot enters, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

March of the Machine (Rare)
Interplanar Beacon
Interplanar Beacon (0)
Land

Whenever you cast a planeswalker spell, you gain 1 life.

Tap: Add Colorless.

1, Tap: Add two mana of different colors. Spend this mana only to cast planeswalker spells.

Commander Masters (Uncommon)
Other Versions
War of the Spark (Uncommon)
Interplanar Brushwagg (playtest)
Interplanar Brushwagg (playtest) 3Green (4)
Creature — — Brushwagg (6/4)

Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.)

Vigilance, haste

Whenever a player attacks with a creature with power 4 or greater, CARDNAME also attacks the player or planeswalker that creature is attacking.

Mystery Booster (Common)
Inti, Seneschal of the Sun
Inti, Seneschal of the Sun 1Red (2)
Legendary Creature — Human Knight (2/2)

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

The Lost Caverns of Ixalan (Rare)
Intimidation Bolt
Intimidation Bolt 1RedWhite (3)
Instant

Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.

Alara Reborn (Uncommon)
Into the Flood Maw
Into the Flood Maw Blue (1)
Instant

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)

Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.

Bloomburrow (Uncommon)
Into the Maw of Hell
Into the Maw of Hell 4RedRed (6)
Sorcery

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Innistrad (Uncommon)
Into the Roil
Into the Roil 1Blue (2)
Instant

Kicker 1Blue (You may pay an additional 1Blue as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Magic: The Gathering Foundations (Common)
Other Versions
Zendikar (Common)
Duel Decks: Jace vs. Vraska (Common)
Commander 2014 (Common)
Commander 2017 (Common)
Commander 2018 (Common)
Zendikar Rising (Common)
Commander Legends (Common)
Into the Wilds
Into the Wilds 3Green (4)
Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

Magic 2014 Core Set (Rare)
Intrepid Outlander
Intrepid Outlander 1Green (2)
Creature — Orc Ranger (2/3)

Reach

Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Intrepid Paleontologist
Intrepid Paleontologist 1Green (2)
Creature — Human Druid (2/2)

Tap: Add one mana of any color.

2: Exile target card from a graveyard.

You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

The Lost Caverns of Ixalan (Rare)
Intrepid Stablemaster
Intrepid Stablemaster 1Green (2)
Creature — Human Scout (2/2)

Reach

Tap: Add Green.

Tap: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.

Outlaws of Thunder Junction (Uncommon)
Intrepid Trufflesnout
Intrepid Trufflesnout 1Green (2)
Creature — Boar (3/1)

Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Wilds of Eldraine (Uncommon)
Introduction to Annihilation
Introduction to Annihilation 5 (5)
Sorcery — Lesson

Exile target nonland permanent. Its controller draws a card.

Strixhaven: School of Mages (Common)
Intruder Alarm
Intruder Alarm 2Blue (3)
Enchantment

Creatures don't untap during their controllers' untap steps.

Whenever a creature enters, untap all creatures.

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
Eighth Edition (Rare)
Stronghold (Rare)
Intruding Soulrager
Intruding Soulrager BlueRed (2)
Creature — Spirit (2/2)

Vigilance

Tap, Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. Draw a card.

Duskmourn: House of Horror (Uncommon)
Invasion of Alara
Invasion of Alara WhiteBlueBlackRedGreen (5)
Battle — Siege

When Invasion of Alara enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

March of the Machine (Rare)
Invasion of Azgol
Invasion of Azgol BlackRed (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Azgol enters, target player sacrifices a creature or planeswalker of their choice and loses 1 life.

March of the Machine (Uncommon)
Invasion of Belenon
Invasion of Belenon 2White (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Belenon enters, create a 2/2 white and blue Knight creature token with vigilance.

March of the Machine (Uncommon)
Invasion of Eldraine
Invasion of Eldraine 3Black (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Eldraine enters, target opponent discards two cards.

March of the Machine (Uncommon)
Invasion of Ixalan
Invasion of Ixalan 1Green (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ixalan enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

March of the Machine (Rare)
Invasion of Kaladesh
Invasion of Kaladesh BlueRed (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kaladesh enters, create a 1/1 colorless Thopter artifact creature token with flying.

March of the Machine (Uncommon)
Invasion of Kaldheim
Invasion of Kaldheim 3Red (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kaldheim enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.

March of the Machine (Rare)
Invasion of Kylem
Invasion of Kylem 2RedWhite (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kylem enters, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.

March of the Machine (Uncommon)
Invasion of Lorwyn
Invasion of Lorwyn 4BlackGreen (6)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Lorwyn enters, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.

March of the Machine (Uncommon)
Invasion of Pyrulea
Invasion of Pyrulea GreenBlue (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Pyrulea enters, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.

March of the Machine (Uncommon)
Invasion of Shandalar
Invasion of Shandalar 3GreenGreen (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Shandalar enters, return up to three target permanent cards from your graveyard to your hand.

March of the Machine (Mythic Rare)
Invasion of Tolvada
Invasion of Tolvada 3WhiteBlack (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Tolvada enters, return target nonbattle permanent card from your graveyard to the battlefield.

March of the Machine (Rare)
Invasion of Ulgrotha
Invasion of Ulgrotha 4Black (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ulgrotha enters, it deals 3 damage to any other target and you gain 3 life.

March of the Machine (Uncommon)
Invasion Plans
Invasion Plans 2Red (3)
Enchantment

All creatures block each combat if able.

The attacking player chooses how each creature blocks each combat.

Stronghold (Rare)
Inventor's Goggles
Inventor's Goggles 1 (1)
Artifact — Equipment

Equipped creature gets +1/+2.

Whenever an Artificer you control enters, you may attach Inventor's Goggles to it.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Duel Decks: Elves vs. Inventors (Common)
Invert Polarity
Invert Polarity BlueBlueRed (3)
Instant

Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.

Modern Horizons 3 (Rare)
Investigator's Journal
Investigator's Journal 2 (2)
Artifact — Clue

Investigator's Journal enters with a number of suspect counters on it equal to the greatest number of creatures a player controls.

2, Tap, Remove a suspect counter from Investigator's Journal: Draw a card.

2, Sacrifice Investigator's Journal: Draw a card.

Commander Masters (Rare)
Other Versions
Innistrad: Crimson Vow (Rare)
Invigorating Falls
Invigorating Falls 2GreenGreen (4)
Sorcery

You gain life equal to the number of creature cards in all graveyards.

Torment (Common)
Invincible Hymn
Invincible Hymn 6WhiteWhite (8)
Sorcery

Count the number of cards in your library. Your life total becomes that number.

Shards of Alara (Rare)
Inviolability
Inviolability 1White (2)
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt to enchanted creature.

Mercadian Masques (Common)
Invisibility
Invisibility BlueBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked except by Walls.

Magic 2015 Core Set (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Eighth Edition (Uncommon)
Invisible Stalker
Invisible Stalker 1Blue (2)
Creature — Human Rogue (1/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Invisible Stalker can't be blocked.

Shadows of the Past (Uncommon)
Other Versions
Innistrad (Uncommon)
Zendikar Rising Commander (Uncommon)
Invoke Calamity
Invoke Calamity 1RedRedRedRed (5)
Instant

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

Kamigawa: Neon Dynasty (Rare)
Involuntary Cooldown
Involuntary Cooldown 3Blue (4)
Sorcery

Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

The Brothers' War (Uncommon)
Involuntary Employment
Involuntary Employment 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.")

Magic: The Gathering Foundations (Common)
Other Versions
Streets of New Capenna (Uncommon)
Invulnerability
Invulnerability 1White (2)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

The next time a source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Uncommon)
Iona, Shield of Emeria
Iona, Shield of Emeria 6WhiteWhiteWhite (9)
Legendary Creature — Angel (7/7)

Flying

As Iona, Shield of Emeria enters, choose a color.

Your opponents can't cast spells of the chosen color.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Zendikar (Mythic Rare)
Modern Masters 2015 Edition (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Iona's Blessing
Iona's Blessing 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.

Oath of the Gatewatch (Uncommon)
Ioreth of the Healing House
Ioreth of the Healing House 2Blue (3)
Legendary Creature — Human Cleric (1/4)

Tap: Untap another target permanent.

Tap: Untap two other target legendary creatures.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Ipnu Rivulet
Ipnu Rivulet (0)
Land — Desert

Tap: Add Colorless.

Tap, Pay 1 life: Add Blue.

1Blue, Tap, Sacrifice a Desert: Target player mills four cards. (They put the top four cards of their library into their graveyard.)

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Irascible Wolverine
Irascible Wolverine 2Red (3)
Creature — Wolverine (3/2)

When Irascible Wolverine enters, exile the top card of your library. Until end of turn, you may play that card.

Plot 2Red (You may pay 2Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Irenicus's Vile Duplication
Irenicus's Vile Duplication 3Blue (4)
Sorcery

Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Iridescent Angel
Iridescent Angel 5WhiteBlue (7)
Creature — Angel (4/4)

Flying, protection from each color

From the Vault: Angels (Mythic Rare)
Other Versions
Odyssey (Rare)
Iridescent Blademaster
Iridescent Blademaster 1Green (2)
Creature — Elf Warrior (2/2)

3Green: Iridescent Blademaster gets +2/+2 until end of turn.

March of the Machine (Common)
Iridescent Hornbeetle
Iridescent Hornbeetle 4Green (5)
Creature — Insect (3/4)

At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.

Jumpstart 2022 (Uncommon)
Other Versions
Zendikar Rising (Uncommon)
Iridescent Vinelasher
Iridescent Vinelasher Black (1)
Creature — Lizard Assassin (1/2)

Offspring 2 (You may pay an additional 2 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.

Bloomburrow (Rare)
Iridian Maelstrom
Iridian Maelstrom WhiteBlueBlackRedGreen (5)
Sorcery

Destroy each creature that isn't all colors.

Dominaria United Commander (Rare)
Iroas's Blessing
Iroas's Blessing 3Red (4)
Enchantment — Aura

Enchant creature you control

When Iroas's Blessing enters, it deals 4 damage to target creature or planeswalker an opponent controls.

Enchanted creature gets +1/+1.

Theros Beyond Death (Common)
Iron Bully
Iron Bully 3 (3)
Artifact Creature — Golem (1/1)

Menace (This creature can't be blocked except by two or more creatures.)

When Iron Bully enters, put a +1/+1 counter on target creature.

Jumpstart 2022 (Common)
Other Versions
War of the Spark (Common)
Double Masters (Common)
Iron Golem
Iron Golem 4 (4)
Artifact Creature — Golem (5/3)

Vigilance

Iron Golem attacks or blocks each combat if able.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Iron Lance
Iron Lance 2 (2)
Artifact

3, Tap: Target creature gains first strike until end of turn.

Mercadian Masques (Uncommon)
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