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Khalni Ambush
( 3)
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Khalni Garden
( 0)
Land
Khalni Garden enters tapped. When Khalni Garden enters, create a 0/1 green Plant creature token. : Add .
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Khalni Gem
( 4)
Artifact
When Khalni Gem enters, return two lands you control to their owner's hand. : Add two mana of any one color.
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Khalni Heart Expedition
( 2)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Khenra Eternal
( 2)
Creature — Zombie Jackal Warrior
(2/2)
Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)
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Khenra Spellspear
( 2)
Creature — Jackal Warrior
(2/2)
Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) : Transform Khenra Spellspear. Activate only as a sorcery. ( can be paid with either or 2 life.)
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Kheru Bloodsucker
( 3)
Creature — Vampire
(2/2)
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. , Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.
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Khod, Etlan Shiis Envoy (playtest)
( 3)
Legendary Creature — — Homarid Warrior
(2/3)
All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
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Khorvath Brightflame
( 6)
Legendary Creature — Dragon
(3/4)
Partner with Sylvia Brightspear (When this creature enters, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste.
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Kill Shot
( 3)
Instant
Destroy target attacking creature.
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Kill Switch
( 3)
Artifact
, : Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.
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Kill! Destroy!
( 3)
Instant
Destroy target nonblack creature. Gotcha — If an opponent says "kill" or "destroy," you may say "Gotcha" When you do, return Kill Destroy from your graveyard to your hand.
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Kill! Maim! Burn!
( 5)
Instant
Choose one or more — • Destroy target artifact. • Destroy target creature. • Kill Maim Burn deals 3 damage to target player.
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Coward // Killer (Killer)
( 4)
Sorcery
Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
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Killer Bees
( 3)
Creature — Insect
(0/1)
Flying : Killer Bees gets +1/+1 until end of turn.
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Killer Cosplay
( 1)
Artifact — Equipment
Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it. Equip
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Killer Instinct
( 6)
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Killer Service
( 3)
Enchantment
When Killer Service enters, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") At the beginning of your end step, you may pay and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.
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Killer Whale
( 5)
Creature — Whale
(3/5)
: Killer Whale gains flying until end of turn.
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Killer's Mask
( 3)
Artifact — Equipment
When Killer's Mask enters, manifest dread, then attach Killer's Mask to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has menace. Equip
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Killian, Ink Duelist
( 2)
Legendary Creature — Human Warlock
(2/2)
Lifelink Menace (This creature can't be blocked except by two or more creatures.) Spells you cast that target a creature cost less to cast.
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Killing Glare
( 1)
Instant
Destroy target creature with power X or less.
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Killing Wave
( 1)
Sorcery
For each creature, its controller sacrifices it unless they pay X life.
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Kill-Suit Cultist
( 1)
Creature — Goblin Berserker
(1/1)
Kill-Suit Cultist attacks each combat if able. , Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.
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Kill-Zone Acrobat
( 3)
Creature — Human Soldier
(3/2)
Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn.
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Kiln Fiend
( 2)
Creature — Elemental Beast
(1/2)
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
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Kiln Walker
( 3)
Artifact Creature — Phyrexian Construct
(0/3)
Whenever Kiln Walker attacks, it gets +3/+0 until end of turn.
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Kilnmouth Dragon
( 7)
Creature — Dragon
(5/5)
Amplify 3 <I>(As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)</I> Flying : Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.
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Kindle
( 2)
Instant
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
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Kindle the Carnage
( 3)
Sorcery
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.
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Kindled Fury
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Kindled Heroism
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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Kindlespark Duo
( 3)
Creature — Lizard Otter
(1/3)
: Kindlespark Duo deals 1 damage to target opponent. Whenever you cast a noncreature spell, untap Kindlespark Duo.
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Kindly Ancestor
( 3)
Creature — Spirit
(2/3)
Lifelink Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Kindly Cognician
( 2)
Artifact Creature — Cyborg Artificer
(1/3)
Spells you cast that refer to artifacts or Contraptions in their rules text cost less to cast.
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Kindly Stranger
( 3)
Creature — Human
(2/3)
Delirium — : Transform Kindly Stranger. Activate only if there are four or more card types among cards in your graveyard.
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Kindred Denial
( 4)
Instant
Counter target spell. Seek a card with the same mana value as that spell.
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Kindslaver
( 5)
Legendary Artifact
, , Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
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King Darien XLVIII
( 3)
Legendary Creature — Human Soldier
(2/3)
Other creatures you control get +1/+1. : Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
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King Harald's Revenge
( 3)
Sorcery
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
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King Macar, the Gold-Cursed
( 4)
Legendary Creature — Human Noble
(2/3)
Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
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King Narfi's Betrayal
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.
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King Suleiman
( 2)
Creature — Human Noble
(1/1)
: Destroy target Djinn or Efreet.
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Kinjalli's Caller
( 1)
Creature — Human Cleric
(0/3)
Dinosaur spells you cast cost less to cast.
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Kinjalli's Dawnrunner
( 3)
Creature — Human Scout
(1/1)
Double strike When Kinjalli's Dawnrunner enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Kinjalli's Sunwing
( 3)
Creature — Dinosaur
(2/3)
Flying Creatures your opponents control enter tapped.
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Kinsbaile Balloonist
( 4)
Creature — Kithkin Soldier
(2/2)
Flying Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
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Kinsbaile Borderguard
( 3)
Creature — Kithkin Soldier
(1/1)
Kinsbaile Borderguard enters with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.
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Kinsbaile Cavalier
( 4)
Creature — Kithkin Knight
(2/2)
Knight creatures you control have double strike.
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Kinsbaile Skirmisher
( 2)
Creature — Kithkin Soldier
(2/2)
When Kinsbaile Skirmisher enters, target creature gets +1/+1 until end of turn.
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Kinzu of the Bleak Coven
( 5)
Legendary Creature — Phyrexian Vampire
(5/4)
Flying Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.)
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Kiora's Dismissal
( 1)
Instant
Strive — This spell costs more to cast for each target beyond the first. Return any number of target enchantments to their owners' hands.
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Kira, Great Glass-Spinner
( 3)
Legendary Creature — Spirit
(2/2)
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
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Kirri, Talented Sprout
( 4)
Legendary Creature — Plant Druid
(0/3)
Other Plants and Treefolk you control get +2/+0. At the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.
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Kite Shield
( 0)
Artifact — Equipment
Equipped creature gets +0/+3. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Kitesail
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Kitesail Apprentice
( 1)
Creature — Kor Soldier
(1/1)
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
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Kitesail Cleric
( 1)
Creature — Kor Cleric
(1/1)
Kicker (You may pay an additional as you cast this spell.) Flying When Kitesail Cleric enters, if it was kicked, tap up to two target creatures.
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Kitesail Corsair
( 2)
Creature — Human Pirate
(2/1)
This creature has flying as long as it's attacking.
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Kitesail Freebooter
( 2)
Creature — Human Pirate
(1/2)
Flying When Kitesail Freebooter enters, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
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Kitesail Larcenist
( 3)
Creature — Human Pirate
(2/3)
Flying, ward When Kitesail Larcenist enters, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
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Kitesail Skirmisher
( 4)
Creature — Human Pirate
(3/1)
Flying Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Kithkin Healer
( 3)
Creature — Kithkin Cleric
(2/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
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Kithkin Mourncaller
( 3)
Creature — Kithkin Scout
(2/2)
Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
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Kithkin Rabble
( 4)
Creature — Kithkin
(*/*)
Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
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Kithkin Shielddare
( 2)
Creature — Kithkin Soldier
(1/1)
, : Target blocking creature gets +2/+2 until end of turn.
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Kithkin Spellduster
( 5)
Creature — Kithkin Wizard
(2/3)
Flying , Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Kithkin Zealot
( 2)
Creature — Kithkin Cleric
(1/3)
When Kithkin Zealot enters, you gain 1 life for each black and/or red permanent target opponent controls.
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Kitsa, Otterball Elite
( 2)
Legendary Creature — Otter Wizard
(1/3)
Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) : Draw a card, then discard a card. , : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
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Kitsune Blademaster
( 3)
Creature — Fox Samurai
(2/2)
First strike Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Kitsune Dawnblade
( 5)
Creature — Fox Samurai
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) When Kitsune Dawnblade enters, you may tap target creature.
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Kitsune Healer
( 4)
Creature — Fox Cleric
(2/2)
: Prevent the next 1 damage that would be dealt to any target this turn. : Prevent all damage that would be dealt to target legendary creature this turn.
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Kitsune Loreweaver
( 2)
Creature — Fox Cleric
(2/1)
: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.
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Kitsune Mystic
( 4)
Creature — Fox Wizard
(2/3)
At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.
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Kitsune Palliator
( 3)
Creature — Fox Cleric
(0/2)
: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
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Kitsune Riftwalker
( 3)
Creature — Fox Wizard
(2/1)
Protection from Spirits and from Arcane
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Kjeldoran Dead
( 1)
Creature — Skeleton
(3/1)
When Kjeldoran Dead enters, sacrifice a creature. : Regenerate Kjeldoran Dead.
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Kjeldoran Elite Guard
( 4)
Creature — Human Soldier
(2/2)
: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.
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Kjeldoran Escort
( 4)
Creature — Human Soldier
(2/3)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Kjeldoran Frostbeast
( 5)
Creature — Elemental Beast
(2/4)
At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.
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Kjeldoran Gargoyle
( 6)
Creature — Gargoyle
(3/3)
Flying, first strike Whenever Kjeldoran Gargoyle deals damage, you gain that much life.
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Kjeldoran Guard
( 2)
Creature — Human Soldier
(1/1)
: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands.
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Kjeldoran Home Guard
( 4)
Creature — Human Soldier
(1/6)
At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.
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Kjeldoran Javelineer
( 1)
Creature — Human Soldier
(1/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature.
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Kjeldoran Knight
( 2)
Creature — Human Knight
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) : Kjeldoran Knight gets +1/+0 until end of turn. : Kjeldoran Knight gets +0/+2 until end of turn.
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Kjeldoran Outrider
( 2)
Creature — Human Soldier
(2/2)
: Kjeldoran Outrider gets +0/+1 until end of turn.
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Kjeldoran Phalanx
( 6)
Creature — Human Soldier
(2/5)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Kjeldoran Pride
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2. : Attach Kjeldoran Pride to target creature other than enchanted creature.
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Kjeldoran Royal Guard
( 5)
Creature — Human Soldier
(2/5)
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
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Kjeldoran Skycaptain
( 5)
Creature — Human Soldier
(2/2)
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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